I've played all kinds, and I would have tended towards DPS in the past. I tanked for a while but found that it stressed me out terribly, I'd end up stiff as a board IRL from the tension. Weirdly, I much prefer being a healer now (even though that can be stressful too), possibly because I'm better at it than I was at tanking.
Well designed healing classes, or healing hybrids, are a lot of fun to play too. Mind you, in some games they were rather tedious to level (yeah, you can outheal anything but it takes you ten minutes to beat a mob down because your attack skills are so weak).
I also love tossing heals around in PvP. I don't know how accurate the poll is but I always had a feeling that DPS classes are ten a penny in most games, whereas a decent healer or tank will always be in demand.
Most play dps classes because they are simple when in a party, your sole focus is just doing damage on what your targeting, unlike a Tank or a Healer, who has alot more things to worry about. In most real mmorpgs (WoW, Rift and its ilk i do not consider real mmorpgs) The real dps's classes cannot solo well because quite frankly their defese sucked. Friar in Daoc is a good example of a hybrid healer, Can heal a party well (though not as well as a pure healer due to skill points being less focused) but they can also solo really well with some fairly powerful 2 hand staff attacks, not to mention they were scary in pvp with the right build. Sadly not many games actually make a hybrid healer correctly, daoc was one of the few.
Ahh what I wouldn't give for a daoc 2. same setting, or hell even a sci-fi-like game that was simmlar, but then again with how themepark and generic most mmo's are that come out now a days, mythic would probally screw it up hardcore cuz they'd just try to clone wow like everyone else does Even SW:ToR is just a generic wow clone, with voice acting in some quests, combat was the same and unimpressive/intersting, and I bet it'll still be a linear quest grind with quest hubs like wow. Honestly a huge majority of MMOrpg players never read quests, and skip if it has VA, since it always ends up being "Go kill 6 rats" or go fetch said item. In WoW for example, some quests have 2 pages of text then its like "Go kill 6 wolfs". MMO's have fallen on dark times since WoW's release, and its been steadily going downhill slowly.
tsss, lemme guess, you play tank and didnt test dds for some time eh?
this ain't cansas anymore, even dds gotta think about what they do those days
"I'll never grow up, never grow up, never grow up! Not me!"
I play DPS primarily because I'm usually a solo player. [...]
Well ... sorry, but I doubt thats any factor.
He just told you the reason why he personally does something and you really told him that you disagree?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I noticed the high number of people who picked Healer, and in recent MMO titles there certainly have been a lot of them.
But like you said, it's because healers aren't what they used to be, 8 years go a healer could do one thing, heal very well, forget soloing, they had no ability to do that in any reasonable fashion.
It's only been with the advent of the more combat oriented healer of recent years that people want to play healer, and most of them because they generally are great soloists, not because of any great desire to heal I suspect.
Yeah thats true - in traditional games, his reasoning is completely valid.
Games typically have 1 best tank role, 1 best group healer, 1 best single target healer, and 239487328947 different DPS roles. So obviously more people are going to prefer a DPS-type character.
Why? Simple. There is a minimum amount of responsibility involved. Its not about who does the more work.
There are times when the healer/tank/dps can slack off pressing 1 button. Nowadays MMOs tend to try and make DPS'ers be a bit more aware on boss fights..so I think that old chestnut of 'DPSers just face roll even on boss fights' is kind of fading away.
End of the day, tank dies....game over in most cases. Priest dies, game over in most games. DPS dies, we either continue or just get him back up...minimal consequence. Admittedly things are changing a bit...e.g.
In Tera or Aion, healer dies...The tank can kite/pop silly cooldown while someone else resses the healer.
Currently waiting for the MMO industry to put out something good.
Comments
tsss, lemme guess, you play tank and didnt test dds for some time eh?
this ain't cansas anymore, even dds gotta think about what they do those days
"I'll never grow up, never grow up, never grow up! Not me!"
He just told you the reason why he personally does something and you really told him that you disagree?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Its not the majority like to do damage.
thankfully people that play healing and tank classess usially get an option to also use a damage spec for other things.
Playing: Nothing
Looking forward to: Nothing
Yeah, people are horrible sometimes, arent they ?
They have different opinions. Oh the horror !
No wonder world peace is so far away.
Yeah thats true - in traditional games, his reasoning is completely valid.
Myth.
Games typically have 1 best tank role, 1 best group healer, 1 best single target healer, and 239487328947 different DPS roles. So obviously more people are going to prefer a DPS-type character.
I call Fact.
Why? Simple. There is a minimum amount of responsibility involved. Its not about who does the more work.
There are times when the healer/tank/dps can slack off pressing 1 button. Nowadays MMOs tend to try and make DPS'ers be a bit more aware on boss fights..so I think that old chestnut of 'DPSers just face roll even on boss fights' is kind of fading away.
End of the day, tank dies....game over in most cases. Priest dies, game over in most games. DPS dies, we either continue or just get him back up...minimal consequence. Admittedly things are changing a bit...e.g.
In Tera or Aion, healer dies...The tank can kite/pop silly cooldown while someone else resses the healer.