I've kinda taken a break from indie games, due to spending to much money on crap xP
Bastion looks pretty neat though, but that one havent been released yet, or am I wrong?
I am very much looking forward to Bastion as well. To my knowledge it's actually released tomorrow on Steam, at least in my region.
On another note: I would like to recommend Psychonauts. It's a really great and funny game. Also, the Oddworld games, while frustrating sometimes, are really great too, at least the first two.
<childish, provocative and highly speculative banner about your favorite game goes here>
I also played a bit of J-Tera Open Beta. That was fun, but it was frustrating playing in a foreign language and having 'constant connection issues'...can't elaborate here.
hehe, I played K-Tera Open Beta and one month after release (forgot about that^^) and yeah the game is pretty fun
but as you stated, the foreign language problem is a bitch and it does destroy the experience when you dont get the story aside from what you see in the movie clips and such :P
so yeah TERA was fun, but the grind got heavy in higher levels and the english community was small, (after the 3rd party english patch disapeard) the english community got even smaller, and me and my gf was forced to quit...
I'm hoping the "implants" for NA/EU release makes the game even more enjoyable though
Example: You could make out of Coal , Metal 1840. That was a Innovation. Later 1890 was there Train and Machinery.
now to games: The first innovation of games was 1990. Then 3D was invented. New Innovation 2000 2010: Cyclus of rotation. Nothing that u didnt see the past 20 years. The next innovative Step is: Interaction trough mental control in a 3D world. thats not here yet!
So ure bored because ure seeing the same shit over and over.
Lol, you were a bit too young to remember when games were invented in the 70s and 80s I guess.
I COMPLETELY agree man, and I'm really glad you posted this because to be honest, I felt like I was getting to old for games too! I literally spend like 30 minutes a day or so combing through Steam and Impulse just hoping to find something that catches my interest, but to no avail.
It seems like we have two kinds of games nowadays:
1. "Big money" games that are very polished but usually just rehash old concepts so that they are a "safe" bet for investors. Games like Black Ops, BattleField, Rift, etc. I mean, a lot of these are decent, but they just get old.
2. "Indie" games that are usually very innovative, but lack funding and are usually very unpolished, often with many glaring problems. Examples are Minecraft, Terraria and Magicka.
What we REALLY need is a game that combines both 1 and 2. A fresh innovative game with enough funding to achieve that level of polish and complexity that we desire. For example, Magicka's magic system was totally awesome, very innovative and like no other. If this kind of magic system were in a big mainstream game, I think it would be great. Hopefully a big time dev will start looking to these indie games for inspiration.
Well, when it comes to MMO's, we've certainly been in the dark ages for quite some time if people have been looking for something outside of the standard themepark MMORPG.
I've tried a few single player games over the past 10 years but they no longer thrill me, I guess just like MMORPG's, they don't make them like they used to and I found titles such as DAO to be boring compared to the RPG titles of the 90's. (I want my damn graph paper back)
Killing time with EQ 2 right now, hoping to find the fun again in a future title.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
the big thing for me is im getting sick of sequals. There are just WAY too many of them and they tend to stick to the same forumla. Just look at whats upcoming:
Then add on top of that plenty of remakes, HD packs, and games that keep coming every year like sports games. It gets old quick.
Luckly there are some gems like Demons Souls which brought some real fresh life back to gaming and that games not a candy cake walk or artificially hard. But indeed these games are few and far between. As much as il play half those games on that list, its just not as exciting as it used to be. TBH the last game i got really far too into was Persona 3 (yes a sequal, but i didnt play much of the first ones way back when) Even though that was a sequal, it brought some intresting intresting things to RPGs.
As for MMOs...well since WoW there has been almost nothing that has been too much different from it. I still remeber back when MMOs were focused on group play and keeping you playing for long times on purpose (lots of grinding levels, poor drop rates, difficult endgame) ...now its blast to cap and raid until the next best thing.
miss the old days of EQ, FFXI, DAoC..ect ....im still holding out that they will make FFXIV more like FFXI in lots of ways...its honestly my last MMO for a while, not even some of the cool SWTOR things are grabbing me. It feels like a single player game tbh.
Really, I have been a gamer for 25 years, but the last 1-2 years have been so dull. Somehow I feel it is as if most of the magic is gone. Sure, there are still a few cool games on the horizon, SWTOR, Skyrim, Arkham City. But by and large in the last half year, I just looked into Amazon and Steam and gamesites but somehow there was nothing new in the last 12 months that really capitvated me.
I wonder where all the "magic" has gone to? Or did I get too old for games? I think and hope not. There were days, like when Civ 2 came, or the first two Sims or all the old RPGs like Ultima and Wizardry, or cool games like System Shock or Silent Hill... aww those were games. I spent YEARS playing Civ 2, but somehow each new incarnation was worse than before. Same with Heroes of Might and Magic I loved so much. Every new version was weaker than before, after HoMM II. I used to love strategy games. Stuff like Cleopatra or Myth Crusade something or the old Command and Conquer or Master of Orion and and and. So much cool stuff in the past.
And now I gaze into magazines and on websites selling games, and nothing calls for me. So many games are cheap or boring or just a 1000th rehash of the same old. And same goes with MMOs. I just can't play all this old stuff anymore. It feels as if I have seen the same MMO crap a million times.
... Anyone has a SWTOR beta he doesn't need btw? I really would want one, lol.
God, this is so boring and frustrating. A hobby which once was so fun, but now it so dull. ... Until in November everthing comes out at the same time, as it seems. >.< Still, I am having no illusions, the grand days of gaming are past. Today, way too many bean counters and stockholder make trashy mass market games for quick cash and care zero for longevity. They don't want someone to play a game like Civ 2 for 5 years. They want you to be fed up after 2 weeks so you buy the next trash. Ugh.
I blame the next gen consoles, i used to love gaming and the last game i enjoyed and got excited about playing was guild wars, and the only game i am excited about now is guild wars 2, i used to love going to buy all the final fantasys when i was younger and just to try new games that no one has heard of and that they turn out to be amazing, these days you know all about the games that are out and the choice has decreased, thats why now i just go over the classics
I'm completely with the OP. If something does come up soon, that keeps me engaged for for at least a year, I'm done with computer gaming. Back to Bridge and Poker only. (Good luck finding anybody who still plays Bridge.) Civ 2 was awesome, took me forever to get tired of that game.
Good to read its not just me, at least. After all the terrible games I've tried lately, I was afraid maybe I was just burned out on gaming or something.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I've pretty much given up on games. I still like to read what's going on but I think I've spent maybe 3 hrs on gaming in over 6 months. I can't complain though, im back to doing outdoors stuff which I love
"The great thing about human language is that it prevents us from sticking to the matter at hand." - Lewis Thomas
I agree with you. I'm so bored anymore all I do is read forums and post in threads like this one. :P I still have hope that some day will get a deep game like SWG again though it's fading as the years go bye.
Well, when it comes to MMO's, we've certainly been in the dark ages for quite some time if people have been looking for something outside of the standard themepark MMORPG.
I've tried a few single player games over the past 10 years but they no longer thrill me, I guess just like MMORPG's, they don't make them like they used to and I found titles such as DAO to be boring compared to the RPG titles of the 90's. (I want my damn graph paper back)
Killing time with EQ 2 right now, hoping to find the fun again in a future title.
I recently tried the Rift Trial and found the game to be etremely polished to the point of not being fun. I still love the original dnd and first edition Adnd (2nd ed is good too) but felt as games got older and rereleased with a new version number that they also became over produced. It's as if there is something fun about the roughness of the game.
Part of that might be the ability to explore and experiment within the older systems where today the are looking at characters progressing at X Rate. The X Rate progression is turing to boredom and adding things like token loot gear just adds to the X Rate feeling.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Well, when it comes to MMO's, we've certainly been in the dark ages for quite some time if people have been looking for something outside of the standard themepark MMORPG.
I've tried a few single player games over the past 10 years but they no longer thrill me, I guess just like MMORPG's, they don't make them like they used to and I found titles such as DAO to be boring compared to the RPG titles of the 90's. (I want my damn graph paper back)
Killing time with EQ 2 right now, hoping to find the fun again in a future title.
I recently tried the Rift Trial and found the game to be etremely polished to the point of not being fun. I still love the original dnd and first edition Adnd (2nd ed is good too) but felt as games got older and rereleased with a new version number that they also became over produced. It's as if there is something fun about the roughness of the game.
Part of that might be the ability to explore and experiment within the older systems where today the are looking at characters progressing at X Rate. The X Rate progression is turing to boredom and adding things like token loot gear just adds to the X Rate feeling.
People will always harass you for saying that underpolished games are sometimes better, but it's true. Sometimes being able to do those extra wierd little things, or having those hundreds of useless spells strictly for lore and character development really help. I've recently replayed Elder Scrolls: Daggerfall, a horrible game design wise (The dungeons were a complete and total random maze-like mess) but the mechanics and world somehow captured me for a good 3 weeks. I found myself actually wishing for an MMORPG like that, closest thing is Darkfall and I don't have the time for that anymore.
The older games were more about immersion. It was the music, the mystery, the need to scroll through text to understand your quest objective - wading through dark tunnels with no idea what enemy lurks around the corner and what you'll need to deal with it. Flipping through a spellbook to cast your spells. That kind of stuff is what made those games popular to the Niche that was obsessed with it during the 80s and 90s. Now we've hit that barrier where we understand the BASICs that make it fun, so we simplify our games down to those basics and roll with that because that's what is quick and produces the best dollar. The same lack of immersion explains why people are okay with the idea of CA$H SHOP windows flying around all over their screen while they are supposed to be doing quests to kill a Necromancer.
The raw struggle for realism and immersion that those games attempted is what worked, they had smaller teams, smaller goals, no focus directly on money income. I think that's really what it comes down to with why these games are becoming so dry. I've tried to play EQ2 again, and I am by no means a Roleplayer but I find it really hard to take the vocal community seriously, it's as bad as the people I find on DOTA. Everyone is powerleveling, no one will group with you, trashtalking is rampant - I'm really trying hard to find a game that can kill the 3 or so hours each night I when I take a break from my work.
Something will come along soon, I don't belive it's SWTOR, or GW2 - they are all interesting games with very polished and well planned mechanics but none of that will be immersive and won't keep you praising it for nostalgic value 5 years down the road like that old shit did.
Currently playing - FF14ARR Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.
There is not one game that is complete and the players crying for even more superficial gaming ,are not helping our cause.
Two of the biggest things we need to lose is the static worlds and level numbers.We need to see game worlds that act like sims,with an eco system and npc's that move around the game world .We need an aging system,and a better racial,class design.There is a few games that come close,many will argue which is better but FFXI/EQ2/EQ/Wow give it an effort.
Items in game worlds should not magically appear,that is just dumb,crafting should play a MUCH larger role.I would love to see a system where when you die,you lose your gear and the mob "if" capable takes it and uses it and vice versa.I think death should actually ACT like death or at least call it unconcious or something,quit abusing word definitions,if you don't die,then it is not death.
The TRUE purpose of a mmorpg should be about the community and friends you have or make,not level numbers or end game raiding.A game like Eq2 for example gives abit of effort through the use of guild ideas that bring the players together,but not nearly good enough in my books.
Unless the majority of the player base,of whom are currently playing [Wow]start to ask for better game design,we are stuck in this trend for quite some time.Every once in awhile a fresh face comes along that makes a few ground breaking changes to the genre and everyone else begins to follow suite.I can only hope this happens before my gaming days are over.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think the genre is better than ever. MMORPGs are no longer a niche game style - casuals are now playing the genre with increased frequency and becoming more and more like the original niche audience, thereby dissolving the gap between the people who were originally playing MMOs and the people who got in after World of Warcraft.
There are more MMOs being made than ever, which is the real reason why I think people consider them clones. And I highly disagree that they are clones. Theme Park MMOs cannot be clones, at least not to a true RPer (MMORPG), because the lore in every game is different.
Not to say I don't miss playing pre-CU Star Wars Galaxies, I do, and I do blame World of Warcraft for the NGE and the fall of what was once a great game, but there are reasons why things are successful. And I think it has to do with more than, "well, they are appealing to casuals" because for the first time World of Warcraft is finally becoming difficult enough that a large minority of the population are complaining about it - meaning that it, if anything, is now appealing more to hardcore gamers.
I think their logic is, "well, we've expanded as far as could with our casual playerbase. Let's make the end game harder with harder bosses, that will convert some of the people who might have left because they finished all the content and now will have to spend twice, no, triple the amount of time to do the exact same thing before The Burning Crusade."
Remember what Blizzard says about World of Warcraft, "It's easy to play, but hard to master." I think this is what gives World of Warcraft its addictiveness. That, and the fact that it supports so many playstyles that almost anyone can be attempt playing at least two classes and not feel gimped by the developers. WoW is one of the few MMOs where the classes are relevently balanced. Sure, some classes are played more than others, but it's not like it would be impossible to see a warlock (one of the last popular classes) take down a paladin (one of the most popular).
Plus, when it comes to non-MMORPGs, you can go on playing those old games forever and ever until the end of time. In fact, it doesn't really make any sense to say that the quality of gaming as gone down when non-MMORPGs keep building up the number of games you are able to play. It's like playing a Michael Jackson CD album before he died. Dangerous, HIStory, and Invincible was pact full of music, and the critics complained there was too much music on for one album. That doesn't make any sense to me, because if you don't like a song you can just skip it and go on to the next one. The same applies for non-MMORPG games. If you don't like the new games that are coming out, skip them and continue playing your old games!
BUT if you are talking about MMORPGs, you might have a point there. MMORPGs are designed to have a beginning and an end for the consumer (which is funny, because it is the only genre of game that you cannot beat and thereby end the game). It would be like playing to your favorite song on a Michael Jackson CD and found out that they remixed it and deleted the original, like what they did with Star Wars Galaxies, or finding out it is deleted from your music library altogether (which is the case for many old MMOs). Good thing that doesn't happen in music, but it does happen with MMOs, which is really sad.
In my (humble) opinion, I think it's more that we're receiving more quantity, and with mildly reduced quality. Lots of good games, but no great games. We have plenty of games that are fun to play, but not that really draw you in and refuse to let go the way games like TLJ/Dreamfall, VtM: Bloodlines, Thief1/2, Planescape: Torment, System Shock, Morrwind, Oblivion, etc all did.
In my (humble) opinion, I think it's more that we're receiving more quantity, and with mildly reduced quality. Lots of good games, but no great games. We have plenty of games that are fun to play, but not that really draw you in and refuse to let go the way games like TLJ/Dreamfall, VtM: Bloodlines, Thief1/2, Planescape: Torment, System Shock, Morrwind, Oblivion, etc all did.
I know this is off topic but i wish someone would fix VTM... damn thing will not run for me on windows 7 64bit, not in compatibility mode either...
Completely pisses me off that i have to use some stupid work around and restart my entire system to get the game working and then change system settings and restart it again to get all my other games running right...
You would think someone would have a fix by now...
sorry for the rant but it pisses me off that i cant play the game the way i want
Comments
I am very much looking forward to Bastion as well. To my knowledge it's actually released tomorrow on Steam, at least in my region.
On another note: I would like to recommend Psychonauts. It's a really great and funny game. Also, the Oddworld games, while frustrating sometimes, are really great too, at least the first two.
<childish, provocative and highly speculative banner about your favorite game goes here>
hehe, I played K-Tera Open Beta and one month after release (forgot about that^^) and yeah the game is pretty fun
but as you stated, the foreign language problem is a bitch and it does destroy the experience when you dont get the story aside from what you see in the movie clips and such :P
so yeah TERA was fun, but the grind got heavy in higher levels and the english community was small, (after the 3rd party english patch disapeard) the english community got even smaller, and me and my gf was forced to quit...
I'm hoping the "implants" for NA/EU release makes the game even more enjoyable though
---------------------------------------------------------------------------
but sorry, thats was totally off-topic xD back to you OP
Bastion releases tomorrow.
Playing: Nothing
Looking forward to: Nothing
Seems like it's getting released here tomorrow also thanks for the heads up, mate
This has to be the worst example ever.
...although your last point sums up the general feeling here
The Deathstar destroyed planets...Lucas Arts destroyed Galaxies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Played:
SWG | EVE | WOW | VG | LOTRO | WAR | FML | STO | APB | AOC | MORTAL | WOT | BP | SW:TOR
I COMPLETELY agree man, and I'm really glad you posted this because to be honest, I felt like I was getting to old for games too! I literally spend like 30 minutes a day or so combing through Steam and Impulse just hoping to find something that catches my interest, but to no avail.
It seems like we have two kinds of games nowadays:
1. "Big money" games that are very polished but usually just rehash old concepts so that they are a "safe" bet for investors. Games like Black Ops, BattleField, Rift, etc. I mean, a lot of these are decent, but they just get old.
2. "Indie" games that are usually very innovative, but lack funding and are usually very unpolished, often with many glaring problems. Examples are Minecraft, Terraria and Magicka.
What we REALLY need is a game that combines both 1 and 2. A fresh innovative game with enough funding to achieve that level of polish and complexity that we desire. For example, Magicka's magic system was totally awesome, very innovative and like no other. If this kind of magic system were in a big mainstream game, I think it would be great. Hopefully a big time dev will start looking to these indie games for inspiration.
Are you team Azeroth, team Tyria, or team Jacob?
Well, when it comes to MMO's, we've certainly been in the dark ages for quite some time if people have been looking for something outside of the standard themepark MMORPG.
I've tried a few single player games over the past 10 years but they no longer thrill me, I guess just like MMORPG's, they don't make them like they used to and I found titles such as DAO to be boring compared to the RPG titles of the 90's. (I want my damn graph paper back)
Killing time with EQ 2 right now, hoping to find the fun again in a future title.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
We need EQ3 .
Yeah 6 months has been dull. Ive been playing Rift but man that is boring me to tears now .
I had an idea i could go back and play the games i never played that were in the top 20 . Im sure there are a few.
Waiting for someone to invent a new type of game takes too long imo.
Best game I played this year was Fable 3. Which is sad, but at least it wasn't another shooter.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
the big thing for me is im getting sick of sequals. There are just WAY too many of them and they tend to stick to the same forumla. Just look at whats upcoming:
MW3/BF3/Mass effect3/uncharted 3/halo 4/gears 3/ assians creed 3(or 4?)/ Ressistance 3/ saints row 3/ disgia 4/mario kart 7/diablo 3/dead rising (pretty much 3)/Fortza 4...
Then add on top of that plenty of remakes, HD packs, and games that keep coming every year like sports games. It gets old quick.
Luckly there are some gems like Demons Souls which brought some real fresh life back to gaming and that games not a candy cake walk or artificially hard. But indeed these games are few and far between. As much as il play half those games on that list, its just not as exciting as it used to be. TBH the last game i got really far too into was Persona 3 (yes a sequal, but i didnt play much of the first ones way back when) Even though that was a sequal, it brought some intresting intresting things to RPGs.
As for MMOs...well since WoW there has been almost nothing that has been too much different from it. I still remeber back when MMOs were focused on group play and keeping you playing for long times on purpose (lots of grinding levels, poor drop rates, difficult endgame) ...now its blast to cap and raid until the next best thing.
miss the old days of EQ, FFXI, DAoC..ect ....im still holding out that they will make FFXIV more like FFXI in lots of ways...its honestly my last MMO for a while, not even some of the cool SWTOR things are grabbing me. It feels like a single player game tbh.
I blame the next gen consoles, i used to love gaming and the last game i enjoyed and got excited about playing was guild wars, and the only game i am excited about now is guild wars 2, i used to love going to buy all the final fantasys when i was younger and just to try new games that no one has heard of and that they turn out to be amazing, these days you know all about the games that are out and the choice has decreased, thats why now i just go over the classics
I blame all the motion control crap.
It was a step in the right direction (trying something new) but its just not good enough yet. Next step really has to be Virtual Reality.
I'm completely with the OP. If something does come up soon, that keeps me engaged for for at least a year, I'm done with computer gaming. Back to Bridge and Poker only. (Good luck finding anybody who still plays Bridge.) Civ 2 was awesome, took me forever to get tired of that game.
Good to read its not just me, at least. After all the terrible games I've tried lately, I was afraid maybe I was just burned out on gaming or something.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
I agree with you. I'm so bored anymore all I do is read forums and post in threads like this one. :P I still have hope that some day will get a deep game like SWG again though it's fading as the years go bye.
I recently tried the Rift Trial and found the game to be etremely polished to the point of not being fun. I still love the original dnd and first edition Adnd (2nd ed is good too) but felt as games got older and rereleased with a new version number that they also became over produced. It's as if there is something fun about the roughness of the game.
Part of that might be the ability to explore and experiment within the older systems where today the are looking at characters progressing at X Rate. The X Rate progression is turing to boredom and adding things like token loot gear just adds to the X Rate feeling.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
People will always harass you for saying that underpolished games are sometimes better, but it's true. Sometimes being able to do those extra wierd little things, or having those hundreds of useless spells strictly for lore and character development really help. I've recently replayed Elder Scrolls: Daggerfall, a horrible game design wise (The dungeons were a complete and total random maze-like mess) but the mechanics and world somehow captured me for a good 3 weeks. I found myself actually wishing for an MMORPG like that, closest thing is Darkfall and I don't have the time for that anymore.
The older games were more about immersion. It was the music, the mystery, the need to scroll through text to understand your quest objective - wading through dark tunnels with no idea what enemy lurks around the corner and what you'll need to deal with it. Flipping through a spellbook to cast your spells. That kind of stuff is what made those games popular to the Niche that was obsessed with it during the 80s and 90s. Now we've hit that barrier where we understand the BASICs that make it fun, so we simplify our games down to those basics and roll with that because that's what is quick and produces the best dollar. The same lack of immersion explains why people are okay with the idea of CA$H SHOP windows flying around all over their screen while they are supposed to be doing quests to kill a Necromancer.
The raw struggle for realism and immersion that those games attempted is what worked, they had smaller teams, smaller goals, no focus directly on money income. I think that's really what it comes down to with why these games are becoming so dry. I've tried to play EQ2 again, and I am by no means a Roleplayer but I find it really hard to take the vocal community seriously, it's as bad as the people I find on DOTA. Everyone is powerleveling, no one will group with you, trashtalking is rampant - I'm really trying hard to find a game that can kill the 3 or so hours each night I when I take a break from my work.
Something will come along soon, I don't belive it's SWTOR, or GW2 - they are all interesting games with very polished and well planned mechanics but none of that will be immersive and won't keep you praising it for nostalgic value 5 years down the road like that old shit did.
Currently playing - FF14ARR
Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.
I'm so bored i'm going to buy SWTOR. I think this summarizes the terrible situation.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
There is not one game that is complete and the players crying for even more superficial gaming ,are not helping our cause.
Two of the biggest things we need to lose is the static worlds and level numbers.We need to see game worlds that act like sims,with an eco system and npc's that move around the game world .We need an aging system,and a better racial,class design.There is a few games that come close,many will argue which is better but FFXI/EQ2/EQ/Wow give it an effort.
Items in game worlds should not magically appear,that is just dumb,crafting should play a MUCH larger role.I would love to see a system where when you die,you lose your gear and the mob "if" capable takes it and uses it and vice versa.I think death should actually ACT like death or at least call it unconcious or something,quit abusing word definitions,if you don't die,then it is not death.
The TRUE purpose of a mmorpg should be about the community and friends you have or make,not level numbers or end game raiding.A game like Eq2 for example gives abit of effort through the use of guild ideas that bring the players together,but not nearly good enough in my books.
Unless the majority of the player base,of whom are currently playing [Wow]start to ask for better game design,we are stuck in this trend for quite some time.Every once in awhile a fresh face comes along that makes a few ground breaking changes to the genre and everyone else begins to follow suite.I can only hope this happens before my gaming days are over.
Never forget 3 mile Island and never trust a government official or company spokesman.
I disagree with everybody here.
I think the genre is better than ever. MMORPGs are no longer a niche game style - casuals are now playing the genre with increased frequency and becoming more and more like the original niche audience, thereby dissolving the gap between the people who were originally playing MMOs and the people who got in after World of Warcraft.
There are more MMOs being made than ever, which is the real reason why I think people consider them clones. And I highly disagree that they are clones. Theme Park MMOs cannot be clones, at least not to a true RPer (MMORPG), because the lore in every game is different.
Not to say I don't miss playing pre-CU Star Wars Galaxies, I do, and I do blame World of Warcraft for the NGE and the fall of what was once a great game, but there are reasons why things are successful. And I think it has to do with more than, "well, they are appealing to casuals" because for the first time World of Warcraft is finally becoming difficult enough that a large minority of the population are complaining about it - meaning that it, if anything, is now appealing more to hardcore gamers.
I think their logic is, "well, we've expanded as far as could with our casual playerbase. Let's make the end game harder with harder bosses, that will convert some of the people who might have left because they finished all the content and now will have to spend twice, no, triple the amount of time to do the exact same thing before The Burning Crusade."
Remember what Blizzard says about World of Warcraft, "It's easy to play, but hard to master." I think this is what gives World of Warcraft its addictiveness. That, and the fact that it supports so many playstyles that almost anyone can be attempt playing at least two classes and not feel gimped by the developers. WoW is one of the few MMOs where the classes are relevently balanced. Sure, some classes are played more than others, but it's not like it would be impossible to see a warlock (one of the last popular classes) take down a paladin (one of the most popular).
Plus, when it comes to non-MMORPGs, you can go on playing those old games forever and ever until the end of time. In fact, it doesn't really make any sense to say that the quality of gaming as gone down when non-MMORPGs keep building up the number of games you are able to play. It's like playing a Michael Jackson CD album before he died. Dangerous, HIStory, and Invincible was pact full of music, and the critics complained there was too much music on for one album. That doesn't make any sense to me, because if you don't like a song you can just skip it and go on to the next one. The same applies for non-MMORPG games. If you don't like the new games that are coming out, skip them and continue playing your old games!
BUT if you are talking about MMORPGs, you might have a point there. MMORPGs are designed to have a beginning and an end for the consumer (which is funny, because it is the only genre of game that you cannot beat and thereby end the game). It would be like playing to your favorite song on a Michael Jackson CD and found out that they remixed it and deleted the original, like what they did with Star Wars Galaxies, or finding out it is deleted from your music library altogether (which is the case for many old MMOs). Good thing that doesn't happen in music, but it does happen with MMOs, which is really sad.
In my (humble) opinion, I think it's more that we're receiving more quantity, and with mildly reduced quality. Lots of good games, but no great games. We have plenty of games that are fun to play, but not that really draw you in and refuse to let go the way games like TLJ/Dreamfall, VtM: Bloodlines, Thief1/2, Planescape: Torment, System Shock, Morrwind, Oblivion, etc all did.
I know this is off topic but i wish someone would fix VTM... damn thing will not run for me on windows 7 64bit, not in compatibility mode either...
Completely pisses me off that i have to use some stupid work around and restart my entire system to get the game working and then change system settings and restart it again to get all my other games running right...
You would think someone would have a fix by now...
sorry for the rant but it pisses me off that i cant play the game the way i want
Playing: Nothing
Looking forward to: Nothing