Does anyone remember these guys or have actually played with these guys or their guild back in EQ1?
Before Tigole and Furor ever became WoW developers, they were players just like us. Tigole, whose real name is Jeff Kaplan, was the leader of Legacy of Steel. Furor, whose real name was Alex Afrasiabi, was the leader of Fires of Heaven. While I never got to know them, I have heard that these 2 guilds were 2 of the most famous (or infamous) and influential guilds of EQ1. Eventually, Blizzard hired both of them with Tigole as one of the game directors and Furor as a quest designer.
Now take a look at some of these posts made by Tigole and Furor when they were players and not developers.
For example , take this sample post from Tigole on the Legacy of Steel website in which he complains about broken and bugged game contents in the last paragraph before the picture.
Here, we have a thread from Furor on his old Fires of Heaven guild in which he is pissed off about a buggy raid.
What’s interesting to me in these posts is seeing Blizzard developers on the other side of the forums, as players, posting rage and hate filled posts against Sony for their mistakes and bugs in EQ1 just as so many are doing it on Blizzard’s forums today. Don’t get me wrong, Blizzard has done an amazing job with Cataclysm so far but these raging posts from two former EQ1 players makes me wonder how Blizzard hired them in the first place.
Today, Tigole has moved on from WoW and is now working on Blizzard’s “Titan” MMO while Furor remains with WoW as the Lead World Designer.
So again, I’m just curious, did anyone played with these guys or their guild back in EQ1. What were they like?
Comments
Did you ever play EQ1?
Raid-related bugs in EQ1 meant boss resetting for no reason, an overkill AoE dmg that wiped out the whole raid, adds coming out of nowhere and ruining the kill, boss hitting too hard for the healing abilities, unbearable lag due to non-instanced raid zones etc...
Basically Sony released its raids/extension without proper testing, and the players then paid to beta the new content.
If you think WoW has serious bugs and Blizzard is too slow to fix it, then you truely have never played EQ.
My addiction History:
>> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
>> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
>> Current status : done with MMO, too old for that crap.
Do either of them have any actual credentials, or did bliz just hire them to make WoW raidordie? Because many people, including myself, blame them for ruining the game post-release.
It was a rather clever move of Blizzard to hire players as designers, because at that time Blizzard did not have any mmorpg experience in house. When you look back at 2004, this wow at release was the game that tigole and furor designed. Later on Blizz added "the game", that made the raidstuff casual-friendly. Something Tigole and Furor for sure never had in mind...
Basically, I think you blame the wrong persons. They have been hired to design a lasting pve experience and they did a fine job. You should blame the manager at Blizz who decided that wow should be soloplayer-casual-friendly for maximum profit. Unlike the games we see today in the early wow there still was a journey to the level cap with a smooth learning curve from a level1-noob-whimp to a level50-raiding-dragonslayer. Of course, far from what we have ssen before in eq1, but there was something. But at some point in time the kids were screaming to loud that this "content" is "boring" and "too hard".
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
Never mind.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.