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i mean really..why not have a bunch of differant factions / races hateing eachother..im sure everyone in this so called "world or starwars" dont like eachother so why not have more than 2 factions..why not 3 . 4 . 5 ..i know light vrs dark is the main story line..but what if you dont want either of the 2 sides..how about a merc. faction were you pay both sides sortta like the did in eq2 with errants or umm ..idk what they called em ..but if you know maybe you see my point..what do you guys think? should there be more to choose from than light / dark or are you just satisfied with A / B?
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This isn't the game you are looking for.
Move along.
He has a question so he should move along?
Move along.
He has a question so he should move along?
odinsrath has already stated multiple times in other tor threads that he does not like this game and is not going to play it. so why bother starting a new topic nitpicking yet another aspect of tor if he has no intention of playing this game anyway?
because the new age gamer cant be expected to wait more than 1 minute for an instant teleport to a battle with instant gratification.
In all fairness, of all the games out there and talked about .. SW has always been a 2 faction game. Should be a floater/neutral faction imo .. but oh well.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Two factions because there is not a third major faction in the storyline
I think the op is missing the point (or trolling).
If you are looking for deeper meanings behind the story of a game then you are forgetting to have fun. Want deep lore? Read a book. Want some fun playing in a Star Wars setting? Play TOR.
Only neckbeards expect something more than entertainment.
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There has actually always been 3-4 major 'sides'.
IMP
REB
Traders (not traitors)
MERC's - BH's, smugglers, etc.,..
Politicians
Sure, the IMP's/Galactic Empire- essentially manipulated the traders (Trade Federation) but either side could've used them for enough money.
Same with BH's and Smuggler's. Han was a 'ship for hire' in A New Hope.
Lando was a trader/smuggler that was essentially 'forcefully' told to cooperate in Empire Strikes Back.
And look at the Trade Federation in Phantom Menace - they really had no damned clue what was going in their relationship with the Sith.
Politicians have always been pawn's. So, even if the 'sub' factions or 'alt' factions aren't completely playable... maybe there will be levels of interraciton that allow you to 'use' them to your favor. And, as this is an MMO, perhaps you can obtain reputation with them? So that long term/ongoing strategies and uses can be put into play.
wether im play or not and im not nitpicking..its a why not question...maybe i like to see what other ideas are out there.. {mod edit}
"Light and Dark" are two major faction is star wars, no need to minor factions.
This isn't the game you are looking for.
Move along.
He has a question so he should move along?
odinsrath has already stated multiple times in other tor threads that he does not like this game and is not going to play it. so why bother starting a new topic nitpicking yet another aspect of tor if he has no intention of playing this game anyway?
wether im play or not and im not nitpicking..its a why not question...maybe i like to see what other ideas are out there..and as for the other post @atlan99 that started off with a "move along" ..wow and i thought warcraft players were rude..its just a why not question or a "maybe do you think?" thread you should just move along troll
ok I'll bite and assume this is a legitimate "why not?" thread. Honest answer: I dont know why they didnt make an underworld faction ie smugglers, spies, crime bosses, and bounty hunters. that was something I would have liked to see in swg.
thats cool and all but maybe sometime soon they could add a type of story line were your char. is errant and live among traders / bounty hunters / ganksters and all sorts of scum type toons..something like tatooine with less order from either the dark / light side with an open area to pvp instead of the arena style
Well, I can see that if someone is constantly negative about a game, that someone like Atlan99 might say 'hey, why are you wasting your time on a game you despise or have no intention of playing at all? Move along to a game you do like'. So it's not just the question, but also the person asking it or the motivation behind the question, at least I suspect that that's why his comment is like that.
As for your question: why didn't DAoC have 3 factions? Why not LotrO have 3 or 4 sides? Why did WoW choose for 2 sides and not be like LotrO, all players working together, or like EQ, with multiple races that could be against eachother on PvP servers? Hey, why not for Aion or Rift for that matter, no sides at all, but just FFA like AoC!
Bottomline is the same, because that's what BW decided to select for the game they are making, and looking at the Star Wars movies, that's not a bad or illogical decision at all, at the heart of the conflicts there have always been 2 major factions, in contrast to some other scifi universes where things were less clear cut.
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To answer the question the actual hatred / controversy would stay between the Light and Dark side factions. A third or fourth faction would be considered nuetral and not be as a much of a significiant force. The bounty hunters, smugglers, thugs, crimelords and all that scum lot could legitimately be another faction in the game. I was initially hoping for something along this line.
ya! all those games should have more faction or sides to pick..its my point..no1 does it anymore..it would be cool to maybe see this down the road but im not holding my breath..the game just seems shadey with EA in the mix
and just cuz someone staes that they are not or probly not gonna play does not mean its a game thats totally bad..i love SW ..its just i dont like some things they are doing and it turned me away atm..who knows maybe it will change..lol ima gamer..i "play" games..not live and die by em im just more bugged / bothered in the way most mmos are made nowa days and like to comment
As much as I agree SW is ripe for more than two factions..I don't think it's a needed function with how they designed the game.
Even as a daoc fan, I've never really subscribed to the idea that 3 factions automatically make for a better PVP exerience. What worked for one game doesn't always work for another.
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
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the secret world has three factions. archeage starts out with two or three, then lets you create your own factions later on. thats just two mmos off the top of my head that are more than two factions. im sure there are more.
1. Simple there is no real upen (pvp) zones, all is instents, and there are nothing well to fight for, pvp is only for the fun.
2. They did not listen to the createres off Dark Age Of Camelot.(They sould have inplantet: Rebels(Naturals), Imperial, and Sith).
{mod edit}
http://www.youtube.com/watch?v=k1rlThKe1qo
im telling you..a planet / story line were your a merc and play both sides of the fences would be dope...trying to become that "elite" bounty hunter / smuggler / gankster mob boss in the starwars universe! and on that same planet is a huge area for open pvp in stead of the basic arena style CTF or domination
From what I have read about some of the stories. I believe you will be following a story that will lead you to ganksters and all sorts of scum. At least for the Smuggler and Bounty hunter. Sure you will team up for group play with others of your faction, but your personal story will have you doing what you expect. Ofc it is just for PvE, not PvP.
As far as facitons. The only two classes that would be in that catagory are smugglers and bounty hunters. But when you stop and look at it. The smuggler is out for themselves and money. But what kind of fair deal would they have from the Sith? They may not be on a side, but that won't be dealing with the sith. And bounty hunters are the same but for the Sith and against what the republic stands for. So that is why they will be closer to the empire and helping out that faction with group play.
As far as PvP objectives and open PvP. It seems we may be getting a release of info at PAX. So we will find out more. I am fine with the 2 factions. The multi-faction is more of a sandbox type of feature with open persistant guild warfare. I don't think we will see that at launch. But down the road, you never know.
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Well they have a slot for a third grey faction (saarlac) on their site which I hope will be for BH and smugglers in the future. Why just 2 ATM? I'd say they want to get the faction dynamics sorted and see what happens with the playerbase first, it's easier to correct problems and make adjustments with just 2 factions. Then if they think the playerbase can handle it they might add a third, no one wants to start off with say 5 factions which may be fine at launch but 6 months down the road if the playerbase thins the faction system will just go stale (try playing FOM and see what I mean).
That's my theory anyway.
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That's where my initial hopes were going for that faction. Being able to choose which side of the fence you'd like to stay on or sit on top of it. That way any two bounty hunters or smugglers could be quite the differant character alignment wise. (If there was a crafting profession like in SWG, that would fit into this as well) ...but none of this is happening, so I'll be content with what is...
Your the one who made a thread to play make believe.
im may give it a go if this becomes true ! but i will more than likely give it 2-3 months so they can sort out the bugz / problems that may popup if its a shakey start