Doesn't really bug me, it makes more sense than everybody being able to use everything. How many smugglers used big encumbering weapons? Smugglers wore lightweight things, not anything heavy.
I never made the case for using anything (and I was being specific to weapons, not armor!). The idea was to be able to play around in a little bit in the box you're given (where it makes sense). I wasn't making the case for Smugglers with lightsabers or blaster cannons. But a Bounty Hunter that can use a rifle or a carbine? Why not? When the choice is between one or two weapons of the same type it simply seems like a wasted opportunity (though im not particularly bothered by the Smuggler situation FWIW).
Even something as simple as carbines for the Powertech and dual pistols for the Mercenary would have been sufficient, and from the "story" front, having carbines and dual pistols would have allowed gamers to really fulfill their favorite Fett fantasy instead of just the Jango one. Using a single pistol on a Smuggler isn't such a huge deal, but when playing a beefy Bounty Hunter (Powertech) you kind of want something with just a BIT more heft, I think. At least that's how I felt when playing a Powertech back in April. It was still fun, don't get me wrong; I was ecstatic about the overall experience, but standing there with the single pistol just felt off.
And let's not even get into the lack of melee options (outside of Force Users)...hmm...well, maybe, but not today!
TL;DR version: variety is the spice of life! Hopefully we'll get some post-launch wherever it makes sense.
Again GW2 seems to be on top of things, when you can chose different weapons and they even have totally different skills connected when you re-equip them. I like that idea.
Truth be told though, the restriction in TOR isn't so high on my list. I guess I have to see that when I play a character a longer time if that really bothers me. It seems in TOR the weapon is more part of the "costume" than actually a function, but it sure is a bit a letdown when you can't alter your weapon all the time up to max level. But sure nothing I pay so much attention to, usually. It's more the question to look more individual that bothers me.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Flexibility with weapons should be introduced. It's not a colossal change in mechanics, but makes a huge difference to player perception of diversity of the characters and suspension of disbelief. It's similiar to how the eye perceives an image with more color to be more realistic. They need to allow appearance slots (for weapons too) to get more player mileage out of the game. The lack of this in games is a mistake on the part of the Devs (unless of course they are keeping it in the bag to introduce later when subs decline).
damn i SO agree, using WOW as example i SO loved in vanilla times to ambush my enemies in pvp using High Warlords Battle Axe... oh wait, its 2handed, rogues cant use 2h weapons even now, after 6 years of game developement...
but never mind, analogy to rogues was "spot on"
/sarcasm off
get real
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
I just don't care about anything they show off anymore. There seems to be absolutely nothing that makes this game special or stand out. I was really banking on them making space combat fun, free, and just plain awesome. But no, they had to go and fuck it up by making it more "cinematic". Yeah, because that'll still be fun the fifth time around. Within a year the game went from a buy to ignore for me. Mostly because of stupid restrictive shit like this.
That and the fact that a fucking smuggler is with the republic and can't go both ways. I mean seriously, fucking what?
Originally posted by MikeB I wasn't making the case for Smugglers with lightsabers or blaster cannons. But a Bounty Hunter that can use a rifle or a carbine? Why not?
Well, Mike this is why SW:TOR is not Star WoWs...the classes are very different, and choice is going to be critical to your long term fun in the mmo, i.e. you really need to think about class choice before commiting to a character you want to seriously play. It will be good to have clear-cut class roles in a mmo game.
damn i SO agree, using WOW as example i SO loved in vanilla times to ambush my enemies in pvp using High Warlords Battle Axe... oh wait, its 2handed, rogues cant use 2h weapons even now, after 6 years of game developement...
Also, I'm not a WoW player, not at all. It was just an example using a game most people would know.
@Ilyssia: I'm aware of that, which is why I also gave an example of another Star Wars game. It also makes perfectly logical sense for a Bounty Hunter to be able to use carbines. A Powertech could still tank if he were using a carbine, so I'm not sure I understand the logic regarding having clear cut roles here. I'm also not sure how any of the points you made are dependent on the weapon type.
They dont bother me. It fits within the cookie cutter class system they chose for. The weapon restrictions are just a symptom of that. As long as they allow enough characterslots and offer enough replayability for alts, Im happy. If it lacks replayability beyond the personal storyline, it just means Im playing GW2 earlier then expected
Given that there are eight different classes, each with their own 200+ hour story line, with multiple choices, replayable flashpoints and operations, as well as two seperate advanced classes for each class... I think you'll see plenty of replayability.
That doesnt say anything. I dont think you can level purely based on class based content. The replayability will be determined by the content that isnt class dependant. If each alt has to run through the same class independant content, it wont matter if you also have a class based storyline. It can feel boring regardless of that.
The weapon restrictions are just part of making the classes play/look/feel different from each other. Lifting those restrictions raises the chance that players think that some classes are too similar. Thats inherent to class based systems. I think its also done to promote replayability.
I don't know, now, if it bothers me or not. If I were designing the game, I wouldn't have class/race/equipment/weapon restrictions at all. I would have bonuses for certain races with certain classes and bonuses for classes and certain equipment/weapons. Maybe a negative for other items where no proficiency exists, so it would be somewhat prohibitive for out of class usage, but flat not allowing, that's lame.
Having said that, I really liked Star Wars Galaxies (v1), where you had professions and points to spend in those professions. So if you wanted to be a Master Rifleman and a little Doctor, go for it. Or a Carbineer with some pistoleer, fine. Hard systems aren't as fun, but they're apparently easier on the devs, or maybe they're easier on the players and so that's why they do that, so we don't have choices (DDO has choices, but it's nowhere near as successful as WoW, which has classes). Who knows? Not I.
I dont mind weapons restrictions for the most part as long as they are logical. Not everyone gets a light saber and 95% of the time a cleric should use a mace. The problems i have with weapons is usually the stat associated with them that make them problematic. A 2h mace with spell power just doesnt make sense in a world where all 2H are for melee characters or the other side of the coin where every 2h DPS class has a Polearm because the devs put in restrictions like class X cant use maces and class Y cant use swords, so the only way to make a 2h dps weapons is everyone gets a polearm
If I were designing the game, I wouldn't have class/race/equipment/weapon restrictions at all. I would have bonuses for certain races with certain classes and bonuses for classes and certain equipment/weapons. Maybe a negative for other items where no proficiency exists, so it would be somewhat prohibitive for out of class usage, but flat not allowing, that's lame.
I'm rarely a fan of restricting choices, but I understand the "these classes have no variety at all" standpoint as well. There's a tightrope that needs walking.
That being said, the bonuses and penalties you describe generally do not work, unless those bonuses are very substantial indeed.
Players often feel "oh man, a big armored grunt fighting with bo sticks would be something so awesomely original that no one's ever thought of before!!!1one!!1" They'll willingly accept a small penalty to play the concept they want.
Yet if you DO make the bonuses/penalties substantial ones, the cry becomes "WTH! One cookie cutter spec, I'm forced to choose double-recurve longbows if I want to stay competitive, this is ridiculous."
The minmaxers vs. the freethinkers, essentially. And there is no one true answer to the conflict.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Why make any restrictions at all? Ok, from a technical standpoint the animations would be a pita to do, but not impossible. There wouldn't even be any need to put artifical penalties in for using one thing over another, just have classes with skills which benefit from using something specific like pistol/rifle/single lightsaber/dual/double/whatever. Why shouldn't a jedi be able to pick up a blaster and use it, plenty cannon examples of them doing so. If I wanted to use heavy armour as an inquisitor/sorcerer why the hell not? Gameplay wise, it could lock out inquisitor talents which increase dodge or mobility, or penalise force regen. The item itself wouldn't have penalties, but the character equipping it might find access to talents which utilise particular items locked out. That is the route I'd have gone with.
It seems that all i ever hear about this game is negative feedback. Though what makes me laugh about all the negative feedback is that its coming from the same people who try to convince others that Rift isnt a World of Warcraft clone. LMAO. Seriously guys? Really? I just cannot take the word of people who cant just simply accept it for what it is. Whats the term? If its not broke dont fix it? Now i can understand wanting more from a game and hoping that your bounty hunter has all the bells and whistles or your jedi can levitate a x-wing out the swamp. I think people expect to much personally. No one can tell me that when WOW came out that it had perfect balancing and was this all time epic experience that everyone was exactly looking for. I think the goal is to get a very playable version of the game in the hopes that it can simply stand the test of time. WOW has only evolved into the monster it is today due to many people playing it and lots and lots of tweaking. You can test a game for years and still not find every little flaw and still have Joe Schmo get trapped under that log or fall off that cliff only to not be able to respawn in a proper place. I think we all ask too much. Would i like to see a seperate tab for my outfit vs my gear? Of course because no one wants to spend all those hours in a game only to find myself looking exactly like the next guy. Also who doesnt want to be able to use all kinds of weapons but of course thats not always the option on release date. All im saying is that i really wish people could have more faith in bioware as a developer being as they rarely fail you in terms of playing a game and having a very enjoyable experience with tons of extra content. This is a MMO guys. They will always have patches and updates for balancing and can always add things at a later date. Thats part of what makes a mmo a mmo, it evolves just as the players do while playing it. WOW has done it countless times and still look at how dedicated its subscribers are to the series. Have faith people that bioware cares about its players too.
Actually, so far we have only heard positivefeedback. You SW:TOR-fans are certainly not the underdog, so don't try to portray yourself as the underdog.
Since when have Bioware ever made games without clearly defined classes or roles to play? They're playing to their strengths -- story, character arcs that unfold based on your decisions in the game, clearly defined characters, etc. I don't know why people expect Bioware to suddenly change the way they've always done things in the past just because TOR is an MMO.
If you've ever played Mass Effect and/or KOTOR, you should know what to expect from TOR, since that's pretty much what the game looks like. It's just on a larger scale.
From "Oh you are a Smuggler, I know you are from the ship you pulled in on"
To 'alien race' choices- Blue Human, Blind human, Green human, horn head human, Human with big pony tails.
Class restrictions: Trooper tank, no big gun, you get little one.. no no med kit for you that's going to big gun trooper.
Weapon restrictions is just annother silly "but your story is more important than character freedom" From them to justify your ADD lil brains when they release the expansion pack in a year with a 'flashpoint dungeon that comes complete with a new 8 epics weapons for $29.99
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
As a huge Star Wars fan, I can say that this game doesn't look promising for the "true" fan. Being one that knows a little too much about the universe. But for you normal people who have just watched the movies a few times and never got into the rest of the universe, it will probably be alright.
I couldn't care less what types of weapons a particular class is restricted to. I am perfectly willing to play the class the way the developers expect it to be played as long as there are sufficient drops to keep my weapon from being 10 levels behind.
I have to vote for you making a mountain out of a molehill. As the game gets closer and you read the Bioware and MMORPG forums you see tons of people howling and complaining every time they hear about something in the game that isn't EXACTLY what they wanted. It isn't a sandbox game, it isn't reinventing the genre, it isn't a space sim in addition to a traditional MMO, etc. The way I see it, I will play the game when it comes out and make my judgements then. I suspect Bioware will do their best to make this a great game, since it is impossible to please everyone.
Currently playing: Rift Played: SWToR, Aion,EQ, Dark Age of Camelot World of Warcraft, AoC
On some level things like this are just more bs I dont need in my mmorpg.
All this mess about " Oh We wanna be different, we wanna set ourselves apart. We want to emulate this, or take that style or be this or that..."oh and don't forget.."We're not making a sandbox game." Han and Chewy didnt do this or that..."
Blah blah blah. I dont have to hear all that from Bioware or anyone else. I don't care whether it's themepark or sandbox or whatever. Here's what matters to me. If and when I play it and I feel that I'd rather have a Guardian with a double bladed saber, or a Bounty hunter with a carbine, that's it. That's what I want, if it's not there? All that marketing spin,"Dev responses", unique design and class jive doesnt exist. How unique your game is and how much time you put into it being like this or not like that to me is irrelevant and a waste of my time from that point on.
You elimate my choices or make them for me, then expect me to have fun basically equates to this response. Eff the story and Thanks but no thanks. It's that simple. I'm gonna flip the script here and pass on this game myself until I see reason otherwise.
My heavy-armored fighting with bo sticks guy is the most original concept evar!
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Hmm that guy must have missed Empire Strikesw Back where Boba Fett shoots at Luke (with his carbine) while transporting Han to Slave 1...but I digress...
This issue is part of a larger issue that bothers me about many of the design elements in Old Republic, which I call the "Father knows best" syndrome. They KNOW that we all want to fulfill our Boba Feett fantasy, or our Luke Skywalker fantasy, or our *insert Iconic character* here. We may say that we want to create a unique bounty hunter, but in the end, we REALLY just want to be Boba Fett. We are silly children, and father knows best.
We don't REALLY want to fly around space zones and explore them. There is no space exploration in the movies silly! It's all pew pew pew! A rail shooter won't hurt your experience. You also REALLY don't want an apperance system, because you want to REALLY look like an iconic Jedi when you level, or a Trooper, or whatever.
That was one of the things that I hated abnout the NGE, because we started getting told what we ACTUALLY wanted. And I see a lot of that here in TOR. And it really dampens my enthuiasm.
So weapon restrictions themselves do not tend to bother me in games a whole lot just because I am very used to it. But when it becomes part of this larger problem of being told that "father knows best" it drives me completly bonkers. There is just too much of that in TOR. Will it be a fun game? Probably, I am looking forward to playing it. I think that it will bea good game. But without granting players flexiability and the ability to be creative will it be a great game? I guess we shall see.
Comments
I never made the case for using anything (and I was being specific to weapons, not armor!). The idea was to be able to play around in a little bit in the box you're given (where it makes sense). I wasn't making the case for Smugglers with lightsabers or blaster cannons. But a Bounty Hunter that can use a rifle or a carbine? Why not? When the choice is between one or two weapons of the same type it simply seems like a wasted opportunity (though im not particularly bothered by the Smuggler situation FWIW).
Even something as simple as carbines for the Powertech and dual pistols for the Mercenary would have been sufficient, and from the "story" front, having carbines and dual pistols would have allowed gamers to really fulfill their favorite Fett fantasy instead of just the Jango one. Using a single pistol on a Smuggler isn't such a huge deal, but when playing a beefy Bounty Hunter (Powertech) you kind of want something with just a BIT more heft, I think. At least that's how I felt when playing a Powertech back in April. It was still fun, don't get me wrong; I was ecstatic about the overall experience, but standing there with the single pistol just felt off.
And let's not even get into the lack of melee options (outside of Force Users)...hmm...well, maybe, but not today!
TL;DR version: variety is the spice of life! Hopefully we'll get some post-launch wherever it makes sense.
Again GW2 seems to be on top of things, when you can chose different weapons and they even have totally different skills connected when you re-equip them. I like that idea.
Truth be told though, the restriction in TOR isn't so high on my list. I guess I have to see that when I play a character a longer time if that really bothers me. It seems in TOR the weapon is more part of the "costume" than actually a function, but it sure is a bit a letdown when you can't alter your weapon all the time up to max level. But sure nothing I pay so much attention to, usually. It's more the question to look more individual that bothers me.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Flexibility with weapons should be introduced. It's not a colossal change in mechanics, but makes a huge difference to player perception of diversity of the characters and suspension of disbelief. It's similiar to how the eye perceives an image with more color to be more realistic. They need to allow appearance slots (for weapons too) to get more player mileage out of the game. The lack of this in games is a mistake on the part of the Devs (unless of course they are keeping it in the bag to introduce later when subs decline).
Survivor of the great MMORPG Famine of 2011
damn i SO agree, using WOW as example i SO loved in vanilla times to ambush my enemies in pvp using High Warlords Battle Axe... oh wait, its 2handed, rogues cant use 2h weapons even now, after 6 years of game developement...
but never mind, analogy to rogues was "spot on"
/sarcasm off
get real
Be Who You Are and Say What You Feel Because Those Who Mind Don't Matter and Those Who Matter Don't Mind. Dr.Seuss
I just don't care about anything they show off anymore. There seems to be absolutely nothing that makes this game special or stand out. I was really banking on them making space combat fun, free, and just plain awesome. But no, they had to go and fuck it up by making it more "cinematic". Yeah, because that'll still be fun the fifth time around. Within a year the game went from a buy to ignore for me. Mostly because of stupid restrictive shit like this.
That and the fact that a fucking smuggler is with the republic and can't go both ways. I mean seriously, fucking what?
Well, Mike this is why SW:TOR is not Star WoWs...the classes are very different, and choice is going to be critical to your long term fun in the mmo, i.e. you really need to think about class choice before commiting to a character you want to seriously play. It will be good to have clear-cut class roles in a mmo game.
Daggers, 1h maces, 1h swords, 1h axes, fist weapons, throwing weapons, bows, crossbows, guns....
Also, I'm not a WoW player, not at all. It was just an example using a game most people would know.
@Ilyssia: I'm aware of that, which is why I also gave an example of another Star Wars game. It also makes perfectly logical sense for a Bounty Hunter to be able to use carbines. A Powertech could still tank if he were using a carbine, so I'm not sure I understand the logic regarding having clear cut roles here. I'm also not sure how any of the points you made are dependent on the weapon type.
Im with Mike B, screw weapon restrictions.
Pretty lame design decision Bioware.
That doesnt say anything. I dont think you can level purely based on class based content. The replayability will be determined by the content that isnt class dependant. If each alt has to run through the same class independant content, it wont matter if you also have a class based storyline. It can feel boring regardless of that.
The weapon restrictions are just part of making the classes play/look/feel different from each other. Lifting those restrictions raises the chance that players think that some classes are too similar. Thats inherent to class based systems. I think its also done to promote replayability.
I don't know, now, if it bothers me or not. If I were designing the game, I wouldn't have class/race/equipment/weapon restrictions at all. I would have bonuses for certain races with certain classes and bonuses for classes and certain equipment/weapons. Maybe a negative for other items where no proficiency exists, so it would be somewhat prohibitive for out of class usage, but flat not allowing, that's lame.
Having said that, I really liked Star Wars Galaxies (v1), where you had professions and points to spend in those professions. So if you wanted to be a Master Rifleman and a little Doctor, go for it. Or a Carbineer with some pistoleer, fine. Hard systems aren't as fun, but they're apparently easier on the devs, or maybe they're easier on the players and so that's why they do that, so we don't have choices (DDO has choices, but it's nowhere near as successful as WoW, which has classes). Who knows? Not I.
Just my 2¢.
so...
Not at all its part of the movie anyway. Launch the movie, erf game sorry, and watch, Bioware style!
I dont mind weapons restrictions for the most part as long as they are logical. Not everyone gets a light saber and 95% of the time a cleric should use a mace. The problems i have with weapons is usually the stat associated with them that make them problematic. A 2h mace with spell power just doesnt make sense in a world where all 2H are for melee characters or the other side of the coin where every 2h DPS class has a Polearm because the devs put in restrictions like class X cant use maces and class Y cant use swords, so the only way to make a 2h dps weapons is everyone gets a polearm
I'm rarely a fan of restricting choices, but I understand the "these classes have no variety at all" standpoint as well. There's a tightrope that needs walking.
That being said, the bonuses and penalties you describe generally do not work, unless those bonuses are very substantial indeed.
Players often feel "oh man, a big armored grunt fighting with bo sticks would be something so awesomely original that no one's ever thought of before!!!1one!!1" They'll willingly accept a small penalty to play the concept they want.
Yet if you DO make the bonuses/penalties substantial ones, the cry becomes "WTH! One cookie cutter spec, I'm forced to choose double-recurve longbows if I want to stay competitive, this is ridiculous."
The minmaxers vs. the freethinkers, essentially. And there is no one true answer to the conflict.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Why make any restrictions at all? Ok, from a technical standpoint the animations would be a pita to do, but not impossible. There wouldn't even be any need to put artifical penalties in for using one thing over another, just have classes with skills which benefit from using something specific like pistol/rifle/single lightsaber/dual/double/whatever. Why shouldn't a jedi be able to pick up a blaster and use it, plenty cannon examples of them doing so. If I wanted to use heavy armour as an inquisitor/sorcerer why the hell not? Gameplay wise, it could lock out inquisitor talents which increase dodge or mobility, or penalise force regen. The item itself wouldn't have penalties, but the character equipping it might find access to talents which utilise particular items locked out. That is the route I'd have gone with.
It seems that all i ever hear about this game is negative feedback. Though what makes me laugh about all the negative feedback is that its coming from the same people who try to convince others that Rift isnt a World of Warcraft clone. LMAO. Seriously guys? Really? I just cannot take the word of people who cant just simply accept it for what it is. Whats the term? If its not broke dont fix it? Now i can understand wanting more from a game and hoping that your bounty hunter has all the bells and whistles or your jedi can levitate a x-wing out the swamp. I think people expect to much personally. No one can tell me that when WOW came out that it had perfect balancing and was this all time epic experience that everyone was exactly looking for. I think the goal is to get a very playable version of the game in the hopes that it can simply stand the test of time. WOW has only evolved into the monster it is today due to many people playing it and lots and lots of tweaking. You can test a game for years and still not find every little flaw and still have Joe Schmo get trapped under that log or fall off that cliff only to not be able to respawn in a proper place. I think we all ask too much. Would i like to see a seperate tab for my outfit vs my gear? Of course because no one wants to spend all those hours in a game only to find myself looking exactly like the next guy. Also who doesnt want to be able to use all kinds of weapons but of course thats not always the option on release date. All im saying is that i really wish people could have more faith in bioware as a developer being as they rarely fail you in terms of playing a game and having a very enjoyable experience with tons of extra content. This is a MMO guys. They will always have patches and updates for balancing and can always add things at a later date. Thats part of what makes a mmo a mmo, it evolves just as the players do while playing it. WOW has done it countless times and still look at how dedicated its subscribers are to the series. Have faith people that bioware cares about its players too.
And just for the record: That EE-3 does work. Boba takes a couple of shots at Luke in the corridors of Bespin in ESB.
Actually, so far we have only heard positive feedback. You SW:TOR-fans are certainly not the underdog, so don't try to portray yourself as the underdog.
But it's not the route that Bioware went with.
Since when have Bioware ever made games without clearly defined classes or roles to play? They're playing to their strengths -- story, character arcs that unfold based on your decisions in the game, clearly defined characters, etc. I don't know why people expect Bioware to suddenly change the way they've always done things in the past just because TOR is an MMO.
If you've ever played Mass Effect and/or KOTOR, you should know what to expect from TOR, since that's pretty much what the game looks like. It's just on a larger scale.
Yes, all of TOR's restrictions bug me:
From "Oh you are a Smuggler, I know you are from the ship you pulled in on"
To 'alien race' choices- Blue Human, Blind human, Green human, horn head human, Human with big pony tails.
Class restrictions: Trooper tank, no big gun, you get little one.. no no med kit for you that's going to big gun trooper.
Weapon restrictions is just annother silly "but your story is more important than character freedom" From them to justify your ADD lil brains when they release the expansion pack in a year with a 'flashpoint dungeon that comes complete with a new 8 epics weapons for $29.99
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
As a huge Star Wars fan, I can say that this game doesn't look promising for the "true" fan. Being one that knows a little too much about the universe. But for you normal people who have just watched the movies a few times and never got into the rest of the universe, it will probably be alright.
I couldn't care less what types of weapons a particular class is restricted to. I am perfectly willing to play the class the way the developers expect it to be played as long as there are sufficient drops to keep my weapon from being 10 levels behind.
I have to vote for you making a mountain out of a molehill. As the game gets closer and you read the Bioware and MMORPG forums you see tons of people howling and complaining every time they hear about something in the game that isn't EXACTLY what they wanted. It isn't a sandbox game, it isn't reinventing the genre, it isn't a space sim in addition to a traditional MMO, etc. The way I see it, I will play the game when it comes out and make my judgements then. I suspect Bioware will do their best to make this a great game, since it is impossible to please everyone.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
On some level things like this are just more bs I dont need in my mmorpg.
All this mess about " Oh We wanna be different, we wanna set ourselves apart. We want to emulate this, or take that style or be this or that..."oh and don't forget.."We're not making a sandbox game." Han and Chewy didnt do this or that..."
Blah blah blah. I dont have to hear all that from Bioware or anyone else. I don't care whether it's themepark or sandbox or whatever. Here's what matters to me. If and when I play it and I feel that I'd rather have a Guardian with a double bladed saber, or a Bounty hunter with a carbine, that's it. That's what I want, if it's not there? All that marketing spin,"Dev responses", unique design and class jive doesnt exist. How unique your game is and how much time you put into it being like this or not like that to me is irrelevant and a waste of my time from that point on.
You elimate my choices or make them for me, then expect me to have fun basically equates to this response. Eff the story and Thanks but no thanks. It's that simple. I'm gonna flip the script here and pass on this game myself until I see reason otherwise.
My heavy-armored fighting with bo sticks guy is the most original concept evar!
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Well said dude.