Tera is trying to fill too many roles, and it's clashing with what people are used to. As much as I like a good clash now and again, this isn't the way to go about it. The lack of end-game PvE, PvP, and the issues in PvP don't help either.
As far as I'm concerned, the Koreans can keep their absurdly long grinds. I personally don't gain any enrichment or fullfillment from accomplishing... pretty much nothing. Leveling and grinding out those levels just doesn't add anything to the game, though that isn't to say a certain amount of grind shouldn't be included (replace it with fun!). A large portion, perhaps even the majority of players require a "carrot" to keep them moving forward. A grind, and the possibilities lying at the end of said grind is what keeps players moving forward. The carrot can be gear, content, or even another grind; people just need something more. Tera seems to lack that something more, which is never a good thing for an investment so large and an especially bad thing for an MMO.
But then you have the people who don't care about the carrot, and just want to have fun with what they've got. MMOs for them are not a way to improve your character, but to enjoy something else. Generally this applies to PvPers who PvP for the love of the fight and the love of good ol' competition. The idea that there is supposedly "Open World PvP" but with a huge hidden constraint that pretty much spits in the face of what "Open World PvP" actually means is a big no-no and will cause this type of player to leave due to aggravation. If something is promised, and then taken away or even not given in the full promised amount, people will feel betrayed; it's common sense. Never, ever betray your customers unnecessarily. Ever.
Another issue is the graphics. What you have is graphics high enough to increase the length of time between content updates, as well as decrease the amount of possible subscribers. They are definitely going for those players with high-end computers, but those same players are generally more "hardcore" as gamers than the rest, and therefore the developers should not carebare up the game with things like PvP declaration. Personally I have a gaming laptop from 2003, and while I think the game looks awesome, I don't think it's worth buying another computer for, especially for a game backed by a company I do not trust.
There are more issues than just these, and although none of them are enormous and MMO-destroying, all of them together can put a pretty large dent in their success. I definitely want to see this game succeed (and not on the coattails of hot big breasted women), but I feel all these blatant and obvious mistakes will go unchecked for too long and cause it to be mediocre. Prove me wrong!
Originally posted by phantiasmic
People use this "buzz word" so much it his hilarious. The only difference really is how a game feels while you are leveling up, can it vary some, how much does it vary but it is still grinding out level after level.
I don't believe the word "grind" is as cut and dry as having an eventual goal a given player is working toward. Now this is of course my opinion, but I do feel it is shared amongst quite a bit of the general populace: Were I to level up a character from 1 to 10 in a system where I was forced to collect 200 Imp Toes for Mr. Lout, I would probably consider it a grind. On the other hand, if I were subjected to a bunch of exciting, large-scale battles where I was being intellectually stimulated by challenging decisions/strategy and physically stimulated via adrenaline, then I would consider that "fun." The leveling whilst participating in this "fun" would be a bonus, and the word "grind" would never come to mind.
True story im gonna tell.....ususally every game that successes in Korea usually fail in the West.....which meanns maybe there will be hope for Tera in the West sense it's failing in Korea lol
Won't they need the game to be successful to fund the launch in the West?
True story im gonna tell.....ususally every game that successes in Korea usually fail in the West.....which meanns maybe there will be hope for Tera in the West sense it's failing in Korea lol
Won't they need the game to be successful to fund the launch in the West?
BHS went out and got some more investors with deep pockets, about 3 moths ago and as much as we complain about how awful TERA is doing in Korea, the game is doing really well in Japan (must be the loli's). So J-Tera is keeping the game afloat for the time being. But with all the litigation from NCsoft, money is still very tight. So I dought there will be much PR/Funding from BHS/EME in regards to the western launch.
True story im gonna tell.....ususally every game that successes in Korea usually fail in the West.....which meanns maybe there will be hope for Tera in the West sense it's failing in Korea lol
Won't they need the game to be successful to fund the launch in the West?
Not necessarily. All they would need is the assurance that the game will be successful enough to pay for the effort. They've already spend tens of millions of dollars on the game and they're definitely going to want to milk as much out of it as possible.
And it isn't like the western areas won't be worth it. If they get only 10,000 subscriptions it'll be worth it simply from the game sales.
The costs won't really be in the launch anyway. It'll be more focused on hiring on new staff and splitting their development cycle. One development team for an MMO is tough, two is even worse, but what they're trying to do is going to be extremely difficult to do with any efficiency. Most multinational MMOs that I've heard of focus on a single game and a single balancing act, but depending on how much Tera is balanced for the western market, they may have to make quite a few changes for every update. While this won't necessarily cost a ton on its own, the lack of the frequent content updates that people expect to receive with their subscription-based MMOs will cause a bunch of people to leave, indirectly costing them money as a result of their split dev teams.
Comments
Tera is trying to fill too many roles, and it's clashing with what people are used to. As much as I like a good clash now and again, this isn't the way to go about it. The lack of end-game PvE, PvP, and the issues in PvP don't help either.
As far as I'm concerned, the Koreans can keep their absurdly long grinds. I personally don't gain any enrichment or fullfillment from accomplishing... pretty much nothing. Leveling and grinding out those levels just doesn't add anything to the game, though that isn't to say a certain amount of grind shouldn't be included (replace it with fun!). A large portion, perhaps even the majority of players require a "carrot" to keep them moving forward. A grind, and the possibilities lying at the end of said grind is what keeps players moving forward. The carrot can be gear, content, or even another grind; people just need something more. Tera seems to lack that something more, which is never a good thing for an investment so large and an especially bad thing for an MMO.
But then you have the people who don't care about the carrot, and just want to have fun with what they've got. MMOs for them are not a way to improve your character, but to enjoy something else. Generally this applies to PvPers who PvP for the love of the fight and the love of good ol' competition. The idea that there is supposedly "Open World PvP" but with a huge hidden constraint that pretty much spits in the face of what "Open World PvP" actually means is a big no-no and will cause this type of player to leave due to aggravation. If something is promised, and then taken away or even not given in the full promised amount, people will feel betrayed; it's common sense. Never, ever betray your customers unnecessarily. Ever.
Another issue is the graphics. What you have is graphics high enough to increase the length of time between content updates, as well as decrease the amount of possible subscribers. They are definitely going for those players with high-end computers, but those same players are generally more "hardcore" as gamers than the rest, and therefore the developers should not carebare up the game with things like PvP declaration. Personally I have a gaming laptop from 2003, and while I think the game looks awesome, I don't think it's worth buying another computer for, especially for a game backed by a company I do not trust.
There are more issues than just these, and although none of them are enormous and MMO-destroying, all of them together can put a pretty large dent in their success. I definitely want to see this game succeed (and not on the coattails of hot big breasted women), but I feel all these blatant and obvious mistakes will go unchecked for too long and cause it to be mediocre. Prove me wrong!
I don't believe the word "grind" is as cut and dry as having an eventual goal a given player is working toward. Now this is of course my opinion, but I do feel it is shared amongst quite a bit of the general populace: Were I to level up a character from 1 to 10 in a system where I was forced to collect 200 Imp Toes for Mr. Lout, I would probably consider it a grind. On the other hand, if I were subjected to a bunch of exciting, large-scale battles where I was being intellectually stimulated by challenging decisions/strategy and physically stimulated via adrenaline, then I would consider that "fun." The leveling whilst participating in this "fun" would be a bonus, and the word "grind" would never come to mind.
Sarcasm is not a crime!
Won't they need the game to be successful to fund the launch in the West?
BHS went out and got some more investors with deep pockets, about 3 moths ago and as much as we complain about how awful TERA is doing in Korea, the game is doing really well in Japan (must be the loli's). So J-Tera is keeping the game afloat for the time being. But with all the litigation from NCsoft, money is still very tight. So I dought there will be much PR/Funding from BHS/EME in regards to the western launch.
Not necessarily. All they would need is the assurance that the game will be successful enough to pay for the effort. They've already spend tens of millions of dollars on the game and they're definitely going to want to milk as much out of it as possible.
And it isn't like the western areas won't be worth it. If they get only 10,000 subscriptions it'll be worth it simply from the game sales.
The costs won't really be in the launch anyway. It'll be more focused on hiring on new staff and splitting their development cycle. One development team for an MMO is tough, two is even worse, but what they're trying to do is going to be extremely difficult to do with any efficiency. Most multinational MMOs that I've heard of focus on a single game and a single balancing act, but depending on how much Tera is balanced for the western market, they may have to make quite a few changes for every update. While this won't necessarily cost a ton on its own, the lack of the frequent content updates that people expect to receive with their subscription-based MMOs will cause a bunch of people to leave, indirectly costing them money as a result of their split dev teams.
I'm rooting for you, you crazy Koreans.
Sarcasm is not a crime!