Im sorry but mmos and well games in general have always given you paths to take. You choose which path to go. Game has raids doesnt mean you have to raid. Game has pvp doesnt mean you have to pvp.
While this statement is true, it is not realistic.
In WoW, what else is there to do at end-game besides PvP or raid? What other content does that game have to do for people who are max level? Not a whole lot of content unless you want to RP and creating your own content.
In UO there was no "raiding" or quests to do, but even at 7xGM status there was still enough content to last for years, even for hardcore players. There was no need to make things up, content was a part of the world. You could tame dragons, search for rare ore, become a great weaponsmith unrivaled by anyone else on the server. You could create malls, be a real estate agent, sell marked runes to exotic locations, be a deep sea fisher, be a pirate, etc. The possibilities were near limitless back then.
The big difference between these two is that UO was a virtual world while WoW is just a game.
Well there is the grinds of course, Rep etc. What me and friend did was collect pets and mounts alot, Just ran around having fun looking for interesting things in areas, During vanilla we did lots of sploring that got us killed a lot though like finding plaguelands in our 40s . Duoing instances sometimes bringing in a thrid because we just could not do it with just two, THe thing that partly ruind WoW for me was flying mounts. Sure at first I was like YAY but after awhile i hated them. I am one who prefers to run/walk in cities and ride horses outside ot towns to my next area. No one but one or two people cared to wait for me because of that=(.
I came from Ashersons Call and FF online when i begun WoW. Most of my xps came from doing things like the above. I currently play LOTRO and do a lot of the same kind of stuff. I spent over 5hrs in one night sploring gobbie town and i still want to go back for more. So i stand by my statements=) I do most of what i always did in mmos and have little plans to change that,
I've seen gameplay videos, it doesn't look promising.
The only game I'm currently looking forward to is GW2. It's not because of the hype or promises by AE or any of the features or classes that have been announced. It's because GW2 is the only game I have ever watched a 40 minute gameplay video of and actually enjoying the whole thing. Hell, I can barely get through a 30 second clip of SWTOR without getting bored.
"There is as yet insufficient data for a meaningful answer."
I've seen gameplay videos, it doesn't look promising.
The only game I'm currently looking forward to is GW2. It's not because of the hype or promises by AE or any of the features or classes that have been announced. It's because GW2 is the only game I have ever watched a 40 minute gameplay video of and actually enjoying the whole thing. Hell, I can barely get through a 30 second clip of SWTOR without getting bored.
Diffrent tastes I guess. Well looks bit promising to me.
First game in long time that will provide ADDITIONAL things to instaces and quests like vast world ,open world housing, sailing, crafting system that will propably encourage cooperation on bigger projects, persistent world with no loading screens, growing crops,etc ,not to mention great graphics.
Sure it is not UO nowhere near it as it is not sandbox as it has levels ,quests, instances,etc and many themeparks elements but it also has some sandbox elements. Sure there are things I don't like either on AA videos/feeatures but still It at least trying to provide more activities and not another game with just farming instances...
I am also watching GW2 ,but I don't know yet, I am not fond of item shops but will check this game out when it releases ofc.
OP, try to remember why you started playing mmos in the first place, why you really liked them. Its the same reason you are telling us youre quitting the genre: You enjoy social interaction. You want people to know a little bit of who you are and what makes you tick. You enjoy affirmation and the exchange of ideas. No matter what crazy ass features an mmo has, no matter what game mechanics you hate in them, they all still give us a unique setting to interact with each other as social animals. That never changes. Its the real theme of MMOs. Blame it all you want on lack of this or that feature, but we all know that isnt the real reason we play social games like these. We may debate, feverishly, on these forums about game mechanics and rulesets and which is better or more innovative. But at the end of the day we all just like to play games together.
Games like Mortal Online, Darkfall, Neocron (old now), and even Earthrise to an extent have everything you claim is missing from all modern day MMOs. None are without their own problems though, I know.
My advice; stop listening to what the latter generation of MMO players say on these forums, and try some of the more poorly reviewed games that fit more with the older generation of MMO players' standards.
I personally couldn't go back to single player games; they just feel lonely.
Rabbi, asking someone to play the hollow shell of a game thats supposed "to an extent have everything you claim is missing" is kind of silly. The games you mentioned are not complete gaming experiences but have minor bits and pieces of older style MMO's.
I agree with you entirely, but at the same time... My conclusion is different. People have come to play MMOs differently than single player games, and thus enjoy them for different reasons. It's about having a virtual space to experience really cool adventurous things with friends. The genre is more and more about the firest 3 letters, less and less about the RPG part. I'm not saying this is a great thing, but if you come to accept it... The genre is great. Especially if you can find a game with a compelling story.
I'm almost with you. I was seriously considering leaving it all myself. I pre-ordered TOR CE but, i know in the back of my mind it wont hold me long. Not because it will be terrible, but because this new generation wants everything handed to them. They don't want deep crafting or exploring or making a community they just want the end game gear.
it seems all these companys want to take it all free to play. they upfront tell you.."we want your money! we don't care how we get it" we know your gonna buy the rainbow bright ponie and we like it.
I was thinking of maybe going back to school, or just writing a book or doing some sports like i use to.
You should at least try SWTOR when it comes out. It's focusing hevily on everything you mentioned. Swtory, novelty, and adventuring. It's worth a shot right?
I keep finding there's a level where everything slows down and gets unbearably dull. No new abilities, next zone looks much like the last and the mobs all have the same mechanics the last mobs had, no gear drops that make much difference, and it takes forever to get to the next level. I guess that's when devs think they've got us hooked and we'll keep playing even though we're bored silly. And that level is when I slip off their hook and go find something else to play. And then the same thing happens in the next MMO. And I'm getting really sick of it, and for that reason alone I'm pretty sure my MMO days are numbered. PvP livens it up a bit, especially open world pvp, but it's just not enough by itself.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
I've haven't touched a MMORPG in a while, I haven't properly played any for 2,5 years, or so. Little dip in here and there, but nothing during the past year. I've lost the drive to the genre completely, I'm quite happy about it. It's was time to move on, I have my doubts about ever coming back. Perhaps in lighter format, something like Neverwinter Nights or Diablo. It's still kind of fun to read the news, what's happening, every now and then. It's something I wasted quite a few years in.
I've recently got a retro gaming console, a joystick for flight and mecha simulators and a handheld gaming device. I enjoy these much more, than anything MMORPG's have to offer. It's so nice to play some simple sidescrollers from 80's.
There's some MMORPG's I could still try, like Asheron's Call, but I just don't really have the motivation or interest to figure out the registration problems. That would also be only just to see how it is, rather than actually play it.
I think MMORPG's need major shift towards encouraging social interaction between players, that's what makes them apart from single-player RPG's anyway. It used to be there, but now very few games have even any kind of encouragement to socialize and cooperate with other players. I don't believe, that most MMORPG players really prefer it this way, I think socializing is what people ultimately want and are ready to pay for that, and ready to sacrifice some other things for it as well.
I just had a realization today after trying out another MMO: I'm not interested in the genre anymore. It's not because of setting, game mechanics, bugs, or content. It's because developers seem to forgot that games are about three things: story, novelty, and adventure. It seems that story gets pushed too much, so I don't think that's lost on developers, but strangely novelty and adventure are the two least understood or underdeveloped concepts among MMOs of the last ten years.
Ask anyone who's play Ultima Online, Everquest, Meridian 59, or any other mid 1990s to early 2000s MMO, they'll tell you stories of how it was an adventure and that there were new things to find along the way. Today, many things are given to a player (imo, too many things); social status (as the hero or chosen one of the game), that their actions have little consequence, and all the information about what s/he is suppose to do is given up front with no rhyme or reason. It's as if the developers think players need to be the center of the game's universe rather than a part of it. Also, the developers refuse to allow for failure, even if it's minor, which means that a player has no incentive to explore or experiment in the game. So, imagination is never rewarded whether it's in choice of action or other ways. The player is left with a single well defined path to follow(and they better damn well like it! /sarcasm).
There are no ruins to find. No treasures to uncover. No undiscovered countries. No mysteries. No ambiguity. No adventure. Which means there's no real game in the MMO genre. It's do X thing Y times and return back to me. Or take X thing to Y person and repeat. Or it gets worse; fight X person just because we (the developers) said so. Or some other such nonsense passing as fun.
I'm sorry for the bitter tirade, but I think it needed to be said at least for my sake. So, I won't be bothering to keep up with the latest MMO title. And maybe that's a good thing since I have a stack of single player games on the bookshelf not quite finished. Maybe someday some developers will get the itch to go and do a game in the MMO genre again, but I won't be holding my breath.
TLDR version: Bitter gamer bitching about how MMOs being dumbed down into interactive screensavers.
Dear Ladyattis,
Nicely said and you are not alone! It is now the time to break free from the "solo grind X and Y to end game then repeat for gear, yay" mentality and welcome in the revolution of fantastic dynamic MMORPG content that enhances gaming experience rather than restricting it.
Yes, in a way Guild Wars 2/TSW/Archeage will touch upon it but I would look closely at Citadel of Sorcery as it is under the radar but not for too much longer.
I just had a realization today after trying out another MMO: I'm not interested in the genre anymore. It's not because of setting, game mechanics, bugs, or content. It's because developers seem to forgot that games are about three things: story, novelty, and adventure. It seems that story gets pushed too much, so I don't think that's lost on developers, but strangely novelty and adventure are the two least understood or underdeveloped concepts among MMOs of the last ten years.
Ask anyone who's play Ultima Online, Everquest, Meridian 59, or any other mid 1990s to early 2000s MMO, they'll tell you stories of how it was an adventure and that there were new things to find along the way. Today, many things are given to a player (imo, too many things); social status (as the hero or chosen one of the game), that their actions have little consequence, and all the information about what s/he is suppose to do is given up front with no rhyme or reason. It's as if the developers think players need to be the center of the game's universe rather than a part of it. Also, the developers refuse to allow for failure, even if it's minor, which means that a player has no incentive to explore or experiment in the game. So, imagination is never rewarded whether it's in choice of action or other ways. The player is left with a single well defined path to follow(and they better damn well like it! /sarcasm).
There are no ruins to find. No treasures to uncover. No undiscovered countries. No mysteries. No ambiguity. No adventure. Which means there's no real game in the MMO genre. It's do X thing Y times and return back to me. Or take X thing to Y person and repeat. Or it gets worse; fight X person just because we (the developers) said so. Or some other such nonsense passing as fun.
I'm sorry for the bitter tirade, but I think it needed to be said at least for my sake. So, I won't be bothering to keep up with the latest MMO title. And maybe that's a good thing since I have a stack of single player games on the bookshelf not quite finished. Maybe someday some developers will get the itch to go and do a game in the MMO genre again, but I won't be holding my breath.
TLDR version: Bitter gamer bitching about how MMOs being dumbed down into interactive screensavers.
Couldn't of said it better myself. Today's "supposed" MMO's are more console games in an MMO wrapper. I don't care how much I am flamed for this comment, but I personally believe it started the shift from MMORPG's being it's own genre to more of a PC/console genre with the introduction of "that game that dare not be mentioned".
They had so many console elements in that game and dumbed it down so much...on top of having tons of cash to advertise in mass and pull everyone out of the wood work that had never really played MMO's and had no real clue what they were about prior to it. Basically...from personal observation...other companies saw the cash cow they could possibily make following the same cookie cutter scheme (Although none have really succeeded since), and lost sight of what really made MMO's stand apart from console games. On top of that, these people who started with "that game that dare not be mentioned" think that is how all MMO's are intended...so they jump in each new MMO when they get bored and freak when it isn't like "that game that dare not be mentioned". And sadly...majority is heard...in most cases ruining anything that may have been good about those MMO's due out before release even. Sad days.
SWTOR will probably be my final hope. Although I am still going to watch about the developement of Everquest Next closely.
P.S. Personally....I feel PvP should not be thrown in a PvE MMO. If PvP is wanted, it should be an exclusively PvP MMO...or be left to console games. It ruins the game for most of those who love PvE/questing/exploring, etc.
@ P.S. Personally... part a reply...
But there where developers who made games purely with PVP but it was you PVERS who came to our forums and start condem us for even playing our own game you dont even play lol.
And even worse a well known site called EUROGAMER send in a themepark reviewer PVE LOVER who hate free for all pvp make a review and condem our game with 2-10 RATING while he only played for 20min trying to destroy that one game thats purely for pvpers. Thanks to PVERS almost no pure free for all pvp mmo have decent gamepopulation.
Darkfall was made for niche group of free for all full loot fans but thousends of pve lovers for years came to Darkfall forum sections to express there hatred towards Darkfall and saying all who wanne play such games are not right in there minds. So even when a game developer make a game thats purely for pvpers, its PVE players who flame our games lol. No matter what developers try always whiners about something even when they dont play it lol thats the sad thing about all of this.
I just had a realization today after trying out another MMO: I'm not interested in the genre anymore. It's not because of setting, game mechanics, bugs, or content. It's because developers seem to forgot that games are about three things: story, novelty, and adventure. It seems that story gets pushed too much, so I don't think that's lost on developers, but strangely novelty and adventure are the two least understood or underdeveloped concepts among MMOs of the last ten years.
Ask anyone who's play Ultima Online, Everquest, Meridian 59, or any other mid 1990s to early 2000s MMO, they'll tell you stories of how it was an adventure and that there were new things to find along the way. Today, many things are given to a player (imo, too many things); social status (as the hero or chosen one of the game), that their actions have little consequence, and all the information about what s/he is suppose to do is given up front with no rhyme or reason. It's as if the developers think players need to be the center of the game's universe rather than a part of it. Also, the developers refuse to allow for failure, even if it's minor, which means that a player has no incentive to explore or experiment in the game. So, imagination is never rewarded whether it's in choice of action or other ways. The player is left with a single well defined path to follow(and they better damn well like it! /sarcasm).
There are no ruins to find. No treasures to uncover. No undiscovered countries. No mysteries. No ambiguity. No adventure. Which means there's no real game in the MMO genre. It's do X thing Y times and return back to me. Or take X thing to Y person and repeat. Or it gets worse; fight X person just because we (the developers) said so. Or some other such nonsense passing as fun.
I'm sorry for the bitter tirade, but I think it needed to be said at least for my sake. So, I won't be bothering to keep up with the latest MMO title. And maybe that's a good thing since I have a stack of single player games on the bookshelf not quite finished. Maybe someday some developers will get the itch to go and do a game in the MMO genre again, but I won't be holding my breath.
TLDR version: Bitter gamer bitching about how MMOs being dumbed down into interactive screensavers.
The genre has changed alot from those early MMORPG years. Irrevocably, I might add, and for the worse.
That said, with the genre not being like it used to be, don't support it. Don't give the b@stards your precious time nor your hard-earned money. I haven't done so since 2009, but I do dive in to check news on the genre.
It's just too bad, really. For the video gaming genre that has, *I mean*, had the most potential, it's squandered on hand-holding, lead-by-the-nose, hamster-on-a-wheel gameplay.
The original intent of a Virtual World with MMORPGs is gone, and I don't see any of the devs, especially big companies, trying to enable that anymore.
When the last great "innovation" of the genre is a different form of payment, you know there's something really wrong with it as a whole.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I just had a realization today after trying out another MMO: I'm not interested in the genre anymore. It's not because of setting, game mechanics, bugs, or content. It's because developers seem to forgot that games are about three things: story, novelty, and adventure. It seems that story gets pushed too much, so I don't think that's lost on developers, but strangely novelty and adventure are the two least understood or underdeveloped concepts among MMOs of the last ten years.
Ask anyone who's play Ultima Online, Everquest, Meridian 59, or any other mid 1990s to early 2000s MMO, they'll tell you stories of how it was an adventure and that there were new things to find along the way. Today, many things are given to a player (imo, too many things); social status (as the hero or chosen one of the game), that their actions have little consequence, and all the information about what s/he is suppose to do is given up front with no rhyme or reason. It's as if the developers think players need to be the center of the game's universe rather than a part of it. Also, the developers refuse to allow for failure, even if it's minor, which means that a player has no incentive to explore or experiment in the game. So, imagination is never rewarded whether it's in choice of action or other ways. The player is left with a single well defined path to follow(and they better damn well like it! /sarcasm).
There are no ruins to find. No treasures to uncover. No undiscovered countries. No mysteries. No ambiguity. No adventure. Which means there's no real game in the MMO genre. It's do X thing Y times and return back to me. Or take X thing to Y person and repeat. Or it gets worse; fight X person just because we (the developers) said so. Or some other such nonsense passing as fun.
I'm sorry for the bitter tirade, but I think it needed to be said at least for my sake. So, I won't be bothering to keep up with the latest MMO title. And maybe that's a good thing since I have a stack of single player games on the bookshelf not quite finished. Maybe someday some developers will get the itch to go and do a game in the MMO genre again, but I won't be holding my breath.
TLDR version: Bitter gamer bitching about how MMOs being dumbed down into interactive screensavers.
Couldn't of said it better myself. Today's "supposed" MMO's are more console games in an MMO wrapper. I don't care how much I am flamed for this comment, but I personally believe it started the shift from MMORPG's being it's own genre to more of a PC/console genre with the introduction of "that game that dare not be mentioned".
They had so many console elements in that game and dumbed it down so much...on top of having tons of cash to advertise in mass and pull everyone out of the wood work that had never really played MMO's and had no real clue what they were about prior to it. Basically...from personal observation...other companies saw the cash cow they could possibily make following the same cookie cutter scheme (Although none have really succeeded since), and lost sight of what really made MMO's stand apart from console games. On top of that, these people who started with "that game that dare not be mentioned" think that is how all MMO's are intended...so they jump in each new MMO when they get bored and freak when it isn't like "that game that dare not be mentioned". And sadly...majority is heard...in most cases ruining anything that may have been good about those MMO's due out before release even. Sad days.
SWTOR will probably be my final hope. Although I am still going to watch about the developement of Everquest Next closely.
P.S. Personally....I feel PvP should not be thrown in a PvE MMO. If PvP is wanted, it should be an exclusively PvP MMO...or be left to console games. It ruins the game for most of those who love PvE/questing/exploring, etc.
@ P.S. Personally... part a reply...
But there where developers who made games purely with PVP but it was you PVERS who came to our forums and start condem us for even playing our own game you dont even play lol.
And even worse a well known site called EUROGAMER send in a themepark reviewer PVE LOVER who hate free for all pvp make a review and condem our game with 2-10 RATING while he only played for 20min trying to destroy that one game thats purely for pvpers. Thanks to PVERS almost no pure free for all pvp mmo have decent gamepopulation.
Darkfall was made for niche group of free for all full loot fans but thousends of pve lovers for years came to Darkfall forum sections to express there hatred towards Darkfall and saying all who wanne play such games are not right in there minds. So even when a game developer make a game thats purely for pvpers, its PVE players who flame our games lol. No matter what developers try always whiners about something even when they dont play it lol thats the sad thing about all of this.
Well...I am not one of those people...sorry to disappoint. If you want PvP and have a PvP game great. I am just saying they shouldn't mix the two. Mainly because of what you stated, PvEers and PvPers will NEVER see eye to eye. Most PvEers just want to enjoy the content, and most PvPers want to interfere with and ruin it for those trying to enjoy the content outside of PvP. There are douches on both sides. Just saying MMORPG's should just be PvE only or PvP only. The only MMORPG I have seen it co-exist for the most part was EVE Online. Any other MMO I have seen it in has been a whinefest on both sides.
Yeah the genre has gone stale. The longest I lasted on my last four MMOs was 1 month.
Immersion is gone and nothing ever surpsises you anymore.
The worste thing of all is it seems the taste for creativity has gone too and devs are forced by the suits above them to do the same game over and over.
I think we'll just have to wait for the next big MMOs to fail miserably and for the money grubbing investors to fuck off to some other market - then maybe we might end up with some quality games again.
LOL! It's kind of like the film industry. Hollywood USE to put out tons of quality movies each year. Going to the movies was actually a big teen thing to do. Now it seems most movies lack good stories, but have lots of eye candy with CGI and are a waste of money at the movies...better off waiting until it goes to the dollar movies months later. Indie films now are better in most cases from the small independants. =P
So many people say "you are just burnt out". I disagree. You hit the nail on the head. The "adventure" is gone. I see it as a two fold problem.
The original games had adventure because everything was not online or known and there were not in game quest helpers.
Two - they were social because of the above. You had to ask questions, ask directions.
Sure you can go into a new game and not read a guide and play it for "fun" but 99% of the rest of the players are not interested in showing you were something is. . . when was the last time most of you travelled somewhere with someone and got lost in encounters and meeting other people along the way. . not going to happen with flight paths. The reason flight paths are needed is because most games guide you around by the nose and there is no reason to travel. . no adventure.
I iwll agree with the statement that you can never go home. . by the time a game gets out of beta there is a guide for everything available. People play the games in a competative way so everyone uses them. It doesn't help to be the sole person playing for the "adventure".
The closest thing I got was D&D online when the guild I was in made players who had not been through a dungeon before go first. Fist of the North!
I am with the majority of ye all - taking a break from MMOs myself. I won't rehash whatever else said, but I agree genre has gone lame. I hope ArcheAge breaks the mold, but I see no MMOs coming out otherwise that have a chance to.
I don't agree that newer games all lack adventure and things to explore/discover. In my experience, all of them have interesting places to find and explore for the first time. I just think that older gamers sort of become desensitized to it and are no longer awed by the things they experience in game. I mean, how many times can we see a new area in an MMO that really blows our minds when we have already seen MANY different imaginings of fantasy/sci-fi MMO worlds in the past? There are only so many ways that a fantasy city or a dragon or an orc can be done...
That being said, I do agree with what you are saying about newer games lacking danger and/or the possibility of failure. In my opinion, this is the biggest failure of new MMORPGs. When there is actually something to lose, a player becomes personally invested in what is happening and real emotions are triggered. This is why so many old-school MMOs made me care so much more about the game than newer games do. Unfortunately, with higher consequences come greater in-game responsibilities, and I think developers have come to the realization that it is not to their best interests to make people invest so much of their time/energy on video games. Many potential customers simply can't afford to do that while maintaining their RL characters. This is why we find games becoming more and more accessible to everyone and, at the same time, less enjoyable to the old-school crowd.
I do see where you are coming from. There have been times where I have quit the genre for a year or so and then came back later to experience it again and I think that has given me the ability to approach newer titles with a fresh perspective and enjoy them for what they are.
If you do quit on the genre, I wish you all the best in whatever you go on to play OP!
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
So I generally read threads like this for the sake of knowing the opposite opinion, and usually I find myself on their side. Meh.
What really irked me though was that consistantly, throughout this thread, gamers who are disappointed with modern games, "vets" I suppose, keep bringing up the mindless "majority" that has ruined the mmo world. I do agree with this statement, but...hmm.....
I'm no veteran by any means, the first mmo I played was about 6 years ago, I was 9 years old and playing Flyff. A subpar game of course, but at my age, and with my limited understanding of "fast travel" and such, every new place I went to was wonderful, and no matter how many people ran by, I always felt like I was the first person to discover it. As I got older, the sense of discovery faded as a fell into rut the industry is in, and used things like fast travel, etc. I'm no veteran by any means, but I still feel like any other veteran, because though I never experienced the "classics", when I was young, every world was vast, and every mountain was a secret place that nobody else had found yet....shhhh!
I just realized I haven't really made my final point here. You veterans keep acting, or it seems like it, that you're some sort of elite-guild, and every player other than you is just one of the mindless majority, and it irks me, because though I may be one of the few non-veterans who feel the same was as the veterans due to my first mmo being see through candy-coated eyes, I still feel like me, and people like me are just being mindlessly clumped into this "majority horde" group.
To sum it up, the veterans are not the only people that feel this way, this use of the word "vets" irks me, and my grammer may have been off a few times in this post.
On that note, like the person who made the op, I'm going to go ride some moa's and finish a few bronze dungeons before I go to bed. I must get ahold of the fabled Hammer of Notch.
Comments
Well there is the grinds of course, Rep etc. What me and friend did was collect pets and mounts alot, Just ran around having fun looking for interesting things in areas, During vanilla we did lots of sploring that got us killed a lot though like finding plaguelands in our 40s . Duoing instances sometimes bringing in a thrid because we just could not do it with just two, THe thing that partly ruind WoW for me was flying mounts. Sure at first I was like YAY but after awhile i hated them. I am one who prefers to run/walk in cities and ride horses outside ot towns to my next area. No one but one or two people cared to wait for me because of that=(.
I came from Ashersons Call and FF online when i begun WoW. Most of my xps came from doing things like the above. I currently play LOTRO and do a lot of the same kind of stuff. I spent over 5hrs in one night sploring gobbie town and i still want to go back for more. So i stand by my statements=) I do most of what i always did in mmos and have little plans to change that,
I've seen gameplay videos, it doesn't look promising.
The only game I'm currently looking forward to is GW2. It's not because of the hype or promises by AE or any of the features or classes that have been announced. It's because GW2 is the only game I have ever watched a 40 minute gameplay video of and actually enjoying the whole thing. Hell, I can barely get through a 30 second clip of SWTOR without getting bored.
"There is as yet insufficient data for a meaningful answer."
Diffrent tastes I guess. Well looks bit promising to me.
First game in long time that will provide ADDITIONAL things to instaces and quests like vast world ,open world housing, sailing, crafting system that will propably encourage cooperation on bigger projects, persistent world with no loading screens, growing crops,etc ,not to mention great graphics.
Sure it is not UO nowhere near it as it is not sandbox as it has levels ,quests, instances,etc and many themeparks elements but it also has some sandbox elements. Sure there are things I don't like either on AA videos/feeatures but still It at least trying to provide more activities and not another game with just farming instances...
I am also watching GW2 ,but I don't know yet, I am not fond of item shops but will check this game out when it releases ofc.
Good luck and may the force be with you.
OP, try to remember why you started playing mmos in the first place, why you really liked them. Its the same reason you are telling us youre quitting the genre: You enjoy social interaction. You want people to know a little bit of who you are and what makes you tick. You enjoy affirmation and the exchange of ideas. No matter what crazy ass features an mmo has, no matter what game mechanics you hate in them, they all still give us a unique setting to interact with each other as social animals. That never changes. Its the real theme of MMOs. Blame it all you want on lack of this or that feature, but we all know that isnt the real reason we play social games like these. We may debate, feverishly, on these forums about game mechanics and rulesets and which is better or more innovative. But at the end of the day we all just like to play games together.
Rabbi, asking someone to play the hollow shell of a game thats supposed "to an extent have everything you claim is missing" is kind of silly. The games you mentioned are not complete gaming experiences but have minor bits and pieces of older style MMO's.
I agree with you entirely, but at the same time... My conclusion is different. People have come to play MMOs differently than single player games, and thus enjoy them for different reasons. It's about having a virtual space to experience really cool adventurous things with friends. The genre is more and more about the firest 3 letters, less and less about the RPG part. I'm not saying this is a great thing, but if you come to accept it... The genre is great. Especially if you can find a game with a compelling story.
I'm almost with you. I was seriously considering leaving it all myself. I pre-ordered TOR CE but, i know in the back of my mind it wont hold me long. Not because it will be terrible, but because this new generation wants everything handed to them. They don't want deep crafting or exploring or making a community they just want the end game gear.
it seems all these companys want to take it all free to play. they upfront tell you.."we want your money! we don't care how we get it" we know your gonna buy the rainbow bright ponie and we like it.
I was thinking of maybe going back to school, or just writing a book or doing some sports like i use to.
lol
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I keep finding there's a level where everything slows down and gets unbearably dull. No new abilities, next zone looks much like the last and the mobs all have the same mechanics the last mobs had, no gear drops that make much difference, and it takes forever to get to the next level. I guess that's when devs think they've got us hooked and we'll keep playing even though we're bored silly. And that level is when I slip off their hook and go find something else to play. And then the same thing happens in the next MMO. And I'm getting really sick of it, and for that reason alone I'm pretty sure my MMO days are numbered. PvP livens it up a bit, especially open world pvp, but it's just not enough by itself.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
I've haven't touched a MMORPG in a while, I haven't properly played any for 2,5 years, or so. Little dip in here and there, but nothing during the past year. I've lost the drive to the genre completely, I'm quite happy about it. It's was time to move on, I have my doubts about ever coming back. Perhaps in lighter format, something like Neverwinter Nights or Diablo. It's still kind of fun to read the news, what's happening, every now and then. It's something I wasted quite a few years in.
I've recently got a retro gaming console, a joystick for flight and mecha simulators and a handheld gaming device. I enjoy these much more, than anything MMORPG's have to offer. It's so nice to play some simple sidescrollers from 80's.
There's some MMORPG's I could still try, like Asheron's Call, but I just don't really have the motivation or interest to figure out the registration problems. That would also be only just to see how it is, rather than actually play it.
I think MMORPG's need major shift towards encouraging social interaction between players, that's what makes them apart from single-player RPG's anyway. It used to be there, but now very few games have even any kind of encouragement to socialize and cooperate with other players. I don't believe, that most MMORPG players really prefer it this way, I think socializing is what people ultimately want and are ready to pay for that, and ready to sacrifice some other things for it as well.
Dear Ladyattis,
Nicely said and you are not alone! It is now the time to break free from the "solo grind X and Y to end game then repeat for gear, yay" mentality and welcome in the revolution of fantastic dynamic MMORPG content that enhances gaming experience rather than restricting it.
Yes, in a way Guild Wars 2/TSW/Archeage will touch upon it but I would look closely at Citadel of Sorcery as it is under the radar but not for too much longer.
I wish you well.
@ P.S. Personally... part a reply...
But there where developers who made games purely with PVP but it was you PVERS who came to our forums and start condem us for even playing our own game you dont even play lol.
And even worse a well known site called EUROGAMER send in a themepark reviewer PVE LOVER who hate free for all pvp make a review and condem our game with 2-10 RATING while he only played for 20min trying to destroy that one game thats purely for pvpers. Thanks to PVERS almost no pure free for all pvp mmo have decent gamepopulation.
Darkfall was made for niche group of free for all full loot fans but thousends of pve lovers for years came to Darkfall forum sections to express there hatred towards Darkfall and saying all who wanne play such games are not right in there minds. So even when a game developer make a game thats purely for pvpers, its PVE players who flame our games lol. No matter what developers try always whiners about something even when they dont play it lol thats the sad thing about all of this.
Oh how i miss the original Everquest when you died and it made a difference ...
The genre has changed alot from those early MMORPG years. Irrevocably, I might add, and for the worse.
That said, with the genre not being like it used to be, don't support it. Don't give the b@stards your precious time nor your hard-earned money. I haven't done so since 2009, but I do dive in to check news on the genre.
It's just too bad, really. For the video gaming genre that has, *I mean*, had the most potential, it's squandered on hand-holding, lead-by-the-nose, hamster-on-a-wheel gameplay.
The original intent of a Virtual World with MMORPGs is gone, and I don't see any of the devs, especially big companies, trying to enable that anymore.
When the last great "innovation" of the genre is a different form of payment, you know there's something really wrong with it as a whole.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Well...I am not one of those people...sorry to disappoint. If you want PvP and have a PvP game great. I am just saying they shouldn't mix the two. Mainly because of what you stated, PvEers and PvPers will NEVER see eye to eye. Most PvEers just want to enjoy the content, and most PvPers want to interfere with and ruin it for those trying to enjoy the content outside of PvP. There are douches on both sides. Just saying MMORPG's should just be PvE only or PvP only. The only MMORPG I have seen it co-exist for the most part was EVE Online. Any other MMO I have seen it in has been a whinefest on both sides.
LOL! It's kind of like the film industry. Hollywood USE to put out tons of quality movies each year. Going to the movies was actually a big teen thing to do. Now it seems most movies lack good stories, but have lots of eye candy with CGI and are a waste of money at the movies...better off waiting until it goes to the dollar movies months later. Indie films now are better in most cases from the small independants. =P
So many people say "you are just burnt out". I disagree. You hit the nail on the head. The "adventure" is gone. I see it as a two fold problem.
The original games had adventure because everything was not online or known and there were not in game quest helpers.
Two - they were social because of the above. You had to ask questions, ask directions.
Sure you can go into a new game and not read a guide and play it for "fun" but 99% of the rest of the players are not interested in showing you were something is. . . when was the last time most of you travelled somewhere with someone and got lost in encounters and meeting other people along the way. . not going to happen with flight paths. The reason flight paths are needed is because most games guide you around by the nose and there is no reason to travel. . no adventure.
I iwll agree with the statement that you can never go home. . by the time a game gets out of beta there is a guide for everything available. People play the games in a competative way so everyone uses them. It doesn't help to be the sole person playing for the "adventure".
The closest thing I got was D&D online when the guild I was in made players who had not been through a dungeon before go first. Fist of the North!
Wa min God! Se æx on min heafod is!
ROFLMAO!!! SO true!
ROFL too true.
I am with the majority of ye all - taking a break from MMOs myself. I won't rehash whatever else said, but I agree genre has gone lame. I hope ArcheAge breaks the mold, but I see no MMOs coming out otherwise that have a chance to.
RIP MMOs
Honestly i don't think you will miss much. We will call you when something good happen.
I don't agree that newer games all lack adventure and things to explore/discover. In my experience, all of them have interesting places to find and explore for the first time. I just think that older gamers sort of become desensitized to it and are no longer awed by the things they experience in game. I mean, how many times can we see a new area in an MMO that really blows our minds when we have already seen MANY different imaginings of fantasy/sci-fi MMO worlds in the past? There are only so many ways that a fantasy city or a dragon or an orc can be done...
That being said, I do agree with what you are saying about newer games lacking danger and/or the possibility of failure. In my opinion, this is the biggest failure of new MMORPGs. When there is actually something to lose, a player becomes personally invested in what is happening and real emotions are triggered. This is why so many old-school MMOs made me care so much more about the game than newer games do. Unfortunately, with higher consequences come greater in-game responsibilities, and I think developers have come to the realization that it is not to their best interests to make people invest so much of their time/energy on video games. Many potential customers simply can't afford to do that while maintaining their RL characters. This is why we find games becoming more and more accessible to everyone and, at the same time, less enjoyable to the old-school crowd.
I do see where you are coming from. There have been times where I have quit the genre for a year or so and then came back later to experience it again and I think that has given me the ability to approach newer titles with a fresh perspective and enjoy them for what they are.
If you do quit on the genre, I wish you all the best in whatever you go on to play OP!
Lol! QFT.
It's not only that the MMO genre and market has changed, but also we ourselves, how we play MMO's.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
So I generally read threads like this for the sake of knowing the opposite opinion, and usually I find myself on their side. Meh.
What really irked me though was that consistantly, throughout this thread, gamers who are disappointed with modern games, "vets" I suppose, keep bringing up the mindless "majority" that has ruined the mmo world. I do agree with this statement, but...hmm.....
I'm no veteran by any means, the first mmo I played was about 6 years ago, I was 9 years old and playing Flyff. A subpar game of course, but at my age, and with my limited understanding of "fast travel" and such, every new place I went to was wonderful, and no matter how many people ran by, I always felt like I was the first person to discover it. As I got older, the sense of discovery faded as a fell into rut the industry is in, and used things like fast travel, etc. I'm no veteran by any means, but I still feel like any other veteran, because though I never experienced the "classics", when I was young, every world was vast, and every mountain was a secret place that nobody else had found yet....shhhh!
I just realized I haven't really made my final point here. You veterans keep acting, or it seems like it, that you're some sort of elite-guild, and every player other than you is just one of the mindless majority, and it irks me, because though I may be one of the few non-veterans who feel the same was as the veterans due to my first mmo being see through candy-coated eyes, I still feel like me, and people like me are just being mindlessly clumped into this "majority horde" group.
To sum it up, the veterans are not the only people that feel this way, this use of the word "vets" irks me, and my grammer may have been off a few times in this post.
On that note, like the person who made the op, I'm going to go ride some moa's and finish a few bronze dungeons before I go to bed. I must get ahold of the fabled Hammer of Notch.