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Itemization - Enough Already

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  • VahraneVahrane Member UncommonPosts: 376

    Originally posted by yewsef

     

    If I have slept since 2001 and woke up today and then play 5 random MMORPGs which were released in the last 7 years I'd kill myself.

    Itemization.... What happened?

     

    Why is Itemization in ALL MMORPGs been Diabloized? (Diablo 2 system, level based Items). Why is that?

    Why is it so systematic? with obvious algorethmatic pattern? Why every MMORPG use this crappy system?

    What's up with Blue and Purple Items? Where Blue means +1 extra stats and Purple +2 extra stats? and always like that?

    Why is itemization happening way too fast that I no longer feel I've achieved anything? Quests Reward excellent items now adays that I dont even care for Dungeon drops. Why am I litered with Green items which servers no one except maybe 10% of the population because everyone by mid level will be fully geard with Rare (blue) or better items. So, all what you get is more bag micromanagement.

     

    What happened? Seriously?

    Back in EQ items had no levels (pre 2001, pre SoL). Some items that are dropped by level 20 monsters are still viable even at level 50. The Water Breathing Earing (which had NO stats whatsoever, maybe 1 AC) was an essential item for Kedge Keep raid. There were no patterns.. the items were individually designed. The Shadow Knight armor that dropped from Cazic Thule? had decent stats (leggings had +10 str? Vambraces +8 STA...) completely random... kept me good for a long time and cost me hours collecting the materials (like 20-40 hours play time) and all my money to make. Traveling and trading and selling my soul to Innoruuk. But I EARNED it.

    Weapons weren't easy to upgrade but when you do upgrade them you feel you've achieved something big.

    I think a healthy item achievement process should be more than 8 hours of game play per one item and not less. If I get an upgrade once every 2 hours that's just... too soon for me to get bored of my old items let alone to be hoping for a better one. They don't feel special anymore, I don't read the items name anymore because they are auto generated. "Stupid Axe of the Monkey", "Superior Spear of the Imbecile"... prefixes and suffixes meaning more of that stats or more of that level of this item... Boring. Good items shouldn't drop from trash monsters, this is not Lottery, this is a Role Playing Game. A Schmuck should never drop the Sword of Doom. The Sword of Doom belongs to the owner of Sword of Doom, not Skeleton001. Whether the owner would give yout he sword voluntarily (because you did him a big favor) or involuntarily (you smacked his face).

     

    Where did Fungus Tunic go? When someone was shouting "Fungus Tunic for sale" and everyone gets wet dreams of twinking a Troll Shadow Knight with it.

    What happened to Cloak of Flames? What happend to Circlet of Shadow(s) *wink* *wink*... what happened to Flowing Black Silk Sash? or JBoots!

    What happened to those bad ass items that were hard to get and you had to work your ass to get. Everything is too trivial now.. too easy.. too fast and too similar.

     

    Enough already.........

     

          I whole heartedly agree with you! Items in the majority of today's mmo games are BORING and mind numbingly so. The reason every developer and their brother is jumping on the tiered prefix/suffix loot system (like diablo) is because its soooooo damned simple. 1) A retarded chimp can understand which items are better/best! 2) Makes for an easy balance of itemization within a PvP setting. (It's because of this one you'll see a shitty item system again and again and again. Just look at GW itemization ><!)

  • EscargonEscargon Member Posts: 78

    Originally posted by drbaltazar

    Op you havent played gw1that is for sure.you get max gear almost at the start of game so gear is never an issue.

     Its totally different. They dont care about your gear, the guilds want your skills. And people still hunt for extremely hard-to-get gear that is as strong as a normal blue quality gear just to look cooler. ATM it seems to be alot harder to get a normal quality bandanna in GW1 than getting full raid gear in WoW.

    Yawn

  • AmatheAmathe Member LegendaryPosts: 7,630

    I agree with the OP.  I had a pair of pants in EQ that I wore for 8 months (they were nice pants). 

    But it is hopeless to try to undo the current system.  WoW proved that most people need/crave a constant flow of new items.  So that's how it's going to be.  It sucks, but there's no hope for any changes.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • helthroshelthros Member UncommonPosts: 1,449

    So just to be clear, you guys are complaining that you want to have to gear up less?

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