Wurm Online ... also a fine game, but... the graphics are primitive, much of the game is basically dropdown menu after dropdown menu and combat is hardly um "engaging" for lack of a better description.
I didn't know good graphics and combat made a good sandbox, Osmunda. Thanks for clearing that up.
agreed, there are better sandbox games than mo but they simply arent better mmos. For example wurm online it has plenty of sandbox tools but lacks certain features that can only be found in a few sandbox mmos that prevent me from playing it again.
For me theres plenty of room in the sandbox mmo genre for mo and i hate it when any of them die out because we all know until an indie company has success with a proper sandbox mmo we wont see a major developer making one.
there are 2 types of mmo, imitators and innovaters.
i disagree, the mo mmorpg forums are so distorted on their facts i would simply try the trial after visiting the mo site and finding out for yourself how the game is. in my experience the moderation on mo forums is no different from the moderation on mmorpg forums.
there are 2 types of mmo, imitators and innovaters.
there is a difference between being a sandbox game (minecraft is one) and being an mmo (minecraft is not one) or being a great sandbox mmo (wurm is one) and being a great mmo (wurm is not one) what im saying is that wurm achieves a great level of player control but suffers from poor graphics and game design in a way that prevents me from enjoying it, mainly the awful combat system. But there is no arguing that wurm has some incredible sandbox features. Hope that is worded so you can understand it.
1 example of how many feel in my playing exeprience was morrowind, on release i baught the game and i played it all the way through completing it and for me morrowind was quite possibly one of my best rpg experiences, however i told a few of my friedns about the game and they played it but just could not put up with the game breaking bugs found in that game, it ruined their experience of what is esentially a great game and prevented them from playing through it. Some people require perfection and other require something original which lets them see past bugs.
Operation flashpoint
stalker
morrowind
hidden and dangerous
and also MO
all great in their own way if you can look passed alot of bugs.
however if you cannot put up with bugs in an mmo then try
wow
aion
rift
eq2
althoguh none of them or any game offers the same gaming experience mo does.
there are 2 types of mmo, imitators and innovaters.
there is a difference between being a sandbox game (minecraft is one) and being an mmo (minecraft is not one) or being a great sandbox mmo (wurm is one) and being a great mmo (wurm is not one) what im saying is that wurm achieves a great level of player control but suffers from poor graphics and game design in a way that prevents me from enjoying it, mainly the awful combat system. But there is no arguing that wurm has some incredible sandbox features. Hope that is worded so you can understand it.
1 example of how many feel in my playing exeprience was morrowind, on release i baught the game and i played it all the way through completing it and for me morrowind was quite possibly one of my best rpg experiences, however i told a few of my friedns about the game and they played it but just could not put up with the game breaking bugs found in that game, it ruined their experience of what is esentially a great game and prevented them from playing through it. Some people require perfection and other require something original which lets them see past bugs.
Operation flashpoint
stalker
morrowind
hidden and dangerous
and also MO
all great in their own way if you can look passed alot of bugs.
however if you cannot put up with bugs in an mmo then try
wow
aion
rift
eq2
althoguh none of them or any game offers the same gaming experience mo does.
I don't agree with that list. I've been playing Operation Flashpoint and its been one of my favorite games ever, loved the huge maps, realism and freedom, however, I never had ONE single bug, went thru the entire campaign many times + online, never had even a single crash...
Same with Morrowind, never had any bug.
I kind of agree with the rest.
thing with MO is its beyond a point where you can see past bugs, there are just too many of them and its too broken and the lack of content just prevents it. Some games have potential but simply need a bit of time, MO hasn't really got potential as a game at all. Its got potential as a concept and idea. But the fact its being developped by a bunch of delusional incompetents like SV takes away any potential, because you know as long as SV are in charge it will never be good.
Give the license/ideas/concept of MO, hand it over to Bethesda or one of those awesome Korean dev studio, and it will have great potential, but as of right now, MO is just a good idea/concept.
To start off, I had to stop playing for a couple days, 3 or so, because of some relatives visiting. It was a nice, almost needed break from everything that's been going on. After this much needed break, I came back and I think I've burnt out. It's like playing a sport you kinda like for a season, taking a break in the off-season, and having no desire to go back to playing that sport.
I've played this game for a long time, invested a lot of time and effort into it, and had fun playing it, met a lot of great people, some not so great, but mostly good people.
Recently a lot of things have happened that allowed me, and everyone else, to see the game almost, if not completely at its full potential at the current state and honestly, I've started losing interest. Most of the game, not all of it, but most of it, is centered on knowing bugs and how to avoid/use them. Everything I do in this game, the whole time I'm doing it, I'm thinking about the bugs, how they are going to effect the situation, how to avoid them. And when I don't, they end up screwing me over and I end up raging. It's not healthy for me, this game has definitely changed me and has done so in a way I don't like.
For most people they are fine with this, either because they like a challenge, they don't care they just like the game, or have hope that everything will be fixed one day and the game will work at the best it can. I was part of that third group for a long time but I've burned out I guess, I'm still hopeful, but I won't be supporting the game any longer. My subs are up in the next couple of days so you might see me around doing stuff until then.
As the title suggests I plan on coming back, most likely when they open another server so I could start everything new, hope to see you all then.
Good luck everybody, its been fun. No you can't have my stuff .
I request this be closed, no replies are needed here as this is just a way to justify why I'm leaving and for it not to be just a flat our rage-quit (like last time ).
Damn, Cyde quit? He's one of the players that loaded for
The reason I quit and the 150+ people in my alliance quit. We got sick and tired of figuring out how to play past bugs. We got sick of people using the bugs to thier advantage. Seriously 7/10 times I would die would be from a bug.
there is a difference between being a sandbox game (minecraft is one) and being an mmo (minecraft is not one) or being a great sandbox mmo (wurm is one) and being a great mmo (wurm is not one) what im saying is that wurm achieves a great level of player control but suffers from poor graphics and game design in a way that prevents me from enjoying it, mainly the awful combat system. But there is no arguing that wurm has some incredible sandbox features. Hope that is worded so you can understand it.
1 example of how many feel in my playing exeprience was morrowind, on release i baught the game and i played it all the way through completing it and for me morrowind was quite possibly one of my best rpg experiences, however i told a few of my friedns about the game and they played it but just could not put up with the game breaking bugs found in that game, it ruined their experience of what is esentially a great game and prevented them from playing through it. Some people require perfection and other require something original which lets them see past bugs.
Operation flashpoint
stalker
morrowind
hidden and dangerous
and also MO
all great in their own way if you can look passed alot of bugs.
however if you cannot put up with bugs in an mmo then try
wow
aion
rift
eq2
althoguh none of them or any game offers the same gaming experience mo does.
I don't agree with that list. I've been playing Operation Flashpoint and its been one of my favorite games ever, loved the huge maps, realism and freedom, however, I never had ONE single bug, went thru the entire campaign many times + online, never had even a single crash...
Same with Morrowind, never had any bug.
I kind of agree with the rest.
thing with MO is its beyond a point where you can see past bugs, there are just too many of them and its too broken and the lack of content just prevents it. Some games have potential but simply need a bit of time, MO hasn't really got potential as a game at all. Its got potential as a concept and idea. But the fact its being developped by a bunch of delusional incompetents like SV takes away any potential, because you know as long as SV are in charge it will never be good.
Give the license/ideas/concept of MO, hand it over to Bethesda or one of those awesome Korean dev studio, and it will have great potential, but as of right now, MO is just a good idea/concept.
im guessing you didnt play ofp and morrowind on release day, 3 of my friends had to ditch the game after acidentally killing an npc that turned out to be crucial to the main quest restarting the whole game from the begining again, there was quite a few crashes and broken quests also. 1 freind became an outlaw to the orators or whatever their called and was unable to finish the game due to being attacked and killed everytime he went to that lfoating island thing. Ofp has so many bugs it was unreal seriously the game was buggy as hell but i agree an amazing game. but both those games with patching became reall stable, eventually mo will get better and bette,r its certainly 100x better than it was on release day.
there are 2 types of mmo, imitators and innovaters.
there is a difference between being a sandbox game (minecraft is one) and being an mmo (minecraft is not one) or being a great sandbox mmo (wurm is one) and being a great mmo (wurm is not one) what im saying is that wurm achieves a great level of player control but suffers from poor graphics and game design in a way that prevents me from enjoying it, mainly the awful combat system. But there is no arguing that wurm has some incredible sandbox features. Hope that is worded so you can understand it.
1 example of how many feel in my playing exeprience was morrowind, on release i baught the game and i played it all the way through completing it and for me morrowind was quite possibly one of my best rpg experiences, however i told a few of my friedns about the game and they played it but just could not put up with the game breaking bugs found in that game, it ruined their experience of what is esentially a great game and prevented them from playing through it. Some people require perfection and other require something original which lets them see past bugs.
Operation flashpoint
stalker
morrowind
hidden and dangerous
and also MO
all great in their own way if you can look passed alot of bugs.
however if you cannot put up with bugs in an mmo then try
wow
aion
rift
eq2
althoguh none of them or any game offers the same gaming experience mo does.
I don't agree with that list. I've been playing Operation Flashpoint and its been one of my favorite games ever, loved the huge maps, realism and freedom, however, I never had ONE single bug, went thru the entire campaign many times + online, never had even a single crash...
Same with Morrowind, never had any bug.
I kind of agree with the rest.
thing with MO is its beyond a point where you can see past bugs, there are just too many of them and its too broken and the lack of content just prevents it. Some games have potential but simply need a bit of time, MO hasn't really got potential as a game at all. Its got potential as a concept and idea. But the fact its being developped by a bunch of delusional incompetents like SV takes away any potential, because you know as long as SV are in charge it will never be good.
Give the license/ideas/concept of MO, hand it over to Bethesda or one of those awesome Korean dev studio, and it will have great potential, but as of right now, MO is just a good idea/concept.
im guessing you didnt play ofp and morrowind on release day, 3 of my friends had to ditch the game after acidentally killing an npc that turned out to be crucial to the main quest restarting the whole game from the begining again, there was quite a few crashes and broken quests also. 1 freind became an outlaw to the orators or whatever their called and was unable to finish the game due to being attacked and killed everytime he went to that lfoating island thing. Ofp has so many bugs it was unreal seriously the game was buggy as hell but i agree an amazing game. but both those games with patching became reall stable, eventually mo will get better and bette,r its certainly 100x better than it was on release day.
I played Morrowind on release day and I encountered only a few bugs which were minor or just required a game restart. Killing crucial storyline NPC's isn't a bug.
regardless of if it was an actual bug or not, theres no denying hte game was severly broken on release day and yewt i could look passed morrowinds bugs to see an rpg that was unlike anything i had palyed beofre. Some people can some people cant and that a problem with mo, if you cant look passed bugs then you arent gonig to like mo, whislt annyonig none of them actual game breaking.
there are 2 types of mmo, imitators and innovaters.
regardless of if it was an actual bug or not, theres no denying hte game was severly broken on release day and yewt i could look passed morrowinds bugs to see an rpg that was unlike anything i had palyed beofre. Some people can some people cant and that a problem with mo, if you cant look passed bugs then you arent gonig to like mo, whislt annyonig none of them actual game breaking.
it is when it prevents you from finishing the game and results in a compelte restart of the game, it was later patched so im guessing it was a bug.
But it was patched, therein lies the flaw in your argument. Your champion, on the other hand, is well past this magical "release day" time period of having major acceptable bugs.
6 months later, and still the game had bugs my argument is that games have bugs and can still be fun, regardless of hwen it was patched i completed the game and enjoyed it to the fullest whilst it was consdiered a buggy mess by many. What im saying still stands, mo is buggy but if you can look passed bugs you can enjoy a really good sandbox mmo.
now when i baught and played eve that had some serious bugs also, i mrember being unable to play eve for 6 days due to a node crash just after release. Was seriously annoying but was eventually fixed game was buggy for quite a lnog time.
when i baught bishock2 i couldnt paly the game it took 7 months before they released a patch that let me play it, tbh i was rather angry having paid full rpice for a game from a well established developer and publisher and being told to wait for a ptach that took 7 mnoths for them to release.
there are 2 types of mmo, imitators and innovaters.
it is when it prevents you from finishing the game and results in a compelte restart of the game, it was later patched so im guessing it was a bug.
It wasn't a bug, there was even a message telling you that you had killed a crucial character and could no longer finish the storyline tho you were still free to continue doing other quests. Of course they could have just prevented player from attacking of killing those NPCs but that would have meant removing the sandbox aspect you like so much wouldn't it?
also I played ofp from release, tho in France, perhaps had they fixed it already? anyways it was by no means comparable to MO in terms of bugs.
6 months later, and still the game had bugs my argument is that games have bugs and can still be fun, regardless of hwen it was patched i completed the game and enjoyed it to the fullest whilst it was consdiered a buggy mess by many. What im saying still stands, mo is buggy but if you can look passed bugs you can enjoy a really good sandbox mmo.
now when i baught and played eve that had some serious bugs also, i mrember being unable to play eve for 6 days due to a node crash just after release. Was seriously annoying but was eventually fixed game was buggy for quite a lnog time.
when i baught bishock2 i couldnt paly the game it took 7 months before they released a patch that let me play it, tbh i was rather angry having paid full rpice for a game from a well established developer and publisher and being told to wait for a ptach that took 7 mnoths for them to release.
The difference being that there was an intent to patch the other titles you listed. Mortal Online's fanatically blind, desperate and financially irresponsible fanbase only means that Starvault - even if they had any desire to evolve into a legitimate development team - will never have to do any real work to fix their mess.
invisible characters occurs in fights with over 40 people total in it, players who are attacked and killed by invisible players certainly get annoyed, however game breaking? surely you can quite easily res get some more gear and carry on. with a recent patch there was a distinct drop in the occurance of invisible palyers in large fights however its still an issue being worked on but since there is no real grind in mo and gear is quite easily atainable its not so much game breaking. its also perfectly possible to defend yourself from an invisible palyer by running away certainly not a soultion but the player isnt compeltely defensless as some might have you beleive.
there are 2 types of mmo, imitators and innovaters.
invisible characters occurs in fights with over 40 people total in it, players who are attacked and killed by invisible players certainly get annoyed, however game breaking? surely you can quite easily res get some more gear and carry on. with a recent patch there was a distinct drop in the occurance of invisible palyers in large fights however its still an issue being worked on but since there is no real grind in mo and gear is quite easily atainable its not so much game breaking. its also perfectly possible to defend yourself from an invisible palyer by running away certainly not a soultion but the player isnt compeltely defensless as some might have you beleive.
To the line I highlighted, I really have nothing left to say.
like i said it isnt a soultion to the problem but there are ways to avoid dying from an invisible player during a large fight and the best way is to simply run heal up and come back, eventually all the palyers will load.
mo certainly has its problems but i still think mo deserves a chance if not for its unique aproach to the mmo genre then for it trying to be a sandbox mmo in a market that is rather empty. The more sandbox mmos the better.
there are 2 types of mmo, imitators and innovaters.
like i said it isnt a soultion to the problem but there are ways to avoid dying from an invisible player during a large fight and the best way is to simply run heal up and come back, eventually all the palyers will load.
mo certainly has its problems but i still think mo deserves a chance if not for its unique aproach to the mmo genre then for it trying to be a sandbox mmo in a market that is rather empty. The more sandbox mmos the better.
Your postings are such questionable support for MO that I really wonder if you aren't just an MO-hater pulling a really, really, really clever concern troll to miscredit the game. XD
If you aren't getting paid for what you're doing here, I suggest you demand it. At least with a LOT of ingame gold, if you really play MO like you say you do. You're more active than their community manager and you don't seem to tire of it.
Comments
Wurm Online ... also a fine game, but... the graphics are primitive, much of the game is basically dropdown menu after dropdown menu and combat is hardly um "engaging" for lack of a better description.
I didn't know good graphics and combat made a good sandbox, Osmunda. Thanks for clearing that up.
agreed, there are better sandbox games than mo but they simply arent better mmos. For example wurm online it has plenty of sandbox tools but lacks certain features that can only be found in a few sandbox mmos that prevent me from playing it again.
For me theres plenty of room in the sandbox mmo genre for mo and i hate it when any of them die out because we all know until an indie company has success with a proper sandbox mmo we wont see a major developer making one.
there are 2 types of mmo, imitators and innovaters.
i disagree, the mo mmorpg forums are so distorted on their facts i would simply try the trial after visiting the mo site and finding out for yourself how the game is. in my experience the moderation on mo forums is no different from the moderation on mmorpg forums.
there are 2 types of mmo, imitators and innovaters.
The game itself is unpolished, buggy and very niche within it's own genre due to several things with the gaming world.
It feels very much like playing an old shareware game built by 1-2 people in a garage.
I am not sure how presenting those facts is trolling..
Trolling would be "MO players just don't want to admit they wasted 100 days of their life on a crappy MMOFPS put together by a crappy company"
there is a difference between being a sandbox game (minecraft is one) and being an mmo (minecraft is not one) or being a great sandbox mmo (wurm is one) and being a great mmo (wurm is not one) what im saying is that wurm achieves a great level of player control but suffers from poor graphics and game design in a way that prevents me from enjoying it, mainly the awful combat system. But there is no arguing that wurm has some incredible sandbox features. Hope that is worded so you can understand it.
1 example of how many feel in my playing exeprience was morrowind, on release i baught the game and i played it all the way through completing it and for me morrowind was quite possibly one of my best rpg experiences, however i told a few of my friedns about the game and they played it but just could not put up with the game breaking bugs found in that game, it ruined their experience of what is esentially a great game and prevented them from playing through it. Some people require perfection and other require something original which lets them see past bugs.
Operation flashpoint
stalker
morrowind
hidden and dangerous
and also MO
all great in their own way if you can look passed alot of bugs.
however if you cannot put up with bugs in an mmo then try
wow
aion
rift
eq2
althoguh none of them or any game offers the same gaming experience mo does.
there are 2 types of mmo, imitators and innovaters.
Which gaming experience is that?
Is it something I could not find on UO shards and have it actually work? Or do you mean SV's unique approach to QA?
Please outline for us what MO offers that is unique, as every other time we have this discussion it ends with "well it has forced FPV!".
I don't agree with that list. I've been playing Operation Flashpoint and its been one of my favorite games ever, loved the huge maps, realism and freedom, however, I never had ONE single bug, went thru the entire campaign many times + online, never had even a single crash...
Same with Morrowind, never had any bug.
I kind of agree with the rest.
thing with MO is its beyond a point where you can see past bugs, there are just too many of them and its too broken and the lack of content just prevents it. Some games have potential but simply need a bit of time, MO hasn't really got potential as a game at all. Its got potential as a concept and idea. But the fact its being developped by a bunch of delusional incompetents like SV takes away any potential, because you know as long as SV are in charge it will never be good.
Give the license/ideas/concept of MO, hand it over to Bethesda or one of those awesome Korean dev studio, and it will have great potential, but as of right now, MO is just a good idea/concept.
If you want to know what is wrong with the game here is a long time non biased person who plays the game. Read the highlighted paragraph please.
Kreyon
Junior Member
Join Date: Apr 2010
Rep Power: 2
Cya Soon (TM)
To start off, I had to stop playing for a couple days, 3 or so, because of some relatives visiting. It was a nice, almost needed break from everything that's been going on. After this much needed break, I came back and I think I've burnt out. It's like playing a sport you kinda like for a season, taking a break in the off-season, and having no desire to go back to playing that sport.
I've played this game for a long time, invested a lot of time and effort into it, and had fun playing it, met a lot of great people, some not so great, but mostly good people.
Recently a lot of things have happened that allowed me, and everyone else, to see the game almost, if not completely at its full potential at the current state and honestly, I've started losing interest. Most of the game, not all of it, but most of it, is centered on knowing bugs and how to avoid/use them. Everything I do in this game, the whole time I'm doing it, I'm thinking about the bugs, how they are going to effect the situation, how to avoid them. And when I don't, they end up screwing me over and I end up raging. It's not healthy for me, this game has definitely changed me and has done so in a way I don't like.
For most people they are fine with this, either because they like a challenge, they don't care they just like the game, or have hope that everything will be fixed one day and the game will work at the best it can. I was part of that third group for a long time but I've burned out I guess, I'm still hopeful, but I won't be supporting the game any longer. My subs are up in the next couple of days so you might see me around doing stuff until then.
As the title suggests I plan on coming back, most likely when they open another server so I could start everything new, hope to see you all then.
Good luck everybody, its been fun. No you can't have my stuff .
I request this be closed, no replies are needed here as this is just a way to justify why I'm leaving and for it not to be just a flat our rage-quit (like last time ).
__________________
Quote from: Tenchuu on Today at 17:22:42
Damn, Cyde quit? He's one of the players that loaded for
The reason I quit and the 150+ people in my alliance quit. We got sick and tired of figuring out how to play past bugs. We got sick of people using the bugs to thier advantage. Seriously 7/10 times I would die would be from a bug.
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg
the concepts in this game are awesome, but the game is a buggy mess of sloppy coding.
im guessing you didnt play ofp and morrowind on release day, 3 of my friends had to ditch the game after acidentally killing an npc that turned out to be crucial to the main quest restarting the whole game from the begining again, there was quite a few crashes and broken quests also. 1 freind became an outlaw to the orators or whatever their called and was unable to finish the game due to being attacked and killed everytime he went to that lfoating island thing. Ofp has so many bugs it was unreal seriously the game was buggy as hell but i agree an amazing game. but both those games with patching became reall stable, eventually mo will get better and bette,r its certainly 100x better than it was on release day.
there are 2 types of mmo, imitators and innovaters.
I played Morrowind on release day and I encountered only a few bugs which were minor or just required a game restart. Killing crucial storyline NPC's isn't a bug.
He who keeps his cool best wins.
it is when it prevents you from finishing the game and results in a compelte restart of the game, it was later patched so im guessing it was a bug.
there are 2 types of mmo, imitators and innovaters.
Ah now I understand. You don't know what a bug is. Too bad you will pick this up as an opinion and argue against it. XD
regardless of if it was an actual bug or not, theres no denying hte game was severly broken on release day and yewt i could look passed morrowinds bugs to see an rpg that was unlike anything i had palyed beofre. Some people can some people cant and that a problem with mo, if you cant look passed bugs then you arent gonig to like mo, whislt annyonig none of them actual game breaking.
there are 2 types of mmo, imitators and innovaters.
None of the MO bugs are game breaking?
Wow. I don't even know what to say to that.
please lsit game breaking bugs that simply prevent you from progressing
there are 2 types of mmo, imitators and innovaters.
But it was patched, therein lies the flaw in your argument. Your champion, on the other hand, is well past this magical "release day" time period of having major acceptable bugs.
6 months later, and still the game had bugs my argument is that games have bugs and can still be fun, regardless of hwen it was patched i completed the game and enjoyed it to the fullest whilst it was consdiered a buggy mess by many. What im saying still stands, mo is buggy but if you can look passed bugs you can enjoy a really good sandbox mmo.
now when i baught and played eve that had some serious bugs also, i mrember being unable to play eve for 6 days due to a node crash just after release. Was seriously annoying but was eventually fixed game was buggy for quite a lnog time.
when i baught bishock2 i couldnt paly the game it took 7 months before they released a patch that let me play it, tbh i was rather angry having paid full rpice for a game from a well established developer and publisher and being told to wait for a ptach that took 7 mnoths for them to release.
there are 2 types of mmo, imitators and innovaters.
It wasn't a bug, there was even a message telling you that you had killed a crucial character and could no longer finish the storyline tho you were still free to continue doing other quests. Of course they could have just prevented player from attacking of killing those NPCs but that would have meant removing the sandbox aspect you like so much wouldn't it?
also I played ofp from release, tho in France, perhaps had they fixed it already? anyways it was by no means comparable to MO in terms of bugs.
The difference being that there was an intent to patch the other titles you listed. Mortal Online's fanatically blind, desperate and financially irresponsible fanbase only means that Starvault - even if they had any desire to evolve into a legitimate development team - will never have to do any real work to fix their mess.
You're right, invisible characters that kill you is actually a feature.
mo does get patched?
invisible characters occurs in fights with over 40 people total in it, players who are attacked and killed by invisible players certainly get annoyed, however game breaking? surely you can quite easily res get some more gear and carry on. with a recent patch there was a distinct drop in the occurance of invisible palyers in large fights however its still an issue being worked on but since there is no real grind in mo and gear is quite easily atainable its not so much game breaking. its also perfectly possible to defend yourself from an invisible palyer by running away certainly not a soultion but the player isnt compeltely defensless as some might have you beleive.
there are 2 types of mmo, imitators and innovaters.
To the line I highlighted, I really have nothing left to say.
like i said it isnt a soultion to the problem but there are ways to avoid dying from an invisible player during a large fight and the best way is to simply run heal up and come back, eventually all the palyers will load.
mo certainly has its problems but i still think mo deserves a chance if not for its unique aproach to the mmo genre then for it trying to be a sandbox mmo in a market that is rather empty. The more sandbox mmos the better.
there are 2 types of mmo, imitators and innovaters.
Your postings are such questionable support for MO that I really wonder if you aren't just an MO-hater pulling a really, really, really clever concern troll to miscredit the game. XD
If you aren't getting paid for what you're doing here, I suggest you demand it. At least with a LOT of ingame gold, if you really play MO like you say you do. You're more active than their community manager and you don't seem to tire of it.