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Wishes someone would make an open-world (universe) game with:

mrcalhoumrcalhou Member UncommonPosts: 1,444

Either sci-fi or fantasy (I prefer sci-fi, like Eve or Fallout, but I wouldn't mind a Darkfall-like setting)

Twitch-based.

No to-hit dice rolls.

No leveling. No skill points. No character stats.

Progression is done through money, items, and territory controlled.

Equipment would be craftable and equipment would have stats, both positive and negative, and would also grant players combat, crafting, and/or harvesting abilities.

Items and equipment can be completely destroyed. (Extremely useful for stimulating player-driven economies).

Equipment defines what the character does and cannot be changed outside of some sort of town or space station or what-have-you.

Crafting and harvesting require active player inputs instead of clicking and watching a bar fill.

In order to progress in crafting, a player would have to do some of kind "research" activity (perhaps a type of puzzle mini-game) to learn new crafting recipies. I don't have any hard-set ideas on how to do this, but there can be a few different ways of going about it. Players could also buy researched recipes off of other players (kind of like in Eve) if they don't want to attempt.

Large, open, environments.

Mostly FFA-PvP but with some areas being safe or relatively safe (think Eve). Griefers could be a problem, but that's part of the fun. But I like the idea of some safe areas because there are just times when I do not feel like having to constantly watch my back. Of course, the items and stuff found in these areas should also reflect the safety of the area.

Not being forced to be in a faction. I really dislike how almost every game coming out is forcing players to be in one faction or another for whatever reason. I have no problem with having tons of factions and having them respond to me in certain ways depending on what I do to members of their faction or their interests, but I want to be able to control my standing with each faction.

Quests, missions, randomness. I want stuff to do. I want to feel like I'm part of living and breathing world. Most mmos are built where it feels like mobs and resources are placed there for the players' pickings. It feels stagnant. Now, I know there are many people that abhor the concept of quests and missions in an open-world "sandbox" game, but I have to ask why? Is it because some MMOs use them as an excuse to force players down a near linear path? If so, then I can understand the fears, but I say that this does not need to be the case!

--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions

Comments

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by mrcalhou

    Equipment would be craftable and equipment would have stats, both positive and negative, and would also grant players combat, crafting, and/or harvesting abilities.

    Equipment defines what the character does and cannot be changed outside of some sort of town or space station or what-have-you.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Without stats or any progression how would crafting work since you want everything to be craftable, can a level one just have the best available everything? And will all mobs just be the same difficulty? too many questions about that subject.

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by Gabby-air

    Without stats or any progression how would crafting work since you want everything to be craftable, can a level one just have the best available everything? And will all mobs just be the same difficulty? too many questions about that subject.

    I knew I was forgetting to write about something. I'll edit my OP to talk about how I think crafting should progress.

    With regards to new players, yes they would have access to the "best" available provided they have the money and/or resources to acquire them. The longer answer is that equipment would have positive and negative stats, so that I would want things to be situationally useful. Instead of having sudden jumps in power, the power of equipment would hopefully be on some sort of continuum, but with different negative qualities to off-set some of the gains. It'd be a huge balancing act for sure, but I'd kill if someone could/would do it. It could be thought of as having "the best" and certainly some items would be more useful than others in more situations, but the way I envision it (though I didn't express) is that there will be many, many useful items instead of just a few like in Darkfall.

    No, mobs would not be all the same difficulty. Mobs should have different tactics and different stats and so on. Stats would be shifted from your character and equipment (like a traditional rpg) to equipment only. The only thing this really does is allow the player to have more decisions with how they play their character.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Originally posted by mrcalhou

    Originally posted by Gabby-air

    Without stats or any progression how would crafting work since you want everything to be craftable, can a level one just have the best available everything? And will all mobs just be the same difficulty? too many questions about that subject.

    I knew I was forgetting to write about something. I'll edit my OP to talk about how I think crafting should progress.

    With regards to new players, yes they would have access to the "best" available provided they have the money and/or resources to acquire them. The longer answer is that equipment would have positive and negative stats, so that I would want things to be situationally useful. Instead of having sudden jumps in power, the power of equipment would hopefully be on some sort of continuum, but with different negative qualities to off-set some of the gains. It'd be a huge balancing act for sure, but I'd kill if someone could/would do it. It could be thought of as having "the best" and certainly some items would be more useful than others in more situations, but the way I envision it (though I didn't express) is that there will be many, many useful items instead of just a few like in Darkfall.

    No, mobs would not be all the same difficulty. Mobs should have different tactics and different stats and so on. Stats would be shifted from your character and equipment (like a traditional rpg) to equipment only. The only thing this really does is allow the player to have more decisions with how they play their character.

    Your OP states there's no character stats, thats why I bought it up because you mentioned them in crafting.

    Now that there are stats, I believe your going for the opposite of spellborn where your equipement had no stats only your character towards a more item based game which for me personally is a turn off because it leads to grinding for all the mats which in practice is going to be the case. I suggest taking a look at how spellborn did things, I think perhaps you'll like it better as well.

  • narfinarfi Member UncommonPosts: 178

    Sounds abit like the pvp aspects of entropia universe.

    A relatively new player can buy all the (L) gear needed for pvp, then its just their contacts and twitch reflexes, and knowledge of the game which lets them loot other players in the specified areas as well as win land ownership for periods of time for their own faction.

    The rest of the game is still more like a normal game, but if its the pvp you are wanting like that, you might take a look.

    (of coures  your not going to start a new avatar at 250hp, but if you want to buy it you can)

     

    narfi

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by Gabby-air

    Originally posted by mrcalhou


    Originally posted by Gabby-air

    Without stats or any progression how would crafting work since you want everything to be craftable, can a level one just have the best available everything? And will all mobs just be the same difficulty? too many questions about that subject.

    I knew I was forgetting to write about something. I'll edit my OP to talk about how I think crafting should progress.

    With regards to new players, yes they would have access to the "best" available provided they have the money and/or resources to acquire them. The longer answer is that equipment would have positive and negative stats, so that I would want things to be situationally useful. Instead of having sudden jumps in power, the power of equipment would hopefully be on some sort of continuum, but with different negative qualities to off-set some of the gains. It'd be a huge balancing act for sure, but I'd kill if someone could/would do it. It could be thought of as having "the best" and certainly some items would be more useful than others in more situations, but the way I envision it (though I didn't express) is that there will be many, many useful items instead of just a few like in Darkfall.

    No, mobs would not be all the same difficulty. Mobs should have different tactics and different stats and so on. Stats would be shifted from your character and equipment (like a traditional rpg) to equipment only. The only thing this really does is allow the player to have more decisions with how they play their character.

    Your OP states there's no character stats, thats why I bought it up because you mentioned them in crafting.

    Now that there are stats, I believe your going for the opposite of spellborn where your equipement had no stats only your character towards a more item based game which for me personally is a turn off because it leads to grinding for all the mats which in practice is going to be the case. I suggest taking a look at how spellborn did things, I think perhaps you'll like it better as well.

    Either way it's a grind. Either you're granding for mats, levels, or both. I just prefer it in the form of items because then more emphasis can be placed on trading and economics. I also don't like how character stats have a tendency to shoe-horn players into certain roles unless they make a new character or grind new skills up. I'm just not a fan of the level/skill point paradigm outside of single-player games (and even then I'm not really a fan).

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by narfi

    Sounds abit like the pvp aspects of entropia universe.

    A relatively new player can buy all the (L) gear needed for pvp, then its just their contacts and twitch reflexes, and knowledge of the game which lets them loot other players in the specified areas as well as win land ownership for periods of time for their own faction.

    The rest of the game is still more like a normal game, but if its the pvp you are wanting like that, you might take a look.

    (of coures  your not going to start a new avatar at 250hp, but if you want to buy it you can)

     

    narfi

    I played EU back in 2006-2007. Stats do affect how proficient you are with a weapon in EU or at least they did. I remember grinding up my opallo, and then climbing up the (L) ladder to make sure I was using the most efficient weapons for my skill level. I could have used more powerful stuff, sure, but it would have been a waste of ammo and I wouldn't have got the most of it.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • AccountDeleted12341AccountDeleted12341 Member Posts: 351

    Honestly, it doesn't sound you you want a MMORPG, you want a MMOFPS or a MMOAG (MMO Action Game).

    Nothing wrong with that, and it could be pretty fun (anything could, really, if done right).

     

    I like ALL of the ideas. It sounds like what I imagined Darkfall would be...before it released...lol...

    Really though, could be cool. Just definitely not a MMORPG. Not even close. But then again... MMORPG's are getting dull, so why not!

    I absolutely loved WW2 online, Planetside, Oblivion, and Darkfall-- for many of the same features listed.

  • NeVeRLiFtNeVeRLiFt Member UncommonPosts: 380

    Fallout is a post-apocalyptic setting.

     

    I would like to see a cyberpunk/shadowrun mmo ....

    Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
    Playing: Sims 3 & 4, Diablo3 and PoE
    Waiting on: Lost Ark
    Who's going to make a Cyberpunk MMO?

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by NeVeRLiFt

    Fallout is a post-apocalyptic setting.

     

    I would like to see a cyberpunk/shadowrun mmo ....

    And post-apocalyptic settings are sci-fi.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • HaegemonHaegemon Member UncommonPosts: 267

    Originally posted by NeVeRLiFt

    ...

    I would like to see a cyberpunk/shadowrun mmo ....

     

    This.

    This.

    This.

    Neuromancer, Shadowrun, Snow Crash, Blade Runner, just good, classic cyberpunk.

    I want to blast bugs spirits in the cermack crater, bypass the crowd and chill at the Black Sun, deal with AI politics while avoiding frying my digital-nervous system.

     

    But I there's one big BIG problem with trying to make cyberpunk MMO's...

    By the time they really got the game started, we'll probably reach that tech level by the time its complete.

     

    Neural-grafted bionics are real and advancing every day: Cyberware Check

    The Internet, in all it's glory...: Metaverse/Matrix Check

    Impending socio-economic disasters: Primed and reach for Corp.Arcology Life, Check.

     

    We're at an age where my tablet PC really can function like a cyberdeck, the smartphone is the comm.link, and the world is heading right down the crapper.

     

    Not just that, but any one franchise would carry such an expected burden of the license. Take a Shadowrun MMO, which edition do you base the rules off? 3rd.Ed FASA, 2nd? 3rd.Ed Fanpro? 4th.Ed Catalyst? Pre or Post Second Crash? Pre or Post Assassination of Dunkle? Seattle,Denver,Chicago and who else? Can I roll a Priority A resource character?

     

    Now, if the franchise was always a videogame, it'd have a better shot. I've already got Deus Ex:HR pre-ordered, because damn, after having absolutely no means, will or intent of ever even possibly thinking of looking at the illegal leaked press build, having absolutely no hands-on time seeing just how well they supposedly "went back to the original" or "made a UI/Interface specific for PC" or "completely nailed every single aspect and vibe that make DE great, cyberpunk great, and sci-fi in general great".

    Not at all... cough cough...

    So ya, if Eidos-Montreal has the umption to make a Deus Ex MMO, or EA the cash/balls to make a god-tier System Shock MMO, it could happen...

    Lets Push Things Forward

    I knew I would live to design games at age 7, issue 5 of Nintendo Power.

    Support games with subs when you believe in their potential, even in spite of their flaws.

  • narfinarfi Member UncommonPosts: 178

    Originally posted by mrcalhou

    Originally posted by narfi

    Sounds abit like the pvp aspects of entropia universe.

    A relatively new player can buy all the (L) gear needed for pvp, then its just their contacts and twitch reflexes, and knowledge of the game which lets them loot other players in the specified areas as well as win land ownership for periods of time for their own faction.

    The rest of the game is still more like a normal game, but if its the pvp you are wanting like that, you might take a look.

    (of coures  your not going to start a new avatar at 250hp, but if you want to buy it you can)

     

    narfi

    I played EU back in 2006-2007. Stats do affect how proficient you are with a weapon in EU or at least they did. I remember grinding up my opallo, and then climbing up the (L) ladder to make sure I was using the most efficient weapons for my skill level. I could have used more powerful stuff, sure, but it would have been a waste of ammo and I wouldn't have got the most of it.

     

    If its been 4 years since you have played EU you should probably give it another try. They went through a huge graphics overhaul a year or so ago, and are now using the same gfx engine that Crysis does.

    The about a month ago they released the first parts of space.

    Space combat really has no skill requriements and so combat there would really fit what you are asking for.

    It is still in the beginning stages, but is already very functional with motherships, Privateers, fighters and VTOLs all able to be used in space for transport and pvp combat.

    There are now 4 unique Planet 'franchises' instead of just the Calypso that you knew then, each Planet is being developed by their own development studio and are somewhat self contained games even though you can travel among them through space with the same avatar if you want.

     

    It is an entirely new game from what I logged into when i started in 08.

     

    gl and have fun,

    narfi

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by NeVeRLiFt

    Fallout is a post-apocalyptic setting.

    I would like to see a cyberpunk/shadowrun mmo ....

    Sadly is the only cyberpunk MMO ever "The matrix onnline" and it sucked badly

    But yes, Shadowrun is perfect for a MMO. Microsoft owns the license so our only hope for a good MMO is if Zombie labs gets the mission to make one, they are the only competent compamy that have any chance of making it.

    A lot smaller chance would be that CCP/WW buys it out but WoDO is gothic horror so SR might be a little too close.

    And Strain (Ceo of Z) is faster on making good games, CCP really takes their time.

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by narfi

    Originally posted by mrcalhou


    Originally posted by narfi

    Sounds abit like the pvp aspects of entropia universe.

    A relatively new player can buy all the (L) gear needed for pvp, then its just their contacts and twitch reflexes, and knowledge of the game which lets them loot other players in the specified areas as well as win land ownership for periods of time for their own faction.

    The rest of the game is still more like a normal game, but if its the pvp you are wanting like that, you might take a look.

    (of coures  your not going to start a new avatar at 250hp, but if you want to buy it you can)

     

    narfi

    I played EU back in 2006-2007. Stats do affect how proficient you are with a weapon in EU or at least they did. I remember grinding up my opallo, and then climbing up the (L) ladder to make sure I was using the most efficient weapons for my skill level. I could have used more powerful stuff, sure, but it would have been a waste of ammo and I wouldn't have got the most of it.

     

    If its been 4 years since you have played EU you should probably give it another try. They went through a huge graphics overhaul a year or so ago, and are now using the same gfx engine that Crysis does.

    The about a month ago they released the first parts of space.

    Space combat really has no skill requriements and so combat there would really fit what you are asking for.

    It is still in the beginning stages, but is already very functional with motherships, Privateers, fighters and VTOLs all able to be used in space for transport and pvp combat.

    There are now 4 unique Planet 'franchises' instead of just the Calypso that you knew then, each Planet is being developed by their own development studio and are somewhat self contained games even though you can travel among them through space with the same avatar if you want.

     

    It is an entirely new game from what I logged into when i started in 08.

     

    gl and have fun,

    narfi

    I have it installed, but I'm stuck at a camp surrounded by argonuats and all I have is an opallo on me (I forgot what I did with my stuff, but chances are I gave it to someone in my ex-corp since I rage-quit when they implemented equip decay).

    But the game isn't really for me since the cost of entry is a huge barrier. I'd rather a straight-up monthly fee.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by mrcalhou

    Originally posted by narfi


    Originally posted by mrcalhou


    Originally posted by narfi

    Sounds abit like the pvp aspects of entropia universe.

    A relatively new player can buy all the (L) gear needed for pvp, then its just their contacts and twitch reflexes, and knowledge of the game which lets them loot other players in the specified areas as well as win land ownership for periods of time for their own faction.

    The rest of the game is still more like a normal game, but if its the pvp you are wanting like that, you might take a look.

    (of coures  your not going to start a new avatar at 250hp, but if you want to buy it you can)

     

    narfi

    I played EU back in 2006-2007. Stats do affect how proficient you are with a weapon in EU or at least they did. I remember grinding up my opallo, and then climbing up the (L) ladder to make sure I was using the most efficient weapons for my skill level. I could have used more powerful stuff, sure, but it would have been a waste of ammo and I wouldn't have got the most of it.

     

    If its been 4 years since you have played EU you should probably give it another try. They went through a huge graphics overhaul a year or so ago, and are now using the same gfx engine that Crysis does.

    The about a month ago they released the first parts of space.

    Space combat really has no skill requriements and so combat there would really fit what you are asking for.

    It is still in the beginning stages, but is already very functional with motherships, Privateers, fighters and VTOLs all able to be used in space for transport and pvp combat.

    There are now 4 unique Planet 'franchises' instead of just the Calypso that you knew then, each Planet is being developed by their own development studio and are somewhat self contained games even though you can travel among them through space with the same avatar if you want.

     

    It is an entirely new game from what I logged into when i started in 08.

     

    gl and have fun,

    narfi

    I have it installed, but I'm stuck at a camp surrounded by argonuats and all I have is an opallo on me (I forgot what I did with my stuff, but chances are I gave it to someone in my ex-corp since I rage-quit when they implemented equip decay).

    But the game isn't really for me since the cost of entry is a huge barrier. I'd rather a straight-up monthly fee.

    EU's biggest hurdle has always been the amount it costs to play it.. it costs significantly more than a regular P2P game, for a similar level of gameplay..  not many people have that kind of money to spend.image

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Robokapp

    seems like everyone will be perfectly equal so it'll be nothing but a blob zergfest...

    Which is exactly what PVP looks like in WOW-clones, blob zergfest.

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