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The Good, The Bad, and the Outdated

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Comments

  • PuremallacePuremallace Member Posts: 1,856

    ok obviously we need to take a time machine here:

    1. In BETA the invasions took over your area and never despawned

    2. The Trion devs thought this was cool and agreed with some people who have brought this point up in this thread.

    3. The problem was you would go into a town to get stuff done or complete a quest chain and the place was taken over. If you tried to move onto another zone it was too high level and you got rofl'd

    4. If you were the only person in the area and people being their typical anti social selves would not help you the player simply logged off and never came back.

     

    The idea that if I do not do x I get penalized and can not accomplish X does not work anymore on the mmo market. GW2 dev panel telling me that if I ignore the watermellon guy he might not open shop and I can not buy a item is basically what this is.

     

    People are going to qq cry to high hell until it resets. ArenaNET should be watching this reaction to this mechanic very carefully because there are very very few example of MMORPG's out there like this.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Puremallace

    ok obviously we need to take a time machine here:

    1. In BETA the invasions took over your area and never despawned

    2. The Trion devs thought this was cool and agreed with some people who have brought this point up in this thread.

    3. The problem was you would go into a town to get stuff done or complete a quest chain and the place was taken over. If you tried to move onto another zone it was too high level and you got rofl'd

    4. If you were the only person in the area and people being their typical anti social selves would not help you the player simply logged off and never came back.

     

    The idea that if I do not do x I get penalized and can not accomplish X does not work anymore on the mmo market. GW2 dev panel telling me that if I ignore the watermellon guy he might not open shop and I can not buy a item is basically what this is.

     

    People are going to qq cry to high hell until it resets. ArenaNET should be watching this reaction to this mechanic very carefully because there are very very few example of MMORPG's out there like this.

    People in Rift were qqing that Rift's were disrupting there questing because all their quest givers were dead, they weren't complaining that some random vendor wasn't available. Guild Wars 2 doesn't have quest hubs or traditional quests so I don't see why Rift's problem is applicable to Guild Wars 2.

    image

  • RadakillRadakill Member UncommonPosts: 29

    Originally posted by MMO.Maverick

    Originally posted by Radakill



     Thanks Sky, Its good to know you actaully understand the difference between a graphics engine and artwork, and understood the distinction I was making between the two.

    Since this mallace fellow keeps bringing up WOW Ill use that as an example of what I mean here. I can take my slower running graphics computer, such as a laptop, load WOW and check the performance. Sure I need to drop the settings down quite abit, however, even on a LT it plays fine and smooth.

    This game even with all graphics settings on minimum, shows how the engine taxes playability. Yes on a slower computer you see this at more of an extreme, on a faster graphics machine your eye wont catch the faults as much, but your brain will which is why some people get headaches with engines like this.

    ?

    Saw this post flash by on main page, decided to reply. I don't really get this argument, if I check performance when playing AoC, it can be a resource hog and suffer in performance, but I'd challenge everyone who'd say that the graphics engine is therefore from the '90s. Maybe some specific examples of what makes this engine feel like from the '90s, isn't it the same as Warhammer used btw?

     

    Yes it is the same as WH, great point. The WH engine was derived from DAOC, right out of the 90's.

    Although I will admit, since DAOC had some overhaulling a few years ago, it actually plays better graphics wise now then does WH.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by romanator0

    Originally posted by Puremallace

    ok obviously we need to take a time machine here:

    1. In BETA the invasions took over your area and never despawned

    2. The Trion devs thought this was cool and agreed with some people who have brought this point up in this thread.

    3. The problem was you would go into a town to get stuff done or complete a quest chain and the place was taken over. If you tried to move onto another zone it was too high level and you got rofl'd

    4. If you were the only person in the area and people being their typical anti social selves would not help you the player simply logged off and never came back.

     

    The idea that if I do not do x I get penalized and can not accomplish X does not work anymore on the mmo market. GW2 dev panel telling me that if I ignore the watermellon guy he might not open shop and I can not buy a item is basically what this is.

     

    People are going to qq cry to high hell until it resets. ArenaNET should be watching this reaction to this mechanic very carefully because there are very very few example of MMORPG's out there like this.

    People in Rift were qqing that Rift's were disrupting there questing because all their quest givers were dead, they weren't complaining that some random vendor wasn't available. Guild Wars 2 doesn't have quest hubs or traditional quests so I don't see why Rift's problem is applicable to Guild Wars 2.

    It's not really. The Dynamic events themselves are the quests so it's no biggie if the town is over run. If it wasn't you wouldn't have the objective of taking it back.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by romanator0

    People in Rift were qqing that Rift's were disrupting there questing because all their quest givers were dead, they weren't complaining that some random vendor wasn't available. Guild Wars 2 doesn't have quest hubs or traditional quests so I don't see why Rift's problem is applicable to Guild Wars 2.

    ok scenario:

    1. I am lead to a town via hints or some guy pointing to a town saying it is under attack

    2. It is taken over by pirates

    3. I am in the only person in the zone because I joined the game late

    4. The guy who leads me to the next area or the pineapple I find on the ground with the hidden note that tells me to search for Bob in the next town is in the middle of this pirate invasion

     

    What do you do? How do you progress if your path is blocked? Rely on the kindness of strangers? That is how it applies.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Puremallace

    Originally posted by romanator0



    People in Rift were qqing that Rift's were disrupting there questing because all their quest givers were dead, they weren't complaining that some random vendor wasn't available. Guild Wars 2 doesn't have quest hubs or traditional quests so I don't see why Rift's problem is applicable to Guild Wars 2.

    ok scenario:

    1. I am lead to a town via hints or some guy pointing to a town saying it is under attack

    2. It is taken over by pirates

    3. I am in the only person in the zone because I joined the game late

    4. The guy who leads me to the next area or the pineapple I find on the ground with the hidden note that tells me to search for Bob in the next town is in the middle of this pirate invasion

     

    What do you do? How do you progress if your path is blocked? Rely on the kindness of strangers? That is how it applies.

    Why would you need to do this? There are no traditional quests in Guild Wars 2 so I doubt anything like that will happen. If it does you might be able to solo the event considering that events scale to the amount of people participating in them rather than the amount of people in the zone like Rift.

    image

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by romanator0

    Originally posted by Puremallace


    Originally posted by romanator0



    People in Rift were qqing that Rift's were disrupting there questing because all their quest givers were dead, they weren't complaining that some random vendor wasn't available. Guild Wars 2 doesn't have quest hubs or traditional quests so I don't see why Rift's problem is applicable to Guild Wars 2.

    ok scenario:

    1. I am lead to a town via hints or some guy pointing to a town saying it is under attack

    2. It is taken over by pirates

    3. I am in the only person in the zone because I joined the game late

    4. The guy who leads me to the next area or the pineapple I find on the ground with the hidden note that tells me to search for Bob in the next town is in the middle of this pirate invasion

     

    What do you do? How do you progress if your path is blocked? Rely on the kindness of strangers? That is how it applies.

    Why would you need to do this? There are no traditional quests in Guild Wars 2 so I doubt anything like that will happen. If it does you might be able to solo the event considering that events scale to the amount of people participating in them rather than the amount of people in the zone like Rift.

    The event would also scale to how many people are taking part. If you're going solo you should be able to clear the event solo.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Xzen

    Originally posted by romanator0


    Originally posted by Puremallace


    Originally posted by romanator0



    People in Rift were qqing that Rift's were disrupting there questing because all their quest givers were dead, they weren't complaining that some random vendor wasn't available. Guild Wars 2 doesn't have quest hubs or traditional quests so I don't see why Rift's problem is applicable to Guild Wars 2.

    ok scenario:

    1. I am lead to a town via hints or some guy pointing to a town saying it is under attack

    2. It is taken over by pirates

    3. I am in the only person in the zone because I joined the game late

    4. The guy who leads me to the next area or the pineapple I find on the ground with the hidden note that tells me to search for Bob in the next town is in the middle of this pirate invasion

     

    What do you do? How do you progress if your path is blocked? Rely on the kindness of strangers? That is how it applies.

    Why would you need to do this? There are no traditional quests in Guild Wars 2 so I doubt anything like that will happen. If it does you might be able to solo the event considering that events scale to the amount of people participating in them rather than the amount of people in the zone like Rift.

    The event would also scale to how many people are taking part. If you're going solo you should be able to clear the event solo.

    Yup, said that.

    image

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    scaling?lol dont bring 4000 player like athenewin tried or a very big number like swifty tried in wow cause it get you banned for disrupting server intentionally

    so if you want to hop back on it will cost you  all the game plus another monthly

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by romanator0

    Originally posted by Xzen


    Originally posted by romanator0


    Originally posted by Puremallace


    Originally posted by romanator0



    People in Rift were qqing that Rift's were disrupting there questing because all their quest givers were dead, they weren't complaining that some random vendor wasn't available. Guild Wars 2 doesn't have quest hubs or traditional quests so I don't see why Rift's problem is applicable to Guild Wars 2.

    ok scenario:

    1. I am lead to a town via hints or some guy pointing to a town saying it is under attack

    2. It is taken over by pirates

    3. I am in the only person in the zone because I joined the game late

    4. The guy who leads me to the next area or the pineapple I find on the ground with the hidden note that tells me to search for Bob in the next town is in the middle of this pirate invasion

     

    What do you do? How do you progress if your path is blocked? Rely on the kindness of strangers? That is how it applies.

    Why would you need to do this? There are no traditional quests in Guild Wars 2 so I doubt anything like that will happen. If it does you might be able to solo the event considering that events scale to the amount of people participating in them rather than the amount of people in the zone like Rift.

    The event would also scale to how many people are taking part. If you're going solo you should be able to clear the event solo.

    Yup, said that.

    my bad. lol

  • BanquetchefBanquetchef Member Posts: 19

    Rift is what it is. By now it has been well written and published exactly what this game is. Jaded players who enter games like kings demanding that their jesters entertain them are dime a dozen on this site. They take a bite of a game,spit it out, complain, and take a bite of the next one. Casual gamers like this game. My server has log ques some nights. Don't buy a wiener then gripe when it isn't a steak.

  • pierthpierth Member UncommonPosts: 1,494

    Originally posted by Xzen

    The event would also scale to how many people are taking part. If you're going solo you should be able to clear the event solo.

    I'm not as up to date as I'd like on the game info, however iirc Rift's invasion/rift mechanics were also reported to scale but it was done by zone population (in beta they just happened all the time, but upon release if there weren't enough players in a zone they wouldn't occur). What is the distance from an event in GW2 where the game will check for players to scale to?

  • Master_M2KMaster_M2K Member Posts: 244

    I am really quite surprised that all these seasoned MMO players are still QQ about how Rift is a traditional MMO. I mean seriously, they released enough basic info before release to give people an idea what to expect. Heck, before Rift, the only MMO I had played was LOTRO (F2P) and with my limited knowlegde on MMOs in general I still quickly found out enough about Rift to have an idea of what to expect. Grinding quest to level cap, doing some dungeons & PvP in-between and doing Raids and more dungeons & PvP at the end.

     

    Nothing entirely shocking there and yet 4 (or is it 5) months on we still have people lambasting the game, saying that it wasn't what they expected. Well it was your own fault for expecting something that was never meant to be.

     

    For me Rift was just a way to kill time until something game-changing comes along (i.e. GW2) and it's because I didn't expect anything revolutionary that I wasn't left disappointed like most of the burnt-out, jaded, MMO players that pollute this site.

    image

  • Master_M2KMaster_M2K Member Posts: 244

    Originally posted by pierth

    Originally posted by Xzen



    The event would also scale to how many people are taking part. If you're going solo you should be able to clear the event solo.

    I'm not as up to date as I'd like on the game info, however iirc Rift's invasion/rift mechanics were also reported to scale but it was done by zone population (in beta they just happened all the time, but upon release if there weren't enough players in a zone they wouldn't occur). What is the distance from an event in GW2 where the game will check for players to scale to?

    You should just stop trying to compare Rift's rifts to GW2's Events, because they are just to different in how they work.

     

    Now to answer your question; the event will happen whether players are in the vicinity or not and depending on the event in question, the scaling factor will differ, since each event will have it's own parameters (e.g. min & max scaling). So if no one is in the vicinity then the event will scale to the minimum allowed (maybe for 2 people) and as players enter the vicinity, more mobs will arrive or boss may gain extra damage mitigation and more skills). Feel free to watch the devs talk about demonstrate this:

    Part 1 - http://www.youtube.com/watch?v=IyspIAWqacA (skip to 2:20)

    Part 2 - http://www.youtube.com/watch?v=pnwPcgm7-Iw

    Part 3 - http://www.youtube.com/watch?v=DEMTZYsy6go

    image

  • NytrisNytris Member Posts: 42

    While I hate many things about Rift, I have to defend/represent the group of players that play mmos to play with a large number of players.

    During my Rift experiance I had a lot of fun with low level raid pvevp. This is with about at max I think I've seen ....60-100+ players total from both factions, and there was around 40+ npc mobs in the same small area. I mean the combat with all those character models was so smooth I was amazed, and my computer is pretty average. I lagged more on heroic magmaw and heroic cho'gall 25 than I ever did in large open pvp moments in Rift. A lot of mmo players don't have the best computers. Mmos are cheap forms of enterainment and a lot of players come off casual, so it is not a surprise that a lot of players have out dated computers.

    I welcome both Rifts and swtor's graphic models if they both run well and smooth on demending fps moments. If you really want to complain about Rift, then you should have focused more on its poor soul system that provides no buffer for balancing, its nermous  boss fights that are way too simple, and the grindy/boring pvp system (which i hear was just updated). 

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