I am curious about ability to truly solo. Everquest I & II say you can solo but in reality grouping is required. WOW is very solo friendly, almost to the extreme, and you only need to group for elite content. Dark Age of Camelot was solo friendly as well but advancement was faster, the majority of the time, in groups. I would put WOW as the most solo friendly, Everquest as the least, and DAOC in between.
In this context, where will DnL be for a soloing?
Comments
Yeah I dun play nice others so I'm wondering how long I can go without beating the crap out of someone. I dun wanna be thrown in a group and forced to play nice because alot of times the people you get paired up with make you want to smack them around before you're done.
Your type is: KAS
80% Killer
46% Achiever
40% Socializer
33% Explorer
If ya can't take the PvP stay out of the combat zones! Period!
To answer your question:
According to the dev chats and faqs, yes , DnL is solo friendly.
No one knows otherwise since we haven't been able to play =P
Is it possible to go the whole game and never have to interact with another person or would I have to have a counterpart for quests and such. How possible is it to be self-suffiecient.
Your type is: KAS
80% Killer
46% Achiever
40% Socializer
33% Explorer
If ya can't take the PvP stay out of the combat zones! Period!
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"Io rido, e rider mio non passa dentro;
Io ardo, e l'arsion mia non par di fore."
-Machiavelli
From what I have read you can solo but you wont have access to certain sections of the game. One part of the game completely revolves around socaliazing with others, while another aspect of the game revolves around you going out and exploring the lands on your own.
If you dont get into a group like a guild, you probably won't be able to seriously partake in the warring between kingdoms.
We´ve got trolls in this forum! We´re getting famous!
scientology
Well maybe you won't have to be in a group for too long to get through the areas. Oh and btw Cleffy loves EQ2
Your type is: KAS
80% Killer
46% Achiever
40% Socializer
33% Explorer
If ya can't take the PvP stay out of the combat zones! Period!
Guild Wars - Rorick Aurlith E/Mo pumped up with the best armor and weapon, has all his skills, and runes. PvP King!
Dark Age of Camelot - Leaton 50 Vampiir - Lamorak - Guild: Magic and Mayhem!
Solo sucks!
But yes you can solo!
I can see solo'ing every once in a while, but I find grouping much much better.
If you wander out to far though, closer to enemy lines, beware of raids by the opposing faction though. But for your typical PVE....Solo will be fine!
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http://www.simulatedsports.com
http://www.hattrick.org
Tacklebury --}>>>
that's not easy to do in a closed beta where 130000 peeps are inscribed... and only 2000 are playing on it... you know? ^^
anyways.. if they joinned the dnl beta.. you'r really lucky, or you have contacts with npcube :P
by a PvP Master
This is possible with any MMORPG.
1) Buy game.
2) Install game.
3) Disconnect Internet Connection
4) Run game
5) Game starts and shuts down because it says it requires an internet connection.
You've just gone the "whole game" where you don't interact with people because the second 'M' stands for "Multiplayer" and you don't want to interact with people.
This is possible with any MMORPG.
1) Buy game.
2) Install game.
3) Disconnect Internet Connection
4) Run game
5) Game starts and shuts down because it says it requires an internet connection.
You've just gone the "whole game" where you don't interact with people because the second 'M' stands for "Multiplayer" and you don't want to interact with people.
Yah that's hilarious. I basically play Online games for the diverse gameplay and changing environments. 1st person games get old quickly, not that I don't play them. I beat ToEE in less than 2 weeks and NWN in about the same time. Bang 20-40 bucks and once you beat it it's boring. Not everyone plays online games for the MM at the beginning, just so you understand. I do like the ability to chat and help others out some too, and when crafting, I do it to interact with people, but it isn't the primary driving force for me. Peace.
Tacklebury --}>>>
"One day all will die, surely you but never I." Wheel of Time
i bought half life 2.. and i played in single player about 1 hour...
then i went to deathmatch... and played in multiplayer like 6 hours in a row.. jejejje
i prefer much more multiplayer.. and i kinda hate singleplayer..
MMorpgs is my kind of game.. and i think most of the players think the same :P
by a PvP Master
I don't know. . . I personally like a good mixture of soloing and grouping. In most of the games I've played I have yet to find any really good groups.
. . . It doesn't help that I'm naturally quiet.
And while it seems that the majority of people playing mmo's anymore care nothing more than how fast you lvl and how quickly you kill each other - I just can't play like that. Oh well, guess that makes me an old gamer, blah. . .
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Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde
Multiplayer can mean many things;
You interact in chat, global, community or guild.
You interact through the buying and selling of looted or crafted wares.
You interact by building and object, like a house, that others can see if they pass by.
You also interact by grouping to fight, complete quests, raid ect.
No MMORPG would, or should, allow you to play entirely in single player mode.
However, no MMORPG should force the player to group 99% of the time online in order to be able to do anything meaningful, other than use the game as a glorified chat room. Why? because gettting a group can require time, and that time is often as good as downtime, during which you are staring at the screen waiting for stuff to kick off. Even getting 6 people together in the same guild can require 10-20 minutes for them all to stop what they are doing and get to the meeting point. Then there is time spent travelling to the area you want to start hunting, possibly more time picking a quest on the way.
I quit EQ1, which I loved, because I did not want to waste half an hour to an hour, out of my 2 spare hours of play time, LFG, of trying to set up a group, and waiting endlessly for a cleric to arrive.
I didn't bother buying EQ2 for the same reason, though I enjoyed the beta. At level 15 it was becoming a chore to level, and grouping was a pain.
I played, A LOT, horizons, because I could go out, explore, quest, fight, entirely solo, for a couple of hours. I would, some nights, engage in long guild discussions, sometimes everyone would be quiet. Sometimes I'd log in and only 1 other was online, or 6 but they were all crafting. I would not expect all my guild mates to drop everything just to go hunting with me, as soon as I log in, and I do not want to pre-arrange to log in at a certain time, so that eveyone can meet up. I tailor my gaming to my life style, not the other way around.
I hope that soloing will be variable in DnL, for those week nights when I have just an hour or 2 to spare.
Obviously, if the game has no single player capabilites...it won't last long!
Every MMO has single player capabilites. I often solo too, I'm currently in Lineage2.
I'm just saying from point of view, I would rather be in a group hunting then soloing non-stop.
I can see lower level mobs being solo quality, and definitely exploring. But to kill the bigger tougher mobs, groups is how it should be.
And I'm sure it willl be!
I still can't wait to get the game!!!!
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http://www.simulatedsports.com
http://www.hattrick.org
That's how it is for EQ2, soloable at the lower levels, group required from around level 15, or a major grind. I did not buy EQ2 for that among other reasons. I takes time to organise a group, unless you have friends who play, RL or otherwise, which I do not, and they log in EXACTLY when you do, otherwise they might be busy crafting, or already grouped, I noticed this in EQ1.
When LDON came out in EQ, I could play several adventures, often with fellow guildies, at the weekend, but during the week? You could be LFG for 2 hours with no "tells." Or you could spend half an hour trying to build a group, but fail because the cleric buzzes off to raid with his guild, or you cannot find a slower.
I have read on several forums posts from players who HATE forced grouping. Many of those quit EQ or refused to play EQ2 for that reason, I know I'm not alone.
If, at some point, I log in to DnL and CANNOT do anything, except chat, without finding a group, and especially if I cannot improve my character's combat abilities, without a group, I'll simply stop playing.
I personally tend to play as a lone wolf, but I can't reject a good night in a tavern when it's really cold outside!
Just pretend this is a fancy signature.
Exploration is probably my favorite part of any MMORPG. So I do a lot of solo adventuring. But there will always be areas that require grouping. So I am hoping that in DnL I will be able to make a career as an advance scout, and then have fun with my team.
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If you never strive for more and are afraid to take a chance, then you have all you deserve.
Well I like picking fights with as many people as possible. Fighting just brings us all closer together, doesn't it? I suppose it doesn't help that I see people as obstactles that must be overcome. It's always fun to find other people that like to start fights as much as you. Surprisingly I find that people that pick fights with others make the closest group of friends. Love me or die, hehe.
Your type is: KAS
80% Killer
46% Achiever
40% Socializer
33% Explorer
If ya can't take the PvP stay out of the combat zones! Period!