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ArcheAge: The Trial System Concerns

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  • DarkcrystalDarkcrystal Member UncommonPosts: 963

    Originally posted by ste2000



    EA should publish Archeage, they will make more money than with SWTOR


     

     FUNNY you say this, since people are paying 150 for the collectors and its sold out, so I say there making money big time , and the game just started pre orders, so just because you don't like it doesn't mean 6 million others won't. Case closed.

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by sungodra



    Originally posted by Palebane





    I hopr they stick to their guns. Screw the whiners.






     

     Yea stick to their guns or make some alternate server, but I liked the set up aion had  without the pve servers...  

    I like the set up AION had without the GRINDINGimage

    image

  • czekoskwigelczekoskwigel Member Posts: 458

    Honestly, as bad as it sounds, you cannot let the players have total control.  You can let them THINK they have control, then manipulate things behind the scenes.

  • JorendoJorendo Member UncommonPosts: 275

    Originally posted by Venger



     "Oh it's a sandbox it has to have FFA pvp".

     

    True that, but thats the fault of how PvP is seen these days. Many gamers are imature little kids (even if they are 30+ years old). I mean you probally will try to defend it now but look around in WoW, AoC, etc and especially on PvP servers. I played on a pvp server in AoC and you just didn't get to play much anymore when certain pvpers where around. Even though the lvl difference was mega high they still gangked the shit out of the lower lvls in groups even. You couldn't quest at all and even grouping up didn't work cause you where much lower lvl in that quest area to be harmful to a group of high lvl gangkers. I don't mind getting killed once but they just raped you over and over again with corps ganking. You just had to hope some other high lvls would step in and fight these cowards off but it made questing imposible.

     

    And i think its this kind of behavior that scares most people off. Also when we look at sandbox games they tend to be hard. This isn't a bad thing but it can be a scarry thing when you are used to themepark games. You enter the game with no clue what so ever what to do and no npc's to help you around to get started (im looking at you Mortal Online!). Add ontop that every player can kill you and the step from the save themepark ride to the big wildlife is huge. Maybe they should lower the step a bit, work their way up to a full sandbox FFA pvp game. I just don't think many MMORPGers who haven't been able to play the old MMORPG's but started with EQ and WoW just need some helping hand to get into fully sandbox and FFA pvp, not a huge step at once, but taking smaller steps towards it.

     

    I wonder though, im intrested in this game but how far does the sandbox going? Are we able to build houses where ever we want? How much controle do we as players have on the world. Cause i noticed the term sandbox is used rather quickly these days and ends up being not so much a sandbox as you had hoped for.

  • ComanComan Member UncommonPosts: 2,178

    My biggest consern with such a system is that the only people put on trial are people who did something. So when someone goes on trial you know they are guilty and the system ends-up bieng a popularity contest. 

  • djvapiddjvapid Member Posts: 80

    Only one problem:  The game is Asian.  This is a gaming culture who values repetitiveness, redundancy and the same regurgitated, re-hashed mess over and over and over again.

  • holifeetholifeet Member Posts: 532


    Originally posted by Garrett Fuller

    With ArcheAge this trial system will create a very interesting play environment. The big question is how will the interface work? When you die by a player’s hand does a pop up open which says: Send player to trial? Then a poll is created among players on the server to vote whether or not the character goes to jail? Or will the character have to be caught? Either way it almost seems like a slippery slope for a community to go down. Some players will go through great lengths to exploit the game. Others will really want to be part of a community that repects the laws of justice. Regardless depending on how the system works, it will be difficult to decide until we see the UI for the trial system.



    My thought is that the Trial System will hopefully provide the part of the community that likes to play along with rules to be able to do so. It will provide us with a tool to disable the griefers and the exploiters.

    I'd like to see the game decide when a player has done the wrong thing, though that might be a challenge when it comes to exploits of the game engine. Once the game has decided a player has become far too free with his killings then I'd like to see bounties enabled on that player. It is then up to the organised player base to capture him and enact his punishment.

    What would the punishment be? Well I think anything from an automatic fine (either in whole from earnings or as a percentage of any money he accrues over the next two weeks playtime (or whatever period is deemed applicable)) to time spent in jail. That offers the further question of how do you represent time in jail? Well for gross misdemeanours I'd actually say time banned from the game is acceptable, and I mean outright exploitation or repeated exploitation of the free-for-all PvP system. Players that are willing to just kill anyone aren't, in my opinion, interested in playing the game.

    But how do you jail players who have just gone overboard a tad? Take away their ability to attack other players for a period of time? Give them a disadvantage in PvP somehow?

    It is all worthwhile to ask how AA intends to achieve all these thoughts of a trial system. What I've seen so far on AA gives me high hopes that Jake Song and team have the ability to make something very intruiging.


    One other point based on the following comment:


    Originally posted by Garrett Fuller

    There are a few milestones that ArcheAge needs to hit before we can really start getting excited for this game. The largest is finding a North American Publisher. Once that is established it will be great to see how the game makes the trip across the pond. Once developers get their hands on the game over here, it will be interesting to see what changes are made. I do believe the game will do well and I too am looking forward to trying it out.


    Why would Western developers get their hands on the game? If it finds a publisher in the West then why would that mean it gets new developers?

    I don't know about anyone else, but if it comes to Western shores then i want to play the game that's been talked about in the Korean betas. I don't want a Western namby pamby attitude added to it. We've seen what the West is doing with games and it's time to see if the East can do better.

    If we get another Rift, instead of the great game that AA appears to be developing into, then I'll scream at any Western publisher/developing house that has done stuff to AA.

    All hail the Pixel, for it is glorious Orange!
    .
  • azmundaiazmundai Member UncommonPosts: 1,419

    Yea this looked interesting, but as much as I would love to play some magically perfect FFA system .. in the end it just isn't for me. Getting corpse camped by the pizza faced boy down the street cuz his dad was drunk that night is not my idea of fun.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • jusomdudejusomdude Member RarePosts: 2,706

    Something tells me this isn't going to work at all.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by djvapid

    Only one problem:  The game is Asian.  This is a gaming culture who values repetitiveness, redundancy and the same regurgitated, re-hashed mess over and over and over again.

    Try thinking for yourself instead of being an intellectual sheep, and what has your post actually got to do with the OP post on trials?

    RE the trial It is too early to tell on how it will work, but its an innovative idea, and im  sure beta testing will drive out some changes to make it a useful addition to the game, especially in conjunction with the probable different rulesets/server types.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    i would also prefer a system with a big area, where you are mostly safe. like the "empire" in EVE. there is a chance to get killed in EVEs empire, but just for people which are plain stupid or haulering very worthful goods. but they should know the risk and it is calcuable and does usually not prevent you from doing your peaceful PVE-business. well, there are war-declarations as well in empire, but thats another story.

    so i would prefer, if the 2 starting continents would be mostly safe and the third and most of the following  (expansions) would be free territorial pvp in fully persistent zones. free means also not fully faction based. of course you could have /duel and arenas or even big instanced battlegrounds (even faction based) on the safe continents, for people which prefer the sports-type of pvp.

    afaik, the developers are still tinkering with the pvp-mode in their beta-phases and it is not clear, at least not for NA/EU, with which model they will start.


    played: Everquest I (6 years), EVE (3 years)
    months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
    weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
    days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  • NewmoonNewmoon Member UncommonPosts: 126

    Originally posted by Khalathwyr





    Originally posted by depain





    They better have a US Release. I've been excited about this game for quite some time.



     



    SOE should just buy it, change a few skins, and call it EQ3.






     



    That would kill this game faster than almost anything else. SOE hasn't recovered from it's negative rep from SWG and add in their recent issues with security and ArchAge wouldn't have a chance.



     



    No, SOE is the LAST thing ArchAge needs to have any dealings with.


     

    SoE WILL get over the rep NGE gave them. Don't believe me? Look at the number of people saying EA should take it over. EA was responsible for Trammel, which started the death of UO (sound familiar?) It wouldn't have been so bad, if they had left fel side alone, but they made it ugly, stripped the trees, and changed the rule set there as well.

    EA got over that, and UO is still alive. LA killed SWG, not SoE. I'm sure SoE would have loved to keep it, as it is a reason to get the station pass instead of just subbing to one of their games. I'm by no means a fanboi, as NGE dumbed down crafting, which is what I play MMOs for (plus some PvP on the side). I HATE grinding, which is what NGE promoted.

    I'm NOT looking forward to SWTOR. I've used Origin. If you own a Sim3 game, you are already forced to use it, as they want to compete with Steam. It's a bug-ridden disgrace of a bit of programming. It will not be able to handle the server load at all. Add in the shady practice of not telling what the sub price will be ( You DO know EA was responsible for the price hikes of subs in the first place, right? ) I'm waiting for GW2, instead.

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  • garrygarry Member Posts: 263

    So AA is open world PvP? First I heard about that. Not my playstyle - I am gone.

  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by garry

    So AA is open world PvP? First I heard about that. Not my playstyle - I am gone.

     very dramatic, but read a little more, they are talking about multiple rulesets, and sandboxes needs something to take value out of hte economy.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    So AA is open world and RvR PvP?

     

    Awesome.  This trial system is interesting.  I'll hop on for this ride to see what the outcome is and how it's managed.

  • jusomdudejusomdude Member RarePosts: 2,706

    Originally posted by Cik_Asalin

    So AA is open world and RvR PvP?

     

    Awesome.  This trial system is interesting.  I'll hop on for this ride to see what the outcome is and how it's managed.

    They're shooting themselves in the foot by having unconsentual pvp imo, but whatever.

  • bdewbdew Member UncommonPosts: 192

    AA is an interesting sandbox game, but i won't touch it unless they have no-unconsentual-pvp-anywhere servers. Too much crappy FFA PVP full loot games around, we don't need any more.

  • elistrangeelistrange Member Posts: 157

    People misusing the trial system?...uh. we have that already in the us. I don't care if it is abused. of course it will be abused, and it will reflect how the justice system is a joke. 

    Currently Play: ?
    Occasionally Play: Champions, Pirates of the Burning Sea, WOW, EVE ONLINE

  • UnlightUnlight Member Posts: 2,540

    Originally posted by ste2000

    EA should publish Archeage, they will make more money than with SWTOR

    Pretty much the last thing I want to see is EA ripping the guts out of another talented developer.  This game needs EA like it needs a hole in the head. 

    Anything but EA.

  • lthompson94lthompson94 Member Posts: 194

    Originally posted by Izure


    [mod edit]

    And how is corpse camping/griefing different?  How is it not "doing the same thing over and over?"  Why do PvP'ers think its some awesome derivation from the grind?  It's the same thing, you are just killing players instead of mobs and hindering their enjoyment of the game.  It's this concept/attitude that will keep sandboxes from succeeding.  People don't want it.



     FFA Full-loot is a magnet for elitists and all-round lifeless douchebags.  That compounded with a player-run "trial" system is a deal breaker for me.  Being "forced" into something (PvP included) ... isn't that kind of anti-sandbox?  Shouldn't I be given these mythical "choices" that sandbox fanboys are always raving about?  Let the PvPers flag or roll on separate servers.  I don't mind PvP.  PvP with full loot and trial?  Someone being able to take my house?  Hell no.


    [mod edit]


    SWTOR is not WoW with a Star Wars cover.  It's KOTOR as an MMO.   And since every game is a WoW clone, isn't this just a UO/SWG clone?  Believe it or not some people want sandbox elements without having to start everything over every 5 minutes because of a griefer.

     

    Anyway, this article says that it explores whether or not the trial system can work in practice, and it barely touches the details of the subject.   "We'll have to wait and see?"  I knew that already.  There is no conversation on the mechanics or circumstances, or of any practical application.  Basically an article about nothing.

  • lthompson94lthompson94 Member Posts: 194


    If you can't handle FFA PVP, go look towards WOW or one of the million clones. Hey SWTOR, WOW with Star war cover.

    SWTOR is not WoW with a Star Wars cover.  It's KOTOR as an MMO.   And since every game is a WoW clone, isn't this just a UO/SWG clone?  Believe it or not some people want sandbox elements without having to start everything over every 5 minutes because of a griefer.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    If you get killed by another player in neutral (non contested) territory, your corpse will remain on the ground for a set amount of time. If another player comes by and sees/inpects your corpse, they can report a murder has occurred. From there, npcs will hunt down the ganker and get put on trail and sentenced to jail. This is all automated. In jail, the ganker can just wait it out or try to dig their way out with a spoon. Either way, it takes a long time before the pker gets back out into the world with that character.

    The point of this system is to create a potential time sink for a ganker. They will have to decide for themselves if its worth the risk of having their character locked out of the game so to speak in exchange for ganking someone in neutral territory.

    That is what Ive gotten from the website and translations at least. Take it for what you will.

  • lthompson94lthompson94 Member Posts: 194

    Originally posted by Foomerang

    If you get killed by another player in neutral (non contested) territory, your corpse will remain on the ground for a set amount of time. If another player comes by and sees/inpects your corpse, they can report a murder has occurred. From there, npcs will hunt down the ganker and get put on trail and sentenced to jail. This is all automated. In jail, the ganker can just wait it out or try to dig their way out with a spoon. Either way, it takes a long time before the pker gets back out into the world with that character.

    The point of this system is to create a potential time sink for a ganker. They will have to decide for themselves if its worth the risk of having their character locked out of the game so to speak in exchange for ganking someone in neutral territory.

    That is what Ive gotten from the website and translations at least. Take it for what you will.

    Thanks for some actual information about the system.  MMORPG should hire you!

  • Daimyo21Daimyo21 Member Posts: 66

    A bounty system was stated after CBT3 by Jake Song where players will be able to hunt criminals down for a nice price reward.. I hope the put an indication on peoples head when you "check them" or something instead of just having it sit there the whole time.  At the same time if it just shows up all the time, thatd be nice and make griefers stay out of populated areas and have their own oasis to camp at.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Elikal



    Each to his, but a FFA-PVP is not for me. I loved the other ideas about ArchAge, but I don't want a PVP game. I want to do my PVE in peace. So it's a pity but as long as they don't announced PVE-servers I pass. The trials are only the cherry on top of the No-No.


     

    I so completely agree with this. There are a lot of people who would love a Sand Box MMO with out forced PvP. The FFA PvP sandbox games all completely implode in pretty short order, when will developers get a clue on this? At least design the game with support for PvE servers where people who don't want PvP can enjoy the other 99% of the game play possibilities.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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