You are obviously refering to darkfall here and since I havent even tried the game due to its extreme slow progression based on monotonous grinding, I cannot tell if I would return if my characters were wiped. It just depends on many other factors.
But I can say that I will try it out if they create a new server or wipe the old one.
Dunno starting fresh is always fun on this scale, Im a bit fifty fifty on this. However they should always check with the community first, if the major part of the community accepts it. I don't see why not.
This question brings to mind the 2.5 years I spent in EvE. It took me that long to learn that there would always be folks way way ahead of me. That did not really bother me much though. What got me to unsub was realizing that once you have 50 mil skill points and 1.5 billion isk, there is really nothing to do unless you are willing to devote hours every day to the game so you can really get into the alliance politics and conquest. If you just want to play casually (god I hate that word) then it is missions and trading and buying new ships ad infinitum (or mining if you have the patience).
In mmos, empire forging and open world conflict do indeed go hand in hand
It takes a very closed mind to be incapable of imagining an empire-building game without open PVP.
But I guess you're a pretty unimaginative guy if you can't imagine an empire-building SimCity-esque game in MMORPG form.
They go hand in hand because:
A) There is a finite amount of space and a number of players competing. If there is not an issue with regards to the number of players and the amount of space then the whole point of empire forging loses a large, central aspect.
Conflict between empires ranging from the political to the economic through to actual combat is a central pillar of empire games and is an important in interesting element of them.
You seem to be missing the point that it adds a great deal to empire forging games. Your crusade against 'teh zerg' seems to have blinded you to any benefits it brings. Nevermind.
As for being closed minded, I would say that was the guy who was so against any possible 'zerg' that he wanted at all costs to remove open conflict from a game, even a game with empire forging. Regardless as to the negative impact it would have by removing it.
Oh and yes I can well imagine a Sim City-esque mmo. But I wouldn't classify it as an 'empire forging' game in the least. It would be a city builder much akin to an advanced version of Mine Craft.
"Come and have a look at what you could have won."
You seem to be missing the point that it adds a great deal to empire forging games. Your crusade against 'teh zerg' seems to have blinded you to any benefits it brings. Nevermind.
As for being closed minded, I would say that was the guy who was so against any possible 'zerg' that he wanted at all costs to remove open conflict from a game, even a game with empire forging. Regardless as to the negative impact it would have by removing it.
Oh and yes I can well imagine a Sim City-esque mmo. But I wouldn't classify it as an 'empire forging' game in the least. It would be a city builder much akin to an advanced version of Mine Craft.
It only adds "a great deal" to players of a very niche mindset.
For everyone else the ability for other players to ruin their good time is a big negative (see: the success of recent solo sandbox games vs. typical MMO sandbox games; when players can't ruin each others' fun, sandbox games can be very successful.)
I don't "want at all costs to remove open conflict from a game". I point out that games would be better and more popular in many cases if they had superior PVP systems (or no PVP system at all.) This isn't an opinion so much as an observed pattern of player behavior.
An advanced MMO version of Minecraft would be empire-building. Moreso even than ATITD.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
i could live with the idea,take an almost empty server,why not close that server and make a new server and offer free transfer for the few playing on that server,i sure can picture it!
I am definitely willing to try Darkfall after the wipe. Hopefully theyve improved the game enough for me to want to make a lil housey n stuff ^__^
''/\/\'' Posted using Iphone bunni ( o.o) (")(") **This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
While I think numerous MMO's would benefit from a wipe and relaunch, with the current content and patches it breaks trusts. I still play Aion (bring on the hate...) and I think if it had launched as it was NOW then it would have double the population, less grinding more endgame its far more "westernised" BUT, I would unsub if they wiped a character I have invested hundreds (maybe thousands though I hope it isn't that high!) hours in creating and sculpting.
Maybe they could open new servers instead a finicial investment but an interesting market ploy.... Would need to be advertised etc
Warcraft? As in Cataclysm? Hell no. If they made 2.0 and it was just like vanilla with some on the spit and shine especially to the UI, and mechanics I would be all over it. I wouldn't play Cataclysm for anything less that 20k a year. But, give me Southshore PvP and Scholo/Strat/UBRS and I would play. For a while anyway. After that it would depend on whether they did 40 man raids or not. Despite wanting an oldschool mmo, what I am hoping is that someone will recreate the old school mmo without large raids .. but I am probably a minority in that.
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Warcraft? As in Cataclysm? Hell no. If they made 2.0 and it was just like vanilla with some on the spit and shine especially to the UI, and mechanics I would be all over it. I wouldn't play Cataclysm for anything less that 20k a year. But, give me Southshore PvP and Scholo/Strat/UBRS and I would play. For a while anyway. After that it would depend on whether they did 40 man raids or not. Despite wanting an oldschool mmo, what I am hoping is that someone will recreate the old school mmo without large raids .. but I am probably a minority in that.
Aww I remember Scholo, Strat and UBRS
Lower Blackrock spire was also pretty epic! ^_^ Hai Faiv~~~
''/\/\'' Posted using Iphone bunni ( o.o) (")(") **This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
Warcraft? As in Cataclysm? Hell no. If they made 2.0 and it was just like vanilla with some on the spit and shine especially to the UI, and mechanics I would be all over it. I wouldn't play Cataclysm for anything less that 20k a year. But, give me Southshore PvP and Scholo/Strat/UBRS and I would play. For a while anyway. After that it would depend on whether they did 40 man raids or not. Despite wanting an oldschool mmo, what I am hoping is that someone will recreate the old school mmo without large raids .. but I am probably a minority in that.
Aww I remember Scholo, Strat and UBRS
Lower Blackrock spire was also pretty epic! ^_^ Hai Faiv~~~
Even those of us who ran those dungeons a hundred times and loved them must admit that modern WOW dungeon design is considerably better.
It takes a severe set of rose-colored glasses to think otherwise, or to refuse to admit there are other reasons for disliking WOW in its current state.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I doubt they'll completely wipe, even if they can't implement 2.0 without a wipe, they could leave the NA and EU servers 1.0, then open a 2.0 NA and EU server. Of course, the end result will be the same. People will start over on 2.0 or quit as the population declines. I doubt it would reduce the anger much, but it would make it harder to focus that anger into factual complaints. People will respond to the discontented with, "You still have Darkfall, you have your character, you have your server, if it's so great, why is it so dead?"
In case you can't tell, I have some sympathy for people who don't want their characters wiped. On the other hand, if Darkfall 2.0 addressed the reason I quit after a month or so (nothing much for solo players to do, no solo player housing, boring and very slow skill up and no real reason as a solo player to want to skill up) I'd be much more likely to resub to a fresh server where everyone starts off equal. Except of course everyone does not start off equal, since all the old political ties would still be in place if the established players didn't quit, never mind if 2.0 has a Beta, in which case those established Beta players will also come in knowing the fastest way to max everything and the best skills to max.
The game mechanics that led to the current state of Darkfall in the first place would need a serious overhaul in order to interest me in Darkfall a second time. First, no one likes losing to an exploiter. Losing to someone who put in more time and effort is not the same as losing to someone who violated the game rules to become powerful. Second, while the world is and should remain very political, if there is no place in it for the solo player and the small, unaffiliated clans in 2.0, then, within a matter of weeks, things will be right back where they are in Darkfall 1.0. Probably with mostly the same people controlling everything of interest. Very boring and it will stagnate very quickly.
Some people enjoy this sort of heavily-political game, I'm not saying it can't or shouldn't exist, but it's niche and always will be. Any game company that wants to see large and sustained sub numbers will provide interesting content not dependent on participation in large player organizations and alliances. I wonder what Aventurine's goals are for 2.0, and I'm interested in seeing what Aventurine decides to do with Darkfall 2.0
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Warcraft? As in Cataclysm? Hell no. If they made 2.0 and it was just like vanilla with some on the spit and shine especially to the UI, and mechanics I would be all over it. I wouldn't play Cataclysm for anything less that 20k a year. But, give me Southshore PvP and Scholo/Strat/UBRS and I would play. For a while anyway. After that it would depend on whether they did 40 man raids or not. Despite wanting an oldschool mmo, what I am hoping is that someone will recreate the old school mmo without large raids .. but I am probably a minority in that.
Aww I remember Scholo, Strat and UBRS
Lower Blackrock spire was also pretty epic! ^_^ Hai Faiv~~~
Even those of us who ran those dungeons a hundred times and loved them must admit that modern WOW dungeon design is considerably better.
It takes a severe set of rose-colored glasses to think otherwise, or to refuse to admit there are other reasons for disliking WOW in its current state.
Really? 1. What point are you arguing exactly? 2. Where did I talk about dungeon design? 3. 10 man strat/scholo and 15 man UBRS back before they nerfed them into oblivion were the best small raid experiences I have ever had. I would pay for that. I won't pay for the garbage they call content now no matter how well the dungeon is designed, the game is crap and the community is even worse. So whoopie the art is better and theres some slightly more interesting mechanics .. the experience is aweful.
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
It really all depends what they mean by a new game. If the expansion/re-release really changes the game when compared to the previous iteration, then I don't see a problem at all if the server was wiped.
i would be peeved simple as, i feel that in an mmo im creating something that will eventually amount to something, and that if over 2 years and hundreds of hours of game play were to go to total waste id just think what is the point, if you cant be secured in the knowledge that your character who you have maxed out with what ever said skills and titles/achievments will always be there to play on, what would be the point ? yes i see the view from a newbie, as i have been there myself with many f2p games, but on the other hand if my character was deleted after 2 years id be outraged, especially if it was a p2p or a buy2p game, if your money has went into it you should have a security on your characters. If you play a game like World of Warcraft or rift and have put £192 over 2 years due to monthly subscription fees and then all your harderned work would be lost, where would the incentive be to pay n play, youd just turn to the f2p games and be done with it, or just not play at all.
i would be peeved simple as, i feel that in an mmo im creating something that will eventually amount to something, and that if over 2 years and hundreds of hours of game play were to go to total waste id just think what is the point, if you cant be secured in the knowledge that your character who you have maxed out with what ever said skills and titles/achievments will always be there to play on, what would be the point ? yes i see the view from a newbie, as i have been there myself with many f2p games, but on the other hand if my character was deleted after 2 years id be outraged, especially if it was a p2p or a buy2p game, if your money has went into it you should have a security on your characters. If you play a game like World of Warcraft or rift and have put £192 over 2 years due to monthly subscription fees and then all your harderned work would be lost, where would the incentive be to pay n play, youd just turn to the f2p games and be done with it, or just not play at all.
This is exactly the complaint that opening new servers with the new changes rather than wiping the old ones would seem to make irrelevant. Yet the end result would be the same. Staying on the old servers when virtually every new and returning player will go to the new servers will mean the slow decline of the characters people spent months or years of time and money with. Yet it's much easier to defend against, "We don't want a new server available to new and returning players and to players who would rather start over on even ground because then our server will die, even if our characters and all our gear remains." I can't see a game like Darkfall maintaining healthy populations on the veteran servers while at the same time filling the new ones.
I wonder if Aventurine will offer free character creation on the new servers along with the ability to keep the characters on the old servers? That would be slightly fairer than telling players they have to choose, or purchase a second account, or purchase Darkfall 2.0 as if it were an expansion. Perhaps it would mollify veteran players somewhat to have the option to keep their old characters and play for the same subscription they already pay on the new ones as well. But even so, it probably wouldn't help much.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Warcraft? As in Cataclysm? Hell no. If they made 2.0 and it was just like vanilla with some on the spit and shine especially to the UI, and mechanics I would be all over it. I wouldn't play Cataclysm for anything less that 20k a year. But, give me Southshore PvP and Scholo/Strat/UBRS and I would play. For a while anyway. After that it would depend on whether they did 40 man raids or not. Despite wanting an oldschool mmo, what I am hoping is that someone will recreate the old school mmo without large raids .. but I am probably a minority in that.
Aww I remember Scholo, Strat and UBRS
Lower Blackrock spire was also pretty epic! ^_^ Hai Faiv~~~
Even those of us who ran those dungeons a hundred times and loved them must admit that modern WOW dungeon design is considerably better.
It takes a severe set of rose-colored glasses to think otherwise, or to refuse to admit there are other reasons for disliking WOW in its current state.
Really? 1. What point are you arguing exactly? 2. Where did I talk about dungeon design? 3. 10 man strat/scholo and 15 man UBRS back before they nerfed them into oblivion were the best small raid experiences I have ever had. I would pay for that. I won't pay for the garbage they call content now no matter how well the dungeon is designed, the game is crap and the community is even worse. So whoopie the art is better and theres some slightly more interesting mechanics .. the experience is aweful.
1. I'm arguing that those early dungeons were pretty mediocre from any angle other than rose-colored glasses, and you'd have to have some sort of hate-filter glasses to think the current content isn't substantially better.
2. You spoke of liking early dungeons. How is that not a comment on their design?
3. WOW's current dungeons (and small raids) are superior in so many ways (loot, finding members, getting there, graphics, mob mechanics, etc) that I can only assume your true gripe lies elsewhere in WOW and you're just projecting it onto their current dungeons.
Maybe if you hated even the early dungeons (like the players who hate instancing in any form) then your hatred of modern dungeons would make sense, but there's not even that.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Part of the amazing part of gameplay in a new MMORPG is the fact no one is max level, no one has infinite gold, and everyone is on the same playing field.
I would absolutely LOVE a game that wiped all characters and started a new, or if the population was big enough-- simply made a new server.
Did anyone return to Fippy when EQ1 made the progress server? That was amazing. Very disappointed in the game itself-- but the server, the freshness, the newness, the lack of crafters, the lack of money, the lack of power levelers and gold farmers? AMAZING!!!!!!!!
New content was relivable. It was amazing.
If ANY mmorpg did this, not only would i return, but I might resubscribe for quite awhile. Literally, it wouldn't even matter what MMORPG-- the sole fact a fresh new server with a great population means A LOT of fun. So much fun that the game itself barely even matters. That is a HUGE amount of fun, because I don't even care for some MMORPG's.
If you think you can forge an empire in a game like Darkafll without PvPing...you are very, very wrong.
In response to the OP's question, in Darkfalls case I most certainly would. A revamped and balanced (hopefully) version of DF with everyone on a level playing field? Count me in.
Winners compare their achievements with their goals, while losers compare their achievements with those of other people
In mmos, empire forging and open world conflict do indeed go hand in hand
It takes a very closed mind to be incapable of imagining an empire-building game without open PVP.
But I guess you're a pretty unimaginative guy if you can't imagine an empire-building SimCity-esque game in MMORPG form.
Did you really just have the utter hypocrisy to accuse him of being closed-minded and unimaginative because he didn't buy into your "sim city" mmorpg idea? Conflict drives narrative. It's Eng. Lit 101. Man against man, man against nature, man against the supernatural, etc, it is always man in conflict that creates compelling stories. It's the same as calling a guy reading "Ivanhoe" boring because you think the only reading worthwhile is "Annotated Tax Codes of 2011". Really, you need to lay off the personal attacks because they lend no credence to your arguments.
I think it would depend on the game and how good I was at it. If I played it simply for the fun and pure joy of the game, and if it was a game that I loved and played often, then yes, I would return. I mean if you love the game enough then your going to return because part of you will always miss it, right? If it was a game that I had worked my butt off on and was a super high level, then I might not because of the massive frustration the wipe out would have caused me. But then again, in order to have played so much and gained so many levels I would have had to have loved the game, and thus I would return because of my earlier statement. I guessmy decision would be decided by the balance (or lack thereof) between frustration and my love for the game. This has never happened to me, so I cannot speak from experience. I'm not sure what I would do. I guess my current verdict would be that yes, I'd return.
Comments
You are obviously refering to darkfall here and since I havent even tried the game due to its extreme slow progression based on monotonous grinding, I cannot tell if I would return if my characters were wiped. It just depends on many other factors.
But I can say that I will try it out if they create a new server or wipe the old one.
I have no problem with some "fresh start" servers but if a company wipes my characters that means I am out, no matter what.
Dunno starting fresh is always fun on this scale, Im a bit fifty fifty on this. However they should always check with the community first, if the major part of the community accepts it. I don't see why not.
This question brings to mind the 2.5 years I spent in EvE. It took me that long to learn that there would always be folks way way ahead of me. That did not really bother me much though. What got me to unsub was realizing that once you have 50 mil skill points and 1.5 billion isk, there is really nothing to do unless you are willing to devote hours every day to the game so you can really get into the alliance politics and conquest. If you just want to play casually (god I hate that word) then it is missions and trading and buying new ships ad infinitum (or mining if you have the patience).
If Ya Ain't Dyin, Ya Ain't Tryin
It takes a very closed mind to be incapable of imagining an empire-building game without open PVP.
But I guess you're a pretty unimaginative guy if you can't imagine an empire-building SimCity-esque game in MMORPG form.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
They go hand in hand because:
A) There is a finite amount of space and a number of players competing. If there is not an issue with regards to the number of players and the amount of space then the whole point of empire forging loses a large, central aspect.
Conflict between empires ranging from the political to the economic through to actual combat is a central pillar of empire games and is an important in interesting element of them.
You seem to be missing the point that it adds a great deal to empire forging games. Your crusade against 'teh zerg' seems to have blinded you to any benefits it brings. Nevermind.
As for being closed minded, I would say that was the guy who was so against any possible 'zerg' that he wanted at all costs to remove open conflict from a game, even a game with empire forging. Regardless as to the negative impact it would have by removing it.
Oh and yes I can well imagine a Sim City-esque mmo. But I wouldn't classify it as an 'empire forging' game in the least. It would be a city builder much akin to an advanced version of Mine Craft.
"Come and have a look at what you could have won."
It only adds "a great deal" to players of a very niche mindset.
For everyone else the ability for other players to ruin their good time is a big negative (see: the success of recent solo sandbox games vs. typical MMO sandbox games; when players can't ruin each others' fun, sandbox games can be very successful.)
I don't "want at all costs to remove open conflict from a game". I point out that games would be better and more popular in many cases if they had superior PVP systems (or no PVP system at all.) This isn't an opinion so much as an observed pattern of player behavior.
An advanced MMO version of Minecraft would be empire-building. Moreso even than ATITD.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
i could live with the idea,take an almost empty server,why not close that server and make a new server and offer free transfer for the few playing on that server,i sure can picture it!
I am definitely willing to try Darkfall after the wipe. Hopefully theyve improved the game enough for me to want to make a lil housey n stuff ^__^
''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
While I think numerous MMO's would benefit from a wipe and relaunch, with the current content and patches it breaks trusts. I still play Aion (bring on the hate...) and I think if it had launched as it was NOW then it would have double the population, less grinding more endgame its far more "westernised" BUT, I would unsub if they wiped a character I have invested hundreds (maybe thousands though I hope it isn't that high!) hours in creating and sculpting.
Maybe they could open new servers instead a finicial investment but an interesting market ploy.... Would need to be advertised etc
Healing the world since 2005
Take the Magic: The Gathering 'What Color Are You?' Quiz.
hell no
Warcraft? As in Cataclysm? Hell no. If they made 2.0 and it was just like vanilla with some on the spit and shine especially to the UI, and mechanics I would be all over it. I wouldn't play Cataclysm for anything less that 20k a year. But, give me Southshore PvP and Scholo/Strat/UBRS and I would play. For a while anyway. After that it would depend on whether they did 40 man raids or not. Despite wanting an oldschool mmo, what I am hoping is that someone will recreate the old school mmo without large raids .. but I am probably a minority in that.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Aww I remember Scholo, Strat and UBRS
Lower Blackrock spire was also pretty epic! ^_^ Hai Faiv~~~
''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
Even those of us who ran those dungeons a hundred times and loved them must admit that modern WOW dungeon design is considerably better.
It takes a severe set of rose-colored glasses to think otherwise, or to refuse to admit there are other reasons for disliking WOW in its current state.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I doubt they'll completely wipe, even if they can't implement 2.0 without a wipe, they could leave the NA and EU servers 1.0, then open a 2.0 NA and EU server. Of course, the end result will be the same. People will start over on 2.0 or quit as the population declines. I doubt it would reduce the anger much, but it would make it harder to focus that anger into factual complaints. People will respond to the discontented with, "You still have Darkfall, you have your character, you have your server, if it's so great, why is it so dead?"
In case you can't tell, I have some sympathy for people who don't want their characters wiped. On the other hand, if Darkfall 2.0 addressed the reason I quit after a month or so (nothing much for solo players to do, no solo player housing, boring and very slow skill up and no real reason as a solo player to want to skill up) I'd be much more likely to resub to a fresh server where everyone starts off equal. Except of course everyone does not start off equal, since all the old political ties would still be in place if the established players didn't quit, never mind if 2.0 has a Beta, in which case those established Beta players will also come in knowing the fastest way to max everything and the best skills to max.
The game mechanics that led to the current state of Darkfall in the first place would need a serious overhaul in order to interest me in Darkfall a second time. First, no one likes losing to an exploiter. Losing to someone who put in more time and effort is not the same as losing to someone who violated the game rules to become powerful. Second, while the world is and should remain very political, if there is no place in it for the solo player and the small, unaffiliated clans in 2.0, then, within a matter of weeks, things will be right back where they are in Darkfall 1.0. Probably with mostly the same people controlling everything of interest. Very boring and it will stagnate very quickly.
Some people enjoy this sort of heavily-political game, I'm not saying it can't or shouldn't exist, but it's niche and always will be. Any game company that wants to see large and sustained sub numbers will provide interesting content not dependent on participation in large player organizations and alliances. I wonder what Aventurine's goals are for 2.0, and I'm interested in seeing what Aventurine decides to do with Darkfall 2.0
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Really? 1. What point are you arguing exactly? 2. Where did I talk about dungeon design? 3. 10 man strat/scholo and 15 man UBRS back before they nerfed them into oblivion were the best small raid experiences I have ever had. I would pay for that. I won't pay for the garbage they call content now no matter how well the dungeon is designed, the game is crap and the community is even worse. So whoopie the art is better and theres some slightly more interesting mechanics .. the experience is aweful.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
It really all depends what they mean by a new game. If the expansion/re-release really changes the game when compared to the previous iteration, then I don't see a problem at all if the server was wiped.
i would be peeved simple as, i feel that in an mmo im creating something that will eventually amount to something, and that if over 2 years and hundreds of hours of game play were to go to total waste id just think what is the point, if you cant be secured in the knowledge that your character who you have maxed out with what ever said skills and titles/achievments will always be there to play on, what would be the point ? yes i see the view from a newbie, as i have been there myself with many f2p games, but on the other hand if my character was deleted after 2 years id be outraged, especially if it was a p2p or a buy2p game, if your money has went into it you should have a security on your characters. If you play a game like World of Warcraft or rift and have put £192 over 2 years due to monthly subscription fees and then all your harderned work would be lost, where would the incentive be to pay n play, youd just turn to the f2p games and be done with it, or just not play at all.
This is exactly the complaint that opening new servers with the new changes rather than wiping the old ones would seem to make irrelevant. Yet the end result would be the same. Staying on the old servers when virtually every new and returning player will go to the new servers will mean the slow decline of the characters people spent months or years of time and money with. Yet it's much easier to defend against, "We don't want a new server available to new and returning players and to players who would rather start over on even ground because then our server will die, even if our characters and all our gear remains." I can't see a game like Darkfall maintaining healthy populations on the veteran servers while at the same time filling the new ones.
I wonder if Aventurine will offer free character creation on the new servers along with the ability to keep the characters on the old servers? That would be slightly fairer than telling players they have to choose, or purchase a second account, or purchase Darkfall 2.0 as if it were an expansion. Perhaps it would mollify veteran players somewhat to have the option to keep their old characters and play for the same subscription they already pay on the new ones as well. But even so, it probably wouldn't help much.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
1. I'm arguing that those early dungeons were pretty mediocre from any angle other than rose-colored glasses, and you'd have to have some sort of hate-filter glasses to think the current content isn't substantially better.
2. You spoke of liking early dungeons. How is that not a comment on their design?
3. WOW's current dungeons (and small raids) are superior in so many ways (loot, finding members, getting there, graphics, mob mechanics, etc) that I can only assume your true gripe lies elsewhere in WOW and you're just projecting it onto their current dungeons.
Maybe if you hated even the early dungeons (like the players who hate instancing in any form) then your hatred of modern dungeons would make sense, but there's not even that.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Part of the amazing part of gameplay in a new MMORPG is the fact no one is max level, no one has infinite gold, and everyone is on the same playing field.
I would absolutely LOVE a game that wiped all characters and started a new, or if the population was big enough-- simply made a new server.
Did anyone return to Fippy when EQ1 made the progress server? That was amazing. Very disappointed in the game itself-- but the server, the freshness, the newness, the lack of crafters, the lack of money, the lack of power levelers and gold farmers? AMAZING!!!!!!!!
New content was relivable. It was amazing.
If ANY mmorpg did this, not only would i return, but I might resubscribe for quite awhile. Literally, it wouldn't even matter what MMORPG-- the sole fact a fresh new server with a great population means A LOT of fun. So much fun that the game itself barely even matters. That is a HUGE amount of fun, because I don't even care for some MMORPG's.
If you think you can forge an empire in a game like Darkafll without PvPing...you are very, very wrong.
In response to the OP's question, in Darkfalls case I most certainly would. A revamped and balanced (hopefully) version of DF with everyone on a level playing field? Count me in.
Winners compare their achievements with their goals, while losers compare their achievements with those of other people
-Nido Qubein
Did you really just have the utter hypocrisy to accuse him of being closed-minded and unimaginative because he didn't buy into your "sim city" mmorpg idea? Conflict drives narrative. It's Eng. Lit 101. Man against man, man against nature, man against the supernatural, etc, it is always man in conflict that creates compelling stories. It's the same as calling a guy reading "Ivanhoe" boring because you think the only reading worthwhile is "Annotated Tax Codes of 2011". Really, you need to lay off the personal attacks because they lend no credence to your arguments.
I think it would depend on the game and how good I was at it. If I played it simply for the fun and pure joy of the game, and if it was a game that I loved and played often, then yes, I would return. I mean if you love the game enough then your going to return because part of you will always miss it, right? If it was a game that I had worked my butt off on and was a super high level, then I might not because of the massive frustration the wipe out would have caused me. But then again, in order to have played so much and gained so many levels I would have had to have loved the game, and thus I would return because of my earlier statement. I guessmy decision would be decided by the balance (or lack thereof) between frustration and my love for the game. This has never happened to me, so I cannot speak from experience. I'm not sure what I would do. I guess my current verdict would be that yes, I'd return.
There is no chance I would return to a game after a wipe of all characters.