Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

New game on bench---"Medieval Ages"

MarkerMarker Member UncommonPosts: 77
It will be an fantasy with little magic,more historical first person. sugestion?

I leave a trace in your life

«1

Comments

  • MarkerMarker Member UncommonPosts: 77
    it seems no1 is interested about my game.well i will develop anyway and from march i hope to put 3-4 screenshots on mmorpg and hopefully the site will be readyimage

    I leave a trace in your life

  • AdrealAdreal Member Posts: 2,087

    1. you're a relatively new and inactive member

    2. your opening statement doesn't tell anyone much

    3. your grammar is horrible (no offense)

    It will be an fantasy with little magic,more historical first person. sugestion?

    I may be interested in learning more about your game. Just post away. At the moment, I don't have any suggestions for you because I have so little information.

    PS. Of course you do live in Romania, so I should rather complement you on your English. image

    "Put your foot where your mouth is." - Wisdom from my grandfather
    "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
    AC1: Wierding from Harvestgain

  • VenQWishVenQWish Member Posts: 51

    A link or some screens would be nice to start of at least :D

  • MarkerMarker Member UncommonPosts: 77

    1 First person adventure and most important NO FEE!!

    2 medieval time.

    3 6 continents. 5 of them are unpopulated (players job) and one populated, the start continent (tutorial). Each of those continents is unique with their own type of forest, soil, animal to hunt, coastal fish, ore deposits.

    4 Player can build their own buidings from wood, stone,Ships can travel to the world and trade or  can be wariors and concoer the other

    5 it will have a sistem of skils-Farming, fishing, hunting, mining, smithing, fletching, Alchemy, Woodcuting, Firemaking, Strenght,Masonry, carpentry, Writing, Ranged weapons,Cooking, Thieving, Herbflore,dexterity, IQ, Diging, and a lavel bar with Faith and Courage.

    6 Pvp.u can kill another player in his town if are not guards around.But if the player is cought he will be imrinoged until his trail.There in front of the Town citizen he can be released or killed.depends of the citizen wish.the ruler of the town decide in majority

    7 After the player build a town and want to be defended must hire guard from the start town.Wiil be three types of guards - Swordsman, Halebardman, Archers. they to will have a skill system - Strenght, battle Experience, dexterity, Target, Disciplin, and some level bar with their Loyalty, Fatigue, Food, Water.

    8 Player can set the guard patroling time the perimeter of patroling,rest time,training time.To have a good guard,loyal to player , the player need to have money,(for guard payment - more skiled more money)food,water and a rest place to keep down fatigue level.

    9.player can have heir and can play with heir after the death.And the player can do SEX in the game.Of course without seeing nothing.

    10 If the players dies in battle he will respawn at his home (if he had one) or in front of townhall just once And after the battle to avoid to help the guards if the battle is outside of  gates town

    11 money will be produced only on start island to avoid fraud.1 gold coin = 100 silver coin, 1 silver coin = 100 coper coin, 1 coper coin = 100 iron coin

    is more, but thats it for now.Now i hope i will get some sugestion

    I leave a trace in your life

  • AdrealAdreal Member Posts: 2,087

    1 First person adventure and most important NO FEE

    Well, having no fee is not the most important thing to me. There can be a lot of games out there that will be free, but they all amount to nothing if they don't have good content. Your poll is like asking me if I would like to stick a thorn in my eye for free rather than pay for it. I either play a game or I don't; the fee matters little as long as it is in a managable amount ($10-$15).

    6 continents. 5 of them are unpopulated (players job) and one populated

    So most of the continents have no NPCs in them? If so I'm guessing you'll have a player-to-player bartering system rather than sale and purchase to and from NPCs.

    Each of those continents is unique with their own type of forest, soil, animal to hunt, coastal fish, ore deposits.

    That's fine by me. I like adventuring, and under that system it would encourage players to explore the world.

    To have a good guard,loyal to player , the player need to have money

    Maybe you could also have the player who owns the guards have a skill such as Fealty/Loyalty or Leadership that helps their guards be more loyal to them. And, if there is a monarch class (ie. Prince/Princess), then perhaps monarchs could have an innate bonus in this Leadership skill so their guards and soldiers will be more loyal to them.

    Player can set the guard patroling time the perimeter of patroling,rest time,training time

    That's cool.

    "Put your foot where your mouth is." - Wisdom from my grandfather
    "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
    AC1: Wierding from Harvestgain

  • MarkerMarker Member UncommonPosts: 77

    for me it'a important no fee because i don't have a credit card and now i can't play what game i want because of this incovinient and i want to be played even in Somalia or other country.

    will be a sistem bartering in game of course because the players must form a comunity,and not just thinching of kiling everything.i don't like to see just war, will have a diplomatic and trading part to thas why i put writing and IQ Skills.

    the king will havean influence on guards of course but if the guard are not paid or they are starving they will abandon the knig cause or die if starving more than 3 days.

    the time in Medieval Ages -- one real Day -- 8 days in game

    the time to complete any building will depends of the suplyy of goods ( wood stone iron.....)or other goods that will be necesary for build.the shortage of materials will prolong the time to build. To complete a big building better to start with all the players from town

    it will have an illness system.if the player is sick he cannot work efficient and must treat him. 

    the animal gestation period will be the same like in real life but in game time of course the female the same like in real life but in game time.

    i noticed the leadership.tnx

    I leave a trace in your life

  • GreatnessGreatness Member UncommonPosts: 2,188
    Marker, you know it is going to take some time to make an mmorpg. You have to code. CODE A LOT! . Then, you have to get a server(not free). Then test the game! Then get a website so that people can download the game. This may look easy, but it is not. Just a warning.

    ~Greatness~

    Currently Playing:
    Nothing

  • MarkerMarker Member UncommonPosts: 77

    i know it won't be easy.not server is my problem i will make my own nether the site.i will post on my server too.

    the player if it will be imprisoned he can be sold slave for other players if the town ruler want

    I leave a trace in your life

  • CydoneCydone Member Posts: 171

    Umm.... ok.

    Good luck

  • AeresAeres Member Posts: 10

    It will take a loooong time for u making that... players building their own homes... that code'll take a year to make perfect:p.. not to speak about ur advanced guard system...

    The Best of luck=)

    <this mans signature has been ripped since he is not a paying member of any mmorpg at the moment>

  • MarkerMarker Member UncommonPosts: 77
    thats why i hope to be the MMORPG jewlery.after u are in nothing around u matter

    I leave a trace in your life

  • lotharrlotharr Member Posts: 981

    are you making a game your self?

    ok, I ask few easy questions what you should know if you are coding a MMORPG.

    1. Do you know how to code client?

    2. Do you know what API is?

    3. What game engine are you using?

    4. What is Direct X?

    5. Do you got concept?

    6. Wich is better to code a MMORPG C++ or C# ?

    7. Do you start by coding this MMORPG? (MMORPG is one of  the hardest game genres to code)

    8. How much time have you spent by practicing programming?

    9. Here is some easy C++ commands, tell me what they do.

    BITAMP_FILE bitamp_file;

    Load_bitamp_file(&bitamp_file, "andre.bmp);

     

    and next

     

    {                                                                                                                                         

    PostMessage(main_window_handle,WM_CLOSE,0,0);

    window_closed = 1

    } // end if

     

    find out...

     

    10. Did you know that you will need to write over 100 000 lines of that if you gonna make even a small MMORPG

  • GreatnessGreatness Member UncommonPosts: 2,188
    lotharr, what is the site of your new game again?

    ~Greatness~

    Currently Playing:
    Nothing

  • MarkerMarker Member UncommonPosts: 77

    i'm not affraid of work.it will be the best ever,and for mmorpg the best is C#.Don't have a site yet working on that now

     

    I leave a trace in your life

  • MarkerMarker Member UncommonPosts: 77
    and of couse i need sugestion help not question to see if i know or not how a game is made

    I leave a trace in your life

  • MikeMJMMikeMJM Member UncommonPosts: 41

    No monthly fee?

    Then tell me, how do you plan to pay your GMs?  What about the people who watch over the server to fix errors if it crashes?  What about the team working on new content and patches?  What about the server itself, which can cost over $10,000 a month for just one server?

  • MarkerMarker Member UncommonPosts: 77

    1 i will build MY OWN SERVER.

    2 i know all about to be needed and when i will be overruned by problems i have FRIENDS to fix the problem.

    3 NO FEE--- because ALL THE WORLD CAN PLAY.

    4 NO NEED CREDIT CARD!!!!!

    5 READ AND GIVE SUGESTION!!!!

    I leave a trace in your life

  • GreatnessGreatness Member UncommonPosts: 2,188



    Originally posted by MikeMJM

    No monthly fee?
    Then tell me, how do you plan to pay your GMs?  What about the people who watch over the server to fix errors if it crashes?  What about the team working on new content and patches?  What about the server itself, which can cost over $10,000 a month for just one server?



    Lol $10,000 per month. That is if you want an AWESOME server.

    ~Greatness~

    Currently Playing:
    Nothing

  • GreatnessGreatness Member UncommonPosts: 2,188
    Why does that person have the same sig as mine? Did that person, quote me, but it got deleted?

    ~Greatness~

    Currently Playing:
    Nothing

  • AdrealAdreal Member Posts: 2,087
    I'm content being a lazy bum, but wish you the best, Marker. image

    "Put your foot where your mouth is." - Wisdom from my grandfather
    "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
    AC1: Wierding from Harvestgain

  • MarkerMarker Member UncommonPosts: 77

    the game will have vullcan activity,eathquakes,storms.......natural disaster.

     

    I leave a trace in your life

  • GreatnessGreatness Member UncommonPosts: 2,188
    First of all, I will keep an eye on this game. Second, please change the name from "Medieval Ages" to something better! That is like the most common name! Third, Do you know how to program everything that you have been committed to doing in your game?

    ~Greatness~

    Currently Playing:
    Nothing

  • MarkerMarker Member UncommonPosts: 77

    "Time of Kings" is a good name?

    I leave a trace in your life

  • lotharrlotharr Member Posts: 981

    Pretty unique names image

    Try something what gets the eye one the game, if you put a game named Medieval Knights it will be drowned to the mass of free games.

    Are you programming the engine yourself or are you using Torque etc. ?

  • GreatnessGreatness Member UncommonPosts: 2,188

    lol, none of those names are unique.... DO NOT USE MEDIEVAL IN YOUR NAME! DO not use knights. How about Dravenguard(maybe name of your kingdom). lol I don't know something unique. Do not use any common names.

    ~Greatness~

    Currently Playing:
    Nothing

Sign In or Register to comment.