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Crafting Video

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Comments

  • tussauctussauc Member UncommonPosts: 147

    I suppose we'll just have to wait and see how it plays out.

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by EvilGeek

    In the Anet Blog article andrew mcleod talks crafting in gw2 he states "Our intent is that you should never have to make something you consider worthless while leveling a crafting discipline".

    I didnt know that - sounds promising

  • DubhlaithDubhlaith Member Posts: 1,012

    I think one of my favourite parts of this is the concept of discovery. How does anyone learn how to make something for the first time? They experiment and figure something out. Sure, you could be taught, but how does the person who figures it out the first time do so? Trial and error. It is the most fundamental aspect of crafting in the real world, trying new things to see how it works out, so it only makes sense that a version of this should be in a game with crafting.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • VesaviusVesavius Member RarePosts: 7,908

    I like what I see... it looks slick and interesting.

    At this point in my gaming I want my crafting to be more on the casual side then the hardcore so it seems like it will suit me.

  • heavyhebrewheavyhebrew Member Posts: 309

    As long as it is fun AND useful...

     

    As a OCD gatherer, I am glad ANet will not be supporting my addiction to ganking fellow harvesters.

    TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

    Stay Alert! Trust No One! Keep Your Laser Handy!

    Yellow Clearance Black Box Blues!

  • CorehavenCorehaven Member UncommonPosts: 1,533

    Doesnt look amazing or anything but it looks like.....crafting.  Of course when I craft in games Im not sitting there on the edge of my seat with eyeballs as big as dinner plates.  Crafting usually is pretty boring tedius stuff in most mmos. 

     

    The interface does look nice though.  A lot nicer than most.  Hopefully we'll be able to craft useful items...rather than mounds of junk.  I hated the crafting system so much in WoW that I eventually became a gatherer only and realized I made much more money that way.  Crafting in WoW is just an enormous time and money sink.  You migth get something useful every long once in awhile but barely that. 

     

    In regards to crafting, Im still wondering if I will ever find an mmorpg where every item you craft is at least marginally useful if not very much so.  Like I said, I find crafting pretty boring and tedious.  So if Im going to do it, Id expect a pretty decent reward for doing so.  Otherwise I'll just do what I did in WoW, and sell mats to the poor suckers dishing out their hard earned gold left and right just so they can make useless junk. 

  • holifeetholifeet Member Posts: 532

    Originally posted by Zeroxin

    http://www.youtube.com/watch?v=dE8FxHdgKvo

    Crafting looks EXTREMELY engaging to me. I will spend hours just try to discover recipes.

    I'm not terribly in love with the fact that he said you can be every profession, even if it's only two at a time.

    That means there is nothing to stop players becoming completely self-sufficient and that ruins economies. Why make a nice piece of jewellery to sell if anyonbe can make it themselves? You may as well just make everything for yourself and say to hell with buying and selling.

    I know people will likely use alts to get every skill going, but why make it easy for this to happen by letting one character be everything?

    It will be a lot of work, for sure, but there needs to be a bonus available to people who choose to put the time in to crafting. Letting everybody be everything removes that, or any chance of that.

    All hail the Pixel, for it is glorious Orange!
    .
  • holifeetholifeet Member Posts: 532

    Originally posted by Dubhlaith

    I think one of my favourite parts of this is the concept of discovery. How does anyone learn how to make something for the first time? They experiment and figure something out. Sure, you could be taught, but how does the person who figures it out the first time do so? Trial and error. It is the most fundamental aspect of crafting in the real world, trying new things to see how it works out, so it only makes sense that a version of this should be in a game with crafting.

    I like the idea of bringing discovery back to MMOs, but it seems to me as if all recipes are going to be given to you anyway, so why mess about to find something when you only have to click one tab? Or why would anyone is probably more to the point? I might because I like to discover, but most will likely ignore it.

    It would be nice if there were bonus recipes, that you are not given, which can only be discovered. In my above post I stated that I wondered where the economy was going to go with everyone knowing every tradeskill. Perhaps bonus recipes for those willing to discover them is part of the answer.

    I certainly don't think it's going to make for a dramatic economy all on its own though. Personally I think the days of intruiging economies in MMOs has gone. It's all about self-sufficiency now.

    All hail the Pixel, for it is glorious Orange!
    .
  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by holifeet

    I'm not terribly in love with the fact that he said you can be every profession, even if it's only two at a time.

    That means there is nothing to stop players becoming completely self-sufficient and that ruins economies. Why make a nice piece of jewellery to sell if anyonbe can make it themselves? You may as well just make everything for yourself and say to hell with buying and selling.

    I know people will likely use alts to get every skill going, but why make it easy for this to happen by letting one character be everything?

    It will be a lot of work, for sure, but there needs to be a bonus available to people who choose to put the time in to crafting. Letting everybody be everything removes that, or any chance of that.

    Well, usually making alts is a significant barrier to people because it's simply not EASY to get a character up to max level.

    Since Guild Wars 2 is planning on making it relatively trivial (90 minutes approximately for level 79 to 80.  That's nothing on the MMORPG leveling scale), it wouldn't really be a more significant barrier than charging people increasing amounts of money the higher level their crafting skill gets, if they want to change.

    To answer your other questions, MOST recipes, or at least a very significant portion of them, are supposed to end up being hidden, and found through discovery.

  • aspekxaspekx Member UncommonPosts: 2,167

    edit: up too early to be posting.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • fiontarfiontar Member UncommonPosts: 3,682

    Even in MMOs where it's easy to have crafting alts (some titles do not tie crafting limits to character level), most people don't craft. Others dabble, but that usually falls off as crafting becomes more burdensome. So, I really have zero concerns about this crafting system ruining the economy. Most people aren't dedicated enough to max one crafting profession and I predict very, very few will max all the professions in GW2.

    With so much stress on the personal story system, I'm glad that the crafting system won't require having alts for the different crafting professions. I'm a real alt-a-holic, but I'm looking forward to playing an MMO where I might find it more desibale to focus on a single character at a time.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • Shroom_MageShroom_Mage Member UncommonPosts: 863


    Originally posted by holifeet
    I like the idea of bringing discovery back to MMOs, but it seems to me as if all recipes are going to be given to you anyway, so why mess about to find something when you only have to click one tab? Or why would anyone is probably more to the point? I might because I like to discover, but most will likely ignore it.It would be nice if there were bonus recipes, that you are not given, which can only be discovered. In my above post I stated that I wondered where the economy was going to go with everyone knowing every tradeskill. Perhaps bonus recipes for those willing to discover them is part of the answer.I certainly don't think it's going to make for a dramatic economy all on its own though. Personally I think the days of intruiging economies in MMOs has gone. It's all about self-sufficiency now.

    If anything, leveling up every crafting discipline on one character is better for the economy because you have to pay a hefty fee every time you want to switch.

    If you simply use alts, as you can in any other game, you pay nothing extra, so unless something you craft is bind on acquire (in which case, its irrelevant to the economy), this won't be any different.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

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