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1. It is sci-fi not fantasy - Fantasy has been done a billion times over and then some. It is time for sci-fi to shine.
2. Bioware is a great developer - Their track record speaks from themselves going back to the old days of NWN and Baldur's Gate. Bioware makes fun games.
3. Story driven content - No more grind. We get to do missions and quests that have meaning and reasoning behind it instead of telling us to go fetch 10 rat tails just because.
4. PvP - PvP will be a the unsung hero of the mmo.
5. It is Star Wars - Almost everyone loves Star Wars.
My personal favorite - Darth Malgus just looks badass!
Comments
Kids today dont like to read.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
I haven't seen much on PvP from SWTOR besides the thing that looks exactly like battlegrounds? Is there anything new I have not read up on yet?
PVP sucks. It ruins every MMO. It brings griefers, balancing (aka, nerfing), and a ton of crap talkers to the chat channel. I hope they keep PvP FAR FAR away from this galaxy.
Let's party like it is 1863!
It's Star Wars
It's not claiming to be something it's not.
Engaging story (Tortage on steriods)
Flying houses (customizable ships)
Companions (double the fun)
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
1. It is too big to fail*
*If it does fail it will be for one main reason - story ened up not working in an MMO.
1. There have been quite a number of Sci Fi MMOs done, but seem to be forgotten pretty easily.
2. Personal opinion here, I loved early Bioware, but the last few games have been lacking IMHO.
3. Story is great till after you know the ending. Once you've read the story what then? The devs cannot output enough story driven content to keep up with 10% of the player base consumption. Most of the story driven content will be ignored within a few months due to seen that done that.
4. PVP, meh. PVP by way of technology, is still a few years off to where it will actually function in a way that resembles human reaction and action. Till then, it will be the same ol' same ol'.
5. Can't argue that. Star Wars has a huge fan base!
1) Everything Star Wars-y has always made money
2) The single player predecessors of this game were awesome
3) pew pew laz0r beemz
4) It's not WoW
5) What else is there to play?
This sums it all up for me...
Thats why the game has voice overs so the kids don't have to read
1. It's Star Wars. Light Sabers, Laser guns and Force Powers.
2. It will be viral. TOR will be the shiny, new MMO on the block. Since there will be more than a month's worth of fresh content (unlike Rift), word of mouth will definitely drive sub numbers high and hold a captive audience... not a confused one left to wonder 'whats so different'?
3. It's BioWare.
4. Many MMOs have displayed their successes and failures for BioWare to draw upon and learn from. I'm sure they have the talent to figure out which aspects to incorporate and the mistakes to avoid.
5. There really aren't many AAA MMOs in competition for players' time/money.
My only concern is EA. I don't know how big a role they have in the game, but they are without a doubt the scummiest Games Comany to me.
EA is just the money. Bioware is the dev.
1) It's Bioware - Short of Dragon Age 2, (which was still a huge financial success) most all Bioware games have been very well recieved. They have tons of great history and have the culture of a company unseen often in the MMO genre. Most MMOs are created by companies that are first starting or only make MMORPGs. Diversity in the environment that builds something drastically affects the outcome of any product. Blizzard made a huge hit because they were a quality developer with tons of great titles. Bioware is a quality developer with tons of great titles. These guys have been around the block longer then the other guys. Sure, you get those developers which consist of a multitude of members who worked on previous games/ mmos, but if they don't have the unity a company should have it will adversely change the product.
2) Its a Star Wars MMO - I know SWG was also a Star Wars MMO and did not hit any extreme level of subs, (for the time when it was launched it did though iirc) but the MMO genre has grown by nearly 30 million players since then? I am sure that is off, but WoW alone is 1/3 of that so you have to figure it has also grown plenty especially when you consider the number of free to play games,ect. Star Wars is a bigger franchise then any MMO has been based off (Yes, this includes LOTRO) and they are looking at a much more established franchise then the niche genre the MMO once was when SWG came out.
3) Graphics that will stand the test of time - This is one of the reasons I feel has been one of WoW's ultimate successes. SWTOR is going to run on budget systems and still look solid. It will continue to look solid as long as you liked the way the graphics looked in the first place down the road. If you don't like the graphics now, you probably never will. The same went for WoW though. If WoW proved anything graphic wise...it is that you don't need good graphics that everyone likes to have a lasting game.
4) Story - I know its there in other games. Virtually no one ever reads it though, and if you say you do....chances are you are just bsing for the sake of argument! No one reads quests very often, especially if there are 10-20 quest walls of text thrown at you at once. Having so many different quests makes all of the quests seem rather insignificant overall. I know they will have the same objectives as other MMOs, but chances are you would not plan to play at all if you didn't want that. (regardless of story)
5) Release window - One issue alot of other MMORPGs have had was that they launched right before a WoW expansion! This may not seem like much of a reason to think the game will succeed, but it will clearly have an impact especially when you consider Rift as an example. Rift managed to lure in a healthy subscriber base that is unlikely to leave for another WoW expansion because they have had time to develop the game. WoW's next expansion is going to be atleast a year away at this point, so it simply won't be competition. A content patch can't rival an MMO. (Especially with the crap they keep putting out for WoW) Rift has been out for a while, Tera and Archage simply don't have the hype over here as they do in the east, and while Guild Wars 2 could prove to be competitive as an MMO...it's free, so why cancel SWTOR? If you were going to stop playing it would have nothing to do with GW2 at that point anyways.
A lot of good things have been mentioned but I will toss in:
"An amazing amount of rich content right out of the box".
Because I feel that so many games that didn't cut it, or barely cut it, in the last 5 years or so, fell flat on their faces on exactly THAT aspect. We aren't used to massive releases like this anymore and some people are too quick to dismiss it as just another WOW Clone with voices in a Starwars setting, imo.
Purely looking at the amount and richness of content, it should make even the staunchest critics (yet true fans of the genre) curious enough to give it a try.
My brand new bloggity blog.
1- Star Wars
2- Lightsabers
3- The Force/Jedi/Sith
4- Han Solo
5- New Game
I feel these, including a selection of alien races and the possibility of being on the dark or light side, are the most interesting elements.
Edit - Also Bioware.
1. Huge marketing budget
2. Star wars IP
3. Fact that Sony had to shut down Galaxies
4. Huge marketing budget
5. Huge marketing budget
First reason would be every1 would at least give it a try and buy the game. If it not fun of all those milion players there only need 500.000 to make it suc6ful.
So i say 1 : new game
2 : star wars
3 : just because its a WOW killer ( dieing to see wow die )
4 : light saber
5: Just bioware
PS Han is not in the GAME, maybe gandpa Han solo
Dinosaurs, the ancient Roman empire, and Enron just flashed across my eyes as I read this.
Han Solo is the reason you play Bounty Hunter Also Boba Fett and some other folks. But I felt Han repsented the smugglers quite well.
The one reference I was actually making was - the recent bank crisis and public policy surrounding it.
1. People like the same old gameplay.
2. People feel obligated to like it since they pre-ordered it.
3. People feel obligated to like it because they've hyped it for so long.
4. People feel obligated to like it because they spent so much money on the Collector's Edition.
5. It's new.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
The five main reasons right there. I think back to AoC i was like OMG at the start this is the best thing to ever happen to mmo's, then around level 18 i had it with all the talking and just wanted to get on with game. Thankfully at level 20 it did start and played right up to level 80.
Since there was essentially no end game i decided to start another toon, and about level 5 i walked away from the game due to all the talking, it simply doesn't work for an mmo as ToR is about to find out.
EA is relieved at the preorders right there screams they are worried because they know full well this is going to bomb for the majority of players. They know it's not that great and they are relieved that they have a good chance at recouping their investment costs.
Like Rift so many hyped it but eventually one can't go on kidding themselves and decide they'll just take a couple days break, a month passes, then a couple more, and you may or may not have an urge to return and if you do, you'll play for a bit and remember why you wanted to take your little break.
Bioware makes the most awesome single player games, they should have stuck to the formula which worked and made a kotor 3, then a 4, then a 5 and so on.
1) It's Star Wars
2) VO dialogues and no boring text boxes
3) LIGHTSABERS!
4) You can be evil
5) Decisions and consequences
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert