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Because it has a great atmosphere with an absoloutly beautiful world when you first log in. A whole new living, breathing world to explore that doesn't make you feel the boredom of total safety, knowing that danger lurks just around the corner and that one must be on their guard if they wish to avoid death at the hands of enemies.
Because Darkfall has the best pvp of any mmorpg around. Fast paced and skill based, FPS ranged and 3rd person melee with long term character progression system that provides only minimal benefits to min/maxing. Aiming is dodging is required in this game, anyone complaining about overpowered veterans for why they can't compete in Darkfall are deluisional.
Because, despite all the problems and bad things people have heard about the game, Darkfall offers something that other games don't, and that shouldn't be disregarded just because someone who played it(who the game probably wasn't meant for in the first place) tell you that you shouldn't try it. Most of these haters are overly expectant spoiled brats who don't realise that AV is a small company and that things take time. Even all these vehement complainers who constantly bitch about the game will admit its the best pvpmmorpg they've ever played. There isn't anything really wrong with the game that would merit not trying it. As customer service workers will tell you, there are certain kinds of entitled, rotten people out there who are just never satisfied nomatter what you do for them, and they like to cause a shitstorm.
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Someone could also create a thread entitled 'Why you should ignore the fanboys and not try darkfall'.
Anymore reasons?, is there something more to combat than dodging and aiming, such as formations, timing, terrain?
I really don't see haters as being much of an issue with DF, at least not currently. I'm not a DF player, but I watch and read the forums here quite regularly.
Sure there was a lot of noise before launch about how the game was vaporware and would never reach launch. I also saw a few official statements that I considered as questionable management decisions.
However, they made it through launch pretty well unscathed by the negativity, and from what I've seen the game has settled into what I consider to be a fairly well established niche category of success.
If the goal of the haters was to destroy the reputation of the game, I don't think it worked. It is what it is and from what I understand it provides the gameplay experience as intended. That's a win in my book.
Agree, it is abolutely "great atmosphere with an absoloutly beautiful world when you first log in." Darkfall has a very detailed world. One of the few (EQ2 as well) that I could completely disregard my map. I could navigate by landmarks.
PvP fast paced and skill based? Compared to most MMOs yes. Not to other FPSs. But my issue is how little PvP I actually could ever find. Even tried joining clans that were at war with a lot of nearby clans and it was still little gank fests. Rarely enough people to make it massive. Your experience will vary.
"Bad players will cry about people being stronger than them but that is just because it is always easier to blame the game for why they suck, there are no levels and you can't really tell how strong other players are without fighting them . The facts are that a character with 60 str and 60 vit has 375 HP and a character with 110 str and vit has 435, the difference of two hits."
Without noting that DF has no skill cap, that every player can be a healer-tank-mage, this is very misleading. It is much more complicated than HPs. You have to consider getting higher level spells, block, speed, def, weapons, etc.
That being said, I don't think the grind is as bad as some people do. Its the skill cap. Plus, back to the PvP issue above, the fact that I have over 10,000 PvE kills and under 100 kills OR deaths in PvP.
"There isn't anything really wrong with the game that would merit not trying it."
Very true, everyone should try this game. It has some unique elements and is far less broken than the other games in the same vein.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
This game wont be even bothered with im sure by many until they give the info on what is happening regarding the proposed "DF 2.0" I myself am looking for a open world pvp game and it is getting rediculous finding anything suitable, ground based...
The dreaded MO was a thought to pass time while DF gets its act together (lol) but i saw the price of the box here in uk and died for what its like at this time.. no chance of a purchase.. I would try the trial but seems they are adamant at alienating new trial players by removing skills that I really wanted to have a go at in the trial.. crazy stuff...
Maybe not the formations, but i remember archery having the rest of those and being really well imlimented. Unfortunatley can't say i thought the same about the other forms of combat.
This is what I was thinking. The game was successful enough to fund an expansion. Lately though, it's not the non-playing haters yelling about the game but people angry about the pending character resets for the upcoming DF 2.0 expansion.
I can not remember winning or losing a single debate on the internet.
i tried darkfall, but never reall;y gave it a try. i was one of those that followed it since it was announced (years before beta and what not). i will probably try it again, but my impression from the first thime was this
- the game is solid, as solid as most other games. it is something new, and if you liked Oblivion, you should at least pick up the free trial. i did how ever, did not enjoy the combat, it felt unfinished (compaired to oblivion, which was also a fairly clunky game). the game also needs to seriously have an engaging event at the start of 'player' creation, this will present new players with a form of tutorial and a demonstration of game possibilities.
on a note about the sandbox genre itself: most sandbox games seem to focus on combat, i find this distuebing, as there is very little combat in the real world (an actual sandbox), i think this games need to provide the players aleternative forms of advancements, such as music (music creation and being able to play your mudic in game, something you create or at least input coreectly), sports (let players maybe create a sport, a ball game of sort, this will add a competitive aspect to the game, and will ofcource be dependant on the community wanting it itself), etc. combat is not the most entertaining aspect of sandbox games, imagine playing GTA and never doing anything other than shooting people... get's boring very easily, and no one would pay a subscription for that
on to the sandbox players themselves: sandbox players (including myself when i want to play a sandbox), are LAZY, we do not want to take the time to lvl up, we want our mmo to be like the real world w/o levels... but here is a problem, the world has some form of level. an amateur has no way of defeating a proffesional, unless they cheat or get supreemely lucky. i understand the idea of a balanced playing field.. but that is irrational, there are more factors than just skill and natural talents in everyu out come.
- hope you kiddos enjoy the rant/ opinion
Agreed. Aside from a very rocky start, Adventurine has delivered what they promised to deliver (FFA PvP experience). The game may never have "mass" appeal but as a niche game, it has done well for itself. I agree with Action that most of the negative posts come from current or former DF players angry at changes and decisions the company has made...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Terrain is very important in Darkfall, it is one of the few things that can allow to few to stand against the many. Formations can be important considering that to heal someone you need to have direct LOS and they need to be within relatively close rage but there aren't any special benefits to formations besides the obvious. Timing is pretty important for sieges.
There is a free trial now so no risk to try the game out for yourself and see if you like it. For a lot of people, they say it is like playing their first mmorpg all over again. Even if you don't like pvp, its worth it just to explore the beautiful world for a while.
I don't understand why anyone would say that people shouldn't even try the game. Yes, of course the game isn't meant for everyone and might not have everything that everyone wants but when some people are claiming that others shouldn't even try the game, it seems more like retaliation from a disgruntled player than anything that should be taken seriously. That, to me at least, is a hater.
I'd love to try Darkfall, but I just don't have time to get good at it (which you apparently have to be, according to the OP). I used to be a PvP maniac back in the day, but I'm far too casual now with kids, college and work. The last thing I need is to spend the one hour that I have to play either running from gankers or trying to reclaim stuff I had looted off me.
I for one i did but on same time i am of those game vets who started on a atari -> amiga etc..
In response to your first paragraph i would say you confuse sandbox style game with so called fluff and mini games in a sandbox style game. Sandbox just means the MMORPG build on the paradigm seamless and open world that let you make the choices. This can include all the freedom to create such events and play minigames etc. but the point is the principle (stated above) in game design IN ALL aspects also in combat and same time it should still be a game which focus on something and doesn't pretend to create another virtual RL reality, like for example second life did and does.
I don't say Darkfall is the ideal sandbox but its a sandbox which has btw some fluff stuff implemented like the slot machines, the fun hulks races etc (not very popular in playerbase lol).
Now to the point why PvP combat is popular within sandbox. Simple, players want to compete and accomplish and the best opponent isn't some artificial enemy but a opponent with brain and reactions like the players self. I agree with you that this shouldn't be the only activity but it is understandable if many want to make this themselves the main one.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
And , Why you should NOT ignore the haters and NOT try Darkfall.?
Because developers ruined the game when they decide to not implement any kind of skill cap. (they also prove it with the class system for DF2.0)
Everyone is a Warrior-Mage-Archer-Healer-Crafter-Gatherer...
Very very bad move to forget the R of Role in their mmoRpg (veteran and betatester of Darkfall here).
But, but, but he attacked me when I was low life!
Yes, HE DID, why you cant do the same to him?
Uf that will take me a lot of time...
HERE IS YOUR QUEST!
Initially they took the approach "nobody can master every playstyle" which they tried to achieve with a heavy "grind" (aka longlasting skill progression an all skills).
Hope this explains their move good enough.
Of course on same time they were inexperienced as fresh MMORPG startup to forsee all the player creativity in macroing and exploiting the system to go ahead of others.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I've resubbed back to DF twice now and regretted it both times, never again!
It is true that DF isn't the most casual-friendly game if you want to develop your character to a high level although AV has implemented off-line skill gain options to balance this. If you want to be a top dog in pvp, you can expect a large time investment. However, the character differences are minimal, and so if you know where to look, (other races starter areas) you can always find players around your level to fight against on near equal terms, even as a total noob. You may be limited in terms of magic but you can still swing a sword and shoot a bow as good as the next guy. Maybe noob on noob pvp doesn't seem that exciting but really it is no different than how any melee/archery players would play. It can be pretty fun being a noob and sneaking up on other noobs to kill, waiting for the right time to strike. Converstly, some people like to think that if they have to be a sheep amongst the wolves, at least they can be a smart sheep.
You might have the impression that the game is constant pvp and ganking but it really isn't like that unless you willingly put yourself where the action is. The world is really huge. Apparently, the Devs are actually shrinking it because they think it is too big. You can go a long while before running into people who want to kill you and take your stuff. The atmosphere and that sense of danger is what really makes the game exciting for new players I think, and that when you have a lot of stuff of you, dying matters.
How did you like the game when you first tried it and how long did you enjoy it before you realised it wasn't for you?
I think that even if the game ultimately isn't for you, there is still some enjoyment to be gleaned from it and it is wrong to tell people that they shouldn't try something that others may get some enjoyment out of, albeit temporarily.
I think a lot of people have the wrong mindset going into the game, you can't go into the game thinking that you have to grind for months before you can pvp, that isn't fun. I pvp everyday that I played Darkfall, from day 1.
I really don't see the lack of skill cap as a problem, it just isn't what people are used to. In Darkfall at least, I think skill cap puts a cap on player skills, limiting the amount of things they can do. Specializations create roles. I want to be a mage and still use melee weapons, I can do that but I won't do extra damage to mages like a specialized melee/archer would. DF is a role playing game if you want it to be, there is nothing preventing someone from focusing on a single role, like healing full time. People that actually focus on a single role become end-game pvp viable rather quickly. You can't be much of a mage wearing plate armor either btw, but you have the freedom to cast spells in plate if you don't mind the massive damage and spell failure penalties.
I'm sad that DF is adopting a more class based system. Hybrids, as opposed to one trick poneys, should always be generally dominant in pvp if the game is skill based and I always thought that was a silly thing that people complained about it. Ultima Online player run servers most often showcase hybrid pvp as the pvp that skilled players desire.
Haha,
Shit pvpers will always claim player skill when they have a high level char.
Shit pvpers will claim player skill when they hit three times as hard and can take three times the damage.
Shit pvpers will utter these famous word of a wow player "This is a pvp mmo and I have killed more goblins than you. Therefore I should have a superior level char for years."
Shit pvpers are afraid to lose their level advantage. Therefore they will fight any chance of a faster level or lessen grind.
Good pvpers will fight equally level chars to test their playerskill. Sadly most those players left after the first three months.
Maybe they're trying to give a player like myself a heads up that DF might not be their game?
Plain truth, I suck at PVP, and normally only win when I make sure the odds are stacked in my favor. Doesn't mean I won't PVP, did it some in EVE, DAOC etc, but usually on my own terms, I never had it inflicted on me when I wasn't willing to partake. (I normally only PVP when defending an objective, such as my guild's keep/territory, otherwise I let others alone)
Also, the Full Loot aspect is a real turn off, yeah, EVE had full loot, but it was very easy to control my risk in EVE so when I died and lost my ship it didn't really hurt. (much)
Now I agree, if someone really loves PVP they'd be foolish to not give DF a try, I've been tempted myself on occasion but just don't think I have the nerve.
It isn't the PVE grind btw that scares me off, I like PVE grinding, it's just being interrupted on a regular basis that I would find pretty annoying.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Played Darkfall since release and stopped playing to try ALL the new hypes but I always return to Darkfall.
Nothing gets your heart going like Darkfall does when you raid a full city with just you and 2 friends xD
Even though I think Darkfall is the best MMO to date I dont recommend new players to start now with the coming of Darkfall 2.0.
But be sure to give it a go when 2.0 is released!
i completely agree with you on everything you said.but i think you misunderstood what i meant about things like sports and stuff. i meant that the game should provide the players with the building blocks to create such things. not as fluff, just as another mechanic of the game's craft. music in itself is a craft, as an artist i view my paintings as craft, so a sandbox (traditionally have much emphasis on crafting) should give the players this abilities. second life is a joke, but it is a true sandbox in my opinion, but not a game. a sandbox game also has to be fun, something second life is not.
- again, i agree with everything you said, one of the best responses ive had yet to something i say, just wanted to clarify some of the things i meant.
I prefer a sandbox/themepark hybrid with immersive and open worlds. However, I have no fascination with PvP. Why do most attribute full loot PvP with sandbox...I don't understand.
I also don't understand why you would play a game in which the difference between grinding months and just starting the game is minimal? Why even play an MMO if you have no desire to build your character. Maybe it's a PvP thing...not sure. You should have to build your character to compete on the higher levels of PvP, in my opinion. An extra hit a two doesn't seem like enough incentive to build a charater for month after month. Maybe some current Darkfall players can answer these questions.
Its FAR from minimal. You have no chance against a maxed character with your newly created toon. (Unless hes really bad of course)
Gear on the other hand is easy to get and gives only a slight advantage.
As to full loot, Im more pissed when I die and lose 10 HP potions on the new Age of Conan hardcore server than when I die on Darkfall and lose everything.
Just stop'd by to underline that. DF is easily more grind heavy then any MMO out there and I would put it up with any korean grinder out now. To put it in perspective, 1v1 or you and your buddy 2v1 have no chance at all versus a 375 hp vet the first 2 months unless you put in 15+ hours a week every week.