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Many seem to "enjoy" MO because it's the "only" Fantasy "Sandbox"

GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

At least thats whats being said by a lot of those that are supporting MO. 

What does this mean for MO if another sandbox comes out and is a least somewhat polished?

Archeage seems to offer such an experience, would those claiming to simply be supporting Sandbox MMO's while playing MO make the move when it launches?

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Comments

  • ToferioToferio Member UncommonPosts: 1,411

    But.. ArcheAge doesn't have naked pixels :(

  • mothefomothefo Member Posts: 30

    it isn't just the sandbox aspect of MO. i mean MO has some sandboxy stuff but not all that much. you can make a house in pre approved spots.......woopty doo. it's not like you can alter the landscape or build anything anywere.

     

    i think a lot of people really like the FPS, medieval, full loot free for all thing. dont think Archage will have any of that. aslo not sure Archage will have all that much sandboxy stuff period.

  • RohnRohn Member UncommonPosts: 3,730

    I play MO because it's a hell of a lot of fun.  It's really that simple.

    Hell hath no fury like an MMORPG player scorned.

  • deathshrouddeathshroud Member Posts: 1,366

    i play mo becuase it is a sandbox true, but i also paly it for the twitch based combat system, twitch based combat is something new and exciting to the mmo genre with both darkfall and mo pioneering this sort of combat system. Whilst there are a few other sandbox mmos there are only 2 with twitch based combat and only 1 of those is truely a sandbox game.

    edit- i also paly it because i can only devote a few hours per day to an mmo (more on a weekend) and mo is grind free easy to aquire decent gear and relys more on actual player skill than equipment. I just dont think i will be able to surivve the heavy grind (paying to esentially not enjoy yourself) of korean mmos.

     

    Archeage looks interesting that is for sure, however it confounds me as to why they impleemtented all these amazing sandbox style features and compeltely ignored combat. It looks like ill need my pillow cause the combat is likely to send me to sleep. Thats the issue i see withi t, combat in most mmos is what you spend 90% of oyur time doing, through pve or pvp and archeage looks severly dated in that department.

    there are 2 types of mmo, imitators and innovaters.

  • osmundaosmunda Member Posts: 1,087

    Just wondering, are all the quotation marks there because you are quoting someone or because you are attempting sarcasm?

    "enjoy"---             Why bother quoting? (if you are quoting)

                                  Are you trying to imply people are unable to accurately describe their own emotional state?  (if you are attempting to be ironic/sarcastic)

     


    "only" Fantasy "Sandbox" --- Who said MO was the only fantasy sandbox? (if you are quoting)

                                                            I don't  understand what you are getting at. (if you are attempting to be ironic/sarcastic)

     

    Just try this on for size.... Many seem to "dislike" MO because it has "bugs" and  "limited content"

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by osmunda

    Just wondering, are all the quotation marks there because you are quoting someone or because you are attempting sarcasm?

    "enjoy"---             Why bother quoting? (if you are quoting)

                                  Are you trying to imply people are unable to accurately describe their own emotional state?  (if you are attempting to be ironic/sarcastic)

     


    "only" Fantasy "Sandbox" --- Who said MO was the only fantasy sandbox? (if you are quoting)

                                                            I don't  understand what you are getting at. (if you are attempting to be ironic/sarcastic)

     

    Just try this on for size.... Many seem to "dislike" MO because it has "bugs" and  "limited content"

    Well heres the thing. In threads made the past few days some of the MO supporters have actually stated after being pressed that sure MO has bugs and such but what other Fantasy Sandbox is there out on the market. Its been said that some simply are trying to support Sandbox MMOs. 

    If you're playing a game that you admit has a huge number of problems then go on to say that you play it and enjoy it because it's the only Fantasy Sandbox MMO around then its hard for me to believe the enjoyment statement. Hence "enjoy". It was said, and since I don't feel it was meant due to the "I'm here because I have no where else to go" statement you can really take it either way, quote or sarcasm. They both work in this situation. 

     

    "only" Fantasy "Sandbox" - It was stated in other threads just yesterday and the day before. You posted in at least one of the threads so unless you don't read the threads you post in I'm sure you read it. It wasn't a very long thread. However if you do not read the threads you post in it wouldn't take you much searching to find it. So if interested the threads are still on the first page. 

     

    As for your last line, I see what you're trying to do.... but you didn't do a really good job of it.  The " " in that line simply come off as an attempt to do a "I know you are but what am I" kind of thing. 

  • funkmastaDfunkmastaD Member UncommonPosts: 647
    MO is fun. Why is OP trying to redefine and marganilize every pro-MO opinion en masse?
  • pockets666pockets666 Member Posts: 198

    Well I will tell you from a year of experience playing the game.  I will also bring some thoughts from all the people that were in my guild and alliance.

     

    I and my alliance played for so long knowing the game was sub par.  We all tried to look past the bugs and very little content.  One person would drop this day two people that day, three this day, one that day. 

    Some people have a higher tolerence for shit than others.  Also people really want to believe in MO.  More often then not people play the game for what they think it will be and not for what it is.  I did the same thing.  There were times multiple characters were missing skills for weeks with no fix and I could nto play them,  I would die over and over to bugs, stuff would go missing in bank accounts.  One of my toons was a tamer and since releasse AI on pets has sucked so playing the character was a chore.  But I tried to always tell myself "it will get better Henrik said so". 

    Why do you think people always talk about the "potential".  I played on potential alot longer than a lot of people from my guild and alliance.  At release we had 40 people in my guild.  4 months later 10 and so on.

    If another sandbox came out that was %1 better alot of MO players would go to it FPS or not.   Look at all the buzz the Forsaken team is getting fro MO players just for a 30 second video of a house and snow.  They do want a better sandbox.  I bet they even want a "potentially" better sandbox.  When Archeage comes out you will see a lot of people leave MO to try it out.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by pockets666

    Well I will tell you from a year of experience playing the game.  I will also bring some thoughts from all the people that were in my guild and alliance.

     

    I and my alliance played for so long knowing the game was sub par.  We all tried to look past the bugs and very little content.  One person would drop this day two people that day, three this day, one that day. 

    Some people have a higher tolerence for shit than others.  Also people really want to believe in MO.  More often then not people play the game for what they think it will be and not for what it is.  I did the same thing.  There were times multiple characters were missing skills for weeks with no fix and I could nto play them,  I would die over and over to bugs, stuff would go missing in bank accounts.  One of my toons was a tamer and since releasse AI on pets has sucked so playing the character was a chore.  But I tried to always tell myself "it will get better Henrik said so". 

    Why do you think people always talk about the "potential".  I played on potential alot longer than a lot of people from my guild and alliance.  At release we had 40 people in my guild.  4 months later 10 and so on.

    If another sandbox came out that was %1 better alot of MO players would go to it FPS or not.   Look at all the buzz the Forsaken team is getting fro MO players just for a 30 second video of a house and snow.  They do want a better sandbox.  I bet they even want a "potentially" better sandbox.  When Archeage comes out you will see a lot of people leave MO to try it out.

     

    Some of us just continue to have fun with the game, and unlike a lot of forum denizens, don't really feel the need to rationalize everything.

    I've played consistently since launch.  I know what you're talking about with people leaving - there was a period earlier this year when SV wasn't adding or changing anything as they focused on Dawn, and some people drifted away.

    But, for those that don't allow themselves to be permanently butthurt by a game, and attempt just a bit of objectivity, the game actually has improved.  Like your guild, the guild I'm currently in lost quite a few players late last year and earlier this year.  Over the last month and a half, however, a lot of them have returned and are enjoying the game a lot more now.  Add to that the completely new players we're getting, and it's become quite active at all times of the day.

    Regarding the Forsaken game, sure, people are going to become interested in a game that promises the world.  Isn't that a complaint many hang on SV?  Many of the concepts for Embers are taken directly from MO.  As we know, it takes more than great concepts to produce a game.  Now, consider that Forsaken has no experience in producing a game, is staffed entirely by volunteers, and has zero development capital right now (they are taking donations).  Is it realistic to expect FS to be different?  The same can be said of Life is Feudal.

    Of course, people are always looking for that "better game".  That's what makes the premise of this thread so ridiculous.  If someone finds a game they like better than the one they currently play, it makes sense that they'd play the new game.  That DOESN'T prove that the old game was bad (logical fallacy was being employed).  Strangely enough, those that do end up leaving for a "better" game often realize that it's not actually better when they get more experience with it, and go back to their old game, or go searching for another "better" game.

    Hell hath no fury like an MMORPG player scorned.

  • kakasakikakasaki Member UncommonPosts: 1,205

    Originally posted by Rohn

    Originally posted by pockets666

    Well I will tell you from a year of experience playing the game.  I will also bring some thoughts from all the people that were in my guild and alliance.

     

    I and my alliance played for so long knowing the game was sub par.  We all tried to look past the bugs and very little content.  One person would drop this day two people that day, three this day, one that day. 

    Some people have a higher tolerence for shit than others.  Also people really want to believe in MO.  More often then not people play the game for what they think it will be and not for what it is.  I did the same thing.  There were times multiple characters were missing skills for weeks with no fix and I could nto play them,  I would die over and over to bugs, stuff would go missing in bank accounts.  One of my toons was a tamer and since releasse AI on pets has sucked so playing the character was a chore.  But I tried to always tell myself "it will get better Henrik said so". 

    Why do you think people always talk about the "potential".  I played on potential alot longer than a lot of people from my guild and alliance.  At release we had 40 people in my guild.  4 months later 10 and so on.

    If another sandbox came out that was %1 better alot of MO players would go to it FPS or not.   Look at all the buzz the Forsaken team is getting fro MO players just for a 30 second video of a house and snow.  They do want a better sandbox.  I bet they even want a "potentially" better sandbox.  When Archeage comes out you will see a lot of people leave MO to try it out.

     

    Some of us just continue to have fun with the game, and unlike a lot of forum denizens, don't really feel the need to rationalize everything.

    I've played consistently since launch.  I know what you're talking about with people leaving - there was a period earlier this year when SV wasn't adding or changing anything as they focused on Dawn, and some people drifted away.

    But, for those that don't allow themselves to be permanently butthurt by a game, and attempt just a bit of objectivity, the game actually has improved.  Like your guild, the guild I'm currently in lost quite a few players late last year and earlier this year.  Over the last month and a half, however, a lot of them have returned and are enjoying the game a lot more now.  Add to that the completely new players we're getting, and it's become quite active at all times of the day.

    Regarding the Forsaken game, sure, people are going to become interested in a game that promises the world.  Isn't that a complaint many hang on SV?  Many of the concepts for Embers are taken directly from MO.  As we know, it takes more than great concepts to produce a game.  Now, consider that Forsaken has no experience in producing a game, is staffed entirely by volunteers, and has zero development capital right now (they are taking donations).  Is it realistic to expect FS to be different?  The same can be said of Life is Feudal.

    Of course, people are always looking for that "better game".  That's what makes the premise of this thread so ridiculous.  If someone finds a game they like better than the one they currently play, it makes sense that they'd play the new game.  That DOESN'T prove that the old game was bad (logical fallacy was being employed).  Strangely enough, those that do end up leaving for a "better" game often realize that it's not actually better when they get more experience with it, and go back to their old game, or go searching for another "better" game.

    Ok, I agree. If you enjoy the game, more power to you. I am glad you have found a game you are happy with. But if what you are saying is true, why do the more rabid defenders of the game feel the need to come on these forums and marganalize and vilify the detractors of the game? I mean, just skim through some of the posts around here and we have "fans" calling those critical of the game everything from trolls to paid shills for other games (my favorite most pathetic excuse).

    I am a "sandbox" fan that played Rift for 4 months. Found it to be a nice polished game that was enjoyable for the few months that I played. Went to the Rift forums on this site, posted a few comments about the pros and cons of the game and left it at that. Never once did I feel the need to "defend" the game or lambast the very vocal detractors as trolls or having a secret agenda to bring the game down or other such nonsence...

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • fodell54fodell54 Member RarePosts: 865

    I'm just gonna post this here because I don't feel that I need to start a new topic about it. Anywas, this is my experience from playing for a few hours last night. It's kind of a semi review.

     


    I logged on yesterday to play for a few hours to see what had changed since the game launch, which was my last experience I had with the game.  Within the first 5 minutes I see a horse that is standing completely vertical. When I say vertical I mean it looked like there was an invisible wall that it was standing on completely suspending the animal in air. What was holding it off the ground? It appeared to be its tail. I understand this is only a graphical glich but still for someone giving the game a try something so blatantly wrong is a real turn off.


     


     I didn’t run into any of the crashing issues that we hear about all the time on these forums. So, I don’t know if that just a latency issues on the user’s part or thier computer but I had no problems while playing the game.


     


    On the other hand what I did see was 8-10 other people running around harvesting and dueling.  Which does make me think that at least people are trying the game, I don’t know how many will stick around but it was nice having a few people to talk to.


     


    But after around 4 hours of playing I decided that overall not much had changed from when I last played. It did seem much more playable and there were far less bugs but it still seemed boring and I just can’t get over the 1st person view. All and all though I will say that it has improved it just hasn’t improved enough for me to continue paying to play it. 


     



    MO does have potential but potential doesn’t mean anything if it is never realized. So, in my opinion I do think that MO could be a fun game. But as of right now that at least for me that just isn’t the case. I wish SV would put a little more time into fixing some of the issues that are still in game.


     


    Would I come back and play again? Yea, maybe. If some of these issues are addressed. I would also like to see some sort of 3rd person veiw added but that's just a personal preference. But I do understand the draw that it has for some people. All I can say is if your enjoy it by all means have a good time. :)


  • username509username509 Member CommonPosts: 635

    To sum it up.  

    Arche Age and Dawntide will have WoW style combat.  Most MO players passionately hate WoW style auto aiming combat.

    Darkfall is played mostly in 3rd person.  It doesn't have thievery.  It has poor dated graphics.  There's no skill cap so everyones a master of all trades.  The grind is so long even Koreans seem to think it's excessive, even after the grinding nerfs.

    Xyson is not a midievial phatasy game and it's riddled with so many bugs it makes Mortal look like Ultima Online.  The playerbase is tiny and once you get over the fact you can dig holes and make mounds the game really loses it's appeal.  

    Eve is great.  If you like being a spaceship.

    SWG NGE has some minor sandbox aspects but with no real asset damage and the fact they tried to turn the game into WoW it really didn't live up to it's potential.  

    That pretty much sums it up for 3d sandbox MMO's currently on the market or in beta.  

    If you like phantasy sandbox MMO's, you don't like grinding, and first person twitch based combat appeals to you then Mortal Online is not only the best choice.  It's your only choice.

     

    Never trust a screenshot or a youtube video without a version stamp!

  • MordragMOMordragMO Member Posts: 136

    Originally posted by username509

    If you like phantasy sandbox MMO's, you don't like grinding, and first person twitch based combat appeals to you then Mortal Online is not only the best choice.  It's your only choice.

     

    If you're a junkie, yes. Otherwise you can just play something else. Or nothing, until something worth playing comes out.

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by username509

    To sum it up.  

    Arche Age and Dawntide will have WoW style combat.  Most MO players passionately hate WoW style auto aiming combat.

    Darkfall is played mostly in 3rd person.  It doesn't have thievery.  It has poor dated graphics.  There's no skill cap so everyones a master of all trades.  The grind is so long even Koreans seem to think it's excessive, even after the grinding nerfs.

    Xyson is not a midievial phatasy game and it's riddled with so many bugs it makes Mortal look like Ultima Online.  The playerbase is tiny and once you get over the fact you can dig holes and make mounds the game really loses it's appeal.  

    Eve is great.  If you like being a spaceship.

    SWG NGE has some minor sandbox aspects but with no real asset damage and the fact they tried to turn the game into WoW it really didn't live up to it's potential.  

    That pretty much sums it up for 3d sandbox MMO's currently on the market or in beta.  

    If you like phantasy sandbox MMO's, you don't like grinding, and first person twitch based combat appeals to you then Mortal Online is not only the best choice.  It's your only choice.

     

     Ever seen the movie War Games, from the early 80s?

     

    The only way to win is not to play (any of those games).

  • pockets666pockets666 Member Posts: 198

    Originally posted by username509

    To sum it up.  

    Arche Age and Dawntide will have WoW style combat.  Most MO players passionately hate WoW style auto aiming combat.

    Darkfall is played mostly in 3rd person.  It doesn't have thievery.  It has poor dated graphics.  There's no skill cap so everyones a master of all trades.  The grind is so long even Koreans seem to think it's excessive, even after the grinding nerfs.

    Xyson is not a midievial phatasy game and it's riddled with so many bugs it makes Mortal look like Ultima Online.  The playerbase is tiny and once you get over the fact you can dig holes and make mounds the game really loses it's appeal.  

    Eve is great.  If you like being a spaceship.

    SWG NGE has some minor sandbox aspects but with no real asset damage and the fact they tried to turn the game into WoW it really didn't live up to it's potential.  

    That pretty much sums it up for 3d sandbox MMO's currently on the market or in beta.  

    If you like phantasy sandbox MMO's, you don't like grinding, and first person twitch based combat appeals to you then Mortal Online is not only the best choice.  It's your only choice.

     

    That highlighted portion right there.  Will now make me think anything you say is invalid..   Minor sandbox aspects lol.....  When did asset damage make a sandbox??  SWG pre NGE was more of a sanbox MO will ever be. 

  • BenthonBenthon Member Posts: 2,069

    Originally posted by pockets666

    Originally posted by username509

    To sum it up.  

    Arche Age and Dawntide will have WoW style combat.  Most MO players passionately hate WoW style auto aiming combat.

    Darkfall is played mostly in 3rd person.  It doesn't have thievery.  It has poor dated graphics.  There's no skill cap so everyones a master of all trades.  The grind is so long even Koreans seem to think it's excessive, even after the grinding nerfs.

    Xyson is not a midievial phatasy game and it's riddled with so many bugs it makes Mortal look like Ultima Online.  The playerbase is tiny and once you get over the fact you can dig holes and make mounds the game really loses it's appeal.  

    Eve is great.  If you like being a spaceship.

    SWG NGE has some minor sandbox aspects but with no real asset damage and the fact they tried to turn the game into WoW it really didn't live up to it's potential.  

    That pretty much sums it up for 3d sandbox MMO's currently on the market or in beta.  

    If you like phantasy sandbox MMO's, you don't like grinding, and first person twitch based combat appeals to you then Mortal Online is not only the best choice.  It's your only choice.

     

    That highlighted portion right there.  Will now make me think anything you say is invalid..   Minor sandbox aspects lol.....  When did asset damage make a sandbox??  SWG pre NGE was more of a sanbox MO will ever be. 

     Sony downplayed Joe the Moisture Farmer... was pretty freakin' fun.

    He who keeps his cool best wins.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Rohn

    I play MO because it's a hell of a lot of fun.  It's really that simple.

    Stop making sense, it really kills a thread fast.

    Anyways, I wouldn't call MMO the only fantasy sandbox.

    I would call it a rather buggy mess however and anyone who likes the game enough to live with that probably like it enough to stay even if a game that slightly reminds them of MO releases.

  • Johnie-MarzJohnie-Marz Member UncommonPosts: 865

    I would think WURM would be considered a sandbox fantasy MMO. If WURM isn't a sandbox then I don't know what is.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by kakasaki

    Originally posted by Rohn


    Originally posted by pockets666

    Well I will tell you from a year of experience playing the game.  I will also bring some thoughts from all the people that were in my guild and alliance.

     

    I and my alliance played for so long knowing the game was sub par.  We all tried to look past the bugs and very little content.  One person would drop this day two people that day, three this day, one that day. 

    Some people have a higher tolerence for shit than others.  Also people really want to believe in MO.  More often then not people play the game for what they think it will be and not for what it is.  I did the same thing.  There were times multiple characters were missing skills for weeks with no fix and I could nto play them,  I would die over and over to bugs, stuff would go missing in bank accounts.  One of my toons was a tamer and since releasse AI on pets has sucked so playing the character was a chore.  But I tried to always tell myself "it will get better Henrik said so". 

    Why do you think people always talk about the "potential".  I played on potential alot longer than a lot of people from my guild and alliance.  At release we had 40 people in my guild.  4 months later 10 and so on.

    If another sandbox came out that was %1 better alot of MO players would go to it FPS or not.   Look at all the buzz the Forsaken team is getting fro MO players just for a 30 second video of a house and snow.  They do want a better sandbox.  I bet they even want a "potentially" better sandbox.  When Archeage comes out you will see a lot of people leave MO to try it out.

     

    Some of us just continue to have fun with the game, and unlike a lot of forum denizens, don't really feel the need to rationalize everything.

    I've played consistently since launch.  I know what you're talking about with people leaving - there was a period earlier this year when SV wasn't adding or changing anything as they focused on Dawn, and some people drifted away.

    But, for those that don't allow themselves to be permanently butthurt by a game, and attempt just a bit of objectivity, the game actually has improved.  Like your guild, the guild I'm currently in lost quite a few players late last year and earlier this year.  Over the last month and a half, however, a lot of them have returned and are enjoying the game a lot more now.  Add to that the completely new players we're getting, and it's become quite active at all times of the day.

    Regarding the Forsaken game, sure, people are going to become interested in a game that promises the world.  Isn't that a complaint many hang on SV?  Many of the concepts for Embers are taken directly from MO.  As we know, it takes more than great concepts to produce a game.  Now, consider that Forsaken has no experience in producing a game, is staffed entirely by volunteers, and has zero development capital right now (they are taking donations).  Is it realistic to expect FS to be different?  The same can be said of Life is Feudal.

    Of course, people are always looking for that "better game".  That's what makes the premise of this thread so ridiculous.  If someone finds a game they like better than the one they currently play, it makes sense that they'd play the new game.  That DOESN'T prove that the old game was bad (logical fallacy was being employed).  Strangely enough, those that do end up leaving for a "better" game often realize that it's not actually better when they get more experience with it, and go back to their old game, or go searching for another "better" game.

    Ok, I agree. If you enjoy the game, more power to you. I am glad you have found a game you are happy with. But if what you are saying is true, why do the more rabid defenders of the game feel the need to come on these forums and marganalize and vilify the detractors of the game? I mean, just skim through some of the posts around here and we have "fans" calling those critical of the game everything from trolls to paid shills for other games (my favorite most pathetic excuse).

     

    Glass houses, throwing stones, etc.

     

     "fanboys" come here to talk about the game.  They do so under the admittedly foolish impression that the Mortal Online Discussion forum is a good place to talk about the game, and not about stock prices.  They find a bunch of people taking shots at the game left and right, of course they're gonna defend the thing they like.   You make it sound like people complaining about the game is the norm, and people who play the game are somehow intruding on them.

     

      About fans saying detractors are paid shills... do you even realize the detractors call the fans paid shills much, much, much more frequently than the other way around?  Seriously, I've been accused of being a paid 'viral marketting' agent, of being Maerlyn, Black Opal, and Henrik himself.  Come on now, this very thread was designed to twist fans' words around to insult the game they enjoy playing.

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by funkmastaD

    Originally posted by kakasaki


    Originally posted by Rohn


    Originally posted by pockets666

    Well I will tell you from a year of experience playing the game.  I will also bring some thoughts from all the people that were in my guild and alliance.

     

    I and my alliance played for so long knowing the game was sub par.  We all tried to look past the bugs and very little content.  One person would drop this day two people that day, three this day, one that day. 

    Some people have a higher tolerence for shit than others.  Also people really want to believe in MO.  More often then not people play the game for what they think it will be and not for what it is.  I did the same thing.  There were times multiple characters were missing skills for weeks with no fix and I could nto play them,  I would die over and over to bugs, stuff would go missing in bank accounts.  One of my toons was a tamer and since releasse AI on pets has sucked so playing the character was a chore.  But I tried to always tell myself "it will get better Henrik said so". 

    Why do you think people always talk about the "potential".  I played on potential alot longer than a lot of people from my guild and alliance.  At release we had 40 people in my guild.  4 months later 10 and so on.

    If another sandbox came out that was %1 better alot of MO players would go to it FPS or not.   Look at all the buzz the Forsaken team is getting fro MO players just for a 30 second video of a house and snow.  They do want a better sandbox.  I bet they even want a "potentially" better sandbox.  When Archeage comes out you will see a lot of people leave MO to try it out.

     

    Some of us just continue to have fun with the game, and unlike a lot of forum denizens, don't really feel the need to rationalize everything.

    I've played consistently since launch.  I know what you're talking about with people leaving - there was a period earlier this year when SV wasn't adding or changing anything as they focused on Dawn, and some people drifted away.

    But, for those that don't allow themselves to be permanently butthurt by a game, and attempt just a bit of objectivity, the game actually has improved.  Like your guild, the guild I'm currently in lost quite a few players late last year and earlier this year.  Over the last month and a half, however, a lot of them have returned and are enjoying the game a lot more now.  Add to that the completely new players we're getting, and it's become quite active at all times of the day.

    Regarding the Forsaken game, sure, people are going to become interested in a game that promises the world.  Isn't that a complaint many hang on SV?  Many of the concepts for Embers are taken directly from MO.  As we know, it takes more than great concepts to produce a game.  Now, consider that Forsaken has no experience in producing a game, is staffed entirely by volunteers, and has zero development capital right now (they are taking donations).  Is it realistic to expect FS to be different?  The same can be said of Life is Feudal.

    Of course, people are always looking for that "better game".  That's what makes the premise of this thread so ridiculous.  If someone finds a game they like better than the one they currently play, it makes sense that they'd play the new game.  That DOESN'T prove that the old game was bad (logical fallacy was being employed).  Strangely enough, those that do end up leaving for a "better" game often realize that it's not actually better when they get more experience with it, and go back to their old game, or go searching for another "better" game.

    Ok, I agree. If you enjoy the game, more power to you. I am glad you have found a game you are happy with. But if what you are saying is true, why do the more rabid defenders of the game feel the need to come on these forums and marganalize and vilify the detractors of the game? I mean, just skim through some of the posts around here and we have "fans" calling those critical of the game everything from trolls to paid shills for other games (my favorite most pathetic excuse).

     

    Glass houses, throwing stones, etc.

     

     "fanboys" come here to talk about the game.  They do so under the admittedly foolish impression that the Mortal Online Discussion forum is a good place to talk about the game, and not about stock prices.  They find a bunch of people taking shots at the game left and right, of course they're gonna defend the thing they like.   You make it sound like people complaining about the game is the norm, and people who play the game are somehow intruding on them.

     

      About fans saying detractors are paid shills... do you even realize the detractors call the fans paid shills much, much, much more frequently than the other way around?  Seriously, I've been accused of being a paid 'viral marketting' agent, of being Maerlyn, Black Opal, and Henrik himself.  Come on now, this very thread was designed to twist fans' words around to insult the game they enjoy playing.

     Fanboys come here to defend the game. They could stay on the MO forums to talk about it, but the problem with saying anything negative on those forums is that it's immediately deleted. And if the game wasn't run by a bunch of unethical and incompetent morons, then there would be no need to defend it. The things I've heard defended since this game's inception are amazing, especially when I heard "No, they'd NEVER bill you without consent!", and yet we have people to this day come back here and defend that behavior when they know full well it took advantage of people.

  • funkmastaDfunkmastaD Member UncommonPosts: 647

    Originally posted by HerculesSAS

    Originally posted by funkmastaD


     

     

    Glass houses, throwing stones, etc.

     

     "fanboys" come here to talk about the game.  They do so under the admittedly foolish impression that the Mortal Online Discussion forum is a good place to talk about the game, and not about stock prices.  They find a bunch of people taking shots at the game left and right, of course they're gonna defend the thing they like.   You make it sound like people complaining about the game is the norm, and people who play the game are somehow intruding on them.

     

      About fans saying detractors are paid shills... do you even realize the detractors call the fans paid shills much, much, much more frequently than the other way around?  Seriously, I've been accused of being a paid 'viral marketting' agent, of being Maerlyn, Black Opal, and Henrik himself.  Come on now, this very thread was designed to twist fans' words around to insult the game they enjoy playing.

     Fanboys come here to defend the game. They could stay on the MO forums to talk about it, but the problem with saying anything negative on those forums is that it's immediately deleted. And if the game wasn't run by a bunch of unethical and incompetent morons, then there would be no need to defend it. The things I've heard defended since this game's inception are amazing, especially when I heard "No, they'd NEVER bill you without consent!", and yet we have people to this day come back here and defend that behavior when they know full well it took advantage of people.

     

     

    Uhh, every line has an overexageration in it.  I feel a flame-derail a'cooking, so I'll stay quiet on the matter.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by pockets666

    Well I will tell you from a year of experience playing the game.  I will also bring some thoughts from all the people that were in my guild and alliance.

     

    I and my alliance played for so long knowing the game was sub par.  We all tried to look past the bugs and very little content.  One person would drop this day two people that day, three this day, one that day. 

    Some people have a higher tolerence for shit than others.  Also people really want to believe in MO.  More often then not people play the game for what they think it will be and not for what it is.  I did the same thing.  There were times multiple characters were missing skills for weeks with no fix and I could nto play them,  I would die over and over to bugs, stuff would go missing in bank accounts.  One of my toons was a tamer and since releasse AI on pets has sucked so playing the character was a chore.  But I tried to always tell myself "it will get better Henrik said so". 

    Why do you think people always talk about the "potential".  I played on potential alot longer than a lot of people from my guild and alliance.  At release we had 40 people in my guild.  4 months later 10 and so on.

    If another sandbox came out that was %1 better alot of MO players would go to it FPS or not.   Look at all the buzz the Forsaken team is getting fro MO players just for a 30 second video of a house and snow.  They do want a better sandbox.  I bet they even want a "potentially" better sandbox.  When Archeage comes out you will see a lot of people leave MO to try it out.

    Yeah this is kind of what I've been getting from a lot of the post from MO players. Had to ask to confirm. 

  • username509username509 Member CommonPosts: 635

    Originally posted by pockets666

    Originally posted by username509

    To sum it up.  

    Arche Age and Dawntide will have WoW style combat.  Most MO players passionately hate WoW style auto aiming combat.

    Darkfall is played mostly in 3rd person.  It doesn't have thievery.  It has poor dated graphics.  There's no skill cap so everyones a master of all trades.  The grind is so long even Koreans seem to think it's excessive, even after the grinding nerfs.

    Xyson is not a midievial phatasy game and it's riddled with so many bugs it makes Mortal look like Ultima Online.  The playerbase is tiny and once you get over the fact you can dig holes and make mounds the game really loses it's appeal.  

    Eve is great.  If you like being a spaceship.

    SWG NGE has some minor sandbox aspects but with no real asset damage and the fact they tried to turn the game into WoW it really didn't live up to it's potential.  

    That pretty much sums it up for 3d sandbox MMO's currently on the market or in beta.  

    If you like phantasy sandbox MMO's, you don't like grinding, and first person twitch based combat appeals to you then Mortal Online is not only the best choice.  It's your only choice.

     

    That highlighted portion right there.  Will now make me think anything you say is invalid..   Minor sandbox aspects lol.....  When did asset damage make a sandbox??  SWG pre NGE was more of a sanbox MO will ever be. 

    Did I mention SWG pre NGE or PreCU in this post.  No, no sir I did not.  Your reply to my post makes me think your invalid.

    A true sandbox most give users the ability to create as well as destroy.  SWG does not live up to that when it comes down to player housing and player cities.  What SWG did is they took a halfway approach to asset destruction were only certain player made faction based assets could be destroyed.  

    Yes, SWG had a playerbased economy.  It had player housing.  It had a really decent crafting system, but what it lacked MO has provided us.

    Instead of autotargeting MO has fps style combat.  Instead of invinsible buildings were players can hide in MO gives you the ability to destroy the buildings.  Instead of an insurance system with cloning MO has full loot.  Instead of only having pvp when being actively rebel or imp we have full pvp.  Instead of not being able to jump or dive in water MO gives you that ability.  Instead of having instances scattered throughout everywhere MO is one consistent world.  

    Mortal Online is just more sandy then even precu SWG was.  The truth hurts, but it's true.  

    Never trust a screenshot or a youtube video without a version stamp!

  • pockets666pockets666 Member Posts: 198

    Originally posted by username509

    Originally posted by pockets666


    Originally posted by username509

    To sum it up.  

    Arche Age and Dawntide will have WoW style combat.  Most MO players passionately hate WoW style auto aiming combat.

    Darkfall is played mostly in 3rd person.  It doesn't have thievery.  It has poor dated graphics.  There's no skill cap so everyones a master of all trades.  The grind is so long even Koreans seem to think it's excessive, even after the grinding nerfs.

    Xyson is not a midievial phatasy game and it's riddled with so many bugs it makes Mortal look like Ultima Online.  The playerbase is tiny and once you get over the fact you can dig holes and make mounds the game really loses it's appeal.  

    Eve is great.  If you like being a spaceship.

    SWG NGE has some minor sandbox aspects but with no real asset damage and the fact they tried to turn the game into WoW it really didn't live up to it's potential.  

    That pretty much sums it up for 3d sandbox MMO's currently on the market or in beta.  

    If you like phantasy sandbox MMO's, you don't like grinding, and first person twitch based combat appeals to you then Mortal Online is not only the best choice.  It's your only choice.

     

    That highlighted portion right there.  Will now make me think anything you say is invalid..   Minor sandbox aspects lol.....  When did asset damage make a sandbox??  SWG pre NGE was more of a sanbox MO will ever be. 

    Did I mention SWG pre NGE or PreCU in this post.  No, no sir I did not.  Your reply to my post makes me think your invalid.

    A true sandbox most give users the ability to create as well as destroy.  SWG does not live up to that when it comes down to player housing and player cities.  What SWG did is they took a halfway approach to asset destruction were only certain player made faction based assets could be destroyed.  

    Yes, SWG had a playerbased economy.  It had player housing.  It had a really decent crafting system, but what it lacked MO has provided us.

    Instead of autotargeting MO has fps style combat.  Instead of invinsible buildings were players can hide in MO gives you the ability to destroy the buildings.  Instead of an insurance system with cloning MO has full loot.  Instead of only having pvp when being actively rebel or imp we have full pvp.  Instead of not being able to jump or dive in water MO gives you that ability.  Instead of having instances scattered throughout everywhere MO is one consistent world.  

    Mortal Online is just more sandy then even precu SWG was.  The truth hurts, but it's true.  

    Ok so by your definition of a sandbox it needs asset destruction and no auto target so that means UO was not a sandbox?

    I will say it again SWG preNGE was more of a sandbox MO will ever be.  You say it did not live up to player housing and cities???  Did you play the game???  The player cities were tremendous in SWG most people based out of the sprawling player cities..  Player housing could be fully decorated and cutomized with WORKING player vendors..  The crafting and resource gathering makes a game like MO look like a kid made it.  

    {mod edit}

    SWG had many many more sandbox tools than MO.  Auto target and only faction based asset destruction does not mean it was not a sandbox. 

  • kakasakikakasaki Member UncommonPosts: 1,205

    Originally posted by funkmastaD

    Originally posted by kakasaki


     

    Ok, I agree. If you enjoy the game, more power to you. I am glad you have found a game you are happy with. But if what you are saying is true, why do the more rabid defenders of the game feel the need to come on these forums and marganalize and vilify the detractors of the game? I mean, just skim through some of the posts around here and we have "fans" calling those critical of the game everything from trolls to paid shills for other games (my favorite most pathetic excuse).

     

    Glass houses, throwing stones, etc.

     

     "fanboys" come here to talk about the game.  They do so under the admittedly foolish impression that the Mortal Online Discussion forum is a good place to talk about the game, and not about stock prices.  They find a bunch of people taking shots at the game left and right, of course they're gonna defend the thing they like.   You make it sound like people complaining about the game is the norm, and people who play the game are somehow intruding on them.

     

      About fans saying detractors are paid shills... do you even realize the detractors call the fans paid shills much, much, much more frequently than the other way around?  Seriously, I've been accused of being a paid 'viral marketting' agent, of being Maerlyn, Black Opal, and Henrik himself.  Come on now, this very thread was designed to twist fans' words around to insult the game they enjoy playing.

    I honestly do no understan how you infer this from my post but whatever. Look, I have no issue with defending a game you like. What I take issue with is how some of the more rabid defenders of this (and other MMOs for that matter) seem to take a personal afront if someone belittles the game they play.

    As to the second paragrapgh of your reply... So because the  "other" side does it, that makes it right? Really? That's the defense. Are we in grade school or what???

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

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