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Guild Wars 2: Guild Drama...Oh NOOOO!

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Comments

  • AzmariaAzmaria Member Posts: 22

    Quite honestly, I don't see the issue.

     

    As far as I can tell, this is an option that Anet is putting in GW2 for the sake of providing the choice to those who want to take it.  Those who don't will stay as a mono-guild player.  If a person starts drifting away from your guild to another, perhaps it means that your guild doesn't offer what that player needs to have fun.  This way, if that happens, you don't lose the person/friend in your guild (and so don't lose the easiest form of communication with them), but they just choose to do activities with a different guild more.  Which they'd do anyway in a mono-guild system, except that they'd have left your guild first.  

     

    Which is better?

  • Master_M2KMaster_M2K Member Posts: 244

    I agree with both Quizzical & Azmaria. If you want to restrict yourself to one guild then there'snothing stopping you from doing that. But Arenanet is giving the option for people like me, who can never be satisfied with the activities of a single guild, to allow us to join multiple guild, each having a particular focus (PvE, PvP, WvWvW, etc.) I just don't see the problem there.

    Guild Wars 2 has always been aimed to give players options. Whether in combat (with the lack of the Holy Trinity), the choice between small-scale & large scale PvP and in the role-playing aspect, with a number of story-orientated choices. I don't see why guilds should be any different.

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  • OzmodanOzmodan Member EpicPosts: 9,726

    I do not understand why they are implementing guilds this way, it really waters down the purpose of a guild.  A definite negative for this game.

  • KalferKalfer Member Posts: 779

    In WoW it was hard to establish guilds because people left and joined left and right.

     

     

    People just join a guild and use it for the benefits and don't "pay back":

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Azmaria

    Quite honestly, I don't see the issue.

     

    As far as I can tell, this is an option that Anet is putting in GW2 for the sake of providing the choice to those who want to take it.  Those who don't will stay as a mono-guild player.  If a person starts drifting away from your guild to another, perhaps it means that your guild doesn't offer what that player needs to have fun.  This way, if that happens, you don't lose the person/friend in your guild (and so don't lose the easiest form of communication with them), but they just choose to do activities with a different guild more.  Which they'd do anyway in a mono-guild system, except that they'd have left your guild first.  

     

    Which is better?

    I would rather them quit the guild than sit on my roster and be innactive. I guess another issue I have with it is that my guild caters to PvE, PvP, Social, and possibly even RP if we had enough members interested. So the multi guild system pretty much does nothing for me.

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