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What is PS missing that you would like to see in PS2?

Those of us that have played Planetside have no doubt had some experiences where the thought was, "I wish".

I know I have been stuck out in the open with this thought, hiding in a corner with this thought, and over all wished for some cool add ins.

Now, regardless if you think it will break the game or not. What would you like to see?

Personally, I woudl have liked to dig into the ground for some cover, perhaps lay down on my belly, set down some covering fire with a heavy MG you have to setup, more vehicle options, perhaps a 2 wheeler, even faster than a 4 wheeler.

Another thing I would have liked to see is a detailed deployment/attack/defend stratigy that each squad or platoon leader could give their subordinates.  A map that would display where each squad should go and hold. Perhaps not just a map, but a WP system that shows them where to go.  Because it isnt always clear over voice coms.

Also the coolest thing would have been for Clans/squads/groups to have the ability to setup a fort. Of course these would be special forts, requiring a lot to keep/hold, and then war rooms to display trophies, accolades, etc.

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Comments

  • SteveWoodleySteveWoodley Member Posts: 2

    For me this is a simple one!

    Dont put a cap on your player level, so basically we all get the same 25 certification points but instead of when you get to 25 stopping us there just stop the cert points and let us rank up into the 100's. so what if it takes years, it just gives you a goal to work to, and allows other players to know the "skill" lvl of there aponents

  • MarLMarL Member UncommonPosts: 606

    Guild owned territories or player owned bases.

    Own, Mine, Defend, Attack, 24/7

  • Nerf09Nerf09 Member CommonPosts: 2,953

    "I wish I had an I-win button" is not what improves the game. 

    I wish I had a giant floating battleship.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by MarL

    Guild owned territories or player owned bases.

    What function would they serve?

  • TriadninjaTriadninja Member Posts: 111

    Originally posted by Nerf09

    Originally posted by MarL

    Guild owned territories or player owned bases.

    What function would they serve?

     Acctually that would be the coolest idea ever. Not only could  you get the competitive clans into it, but that way, a guild who owns a large amount of territory would be considered a "godly" guild, and would be looked at as a flagship for your faction. Plus, that also adds the ability to let players put structures and whatnot in their own places.

  • AluviusAluvius Member Posts: 288

    Yeah I think the ability to build place structures in controlled territory would be a big upgrade.  The few non permanent structures engineers can build in PS1 are neat like the 1 person turrets and anti vehicle blocks.  But letting engineers/command certs place towers and such in approved places would be neat.  There are some games that offer a selection of building "pads" where you can put structures, ie Darkfall and that was as big a part of the game as the pvp heh.

    It wouldn't have to be limited to just outfits though perhaps that would be another option as part of the outfit certs in PS2.

     

    Another thing I"d like to see is more indirect fire options like mortars, again most likely built with engineer certs.

     

    More variety of support vehicles like the AMS doing specialized functions, the Lodestar was a bit awkward to use .. maybe an AMS with no spawn tubes but the ability to repair/rearm like the Lodestar, perhaps even able to repair structures when placed close enough or on designated vehicle pads near/in them?

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Triadninja

    Originally posted by Nerf09


    Originally posted by MarL

    Guild owned territories or player owned bases.

    What function would they serve?

     Acctually that would be the coolest idea ever. Not only could  you get the competitive clans into it, but that way, a guild who owns a large amount of territory would be considered a "godly" guild, and would be looked at as a flagship for your faction. Plus, that also adds the ability to let players put structures and whatnot in their own places.

    I wouldn't consider a bunch of pimpled faced brats or unemployed bums as "godly", and what purpose would owning structures have?

  • mrw0lfmrw0lf Member Posts: 2,269

    I can unferstand and support outfit owned bases on a temporary basis but absolutely no building or placing of player structures. Outfits could purchase through points or such, which could be updated with internal ce, cameras etc.

    Also one of the areas which is practically non-existant atm is a decent command structure. The fact is some people excel at planning, organisation and tactics, it would be cool to have a real command building back in sanc where the battles on individual conts could be run from with the information from the troops on the ground and organized squads there. With control over os's spawn placements etc. I can think of so many enhancments and ways in which it could be implemented fairly.

    It would also be nice to have a decent matrix or even a completely new system or base linkage, the problem as it stands is far too often a complete dead lock happens on certian conts, there's just no way out. And something which was removed due to pop reduction is a less popped size per cont, it helps mix things and progression on a cont if one side cant pop to the same level of the others, so say 2 sides getting a max of 150 and the other topping out at 100.

    There are a huge number of others I would love to add to improve this game but they would take no notice so whats the point.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • AluviusAluvius Member Posts: 288

    Originally posted by mrw0lf

    I can unferstand and support outfit owned bases on a temporary basis but absolutely no building or placing of player structures. Outfits could purchase through points or such, which could be updated with internal ce, cameras etc.

    Also one of the areas which is practically non-existant atm is a decent command structure. The fact is some people excel at planning, organisation and tactics, it would be cool to have a real command building back in sanc where the battles on individual conts could be run from with the information from the troops on the ground and organized squads there. With control over os's spawn placements etc. I can think of so many enhancments and ways in which it could be implemented fairly.

    It would also be nice to have a decent matrix or even a completely new system or base linkage, the problem as it stands is far too often a complete dead lock happens on certian conts, there's just no way out. And something which was removed due to pop reduction is a less popped size per cont, it helps mix things and progression on a cont if one side cant pop to the same level of the others, so say 2 sides getting a max of 150 and the other topping out at 100.

    There are a huge number of others I would love to add to improve this game but they would take no notice so whats the point.

     They're adding a lot of command certifications that will allow people with them to do much more such as create missions to direct people to objectives.

    And as for continental deadlocks, now each faction will have an uncapturable base on each continent instead of just a single Sanctuary.

    edited to add:  So its just the opposite actually, as far as I can tell SOE is addressing almost all of the long standing complains/wishes of the PS community.

  • AluviusAluvius Member Posts: 288

    Wow, I should have read the latest interview out today from Strategyinformer before I wished for being able to place towers and such.  It looks like its in game, woot!

     

    http://www.strategyinformer.com/pc/planetside2/interviews.html

     

    "Can you go into the territory/control system a bit?



    Matthew Higby: There's a whole regional control system where you run around and capture bases, which means you can capture pieces of territory, and this nets resources to the player. This means I don't have to go out an acquire my own territory though - if I'm a member of a faction, or outfit, and that group owns territory, I get resources passively. And those resources can be used for everything from customising your vehicles or weapons, buying things from the store, to being able to place towers or bunkers on the game world.



    Also, different territories will have different resources, and different resources will have different rarities. Say one empire needs a lot of Araxium - which is a resources used in rail guns - and as an opposing empire you know that, and you decide you're going to deprive them of Araxium by taking out this and taking out that. So there's an entire resource game that makes PS2 play like a real war."

     

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    I don't get why player/ guild owned bases should be added either. Either invite the whole faction into the guild to benefit from it or result in a disjointed an ununited faction. There really isn't a point other than its sounds cool.

    Probably the biggest thing that I want to see and I hopefully will is to have every outpost and base look different. Doing the same seige once inside the same base got old really fast.

    Another but unlikely change would be deformable terrain and destructible enviroments that regrow or reshape so it doesn't remain a crater filled landscape around structures. The land wouldn't drastically chance with every cannon shot but would after a large battle.

    Neutral NPC factions. While PvP would make up 85% of the game I wish some small NPC(very good AI) groups like rebels or pirates would ambush convoys, attack or occupy bases or outposts, or have a minory role in a large battle that could play into a faction's strategy to dominate.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Aluvius

    Wow, I should have read the latest interview out today from Strategyinformer before I wished for being able to place towers and such.  It looks like its in game, woot!

     

    http://www.strategyinformer.com/pc/planetside2/interviews.html

     

    "Can you go into the territory/control system a bit?



    Matthew Higby: There's a whole regional control system where you run around and capture bases, which means you can capture pieces of territory, and this nets resources to the player. This means I don't have to go out an acquire my own territory though - if I'm a member of a faction, or outfit, and that group owns territory, I get resources passively. And those resources can be used for everything from customising your vehicles or weapons, buying things from the store, to being able to place towers or bunkers on the game world.



    Also, different territories will have different resources, and different resources will have different rarities. Say one empire needs a lot of Araxium - which is a resources used in rail guns - and as an opposing empire you know that, and you decide you're going to deprive them of Araxium by taking out this and taking out that. So there's an entire resource game that makes PS2 play like a real war."

     

    Sounds interesting, and deliberately vague.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by mmoguy43

    I don't get why player/ guild owned bases should be added either. Either invite the whole faction into the guild to benefit from it or result in a disjointed an ununited faction. There really isn't a point other than its sounds cool.

    Probably the biggest thing that I want to see and I hopefully will is to have every outpost and base look different. Doing the same seige once inside the same base got old really fast.

    Another but unlikely change would be deformable terrain and destructible enviroments that regrow or reshape so it doesn't remain a crater filled landscape around structures. The land wouldn't drastically chance with every cannon shot but would after a large battle.

    Neutral NPC factions. While PvP would make up 85% of the game I wish some small NPC(very good AI) groups like rebels or pirates would ambush convoys, attack or occupy bases or outposts, or have a minory role in a large battle that could play into a faction's strategy to dominate.

    The ability to herd the largest number of cats doesn't deserve reward or respect.

    A successful game will cater to ad-hoc grouping and small unit tactics (very small unit). 

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    Originally posted by Nerf09

    Originally posted by mmoguy43

    I don't get why player/ guild owned bases should be added either. Either invite the whole faction into the guild to benefit from it or result in a disjointed an ununited faction. There really isn't a point other than its sounds cool.

    Probably the biggest thing that I want to see and I hopefully will is to have every outpost and base look different. Doing the same seige once inside the same base got old really fast.

    Another but unlikely change would be deformable terrain and destructible enviroments that regrow or reshape so it doesn't remain a crater filled landscape around structures. The land wouldn't drastically chance with every cannon shot but would after a large battle.

    Neutral NPC factions. While PvP would make up 85% of the game I wish some small NPC(very good AI) groups like rebels or pirates would ambush convoys, attack or occupy bases or outposts, or have a minory role in a large battle that could play into a faction's strategy to dominate.

    The ability to herd the largest number of cats doesn't deserve reward or respect.

    A successful game will cater to ad-hoc grouping and small unit tactics (very small unit). 

    And yet in PS1 many times players switch to the highest pop faction. I'm just saying, player aren't looking for respect, they are looking to win.

     

    Another thing I hope PS2 manages even better. Continuous faction imbalanace.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by mmoguy43

    Originally posted by Nerf09


    Originally posted by mmoguy43

    I don't get why player/ guild owned bases should be added either. Either invite the whole faction into the guild to benefit from it or result in a disjointed an ununited faction. There really isn't a point other than its sounds cool.

    Probably the biggest thing that I want to see and I hopefully will is to have every outpost and base look different. Doing the same seige once inside the same base got old really fast.

    Another but unlikely change would be deformable terrain and destructible enviroments that regrow or reshape so it doesn't remain a crater filled landscape around structures. The land wouldn't drastically chance with every cannon shot but would after a large battle.

    Neutral NPC factions. While PvP would make up 85% of the game I wish some small NPC(very good AI) groups like rebels or pirates would ambush convoys, attack or occupy bases or outposts, or have a minory role in a large battle that could play into a faction's strategy to dominate.

    The ability to herd the largest number of cats doesn't deserve reward or respect.

    A successful game will cater to ad-hoc grouping and small unit tactics (very small unit). 

    And yet in PS1 many times players switch to the highest pop faction. I'm just saying, player aren't looking for respect, they are looking to win.

     

    Another thing I hope PS2 manages even better. Continuous faction imbalanace.

    You know...They could design the "very light progression" in such a way that you can only gain large amounts of "very light progression" by joining the underpop side.

  • DragimDragim Member UncommonPosts: 867

    "What is PS missing that you would like to see in PS2?"

    Players.  Massive amounts of players.  Nothing more boring than sitting at a hacked base waiting for some action and none ever comes.  /logoff

    I am entitled to my opinions, misspellings, and grammatical errors.

  • MarLMarL Member UncommonPosts: 606

    Originally posted by Dragim

    "What is PS missing that you would like to see in PS2?"

    Players.  Massive amounts of players.  Nothing more boring than sitting at a hacked base waiting for some action and none ever comes.  /logoff

    Haha yes that is the most important thing! 

    ok back to the bases thing, I hate faction combat because i dont  care about the faction. I do however care about my guilds so personally id be more likely to defend a base or territory if i had a part in it. The whole faction can get a bonus I dont care about that stuff. Im not trying to exclude I just want people to say o damn "demigods" must have took the whole cont last night because they see our decals everywhere.

    I always want player built bases in games because it makes the fights diffeerent every time. You dont know what is going to come up it doesnt become a routine to hack and grab, I dont want the most money/people wins you can put restrictions on everything.

    Own, Mine, Defend, Attack, 24/7

  • AluviusAluvius Member Posts: 288

    Originally posted by mmoguy43

    I don't get why player/ guild owned bases should be added either. Either invite the whole faction into the guild to benefit from it or result in a disjointed an ununited faction. There really isn't a point other than its sounds cool.

    Probably the biggest thing that I want to see and I hopefully will is to have every outpost and base look different. Doing the same seige once inside the same base got old really fast.

    Another but unlikely change would be deformable terrain and destructible enviroments that regrow or reshape so it doesn't remain a crater filled landscape around structures. The land wouldn't drastically chance with every cannon shot but would after a large battle.

    Neutral NPC factions. While PvP would make up 85% of the game I wish some small NPC(very good AI) groups like rebels or pirates would ambush convoys, attack or occupy bases or outposts, or have a minory role in a large battle that could play into a faction's strategy to dominate.

     Guild/player stuff wouldn't affect you though so I don't know why people would care.  PS1 had limited outfit home base functionality as well.  If you want it then join an outfit, if you don't then do like the majoritiy and freelance.  But just because an outfit controls something it doesn't hurt you, its not a zero sum game.

    All bases are being hand designed this time around, yeah the limited template was one of the worst parts of PS1.  Some of the cooler things are that the larger ones look like city maps from CoD/Battlefield, plus some amount are built around terrain features, like a base built into a mountainside, etc.

    I don't think their engine allows deformable terrain, though yeah it would be cool.

    They've talked of adding PvE content in at a later time possibly in an expansion but that was the same with PS1.  Did you ever see the original concept art for the npc's?  It was mostly Auraxian alien wildlife heh.  I doubt we'll see it and AI like that would drain alot of resources away from pvp design.

  • VlasVilneousVlasVilneous Member Posts: 6

    The one thing I enjoyed the most about Planetside was the fact that it was all PvP or "RvR" based combat.  THere was no PvE, there was no special ore to get to have the best item until it degraded way too quickly. It was pop in, kill some fools, pop out an hour later or stay for a while and capture some bases with some crazy ass fights.

     

    So many times I would be in the forest and find myself in the middle of a deployment. It was fun, exciting, and quick to get into.

    Squads and platoons made it even more fun.

    I was in a clan/guild/group that specialized in tower takes. We would take a key tower and hold it for a long time just to annoy the enemy. It took a few galaxy drops and armor outside to root us out.

     

    As for the vague buildings they are talking about, I imagine they are talking about pill boxes and the like. Nothing bigger Im sure.

     

    Dynamic fronts made Planetside fun, but as an infantry, being left out in the open wasnt all it was cracked up to be.  Large open areas were a death sentance, but with dynamic setups like pillboxes, it might be more fun.

     

    We will see what they come up with.

  • SirBalinSirBalin Member UncommonPosts: 1,300

    So, i'm new to planetside,...swore i'd never play an soe game again...but ps2 looks pretty solid.  Is this game an mmo?  Player housing, level up a toon?  Trying to understand it, open world or is it map based like an fps?

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • AluviusAluvius Member Posts: 288

    Its an open world fps pvp rvr game.  The world has several continents, but those are the only areas separate from each other.  Once you hit a continent there is no zoning. 

    You level up characters from pvp experience, which can be indirect (healing/repairing/etc), direct (kills/partial damage on people, vehicles and manned emplacements) and from capturing objectives (goes to everyone in an area that has actively participated in taking an objective).

    At this time there isn't player housing.  I doubt they'd ever implement it, though outfit (guild) structures might come in at some point ... although they would most certainly be in game and capturable/destroyable heh.

    There are no equipment "drops" either.  As you level you get points to spend on certifications, once you are certified to use a certain weapon/vehicle/special item then you can get it at any time from an appropriate equipment console.   Some items, usually vehicles and MAX suits (powered armor), do have cooldowns though so if you die alot you'll either have to use something else or wait out the timer.  You can be rezzed by medics and repaired by engineers though (vehicles, MAX suits and emplacements).

    The point of playing is in the RvR between the 3 factions.  Every bit of territory held by your faction brings the entire faction benefits and resources.  Some of the special resources will be needed to obtain certain items/vehicles/etc.

  • SirBalinSirBalin Member UncommonPosts: 1,300

    Originally posted by Aluvius

    Its an open world fps pvp rvr game.  The world has several continents, but those are the only areas separate from each other.  Once you hit a continent there is no zoning. 

    You level up characters from pvp experience, which can be indirect (healing/repairing/etc), direct (kills/partial damage on people, vehicles and manned emplacements) and from capturing objectives (goes to everyone in an area that has actively participated in taking an objective).

    At this time there isn't player housing.  I doubt they'd ever implement it, though outfit (guild) structures might come in at some point ... although they would most certainly be in game and capturable/destroyable heh.

    There are no equipment "drops" either.  As you level you get points to spend on certifications, once you are certified to use a certain weapon/vehicle/special item then you can get it at any time from an appropriate equipment console.   Some items, usually vehicles and MAX suits (powered armor), do have cooldowns though so if you die alot you'll either have to use something else or wait out the timer.  You can be rezzed by medics and repaired by engineers though (vehicles, MAX suits and emplacements).

    The point of playing is in the RvR between the 3 factions.  Every bit of territory held by your faction brings the entire faction benefits and resources.  Some of the special resources will be needed to obtain certain items/vehicles/etc.

     Thanks for the info, sounds good enough so I went ahead and bought planetside 1 last night.  Only played for a few minutes, seemed pretty cool...but i'm totally lost, lol.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • Soki123Soki123 Member RarePosts: 2,558

    Originally posted by Nerf09

    Originally posted by Triadninja


    Originally posted by Nerf09


    Originally posted by MarL

    Guild owned territories or player owned bases.

    What function would they serve?

     Acctually that would be the coolest idea ever. Not only could  you get the competitive clans into it, but that way, a guild who owns a large amount of territory would be considered a "godly" guild, and would be looked at as a flagship for your faction. Plus, that also adds the ability to let players put structures and whatnot in their own places.

    I wouldn't consider a bunch of pimpled faced brats or unemployed bums as "godly", and what purpose would owning structures have?

     I agree, theres no point to it at all. It s a faction v faction v faction game, not guild v guild game. Only way thats a good idea is if they do it like DAOC. Claimed keep/building etc has some perks for all, but the guild/outfit that owns it can get a count on how many are attacking etc. Other then that, theres no point.

  • SirBalinSirBalin Member UncommonPosts: 1,300

    Originally posted by Soki123

    Originally posted by Nerf09

    Originally posted by Triadninja

    Originally posted by Nerf09

    Originally posted by MarL

    Guild owned territories or player owned bases.

    What function would they serve?

     Acctually that would be the coolest idea ever. Not only could  you get the competitive clans into it, but that way, a guild who owns a large amount of territory would be considered a "godly" guild, and would be looked at as a flagship for your faction. Plus, that also adds the ability to let players put structures and whatnot in their own places.

    I wouldn't consider a bunch of pimpled faced brats or unemployed bums as "godly", and what purpose would owning structures have?

     I agree, theres no point to it at all. It s a faction v faction v faction game, not guild v guild game. Only way thats a good idea is if they do it like DAOC. Claimed keep/building etc has some perks for all, but the guild/outfit that owns it can get a count on how many are attacking etc. Other then that, theres no point.

    I've always felt that guilds should have the freedom to turn.  I understand the game is suppose to be faction vs. factin, but even if they made a wardec system so if two guilds can't stand each other, at least they have some political resolve.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • AluviusAluvius Member Posts: 288

    Originally posted by afhn2110

    Originally posted by Aluvius

    Its an open world fps pvp rvr game.  The world has several continents, but those are the only areas separate from each other.  Once you hit a continent there is no zoning. 

    You level up characters from pvp experience, which can be indirect (healing/repairing/etc), direct (kills/partial damage on people, vehicles and manned emplacements) and from capturing objectives (goes to everyone in an area that has actively participated in taking an objective).

    At this time there isn't player housing.  I doubt they'd ever implement it, though outfit (guild) structures might come in at some point ... although they would most certainly be in game and capturable/destroyable heh.

    There are no equipment "drops" either.  As you level you get points to spend on certifications, once you are certified to use a certain weapon/vehicle/special item then you can get it at any time from an appropriate equipment console.   Some items, usually vehicles and MAX suits (powered armor), do have cooldowns though so if you die alot you'll either have to use something else or wait out the timer.  You can be rezzed by medics and repaired by engineers though (vehicles, MAX suits and emplacements).

    The point of playing is in the RvR between the 3 factions.  Every bit of territory held by your faction brings the entire faction benefits and resources.  Some of the special resources will be needed to obtain certain items/vehicles/etc.

     Thanks for the info, sounds good enough so I went ahead and bought planetside 1 last night.  Only played for a few minutes, seemed pretty cool...but i'm totally lost, lol.

     Hmm, your best bet is to hook up with an outfit at this point.  Player population is pretty low.  Just ask in general chat or on the forums for an outfit that takes new players.

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