With any luck in the future of gaming i will have something more futureistic and to my liking than the current crop of games.
Lets see we went ffrom fairly challenging and complicated to the current are you smarter than a 5th grader style game.
Personaly i hope to see MMOs that take advantage of things that have recently hit the market such as the microsoft kinect motion capture etc. i can think of so many things that are possible with just this basic system that just seem to so out of grasp for everyone else and i have yet to figure out why. This thing can project 3d images and capture 3d images.
If i only had a knack for programming computer code man IF ONLY GAH the things i could acomplish. The problem seems to be that the people with the talent for making things lack the talent for imagination.
"curiosity. its killed more a few cats in its day."
My friend and I checked out Asheron's Call back in the day. We were playing it for I dunno, an hour or so. I was fighting this mob and it turned and ran away. And it just kept on running, in a straight line, for literally like 5-10 minutes. I stayed only a few steps behind it the whole way, I was determined to catch this guy. After all that running, he finally ran right into an NPC camp and they all jumped and killed me. When I respawned, the random item it took away was, naturally, the only weapon we had. We weren't about to run back there.
Any other item, I'm sure we would have kept playing that game. Instead we just said, "well, that seems like enough of that" and turned it off.
And i blame you and your friend for all the easymode carebear mmos we have now.
I played EQ. I know all about losing tons of xp and potentially even corpses due to my own stupidity. Random item loss was going to take some getting used to in the first place, but potentially depriving a newbie of their only weapon to me is a horribly implemented mechanic. I don't have anybody to blame here but Asheron's Call itself.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
The future of game design lies 31 years in the past!
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Comments
With any luck in the future of gaming i will have something more futureistic and to my liking than the current crop of games.
Lets see we went ffrom fairly challenging and complicated to the current are you smarter than a 5th grader style game.
Personaly i hope to see MMOs that take advantage of things that have recently hit the market such as the microsoft kinect motion capture etc. i can think of so many things that are possible with just this basic system that just seem to so out of grasp for everyone else and i have yet to figure out why. This thing can project 3d images and capture 3d images.
If i only had a knack for programming computer code man IF ONLY GAH the things i could acomplish. The problem seems to be that the people with the talent for making things lack the talent for imagination.
"curiosity. its killed more a few cats in its day."
I played EQ. I know all about losing tons of xp and potentially even corpses due to my own stupidity. Random item loss was going to take some getting used to in the first place, but potentially depriving a newbie of their only weapon to me is a horribly implemented mechanic. I don't have anybody to blame here but Asheron's Call itself.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
The prevailing attitude obviously isn't that. We simply don't accept the unnecessary inconveniences of the past is all.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Reading that reminded me mostly of Ultima I.
The future of game design lies 31 years in the past!
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Again, play Catherine, then come back and talk. People need to figure out what hard is versus tedious and stupid.