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The Gabarian Crusade - the Current War

RohnRohn Member UncommonPosts: 3,730

For those interested in the current battles in Myrland, there are a number of threads detailing the Gabarian Crusade from the beginning.  There are quite a few more, but these are probably the most pertinent:

http://www.mortalonline.com/forums/64268-reversing-red-tide-call-arms.html

http://www.mortalonline.com/forums/64793-church-calls-faithful-arms.html

http://www.mortalonline.com/forums/64821-gonna-looooong-war.html

http://www.mortalonline.com/forums/64605-new-superzerg.html

http://www.mortalonline.com/forums/65162-chronicles-third-war-aq.html

 

As he was working on the history of the Northern War, the SV Archivist recently started asking for records to chronicle the current war, which included a format for capturing battle reports:

http://www.mortalonline.com/forums/64638-gabarian-crusade.html

 

This is certainly an interesting time - the political arena still sees a good amount of activity.

Hell hath no fury like an MMORPG player scorned.

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Comments

  • MoreplexMoreplex Member Posts: 472

    The point which I bring up many times is.  I do not know how it can be called a war.  The territory control does not work.  You can not take over someone's keep all you can do is blow it up.  The guild warring system does not work.  All it is is epeening.  There is nothing to accomplish besides pissing off the other guild or alliance.

     

    Political arena lol??  It is a bunch of people saying haha I destroyed your shit and you can't do anything about it.  Well you attacked our shit wheh we were asleep try it again when we are awake.  We only died because there was a bunch of invisible people. etc etc.

  • MoreplexMoreplex Member Posts: 472

    "This is certainly an interesting time - the political arena still sees a good amount of activity."

     

    http://www.mortalonline.com/forums/64268-reversing-red-tide-call-arms.html      last time someone posted was July/20/2011

    http://www.mortalonline.com/forums/64793-church-calls-faithful-arms-2.html       last time someone posted was July/25/2011

    http://www.mortalonline.com/forums/64821-gonna-looooong-war-3.html       Last time someone posted was   July/31/2011

    http://www.mortalonline.com/forums/64605-new-superzerg-3.html      Last time someone posted was   July/21/2011

    http://www.mortalonline.com/forums/65162-chronicles-third-war-aq-2.html    Last time someone posted was Aug/6/2011

     

     

     

    You are correct the politic scene is awash with activity........   I will give you some time to go post in those threads to bump them up...

  • RohnRohn Member UncommonPosts: 3,730

    Of course there's territorial control.  The error here is in thinking that some flimsy, contrived automated system must put its seal of approval on a guild and say "Ding!  You're the king of this area!" for there to be such a thing.  That's just foolish.  Occupation, in the form of assets constructed and boots on the ground is good, old-fashioned territorial control being exercised by the players actual presence.

    A large part of this Crusade surrounds the fact that AQ has a stranglehold on GK and the surrounding area - and area that has a number of rare resources and facilities.  An outsider attempting to mine some of the rare ores in the area will usually feel the swift sting of real territorial control (and get a visit to the etherworld as a bonus).  That is territorial control.

    Hell hath no fury like an MMORPG player scorned.

  • MoreplexMoreplex Member Posts: 472

    Originally posted by Rohn

    Of course there's territorial control.  The error here is in thinking that some flimsy, contrived automated system must put its seal of approval on a guild and say "Ding!  You're the king of this area!" for there to be such a thing.  That's just foolish.  Occupation, in the form of assets constructed and boots on the ground is good, old-fashioned territorial control being exercised by the players actual presence.

    A large part of this Crusade surrounds the fact that AQ has a stranglehold on GK and the surrounding area - and area that has a number of rare resources and facilities.  An outsider attempting to mine some of the rare ores in the area will usually feel the swift sting of real territorial control (and get a visit to the etherworld as a bonus).  That is territorial control.

    Oh so I see the territory control system SV has in place is not just a place holder but you must actually roleplay the territory control??

    So I guess all the players in the Official forums asking for real territory control should just STFU because the system you are touting is much better?

  • deathshrouddeathshroud Member Posts: 1,366

    also the enemies plan to move into the area closest to aqs territory cavecamp and live out of the keeps there, unfortunatly for them aq will not allow them to do this as it would be a direct threat to the travel routes of aq going in and out of their territory.

    there are 2 types of mmo, imitators and innovaters.

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by Rohn

    Of course there's territorial control.  The error here is in thinking that some flimsy, contrived automated system must put its seal of approval on a guild and say "Ding!  You're the king of this area!" for there to be such a thing.  That's just foolish.  Occupation, in the form of assets constructed and boots on the ground is good, old-fashioned territorial control being exercised by the players actual presence.

    A large part of this Crusade surrounds the fact that AQ has a stranglehold on GK and the surrounding area - and area that has a number of rare resources and facilities.  An outsider attempting to mine some of the rare ores in the area will usually feel the swift sting of real territorial control (and get a visit to the etherworld as a bonus).  That is territorial control.

     Even in UO, which Henrik and Co seem to take so much pride in saying they copied from, had a "sigil" system where you'd have "control" of the area by controlling the sigil. That would affect vendor prices, guards, and other things.

     

    MO has no territory control at all, and to say that it's good enough to have people stand around to show they are "controlling" the territory is pointless; the server is in Europe and people's playtimes are different, and with the obscenely low population you can log in and kill the MAYBE one guy standing in an area and say "I control this!" -- but the reality is you don't control anything because nobody else is logged on.

     

    To mimic what you say about territorial control is almost a joke.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by HerculesSAS

    Originally posted by Rohn

    Of course there's territorial control.  The error here is in thinking that some flimsy, contrived automated system must put its seal of approval on a guild and say "Ding!  You're the king of this area!" for there to be such a thing.  That's just foolish.  Occupation, in the form of assets constructed and boots on the ground is good, old-fashioned territorial control being exercised by the players actual presence.

    A large part of this Crusade surrounds the fact that AQ has a stranglehold on GK and the surrounding area - and area that has a number of rare resources and facilities.  An outsider attempting to mine some of the rare ores in the area will usually feel the swift sting of real territorial control (and get a visit to the etherworld as a bonus).  That is territorial control.

     Even in UO, which Henrik and Co seem to take so much pride in saying they copied from, had a "sigil" system where you'd have "control" of the area by controlling the sigil. That would affect vendor prices, guards, and other things.

     

    MO has no territory control at all, and to say that it's good enough to have people stand around to show they are "controlling" the territory is pointless; the server is in Europe and people's playtimes are different, and with the obscenely low population you can log in and kill the MAYBE one guy standing in an area and say "I control this!" -- but the reality is you don't control anything because nobody else is logged on.

     

    To mimic what you say about territorial control is almost a joke.

     I agree here. You log in and attack the guy "invading" your area. If he kills you do you forfeit the whole area? Uh, no, because there was no control in the first place. Wars are larger amounts of players, not 6 people.

    He who keeps his cool best wins.

  • MoreplexMoreplex Member Posts: 472

    Originally posted by HerculesSAS

    Originally posted by Rohn

    Of course there's territorial control.  The error here is in thinking that some flimsy, contrived automated system must put its seal of approval on a guild and say "Ding!  You're the king of this area!" for there to be such a thing.  That's just foolish.  Occupation, in the form of assets constructed and boots on the ground is good, old-fashioned territorial control being exercised by the players actual presence.

    A large part of this Crusade surrounds the fact that AQ has a stranglehold on GK and the surrounding area - and area that has a number of rare resources and facilities.  An outsider attempting to mine some of the rare ores in the area will usually feel the swift sting of real territorial control (and get a visit to the etherworld as a bonus).  That is territorial control.

     Even in UO, which Henrik and Co seem to take so much pride in saying they copied from, had a "sigil" system where you'd have "control" of the area by controlling the sigil. That would affect vendor prices, guards, and other things.

     

    MO has no territory control at all, and to say that it's good enough to have people stand around to show they are "controlling" the territory is pointless; the server is in Europe and people's playtimes are different, and with the obscenely low population you can log in and kill the MAYBE one guy standing in an area and say "I control this!" -- but the reality is you don't control anything because nobody else is logged on.

     

    To mimic what you say about territorial control is almost a joke.

    Exactly.....   Rohn is just reaching on his point.

     

    But here is a perfect example of people taking advantage of different time zones it is a ninja siege.   It is the Super Zerg Alliance destroyign an AQ house at 3am because there is basically no AQ logged in the game.

    http://www.mortalonline.com/forums/65694-ninja-siege.html#post1194274

    Also the thread shows what the political scene really is.

    Here is a video of the War in action.

    http://www.youtube.com/watch?v=K3yc_JGCC7c

     

  • JakdstripperJakdstripper Member RarePosts: 2,410

    funny i would have called this the "Ghost Warrior named Failed War".

  • MoreplexMoreplex Member Posts: 472

    Originally posted by Jakdstripper

    funny i would have called this the "Ghost Warrior named Failed War".

    Well I would consider it a 3 faction war.  The Super Zerg Aliiance, AQ, And the ninja in visible warriors named FAILED vs all.  But the FAILED warriors learned new techniques.  They learned how to not show up in your chat box now you only take dmg and do not know what is happening.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    Originally posted by Moreplex

    Well I would consider it a 3 faction war.  The Super Zerg Aliiance, AQ, And the ninja in visible warriors named FAILED vs all.  But the FAILED warriors learned new techniques.  They learned how to not show up in your chat box now you only take dmg and do not know what is happening.

     :D

  • RohnRohn Member UncommonPosts: 3,730

    A short battle report about a small battle that resulted in a bit of asset destruction....

     


    Old Yesterday, 21:21

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    default Eviction of MERC




    Well seeing as there hasnt been any posts I thought I would go ahead and do so.



    So as it seems all the houses owned by MERC at Myrm's Barrow, known to Wessex as "The Barrows" were destroyed by Wessex, TOG, RGD, Sunder, SS, DC, AI, and Ely forces. In short, the Crusade kicked MERC out of the Brood Isles, and destroyed a-lot of gold worth of property.



    Now while the first group of Wessex, Sunder, and TOG was wiped by 4-5 mages and CYDE, they quickly regrouped and stormed the palisade, killing everyone inside (Save for CYDE who ended up falling off a cliff and dying before the second part of the fight.) SS/DC forces were called in to re-inforce the position, as 3 houses were demolished, An Army of AQ soldiers arrived to back up MERC and stop the already battered catapult (about 25 percent was left) The Crusaders held their ground, fighting valiently, waiting for reinforcements from Elysium to arrive. As the fight dragged on both sides taking many casualites a wave of Elysium forces arrived, CYDE fell as he charged into a group of the Crusader's whos quick response finished him.



    Gigamo fell soon after CYDE, with their leadership gone, the AQ forces began to turn tail and run, being chased through the un-familiar mountains were butchered as such, now not everyone in the AQ force was eliminated, but they were chased away.



    This was a grand victory for the Crusade, and may be considered a turning point, but who knows, only time will tell.


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    http://www.mortalonline.com/forums/65795-eviction-merc.html

     

    Another thread about the war: http://www.mortalonline.com/forums/65799-csza-vs-gsza.html

    Video of MERC's buildings being destroyed: http://www.youtube.com/watch?v=6tE_UxwseK8

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  • MoreplexMoreplex Member Posts: 472

    Originally posted by Rohn

    A short battle report about a small battle that resulted in a bit of asset destruction....

     


    Old Yesterday, 21:21

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    default Eviction of MERC




    Well seeing as there hasnt been any posts I thought I would go ahead and do so.



    So as it seems all the houses owned by MERC at Myrm's Barrow, known to Wessex as "The Barrows" were destroyed by Wessex, TOG, RGD, Sunder, SS, DC, AI, and Ely forces. In short, the Crusade kicked MERC out of the Brood Isles, and destroyed a-lot of gold worth of property.



    Now while the first group of Wessex, Sunder, and TOG was wiped by 4-5 mages and CYDE, they quickly regrouped and stormed the palisade, killing everyone inside (Save for CYDE who ended up falling off a cliff and dying before the second part of the fight.) SS/DC forces were called in to re-inforce the position, as 3 houses were demolished, An Army of AQ soldiers arrived to back up MERC and stop the already battered catapult (about 25 percent was left) The Crusaders held their ground, fighting valiently, waiting for reinforcements from Elysium to arrive. As the fight dragged on both sides taking many casualites a wave of Elysium forces arrived, CYDE fell as he charged into a group of the Crusader's whos quick response finished him.



    Gigamo fell soon after CYDE, with their leadership gone, the AQ forces began to turn tail and run, being chased through the un-familiar mountains were butchered as such, now not everyone in the AQ force was eliminated, but they were chased away.



    This was a grand victory for the Crusade, and may be considered a turning point, but who knows, only time will tell.


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    http://www.mortalonline.com/forums/65795-eviction-merc.html

     

    Another thread about the war: http://www.mortalonline.com/forums/65799-csza-vs-gsza.html

    Video of MERC's buildings being destroyed: http://www.youtube.com/watch?v=6tE_UxwseK8

    Battle between 10-20 people is

     

     

    What I think is more fun is the official thread.  They are arguing over who had more people in an at max 20-25 person fight.

     

     

    I like this poster in the official thread lol

     


    Old Today, 14:36

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    Quote:


    Originally Posted by Gankez View Post


    i wasnt at the fight but i was told that we fielded 6 people and merc had 4... is 6 aq really considered an army nowadays?


    Current population I would call that army numbers.


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  • RohnRohn Member UncommonPosts: 3,730

    As I said, it was a fairly small battle in the continuing war, that was enjoyed by the people who participated in it.

    That's the point of a game, right?  People having fun playing it?  LOL

    Which reminds me....

    Hell hath no fury like an MMORPG player scorned.

  • MoreplexMoreplex Member Posts: 472

    Originally posted by Rohn

    As I said, it was a fairly small battle in the continuing war, that was enjoyed by the people who participated in it.

    That's the point of a game, right?  People having fun playing it?  LOL

    Which reminds me....

    So what you are trying to say is pvp happned in a pvp game. 

  • RohnRohn Member UncommonPosts: 3,730

    It's not a PvP-only game, but yeah, the actual players are having fun playing it.

    The War has been quite entertaining so far.

    Hell hath no fury like an MMORPG player scorned.

  • MoreplexMoreplex Member Posts: 472

    Is the war pretty much over now with the SZA impolding and some of them quitting the game??  Seems AQ destroyed a bunch of assests and everyone is splitting up.

    Also Vlad pulled some dirty dirty stuff and everyone in the Aliiance is pretty much trying to avoid him.

     

    Also the politic scene from the mouth of the #2 fanbot.


    Old Today, 15:31

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    Quote:


    Originally Posted by Scarecrovv View Post


    Well the server-wide alliance was defending it, but the alliance broke down. You really seem to have very little knowledge of this subject, why do you even post? Really?


    Because it's so damn easy to get your feathers ruffled and there are no real politics to talk about. 


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  • username509username509 Member CommonPosts: 635

    The new wars pretty much prove that you create more gold cost to the enemy in asset damage then the cost of buying catapults.  

    There's a real revolution going on now in Mortal Online were guilds that were lucky enough to be the first to place a guild keep are now realizing that they can't hold on to it because of lack of skill.  

    Never trust a screenshot or a youtube video without a version stamp!

  • RohnRohn Member UncommonPosts: 3,730

    That's the fun of the game.  Is it over?  Who knows?  What else will happen?

    Wars begin, and eventually, they all end.

    Guilds come and go.  Alliances are born, strife rips them apart, new ones are forged.

    Eventually, another war will start.

    It's all a part of the game.

    Hell hath no fury like an MMORPG player scorned.

  • MordragMOMordragMO Member Posts: 136

    Originally posted by Rohn

    That's the fun of the game.  Is it over?  Who knows?  What else will happen?

    Wars begin, and eventually, they all end.

    Yup atm it looks like it's all over and ended. :D

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by Rohn

    That's the fun of the game.  Is it over?  Who knows?  What else will happen?

    Wars begin, and eventually, they all end.

    Guilds come and go.  Alliances are born, strife rips them apart, new ones are forged.

    Eventually, another war will start.

    It's all a part of the game.

     In MO's case, guilds mostly "go". As for the 'wars' and battles, it's meaningless without a proper system to back it all up that makes it meaningful in the game.

     

    Right now, the game is about roleplaying who owns a piece of land or not. It's almost a joke.

  • username509username509 Member CommonPosts: 635

    Owning a buildings with a butchery table near a decent mob spawn, or a refining table near a decent mineral spawn is key.  If an opposing guild destroys these buildings is really hurts the guild that owned them.

    Never trust a screenshot or a youtube video without a version stamp!

  • RohnRohn Member UncommonPosts: 3,730

    An interesting political agreement coming in the aftermath of the Crusade:

     


    Old 2nd September 2011, 13:57

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    default The Gabarian Accords




    In the afterlash of the Crusade, Anquer Quare, Wessex and Elysium approached each other in talks of ending the rampant destruction.

    Warchild of AQ and Wooster Redwood of WSX and on behalf of Elysium conducted the negotiations and came to form the following treaty of nine amendments.

    1. Anquer Quare recognizes sovereign rights of Elysium to hold Meduli Plains region.

    2. Anquer Quare recognizes sovereign rights of Wessex to hold Brood Isles region.

    3. Anquer Quare ceases war declarations against Elysium and Wessex.

    4. Wessex and Elysium recognize sovereign rights of Anquer Quare to hold Cave Camp and Gaul'Kor Region.

    5. Wessex and Elysium agree not to provide military assistance to defense of SS for 1 month (until 2nd of October 2011).

    6. AQ/ELY/WSX will retain their mutual defense treaties to third parties, with exception of SS.

    7. AQ/ELY/WSX will remain in open player versus player relationship

    8. AQ/ELY/WSX will cease asset destruction between eachother.

    9. No Reparations will be paid by any faction in this treaty.


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  • pockets666pockets666 Member Posts: 198

    Originally posted by Rohn

    An interesting political agreement coming in the aftermath of the Crusade:

     


    Old 2nd September 2011, 13:57

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    default The Gabarian Accords




    In the afterlash of the Crusade, Anquer Quare, Wessex and Elysium approached each other in talks of ending the rampant destruction.

    Warchild of AQ and Wooster Redwood of WSX and on behalf of Elysium conducted the negotiations and came to form the following treaty of nine amendments.

    1. Anquer Quare recognizes sovereign rights of Elysium to hold Meduli Plains region.

    2. Anquer Quare recognizes sovereign rights of Wessex to hold Brood Isles region.

    3. Anquer Quare ceases war declarations against Elysium and Wessex.

    4. Wessex and Elysium recognize sovereign rights of Anquer Quare to hold Cave Camp and Gaul'Kor Region.

    5. Wessex and Elysium agree not to provide military assistance to defense of SS for 1 month (until 2nd of October 2011).

    6. AQ/ELY/WSX will retain their mutual defense treaties to third parties, with exception of SS.

    7. AQ/ELY/WSX will remain in open player versus player relationship

    8. AQ/ELY/WSX will cease asset destruction between eachother.

    9. No Reparations will be paid by any faction in this treaty.


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    http://www.mortalonline.com/forums/66560-gabarian-accords.html

    Please feel free to read through the thread Roh has posted.  You can see why the war ended.  I will give you the cliff notes.  Nut please feel free to read the thread and see it from actual players.

    Reasons the war ended.

    Bugs (first and foremost the failed bug getting killed by invisible players)

    Guilds breaking up due to asset destruction.

    Lots of people leaving the game

    GM interferance

     

  • pockets666pockets666 Member Posts: 198

    The end of the crusade summed up by a player who fought in it.

     




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    So in short, AQ won.

    Games is dying...again!

    New guilds has been made and old once lost.

    No pvp around for most people.

    A new awesome patch could only hinder the death of MO.



    anything i missed?


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