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This is not going to be a terribly interesting thread, but...
Bold assertions that are wrong...
Originally posted by pockets666They went from a staff of 12-14 to 3-5 in my book that is most not some. You know half to more than half would be most right?
and misleading generalities...
Originally posted by RainBringersince SV are working with a skeleton crew of devs and the-server-restart-button-pushers
are hard to respond to without derailing the thread they are in. (and that threadis having a hard enough time staying on topic.
Here's a list from Marchhttp://www.mmorpg.com/discussion2.cfm/post/4160151#4160151
from last August http://www.mmorpg.com/gamelist.cfm/game/29/view/forums/post/3721960#3721960
Currently listed with a red name on the official forums:
!Sebastian Persson Occupation: Programmer/Muscle Man
Erik Lindgren Occupation: Game Artist
Hannu Kokkonen Occupation: Concept Artist
Henrik Nystrom Occupation: CEO & Founder
Mats Persson Occupation: Creative Director
Patrik Jarlestam Occupation: Composing Music
Fredrick Metcalf Developer
Heke Business Developer
Anthony Morales Lead animator/Technical Artist
Black Opal Community Manager
Paratus*
This certainly could be called a skeleton crew, but if you look back to prior lists, they never have had much more . The only ones listed in March that are no longer listed are Albin Esbjornsson (who apparently should not have been on the list then), Maerlyn, and Pompeii.
Considering the interim report, it's certainly possible one or two (or possibly more) names will need to be taken off the list, but this is about where things stand now.
Will the remaining development team be sufficient to iron out the bugs from Dawn and continue the development of MO? I guess we'll just have to wait and see.
P.S. To the person referring to other posters as "bots": Cut it out. It's annoying (and it probably violates the RoC).
<edit> Wiktor Ohman and Emil Jones removed per Slapshots observations. I went by status on the official forums (as I noted).
Comments
Speaking of "assertions that are wrong" Wiktor Ohman left over a year ago...
http://www.linkedin.com/in/wiktorohman
You might want to check the others too... can't be bothered personally. Simply saying if you are going to provide information to counter "misleading" info.. you might want to be sure it's accurate.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
So you're saying they don't even have the excuse of staff reduction to justify the awefulness of the developement as well as the level of service?
Odd... Henrik was talking about bringing on new staff when called out regarding this statement "Developer Star Vault, veterans from DICE’s Battlefield and Hitman crew"
Things dont add up.
Henrik Nystrom
CEO
Join Date: Apr 2008
Posts: 755
Rep Power: 15
Quote:
Originally Posted by Tizio
Henrik
is it right? I didn't know this :-O
Yes we have some developers, leads coming from those companies/games.
We also support other game developers trying to create a large scale mmorpg using similar technology, since we got to work with this for many years now.
I win!!! LOL@U
"P.S. To the person referring to other posters as "bots": Cut it out. It's annoying (and it probably violates the RoC)."
I do nto know if you meant me. But as long as I do not refer to a specific person as a bot. I can say "bots"all I want read the RoC yourself please.
As to the rest of the thread. When they had more of a staff the patches were not bug free, and content was not rolling out. Logic dictates with the same crew and smaller crew it will be more of the same but less frequent. It has been this way since the downsizing, less patches and buggy patches.
When the EPIC came out I was in IRC with Henrik and I asked him myself if the EPIC patch will teach them how to code because what they are doing now is not cutting it. I said this to him because he said the new EPIC patch was going to give them the tools do do everything correct. Well that has not happened.
I just do not see the logic in thinking that people who were doing something mediocre this long with more people will all of a sudden "get good" with less and the same people.
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg
Wow, nice find he left SV back in May 2010...Osmunda you should really refrain from posting that kind of stuff if you can't find any accurate information.
Do they only have 2-3 "real developers" ? I use that term with a grain of salt. I do not call someone who modded unreal in their spare time a developer.
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg
OK I lied.. I just had to check the other "programmer" Emil Jones:
http://www.linkedin.com/pub/emil-jones/7/6b5/31
Looks like he left StarVault as well...
Really, the OP should do some fact checking before making false claims like this...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I guess the overall point is they still have a few people left to fire in hopes of getting "out of the red" ?
But its seems the original list is proving erroneous, so whats the count?
I win!!! LOL@U
I dunno... Anthony Morales's Linkedin shows that he is now living in Denmark... who knows if he is still with SV either...
I think the point is that the employee "list" which was supposed to stop the assertions that were "wrong" and "misleading" was in turn proven to have asserted information that was "wrong" and "misleading".
Bottom Line is that SV appears to consist of somewhere betweeen 8-12 employees, the majority of which are secondary positions such as artists, music developers, business developers, etc. Clearly much of the actual "programming" team has left the building.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Haha nice one Slapshot.
Guess this grey area is getting a lot less grey.
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg
Considering the two programmers who left SV, proved by their linkedin, let's look at the remaining list and what do they contribute to the actual development of the game (ie polish, content and bugfixing). 10 people.
Of those 10, Black Opal can hardly be counted in as developer, he does not contributes to the development of the game, merely manages the community, probably doing some QA as well. 9 people left.
Of those 9, we got Patrik Jarlestam, who is the music guy. He can hardly do much to get the game in a better shape. 8 people left.
Of those 8, we also got Hannu Kokkonen , who is a concept artist. An important job without a doubt, but he can't do much to polish the game up or release new features. 7 people left.
So that's 7 people who actually develop the game. Not that much. If I would be nitpicking I would cut out all except for animatiors/3D artist, game designers (thou considering the state of features in MO I would not even call them for designers) and programmers which would leave even less people.
Wow, this thread really backfired.
Fredrik Metcalf seemed rather busy last year, is he new?
http://twitter.com/#!/MrLogic85
I win!!! LOL@U
OK, so let's try to make this as correct as possible... Wiktor is gone, Emil is gone, it's missing Fredrik Reimers (CMO/Business Developer).
There's a new Programmer, John VanderZewt (who works at a place called WorkBit as well): http://ca.linkedin.com/pub/john-vanderzwet/1b/9b5/800, and he's from Canada which is weird.
So the list now looks like
!Sebastian Persson Occupation: Programmer/Muscle Man
Erik Lindgren Occupation: Game Artist
Hannu Kokkonen Occupation: Concept Artist
Henrik Nystrom Occupation: CEO & Founder
Mats Persson Occupation: Creative Director
Patrik Jarlestam Occupation: Composing Music
Frerick Reimers Occupation: Business Developer (CMO) (AKA Heke)
John VanderZewt Occupation: Programmer (AKA Paratus)
Fredrick Metcalf Developer
Anthony Morales Lead animator/Technical Artist
Black Opal Community Manager
So I guess we are down to two programmers, one developer, and one Henrik Nystrom, as far as people who are actually working on the game day-to-day. We might be missing a few (I just searched the first 5-10 pages of linkedin results for star vault), but I highly doubt they have more than 3-5 people actually working to fix and improve the game...
(Edited to take the things below into account)
I am betting the guy from Canada is Paratus. What I know about Paratus is he was in NA not Sweden.
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg
Reimers is Heke.. and was already listed
VanderZewt is Paratus who was already listed...
But yes, the general jist of your post was corrent.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The revised list is now.
!Sebastian Persson Occupation: Programmer/Muscle Man
Erik Lindgren Occupation: Game Artist
Hannu Kokkonen Occupation: Concept Artist
Henrik Nystrom Occupation: CEO & Founder
Mats Persson Occupation: Creative Director
Patrik Jarlestam Occupation: Composing Music
Frerick Reimers AKA HEKE Occupation: Business Developer (CMO)
John VanderZewt AKA Paratus Occupation: Programmer
Fredrick Metcalf Developer
Anthony Morales Lead animator/Technical Artist
Black Opal Community Manager
Since someone likes to give out vocab lessons
[ri-surch, ree-surch] Show IPAre·search
noun
1.
diligent and systematic inquiry or investig
ation into a subject in order to discover or revise facts, theories, applications, etc.: recent research in medicine.
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg
Wow. Seeing the number of people actually working on this now, and how slow development has been going, it's really such a huge scam that they charge $20US / mo for this game. The level of work going into this game isn't something worth charging for... Star Vault shouldn't be a business wasting money, it should be a hobby project by a bunch of guys who have *real* jobs on the side
And that is exactly what it was until someone talked his dad into putting some dough up and finding some investers. And poof an MMO is born called Mortal Online.
It was a hobby project of some buddies messing with UE and now people are paying for a Dev team to dumb their way into making a MMO.
P.S. Like I said on another thread (and I am sure why this one got started) Is there 3-5 people who actually work on the game?
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg
That have surprisingly little effect on him working in Malmö. I live in Malmö and worked in Denmark 7 1/2 years, it is about 40 minutes drive from central Kobenhavn to central Malmö.
Not that I know if he still works for SV or not.
John VanderZewt AKA Paratus doesnt really count either. A freelancer with other things going, hell why not count the pizza guy that drops pies off @ SV occasionally.
I win!!! LOL@U
Ehh I will have to say Paratus is the only one over there that does something halfway good. And he was a player that said please let me fix this shit thing you call a patcher. And he is re doing the Horrible UI. I do not agree with only a piece of UI put in at a time.
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg
Hey.. he's working on that UI upgrade which was really close.. like last year...
I'm sure it's AAAAANY day now...
(Heck.. at this point it actually might be... who knows)
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Stay on topic please. Thanks.
You might want to reread the last two lines of the OP. I've already edited out the incorrect information, explained why, and explained where I got the incorrect info.
I admit I was wrong. It's only lying if I knew it to be incorrect. I did not check people Linked in pages
If the purpose was to keep this back and forth out of other threads, then no this thread didn't "backfire". I never stated the intent was to convince people that there were"lots" of people working on MO.