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Explain the feature list to me: GW2

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Fozzik

    I realized as I was writing my response that you left out a whole lot (alot, hehehe) of cool stuff in your questions. You don't mention personal story, the cool stuff to do in cities, the awesome dye system, the skill system and how it works, character alignment and how it affects NPC interactions, the death mechanics, and probably even more that I'm not thinking of right now.

    I could talk about the game all day. ArenaNet not only knew the right questions to ask during development and understood the genre at a base level that's singular in the modern genre, but they also answered almost every question in a new, innovative, creative way that solves problems and improves the game without tossing out all the great and critical aspects in the process. GW2 will be a true MMORPG, in a sense that hasn't been realized in quite a long time.

     

    Well, I only wanted to ask a few questions, because, as with the other thread I linked but is no longer linked, I felt the fewer questions the more of a chance people would answer them.  Some questions were kind of general,  for example, if you wanted to put the death mechanics in as part of combat you could have,  likewise with adding the skill system into combat too (which you kind of went into a bit). 

     

    You definitely went into detail a lot more than I would have on a number of the questions which shows you're really excited for these features, which is, of course, a good thing to be passionate about something you're looking forward to.



  • impiroimpiro Member Posts: 204

    No offense maskedweasel, but I also sighed when I saw it was you who created this thread.

    Not to long ago, in an article on this website, I was one of the people who directly questioned your motives. It was about the fact that you kept acting skeptical and doubtful towards certain features of GW2, thereby pretending as if your critical approach to them was justified, even though by then I had seen these features explained to you in particular in detail by multiple members of these forums. My problem is not your critical approach, I actually like that, the problem is that you kept formulating GW2's features in a very skeptical and uninformed way. Uninformed because with full knowledge your skepticism wouldn’t be justified. Regardless of the countless times that people went into great detail concerning the features you were skeptical about, you kept holding on to your initial negative opinion and voicing it in such a manner that did GW2's features no justice. At the time you refused to go in to it, which is fine.

    I think a lot of people are skeptical about what your deal is and the overly negative response to this thread, which I do believe is not at as mean-spirited as some here portray, yet also not as innocent as you claim it to be, is probably the result of that.

    Besides that, the OP comes off as if the GW2 fan has something to prove. As if the GW2 fan's positive opinion about the game is in some way unjustified (blinded by hype). But while such a claim could be made of ToR, it is much harder to back it up when it comes to GW2. The reason for this is clear, actually MMORPG.com posted an article on it very recently. Anet has shown a lot of ingame footage. Footage that doesn't lie. Anet is not making empty promises, they are showing every feature that is currently functional. So how would the view of the GW2 fan be unjustified? By, say, assuming that the videos are fake? That the demo's are a trap? The fact is that people who are excited for the GW2 are so for a justified reason, Anet is delivering. I'm not saying you claim that people are overhyped, it is just that me and probably a lot of others do really see any point in answering your questions when the footage speaks for itself.

    Another thing that imo is very important, is the very logical and rational approach of Anet, one which they also clearly communicate to the fans. GW2's design is the result of logic. There is a ton of things in current mmo's that simply don’t work very well. Anet approached these issues in a very logical and rational manner. For example, it is totally ridiculous when raid items are stronger than crafted items, as crafting, a pretty important feature for many people, becomes rather obsolete as a result. The way underwater combat works, also the most logical approach. Anet invests great time in making sure every aspect in the game comes to its right in the game as good as possible. Whether I dislike some feature or not, the reasoning behind the decisions make sense.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Rivalen

    Originally posted by maskedweasel


    Originally posted by just1opinion


    Originally posted by maskedweasel


    Originally posted by just1opinion


     

    There was no sleight against reading comprehension by my posting a link.  I'm not a sheep.  I don't generally just "do as I'm told," but rather I do what seems prudent and logical to ME.  So you saying "no links"....meant nothing to me when I knew that my own perceptions and the facts are represented in the first post of that thread.  Pure.  Simple.  Sorry you don't agree with me.  Actually....I'm not sorry, you simply don't agree with me.  Doesn't matter a bit.  I posted my thoughts with a link that represents them well.  You posted your opinion as well.  Seems we have both done what we thought was needful.

     

     

    You didn't even post the link,  you quoted someone posting the link...   you also failed to understand my "opinion" (didn't know a series of questions could be an opinion, but .. )   

     

    I didn't agree or disagree with you either as you didn't have a stance one way or another. (what do I have to agree with or against you on, you didn't post any answers, you quoted a link).  

     

    This is ultimately what I was talking about though,  people want to rave or complain about a game,  but can't or choose not to try to put the feature lists in their own words.    Its like paraphrasing a story,  if you read 300 words of a story and are asked to paraphrase it,  do you just hand them the book and say:  "There it is,  right there. All you need to know." ?    

     

    Its not uncommon to see people just miss the point of something entirely -- like an MMORPG.COM article,  a developer commentary,  or a video displaying features of an upcoming game.     My questions are asking,  who is actually capable of explaining it.    

     

    While I know that Meowhead and Cali could and chose not to,  I'm starting to get the feeling that not too many others actually can.

     

    Maybe they....and specifically I....don't want to waste their day arguing with you.  I have posted regarding GW2 a LOT, and have posted that link (not quoted it) twenty or more times.  I don't need your great approval to validate me.  And I certainly don't need to be typing for two hours and such a re-hashed topic.  This is has been done repeatedly.

     

    I'm not arguing anything,  I just asked a series of questions.  I didn't ask for you to post on the topic,  you chose to.  Don't get mad at me because my explanation of the inanity and laze of others struck a cord with you.    

     

    Funny that out of all the post you simply responds to this one.

    People looking for internet fights...sigh...

     

    About the questions...why should anyone spend their time giving a truthfull answer when it's so blatantly obvious that you just want some fuel to start a flamefest?

    If you really wanted answers or opinions, you'd either read the thread that was posted or you'd ask for opinions and not answers...

     

     

    Funny that you think I (or maybe you thought HE) was trying to pick an "internet fight," but then you go on to explain EXACTLY why I wouldn't waste my time answering his questions.  The only people that would are people that don't read the GW2 vs. SWTOR threads all over this site and don't KNOW why he's "asking" questions.  He's just looking for people to argue with, period.

     

    Everything that was questioned is answered on the Guild Wars 2 page that was linked early on in the thread.  He doesn't want answers, he says he wants "perceptions."  Why?  Because you can argue with someone's perceptions.  I still say it's pretty simple.

     

    On topic:

    Everything We Know About Guild Wars 2

     

    Again....all the info is there and my "perceptions" of that information are that it's just as stated, honestly, direct, up front.  I still don't think any more needs to be rehashed.  This thread has been done before multiple times.

    President of The Marvelously Meowhead Fan Club

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by FlawSGI

    Originally posted by cali59

    Originally posted by Fozzik
     


    If you are actually looking for serious answers with some depth (and context in terms of the genre's history), read the series I wrote about GW2 systems on my blog. This is stuff I wrote myself, so I don't think it counts as "just posting a link".
     
    Part 1
    Part 2
    Part 3
    Part 4
    Part 5
     
    If you still need more (you don't feel like that covers enough), I'll be happy to provide additional thoughts/descriptions as needed. :)
    Edit: I would think this would provide at least a reasonable explanation as to why I'm interested in the game.
     That is an impressive series of posts.  People should read those.


     Seconded and ty Fozzik for sharing. Reading it makes me sad that I didn't get to experience EQ in it's prime. I was into doing a lot of extreme sports when it was active and didn't get into MMO's untill later. Now I feel like I missed out. :(  Very well thought out though.


    I'll third that, made me smile when you talked about the head spin, been there :)

    On topic- the few serious responses have been great, interested to hear what the OP thinks of them so far.

    image
  • CorehavenCorehaven Member UncommonPosts: 1,533

    These were fair questions I guess.   The pop quiz thing is kind of silly though. 

     

    Additional things to be had with GW2 that the OP didnt bother to query would include : 

     

    Deep color customization of armor with multiple sliders for a wide variety of choices.  Armor is also texturized, so the color red might look a good deal different on your leather armor than it might on your plate armor.   Pretty exciting, being that we probably wont see many "clones" running around.  You might be wearing the exact same gear as your friend, but look completely different due to your color choices. 

     

    Non competitive loot structure, which also includes material gathering.  If there's a drop in a dungeon, everyone gets a piece.  Furthermore, if you happen to be mining, and tap a vein, the person behind you can hit the vein right after you do, and get his goodies too.  This eliminates competition for loot and materials, and gives a solid sense of unity among the players. 

     

    Skills depend on weapons equipped which I find pretty interesting.  Using a sword will not give the same attacks and abilities as using an axe for example.   I assume if you get good with a few different weapons, you can switch them out, thus potentially changing the entire way you play.  In other mmos, if I wanted a different play experience it meant that I might have to roll an entirely new class.  While that also holds true here, if I want to try somethind different, I could just try out using a different weapon for awhile.  This gives weapons and loot a whole new depth. 

     

    Private zone inside the city, or you get your own private block in other words.  Housing is one thing, but I dont think Ive ever gotten my own private city block in an mmo before.  This area apparently changes depending on your actions.  Its just another way your actions "affect the world". 

     

    Detailed story and background, in which you pick your personality as well as your background for your character upon character creation.  This highly affects your personal story.   Two people play the same class may have entirely different personalities, and stories going on.   There's also voiced cut scenes for all or most quest givers. 

     

    Thats all I could think off at the moment.  Since this thread is going into what GW2 is really all about, I didnt think the questions presented in the OP (which people have answered very well), really covered these other points.  Im also sure I missed a few features. 

  • FozzikFozzik Member UncommonPosts: 539

    Originally posted by maskedweasel

     

    Some questions were kind of general,  for example, if you wanted to put the death mechanics in as part of combat you could have,  likewise with adding the skill system into combat too (which you kind of went into a bit). 


    Yeah, that's kind of what I figured. But I thought about it and decided that I better not meander too far from what was actually asked, or my post would have started to get long. LOL


     


    Those other aspects like the personal story and the way the skill and downed systems work are really worth checking out in detail for any player interested in learning what's good about GW2. It's actually kind of hard to do an exhaustive list of the good stuff about the game...there's so much you almost always forget a few things on the first pass.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

     






    Originally posted by impiro

     



    No offense maskedweasel, but I also sighed when I saw it was you who created this thread.

    Not to long ago, in an article on this website, I was one of the people who directly questioned your motives. It was about the fact that you kept acting skeptical and doubtful towards certain features of GW2, thereby pretending as if your critical approach to them was justified, even though by then I had seen these features explained to you in particular in detail by multiple members of these forums. My problem is not your critical approach, I actually like that, the problem is that you kept formulating GW2's features in a very skeptical and uninformed way. Uninformed because with full knowledge your skepticism wouldn’t be justified. Regardless of the countless times that people went into great detail concerning the features you were skeptical about, you kept holding on to your initial negative opinion and voicing it in such a manner that did GW2's features no justice. At the time you refused to go in to it, which is fine.

     



     

    You would have to point me to the article in question. I have some very strict points on what I'm "skeptical" about.. most notably the underwater combat. (not that it won't be fun, I just don't think I'd find it immersive - no pun intended) and I did question the energy bar change, and the 30 second death timer, but again I reserve that for when I have a chance to play it, and some more information surfaced that made those changes more user friendly.

     



    The biggest problem people have when it comes to me, is simply, if I have an opinion - meaning if I don't like the way a particular feature works and I voice that opinion, people will try to "prove" that opinion wrong, and I always reinforce that stance. For an example: note the word, example: If I were to say I don't think dynamic events will breed longevity in the PvE gameplay. Someone would come back and give me a bunch of reasons they think it would, I would come back with why I think it wouldn't, and then the argument would go back and forth.

     



    People are very quick to label me just one way, when I'm really more moderate than they'll allow their perceptions of me to be.

     



     





    Besides that, the OP comes off as if the GW2 fan has something to prove. As if the GW2 fan's positive opinion about the game is in some way unjustified (blinded by hype). But while such a claim could be made of ToR, it is much harder to back it up when it comes to GW2. The reason for this is clear, actually MMORPG.com posted an article on it very recently. Anet has shown a lot of ingame footage. Footage that doesn't lie. Anet is not making empty promises, they are showing every feature that is currently functional. So how would the view of the GW2 fan be unjustified? By, say, assuming that the videos are fake? That the demo's are a trap? The fact is that people who are excited for the GW2 are so for a justified reason, Anet is delivering. I'm not saying you claim that people are overhyped, it is just that me and probably a lot of others do really see any point in answering your questions when the footage speaks for itself.

     



     

    Thats just it though, the intended purpose wasn't that any fans have anything to prove. In the SWTOR thread, people just fell into listing features. They weren't defensive, thinking "is he trying to see if the fans hype is justified." or "is he trying to prove that we 'haters' are wrong". The OP wasn't about me questioning the videos, or anything about an opinion on whether the features *look* good, it was a simple mechanical question for the most part.

     

    I didn't question Arenanets delivery, in fact, I don't believe I ever questioned any video they've shown as not being indicative of how the game plays. Likewise with SWTOR.

     






    Another thing that imo is very important, is the very logical and rational approach of Anet, one which they also clearly communicate to the fans. GW2's design is the result of logic. There is a ton of things in current mmo's that simply don’t work very well. Anet approached these issues in a very logical and rational manner. For example, it is totally ridiculous when raid items are stronger than crafted items, as crafting, a pretty important feature for many people, becomes rather obsolete as a result. The way underwater combat works, also the most logical approach. Anet invests great time in making sure every aspect in the game comes to its right in the game as good as possible. Whether I dislike some feature or not, the reasoning behind the decisions make sense.



     



    While I agree that in most cases these features make sense for the game they are making, again that doesn't mean I'll agree with them either. Thats what spawns these conversations where people decide I'm a "hater".

     

     




    Originally posted by EvilGeek

     

    On topic- the few serious responses have been great, interested to hear what the OP thinks of them so far.



     



    Through all these pages we only actually have 4 honest answers to the questions XD I was hoping for more, but each one seems to be written by people really looking forward to the game. I figured that would be the majority of people posting, but I'd figured we'd have a little more varied selection. We don't have very many threads like this, and I think - for what I was trying to accomplish - this is a failure :(



    If nothing else, at least I gave it the ol' college try.



  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by Fozzik




     


     


    What is Crafting like?


     


    Crafting takes the somewhat familiar form of adding crafting materials to a crafting station's slots and then clicking a button to fashion those materials into something new. Players will be able to "discover" recipes by combining materials, which will then be added to their recipe book. There are multiple crafting professions available (8?), and a player can be actively working on two professions at a time. Players can change professions if they want at any time - progress and recipes in the non-active professions will be saved until activated again. In other words, a player could be a max-level crafter in all professions, but can only have two active at a given time.


     


    You forgot one part here and that is you have to pay money in order to change crafting professions plus the higher the level the crafting is the more you pay.


     


    And since I still cannot bring myself to care to answer the questions in the OP (maybe tomorrow); I will be the voice of logic and reason that shows you GW2 fans how delusional and wrong you are about DEs. Since this is a request to get opinion I will gladly be the wise old MMO vet that will show you foolish people the truth. After all we cannot let people think we can have nice things, they might get the wrong idea about us GW2 block heads!


     


    So here we go! First off DEs are just PQ and rifts from Rift the difference you all see add up to nothing. So let’s look at these differences and see why they will fail, first up ANet will never get the DEs to scale the way the fans believe they will! There is no way the program is going to be smart enough to recognize who is actually contributing so they will never scale to the amount of players, and people will just steam roll through the content.


     


    Second since DEs always follow a track they are going to be so simple that you are going to be able to know what is going to happen without having to do them all, so there will be no replay ability.  After all they are just quests that are divided up into sections that you can just choose what part you want to do, that really is nothing special, and once you figure that out it will get boring fast. Who is going to want to do quests that follow a pattern you can see from a mile away, these DEs have one play through and they are done.


     


    Third part is who cares that they are visual and you can see what is happening in the game world, who honestly gives a rip. We have been doing quests with static mobs forever like it is going to matter now that they are moving! That is so cheap and tackles only a fool would be impressed by moving mobs that spawn out of thin air! And who cares about the somewhat persistent affect they have on the world, they all are so simple that people will not care because they will see it coming from a mile away. After all there is no way this game is going to have depth everyone is just DPS like a FPS, and everyone knows how superior MMO holy trinity players are compared to that scum!  


     


    There is absolutely nothing new with GW2 it is just a repeat of Rift’s rift and WAR PQs and the fact that you people cannot see it is sad. God look how small and insignificant the differences are and how when you remove those differences they are exactly the same. I cannot believe you people need this spelled out for you; there is nothing new here move on. Now if you excuse me I am going to play a real MMO with a tank and healer all you foolish fans can keep denying the truth that this game is pure fail!

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by maskedweasel

     






    Originally posted by impiro

     



    No offense maskedweasel, but I also sighed when I saw it was you who created this thread.

    Not to long ago, in an article on this website, I was one of the people who directly questioned your motives. It was about the fact that you kept acting skeptical and doubtful towards certain features of GW2, thereby pretending as if your critical approach to them was justified, even though by then I had seen these features explained to you in particular in detail by multiple members of these forums. My problem is not your critical approach, I actually like that, the problem is that you kept formulating GW2's features in a very skeptical and uninformed way. Uninformed because with full knowledge your skepticism wouldn’t be justified. Regardless of the countless times that people went into great detail concerning the features you were skeptical about, you kept holding on to your initial negative opinion and voicing it in such a manner that did GW2's features no justice. At the time you refused to go in to it, which is fine.

     



     

    You would have to point me to the article in question. I have some very strict points on what I'm "skeptical" about.. most notably the underwater combat. (not that it won't be fun, I just don't think I'd find it immersive - no pun intended) and I did question the energy bar change, and the 30 second death timer, but again I reserve that for when I have a chance to play it, and some more information surfaced that made those changes more user friendly.

     



    The biggest problem people have when it comes to me, is simply, if I have an opinion - meaning if I don't like the way a particular feature works and I voice that opinion, people will try to "prove" that opinion wrong, and I always reinforce that stance. For an example: note the word, example: If I were to say I don't think dynamic events will breed longevity in the PvE gameplay. Someone would come back and give me a bunch of reasons they think it would, I would come back with why I think it wouldn't, and then the argument would go back and forth.

     



    People are very quick to label me just one way, when I'm really more moderate than they'll allow their perceptions of me to be.

     



     





    Besides that, the OP comes off as if the GW2 fan has something to prove. As if the GW2 fan's positive opinion about the game is in some way unjustified (blinded by hype). But while such a claim could be made of ToR, it is much harder to back it up when it comes to GW2. The reason for this is clear, actually MMORPG.com posted an article on it very recently. Anet has shown a lot of ingame footage. Footage that doesn't lie. Anet is not making empty promises, they are showing every feature that is currently functional. So how would the view of the GW2 fan be unjustified? By, say, assuming that the videos are fake? That the demo's are a trap? The fact is that people who are excited for the GW2 are so for a justified reason, Anet is delivering. I'm not saying you claim that people are overhyped, it is just that me and probably a lot of others do really see any point in answering your questions when the footage speaks for itself.

     



     

    Thats just it though, the intended purpose wasn't that any fans have anything to prove. In the SWTOR thread, people just fell into listing features. They weren't defensive, thinking "is he trying to see if the fans hype is justified." or "is he trying to prove that we 'haters' are wrong". The OP wasn't about me questioning the videos, or anything about an opinion on whether the features *look* good, it was a simple mechanical question for the most part.

     

    I didn't question Arenanets delivery, in fact, I don't believe I ever questioned any video they've shown as not being indicative of how the game plays. Likewise with SWTOR.

     






    Another thing that imo is very important, is the very logical and rational approach of Anet, one which they also clearly communicate to the fans. GW2's design is the result of logic. There is a ton of things in current mmo's that simply don’t work very well. Anet approached these issues in a very logical and rational manner. For example, it is totally ridiculous when raid items are stronger than crafted items, as crafting, a pretty important feature for many people, becomes rather obsolete as a result. The way underwater combat works, also the most logical approach. Anet invests great time in making sure every aspect in the game comes to its right in the game as good as possible. Whether I dislike some feature or not, the reasoning behind the decisions make sense.




     



    While I agree that in most cases these features make sense for the game they are making, again that doesn't mean I'll agree with them either. Thats what spawns these conversations where people decide I'm a "hater".

     

     




    Originally posted by EvilGeek

     

    On topic- the few serious responses have been great, interested to hear what the OP thinks of them so far.



     



    Through all these pages we only actually have 4 honest answers to the questions XD I was hoping for more, but each one seems to be written by people really looking forward to the game. I figured that would be the majority of people posting, but I'd figured we'd have a little more varied selection. We don't have very many threads like this, and I think - for what I was trying to accomplish - this is a failure :(



    If nothing else, at least I gave it the ol' college try.

    I think there would be more serious answers if people didn't feel like they were being "played".

    Hopefully, in a couple weeks, people will be able to discuss these aspects of the game in a less "iffy" thread.  I know I would like to discuss these things, but I'm not going to join in what may be forum "head games".

    The shame is that the GW2  forum has been one of the most friendly, balanced and open on the site. None of the "Haters" vs. "Fanboy" drama, which is why I really hate what I perceive as an effort to taint the discussions here.

    If the thread wasn't meant as a clever trolling attempt, I apologise. All I can say as you might want to change your approach. If you have a chilling effect on worthy discussions, it does everyone a dis-service.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • DLangleyDLangley Member Posts: 1,407

    Hey guys this has gone too far off-topic. I'm closing this up.

     

    Locked.

This discussion has been closed.