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"Every Player gets a Bag of Rewards"

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Comments

  • IkedaIkeda Member RarePosts: 2,751

    Let us remember that Bioware has also said Tough on the fact that people want clothes to look good OR power.  You may not get both.  SO consider that if the bags drop randomly, this will also help to earn cosmetic pieces.

    I'm sure we have our stories but I remember one epic mace that took me 50! runs to get the first drop.  When I did, I had another cleric roll need on it.  So then I lost a mace I had ground for 50 instances.  Luckily, the next mace dropped within 7 but still.  Imagine.  57 instances for 1 freakin' mace.  There's ZERO reason for that.

  • GMan3GMan3 Member CommonPosts: 2,127

        First off, let me put in my +1 for my own bag of goodies.  I have seen too many times where people get greedy, even though they have everything they need, and others get short changed because of it.

        Second, what REALLY peaked my interest was the scaleable difficulty settings.  I have played a couple MMOs now that do that and you take what is difficult but do-able and ramp up those dificulty settings for better rewards . . . AWESOME!  Yea, it puts it into the "You better be working the tactics right if you want to survive!" realm, but isn't that more fun anyways?

        So we get our own loot and can adjust the difficulty settings besides.  NICE!

    "If half of what you tell me is a lie, how can I believe any of it?"

  • Damage99Damage99 Member UncommonPosts: 202

    They should just mail you gear when you create the character.

  • LeoghanLeoghan Member Posts: 607

    Originally posted by Damage99

    They should just mail you gear when you create the character.

    Doesn't every game basically do this in one form or another through the tutorial? 

  • ElikalElikal Member UncommonPosts: 7,912

    Sounds like a great idea to me.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by AvatarBlade

    Originally posted by odinsrath


    Originally posted by tillamook

    I think for most folks, getting something at all while having the chance at something epic is enough. No one is asking for handouts, just something to make it worth your time.

    a bag of rewards is a handout tho..and its also going to be interresting on how / if there will be an auction house / broker..

     only time will tell i guess

    How is getting something for your effort a handout? Honestly am curious about your reasoning.

    I'm curious to, if I do a raid, how am I getting a handout by receiving a reward? Should I have to run a raid 50 times to get one?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GreenHellGreenHell Member UncommonPosts: 1,323

    That game Dragon Nest does pretty much the same thing.

  • whilanwhilan Member UncommonPosts: 3,472

    So basically what they are trying to do is give you something for raiding if you attended, you may not always get what you want but at least you get something.

    You add that along with mods for your weapons and armor being a heavier influence on how well your gear does then the gear itself and it looks like it's trying to get away from the raid to get gear mentality so much. Especailly with the tokens and scaling difficulty...feels very GW2ish IMO what with the you can use low level gear if you stat it right (allowing for customization) and now the you get reward for trying bit and getting tokens (this is very GW2ish) you can use to turn in at a vendor to get rewards

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    For those that like to "work" in an mmo go play Eve or Darkfall. This game is for the majority of people who aren't looking for a second job and just want to have fun.

    Currently Playing: World of Warcraft

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Damage99

    They should just mail you gear when you create the character.

    Better yet they should make you kill the same thing 100 times over before you're given anything. They should also put that one thing you have to kill 100 times, in the open world so you have to sit in one spot and fight with others to kill it, making you miss your chance at getting a reward at all, unless you've sat in on 1000-2000 camp sessions of that Mob.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • whilanwhilan Member UncommonPosts: 3,472

    Not entirely on topic with this thread and as such i made a second post to ask this question, but is this

    Each Raid has 2 sizes, for 8 and 16 heros, aswell as ajustable difficulty levels. The quality of the loot is based on the difficulty setting of the instance." 

    The never before done thing at end game they were going on about?

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by whilan

    Not entirely on topic with this thread and as such i made a second post to ask this question, but is this

    Each Raid has 2 sizes, for 8 and 16 heros, aswell as ajustable difficulty levels. The quality of the loot is based on the difficulty setting of the instance." 

    The never before done thing at end game they were going on about?

    No. The never before done thing at end game they were talking about, is killing your character off so you have no choice but reroll. image

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Originally posted by tillamook

    Link to original thread.

     

    Seems like maybe 2 people are mad about this. I for one think it's great. I remember all the drama and fights over loot in Aion that spilled over into general chat, and onto the forums. Most of the time if you got something you couldn't use you just kept it to sell since you were happy to get anything. I think the challenge should be in the raid itself, not the loot. Most raid encounters become like shooting fish in a barrel., with the focus on trying to hit that one fish, which is poor game mechanics.  This should end some of the unneeded drama seen in most MMOs and foster more fun, and better friendships amongst raiders.

    Best news I've heard all day!  I don't think people understand how much this reduces the grind!  It will be nice for the more casual player to pretty much be on par with the hard cores.

    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Tardcore

    Originally posted by whilan

    Not entirely on topic with this thread and as such i made a second post to ask this question, but is this

    Each Raid has 2 sizes, for 8 and 16 heros, aswell as ajustable difficulty levels. The quality of the loot is based on the difficulty setting of the instance." 

    The never before done thing at end game they were going on about?

    No. The never before done thing at end game they were talking about, is killing your character off so you have no choice but reroll. image

    I'm wondering if in actuality the solo planet devoted to end-game story questing is their never before seen entry..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • calebgoldcalebgold Member UncommonPosts: 20

    To start, I’m not a believer that everyone should get a trophy just for showing up and I do not this is doing that. it took the hole team to kill the boss.


    As it was said already this is a very casual friendly way to do loot distribution. With no DKP / Loot council drama.


    But this will not be the 1stor last game to give everyone on the raid some form of door prize. Be it in a bag or everyone loots their badges from the dead boss. Now we do not know exactly how it will work yet but if it is a % chance you get a good drop in your bag an item you can use. Power to ya!


    I’m all for getting rid of drama / having loot officers that have to deal with mad guildies or the hours of maintenance a DKP system entails.


    This is yet another reason I’m happy I pre ordered.

  • GreenHellGreenHell Member UncommonPosts: 1,323

    Originally posted by JohnnyMotrin

    Originally posted by tillamook

    Link to original thread.

     

    Seems like maybe 2 people are mad about this. I for one think it's great. I remember all the drama and fights over loot in Aion that spilled over into general chat, and onto the forums. Most of the time if you got something you couldn't use you just kept it to sell since you were happy to get anything. I think the challenge should be in the raid itself, not the loot. Most raid encounters become like shooting fish in a barrel., with the focus on trying to hit that one fish, which is poor game mechanics.  This should end some of the unneeded drama seen in most MMOs and foster more fun, and better friendships amongst raiders.

    Best news I've heard all day!  I don't think people understand how much this reduces the grind!  It will be nice for the more casual player to pretty much be on par with the hard cores.

    Sorry but in any game (unless its a Pay 2 Win game ) the casual player will never be on par with the hardcore player. If you get a badge in your bag and piece of gear costs 30 badges your still going to be grinding and the hardcore guy is still going to be far ahead of the casual player.

    This also reminds of the events in WoW. Every one gets a bag.

  • MetentsoMetentso Member UncommonPosts: 1,437

    Originally posted by tillamook

    Originally posted by Metentso

    It's incredible how developers are stripping all kind of player interaction. Are they autists?

    Well back in the day there were less people fighting or being a-holes about loot drops. Back in the day when I played SWG I knew of maybe 5 people on the server who were greedy ninja looters. Keep in mind there were no instances at the time so you found yourself being out damaged by say some crack shot Rifleman on Endor who stole your kill so you got nothing. You learned to just stay away from those guys.There was no real loot rolling in groups, yet people worked it out for the most part and everyone got along.



    These days there are more people playing MMOs who are complete tools when it comes this, fewer people like to share or help others out even when they can, which forces the people who would normally help someone to be greedy themselves over what they loot. So needless to say this system is need based, gaming society/culture has changed, and so has mechanics. If you want the good-ol days when people were decent, shared loot with those who can use it instead of for turning a profit, make a time machine. :-P

    Well of course. People now can be tools and still enjoy the game fully. Back then that was simply not possible. It's a no-return path devs have chosen.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Metentso

    Originally posted by tillamook


    Originally posted by Metentso

    It's incredible how developers are stripping all kind of player interaction. Are they autists?

    Well back in the day there were less people fighting or being a-holes about loot drops. Back in the day when I played SWG I knew of maybe 5 people on the server who were greedy ninja looters. Keep in mind there were no instances at the time so you found yourself being out damaged by say some crack shot Rifleman on Endor who stole your kill so you got nothing. You learned to just stay away from those guys.There was no real loot rolling in groups, yet people worked it out for the most part and everyone got along.



    These days there are more people playing MMOs who are complete tools when it comes this, fewer people like to share or help others out even when they can, which forces the people who would normally help someone to be greedy themselves over what they loot. So needless to say this system is need based, gaming society/culture has changed, and so has mechanics. If you want the good-ol days when people were decent, shared loot with those who can use it instead of for turning a profit, make a time machine. :-P

    Well of course. People now can be tools and still enjoy the game fully. Back then that was simply not possible. It's a no-return path devs have chosen.

    Because this design was so much better?

    "Better yet they should make you kill the same thing 100 times over before you're given anything. They should also put that one thing you have to kill 100 times, in the open world so you have to sit in one spot and fight with others to kill it, making you miss your chance at getting a reward at all, unless you've sat in on 1000-2000 camp sessions of that Mob."

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by Zekiah

    Originally posted by odinsrath


    Originally posted by Tardcore

    Sounds quite a bit like the PQ drops system from WAR.

    B

    I

    N

    G

    O

     

    imo i see it going down the same path as well ..but rakeing in the easy cash with the "starwars" title

     

    Agreed. Just more gear grinding packaged in a Star Wars box. I can see it now, thousands of kids with lightsabers from their lewt bags dueling in the streets. Oh goodie lol.

    Yeah you know what? The more I hear about the game the warier I become. I've been having too many eyebrow-raising moments to let this just slide so I went and cancelled my preorder. I think I'll just stand on the sideline and watch this whole thing unfold.

    If I'm not 100% sold on a game beforehand I should just wait for a trial, which is just what I'll do :)

  • VidirVidir Member UncommonPosts: 963

    Originally posted by tillamook

    Link to original thread.

     

    Seems like maybe 2 people are mad about this. I for one think it's great. I remember all the drama and fights over loot in Aion that spilled over into general chat, and onto the forums. Most of the time if you got something you couldn't use you just kept it to sell since you were happy to get anything. I think the challenge should be in the raid itself, not the loot. Most raid encounters become like shooting fish in a barrel., with the focus on trying to hit that one fish, which is poor game mechanics.  This should end some of the unneeded drama seen in most MMOs and foster more fun, and better friendships amongst raiders.

     Best way to deal with loot, they have used that system in ddo from start.Best would be if other group members never see what you others got.

  • baritone3kbaritone3k Member Posts: 223

    Hahaha -

     

    Let me paraphrase the dumbest comment -

    "If you always get something then you got somethign you didn't work to get."

     

    That is a moronic comment.

     

    The only change in the normal formula is that you always get something.... not that you don't have to do the event to get it.

     

    It also doesn't mean you automatically get what you want. You just get something... what can be wrong with that?

     

    How many times have guilds pushed the same cashed content over and over to get the person who really deserved an item the item? (I know that bad luck made my WoW guild rerun Uld HCs over and over again after we were past BQL just so that the special priest girl could get her legendary - when scores of other guilds on our server with lower progression and kills had multiples - random loot is random.

     

    Well, whatever. It still may be that you run the boss 20x and don't get waht you want, but at least there is a little sugar to help the medicine go down.

     

    For those of you who are stingey and "old school" jogging or walking around the block is better for you than dragging yourself across the pavement naked and excoriating your front, ripping off your genitals and exposing your internal organs. Just because something hurts worse doesn't mean it's better.

    Someone please make a good MMO.

  • SquiggieSquiggie Member Posts: 104

    Originally posted by Malickie

    Originally posted by Damage99

    They should just mail you gear when you create the character.

    Better yet they should make you kill the same thing 100 times over before you're given anything. They should also put that one thing you have to kill 100 times, in the open world so you have to sit in one spot and fight with others to kill it, making you miss your chance at getting a reward at all, unless you've sat in on 1000-2000 camp sessions of that Mob.

     One word:  Quillmane

     

    You old-schoolers will know what that means, especially if you like to play a mage!  ;)

     

    Hardcore gamers will (and should) stay ahead of casual gamers when it comes to gear.  Under the bag system, it will stay this way, as hardcore players will run more and get more bags.  While this system won't eliminate the grind, it will greatly reduce it, which is a GOOD THING, especially for casual gamers.

  • Wharg0ulWharg0ul Member Posts: 4,183

    People who bitch about this system are the same ones who complain about not having to spam "LFM - Healer!!" for two hours every night.

    IMO, this is a brilliant idea. I love raiding, but I hate losing loot to people who roll for their alts, or having to enter a lottery so I can maybe get one piece of a set per three months.

    image

  • VidirVidir Member UncommonPosts: 963

    Originally posted by baritone3k

    Hahaha -

     

    Let me paraphrase the dumbest comment -

    "If you always get something then you got somethign you didn't work to get."

     

    That is a moronic comment.

     

    The only change in the normal formula is that you always get something.... not that you don't have to do the event to get it.

     

    It also doesn't mean you automatically get what you want. You just get something... what can be wrong with that?

     

    How many times have guilds pushed the same cashed content over and over to get the person who really deserved an item the item? (I know that bad luck made my WoW guild rerun Uld HCs over and over again after we were past BQL just so that the special priest girl could get her legendary - when scores of other guilds on our server with lower progression and kills had multiples - random loot is random.

     

    Well, whatever. It still may be that you run the boss 20x and don't get waht you want, but at least there is a little sugar to help the medicine go down.

     

    For those of you who are stingey and "old school" jogging or walking around the block is better for you than dragging yourself across the pavement naked and excoriating your front, ripping off your genitals and exposing your internal organs. Just because something hurts worse doesn't mean it's better.

     how old are you?

  • sirphobossirphobos Member UncommonPosts: 620

    Honestly, it's hard for me to figure out how someone could be against a system like this.  I raided in EQ for 10+ years and in that time was a raid leader, officer, and helped with our loot system (we did not use /random for loot).  In that time, I experienced various unpleasant situations with loot such as:

    1) Something dropping that was only usable by a single class and we had zero of said class at the raid.

    2) An item dropping frequently and getting to the point where nobody wanted it.

    3) Several people fighting over the same drop because we had several of a specific class.

    4) Drama over when new recruits should be allowed to put in for loot, or returning guild members with low attendance, or where an alt should rank and if they should be able to put in for loot.

    5) The overall pain of maintaining the loot database.

    6) People now showing up for a boss kill because it drops nothing they need.

    This system solves all those problems.

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