My realistic expectations are that TOR will be average by todays standards but fun, it may fade out pretty fast or it may not its hard to gauge the longivity of the game until one has been playing it a while...
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A replay of the Clone Wars as everyone of my spec around me looks the same and has the same companion,and talks to the same NPCs.
A couple of months of play (unless they throw in extra content by that time to extend it)
An experience of watching the game develop my character and companion for me.
Some easily ignorable PvP.
Lots of 'self time' with some group time thrown in now and again to break up the drudge.
An overpriced cash shop.
An awful community of rabid fans being over sensitive and over defensive and squabbling with anyone who dares be critical on any level of the game (to say SW is not 100% perfect apparently makes you a 'hater' and you will be stoned untill dead)
Thats it really (and thats not an expectation, thats what it will deliver, because thats what it already is).
I expect barely controlled three-way trench warfare on the forums; between ex-SWG players, ex-WoW players, and "true" fans; each trying to get the developers to change the game into their image of perfection. Stay away from the forums for six months and be happier with the game.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Length: I am expecting to get at least 3-4 months worth of gaming experience based on my style of playing.
The game was hard ... well that is to say it was hard by todays standards. Actually make that near-impossible by todays standards.
Difficulty is not equivalent to how long it takes to get gear. Those instances (MC, Strat, UBRS) where extremely easy by todays standards. The game's difficulty trend went up at BWL, AQ40, and Naxx, and then dropped down again. But never to the MC level.
Sorry, but sometimes I think people cherry flavor the past a bit too much.
Wait, 40 man raid content with epics was harder than 10/15 man content with blues? Thanks Cptn Obvious.
For many people difficulty does equate to how quickly you get gear. Not everyone is perfect like you. You don't kill a boss becuase it is too hard, you don't get gear. You come back tomorrow hopefully with a better group or some better gear from another instance and try again. For some people this can take a while. Good to know we can count on people like you to tell us otherwise though.
So you are saying UBRS Strat and Scholo were easier than Naxx 10 / That stupid Trial place 10 man, or any other instance in Rift for example? And you played them before they nerfed them into the ground? You were obviously playing a different game than me. In greens and some quest blues those places were quite vicious at times .. by todays standards of blind folded badge gear spamming 10 mans.
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Wow-clone like combat with, wow-clone like linear quest grind, Pointless pve only endgame. These 3 things make it bascally a wow clone.
Ok well on a positive note: I'd hope for some pvp endgame that uses pve raid gear as the best gear for pvping, preferably some kind of mass pvp you have to consent to join (kinda like dark age of camelot frontiers, you walk in their your a open target tot he other 2 realms) Preferably with land control that grands faction wide bonuses (exp/money gain, droprate), maybe a Alternate Advancement system like Everquest 2 has, where killing bosses and such gains you bascally talent points to spend.
Oh and I'll just ask for the hell of it though it'll prob get me no where, Anyone got a spare beta key, or is willing to run the risk of letting me into their beta acct? I'd like to confirm what I think about the game and determine if I like it enough to consider a purchaise. Otherwise I won't buy the game at all, no more blind buying mmorpgs for me, I don't care if it shits money, I also don't care who's name is on the box, I'm not a huge bioware fan, never thought their games were all that great, so-so at best, and I am not a big SW Fan either, so neither of these points factor into a purchaise, all I care about is how the game actually plays, I'm not some stupid fanboy (and believe me that can be pretty stupid with what they will buy if it has the name of something they love on it) thats gonna blow 150+ dollars on a collectors edition just because its by bioware or SW, and has some worthless junk inside the box that you'll probally only look at once. I'd buy the standart version if I was to get it.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Many of us reading these forums have quite different expectations for various games and play them for different reasons. We also tend to set our expectations very high for hyped stuff and more often than not those expectations are not met. So please post here your realistic expectations for this game. Here are mine:
Quality: A typical polished Bioware game, but not without its early problems. Nothing game breaking, but some annoyances expected. Doesn't bother me that much, but I know some get worked out very easily even with the smallest hickups.
I think the Quality will be ground breaking with respect to any other MMO game released to date.
Content: This will most likely to be the first mainstream third-person MMO where the journey matters more than the destination. Not interested in the end-game at this point, but would think it pretty much the same as in other major titles - raids, PvP battlegrounds etc. Aimed towards small to medium group content. Not going to rush there this time, but going to take my time enjoying content with various alts. I expect this game to look and feel like Star Wars.
I agree, and would add that I believe there will be a lot of content available (vast ammounts compared to the norm) for a just released game.
Playing: I am looking towards soloing and playing small group content with a group of real-life friends. We are older and our time is divided between work, friends, families and hobbies.
Absolutely same approach with friends. I really want to play the game and have fun. No enforced guild slavery.
Length: I am expecting to get at least 3-4 months worth of gaming experience based on my style of playing.
I see this one lasting maybe a little longer (A nights gameplay covers a months subscription for me so i can see me maintaining subs to play ad hoc or run through all the solo stories)
The only other thing I would add is that ; My expectations are not really that over exagerated just based on what Bioware has provided and shown to us. And based on my experience with Bioware games I expect a good solid game wiith many surprises.
If it doesn't release it will not bother me in the slightest as I have a life. If it does though i can see many hours of fun with friends.
________________________________________________________ Sorcery must persist, the future is the Citadel
Actually, it won GOTY 2 years ago (2009). No, i'm not kidding you. And yes, I do know it wasn't even out yet. Just look at the list of awards on their website.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Length: I am expecting to get at least 3-4 months worth of gaming experience based on my style of playing.
The game was hard ... well that is to say it was hard by todays standards. Actually make that near-impossible by todays standards.
Difficulty is not equivalent to how long it takes to get gear. Those instances (MC, Strat, UBRS) where extremely easy by todays standards. The game's difficulty trend went up at BWL, AQ40, and Naxx, and then dropped down again. But never to the MC level.
Sorry, but sometimes I think people cherry flavor the past a bit too much.
Wait, 40 man raid content with epics was harder than 10/15 man content with blues? Thanks Cptn Obvious.
For many people difficulty does equate to how quickly you get gear. Not everyone is perfect like you. You don't kill a boss becuase it is too hard, you don't get gear. You come back tomorrow hopefully with a better group or some better gear from another instance and try again. For some people this can take a while. Good to know we can count on people like you to tell us otherwise though.
So you are saying UBRS Strat and Scholo were easier than Naxx 10 / That stupid Trial place 10 man, or any other instance in Rift for example? And you played them before they nerfed them into the ground? You were obviously playing a different game than me. In greens and some quest blues those places were quite vicious at times .. by todays standards of blind folded badge gear spamming 10 mans.
They were hard because people didn't know wtf they were doing when the game first came out. I remember my first few runs on my Druid, there was no comprehensive online strategies, I didn't know what might optimal specs or rotations were, I was relatively new to the whole trinity setup, and I was god awful terrible at the game... And that was the case for 95% of the population at that time.
Rerelease them today in their launch state, and watch people in greens steamroll them.
And MC was a joke. We routinely finished it with half our raid afk.. And we'd do Onyxia(40) with less than 10 people. The fights weren't tuned to be difficult, it was a christening of raiding for a ton if new people to the MMO genre.
Comments
You know when you complete an RPG and you wish you could still play as your geared out character some more, SWTOR will be this.
My realistic expectations are that TOR will be average by todays standards but fun, it may fade out pretty fast or it may not its hard to gauge the longivity of the game until one has been playing it a while...
Playing GW2..
About 3 months of fun, if I'm still entertained after that I'll be surprised.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Immersion.
Fun lore but meh everything else.
A few nice nice stories.
Great NPC characterisation and world immersion.
Decent performance and technical polish.
Great environmental art, awful character art.
Confusingly limited character creation options.
A replay of the Clone Wars as everyone of my spec around me looks the same and has the same companion,and talks to the same NPCs.
A couple of months of play (unless they throw in extra content by that time to extend it)
An experience of watching the game develop my character and companion for me.
Some easily ignorable PvP.
Lots of 'self time' with some group time thrown in now and again to break up the drudge.
An overpriced cash shop.
An awful community of rabid fans being over sensitive and over defensive and squabbling with anyone who dares be critical on any level of the game (to say SW is not 100% perfect apparently makes you a 'hater' and you will be stoned untill dead)
Thats it really (and thats not an expectation, thats what it will deliver, because thats what it already is).
I expect barely controlled three-way trench warfare on the forums; between ex-SWG players, ex-WoW players, and "true" fans; each trying to get the developers to change the game into their image of perfection. Stay away from the forums for six months and be happier with the game.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Wait, 40 man raid content with epics was harder than 10/15 man content with blues? Thanks Cptn Obvious.
For many people difficulty does equate to how quickly you get gear. Not everyone is perfect like you. You don't kill a boss becuase it is too hard, you don't get gear. You come back tomorrow hopefully with a better group or some better gear from another instance and try again. For some people this can take a while. Good to know we can count on people like you to tell us otherwise though.
So you are saying UBRS Strat and Scholo were easier than Naxx 10 / That stupid Trial place 10 man, or any other instance in Rift for example? And you played them before they nerfed them into the ground? You were obviously playing a different game than me. In greens and some quest blues those places were quite vicious at times .. by todays standards of blind folded badge gear spamming 10 mans.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
I expect a sammich and the making of said sammich.
In Bioware we trust!
Realistic expectation: less grind or seamlessly make it part of the story.
Better to be crazy, provided you know what sane is...
I think the story will be fun to play for many people (+1 milion). Then the MMO content will be enough to keep a healthy population (around 500.000).
An honest review of SW:TOR 6/10 (Danny Wojcicki)
i'm expecting:
Quality:
- Smoothly running game with very few bugs.
- Launch problelms with population control - similar to what Rift had but on bigger scale.
- Unimpressive but smooth-running graphics that are "good enough" and run well on most systems.
Content:
- A great single-player story regardless of class.
- I'm expecting that the great single-player story will make absolutely no sense for an MMO and that the MMO aspect of the story will be terrible.
- I'm expecting the majority of the game to be soloable and comparatively too easy for any MMO veteran.
- Expecting extremely shallow character customization and non-combat gameplay.
- 200 hours solo story will likely be more like 100 hours to cap for the average quest-friendly non-grinding player.
Longevity:
- Expecting 1-2 months of really enthusiastic play for myself.
- Expecting the game will be extremely successful on box sales but will drop off eventually, still keeping more subs than most MMOs other than WoW.
- Expecting that "voiceover everything" will be dumped within 2 years of launch in at least some parts of the game.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Wow-clone like combat with, wow-clone like linear quest grind, Pointless pve only endgame. These 3 things make it bascally a wow clone.
Ok well on a positive note: I'd hope for some pvp endgame that uses pve raid gear as the best gear for pvping, preferably some kind of mass pvp you have to consent to join (kinda like dark age of camelot frontiers, you walk in their your a open target tot he other 2 realms) Preferably with land control that grands faction wide bonuses (exp/money gain, droprate), maybe a Alternate Advancement system like Everquest 2 has, where killing bosses and such gains you bascally talent points to spend.
Oh and I'll just ask for the hell of it though it'll prob get me no where, Anyone got a spare beta key, or is willing to run the risk of letting me into their beta acct? I'd like to confirm what I think about the game and determine if I like it enough to consider a purchaise. Otherwise I won't buy the game at all, no more blind buying mmorpgs for me, I don't care if it shits money, I also don't care who's name is on the box, I'm not a huge bioware fan, never thought their games were all that great, so-so at best, and I am not a big SW Fan either, so neither of these points factor into a purchaise, all I care about is how the game actually plays, I'm not some stupid fanboy (and believe me that can be pretty stupid with what they will buy if it has the name of something they love on it) thats gonna blow 150+ dollars on a collectors edition just because its by bioware or SW, and has some worthless junk inside the box that you'll probally only look at once. I'd buy the standart version if I was to get it.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
I expect a well done theme park, nothing to write home about but entertaining anyway.
The only other thing I would add is that ; My expectations are not really that over exagerated just based on what Bioware has provided and shown to us. And based on my experience with Bioware games I expect a good solid game wiith many surprises.
If it doesn't release it will not bother me in the slightest as I have a life. If it does though i can see many hours of fun with friends.
________________________________________________________
Sorcery must persist, the future is the Citadel
GOTY contender if not winner.
Actually, it won GOTY 2 years ago (2009). No, i'm not kidding you. And yes, I do know it wasn't even out yet. Just look at the list of awards on their website.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
The game was hard ... well that is to say it was hard by todays standards. Actually make that near-impossible by todays standards.
Difficulty is not equivalent to how long it takes to get gear. Those instances (MC, Strat, UBRS) where extremely easy by todays standards. The game's difficulty trend went up at BWL, AQ40, and Naxx, and then dropped down again. But never to the MC level.
Sorry, but sometimes I think people cherry flavor the past a bit too much.
Wait, 40 man raid content with epics was harder than 10/15 man content with blues? Thanks Cptn Obvious.
For many people difficulty does equate to how quickly you get gear. Not everyone is perfect like you. You don't kill a boss becuase it is too hard, you don't get gear. You come back tomorrow hopefully with a better group or some better gear from another instance and try again. For some people this can take a while. Good to know we can count on people like you to tell us otherwise though.
So you are saying UBRS Strat and Scholo were easier than Naxx 10 / That stupid Trial place 10 man, or any other instance in Rift for example? And you played them before they nerfed them into the ground? You were obviously playing a different game than me. In greens and some quest blues those places were quite vicious at times .. by todays standards of blind folded badge gear spamming 10 mans.
Rerelease them today in their launch state, and watch people in greens steamroll them.
And MC was a joke. We routinely finished it with half our raid afk.. And we'd do Onyxia(40) with less than 10 people. The fights weren't tuned to be difficult, it was a christening of raiding for a ton if new people to the MMO genre.
Lol right there with ya buddy.
The following statement is false
The previous statement is true