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Why Free to play isn't always a good idea.

thefinnthefinn Member Posts: 46

Specifically - MOAB's.

This includes your HoN's, your LoL's, your dota/dota2's...

Lots of these games run a matchmaking system based MMR.

When you start playing HoN for instance, your MMR will begin at 1500. As you win or lose games, you'll win/lose MMR based on the differences between your teams' MMR and your opponents'.

The problem is that if you have an MMR around 1500 you end up with all the free to play guys who constantly just make new accounts. They make an account, join a game, random a hero, it's not the hero they want, so they just leave the game.

This creates a leaver % on the account, which when you paid for the account was a big deal. You'd have to play public games until your leaver % dropped below 5% again or you couldn't use the matchmaking system AT ALL.

Now you don't have to worry - just make a new account.

The same is true of stats. What to practice swiftblade? No problem, just make an account, fail a bunch of times destroying other peoples' account stats in the process and then make a new one.

PVP games where stats are recorded and so-called "pro players" are worshipped as "being good" probably shouldn't contain free to play players - at least keep them on a completely different matchmaking system for "trying out the game".

 

tf.

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