If only "new content" also meant "fun game" but for many of us that frequent this site the recent deluge of games hasn't done much to sate many appetites. The soon to be released games don't seem all too different from what we already have excepting a few things being done in GW2. Wizardry Online might possibly bring something new to the table. Unfortunately no one ever talks about it.
Well I hear ya completely about the "FUN" aspect... But this is a decade you ahve to suffer with. The wrong people are making games now, the 3d modelers, animators, and storywriters are making games, and gamers are not.. It's become a too complicated business to bother with, the 3 things above are required, unfortunately they can do good work, but they typically are not the type to understand what creates the fun... And then you have publishers and support issues, which lead to more linear, stripped down versions of garbage... just have to wait until the entire world has 500,000 3D firms with completely packaged 3D worlds, and animations rigged and the tech gets tapped out.. Then money can be focused elsewhere and a real game designer / programmer might get a job
Darkfall (well, the company Aventurine SA) is one of the top 5 technological developments in Greece and have recieved multiple grants from their government. With the current state of the economy in Greece, Aventurine are (well they were, not sure about now I'm inactive and now they're not confirming what's going on with the wipe) recieving a few thousand monthly subscriptions internationally.
I don't think it'll go anywhere anytime soon, because by current Greek standards, they're a good company. If Darkfall 2.0 is a success (which bloody hell I hope it is) they'll be laughing.
The engine Darkfall has been made on was also created in-house and will apparently take only a couple of years for an entirely new game to be created on it.
Also if you look on http://www.aventurine.gr , you will notice some quite interesting things, and Darkfall isn't the only project this little company are working on. Click about, and then Projects at the side of that page.
Past Commercial Projects
While Aventurine was formed to create Darkfall, along the way we chose to benefit from quick partnerships that allowed us to research and create technologies we wanted to use in the game.
- Partnership with defense contractor Kestrel Information and development of a real-time GIS security application for tracking commercial vessels in Greek territorial waters. The application is used by the Hellenic Coast Guard.
- Design of 3D real-time systems for the management and dissemination of geospatial data for military C4I systems. The current status of this project is classified.
- Consultants in a number of military and civilian projects.
They've created programs for the Greek government and military.
If you read the Future Projects part, it also says they've got an undisclosed online game project in the planning stages, and are looking to lisence their engine to other MMO companies.
Look on the Sports section, they've even got sponsored fucking cars!
Not to mention since Darkfall's release Aventurine have re-located to a different (better) office building twice. So yeah, Aventurine is a pretty damn successful Greek company, so this post is complete speculatory nonsense.
The problem with Aventurine is that they're too fucking small, and are working on multiple projects with what? 60 people at most? But if you look on their jobs section, they're looking to hire people in practically every sector of the technology/v.games industry, which is great. Maybe their just aren't many in Greece, who knows?
But yeah, Aventurine aren't going anywhere, nor is Darkfall. And if they do run into financial difficulties, they're nutcupping the Greek government anyway.
Nice try OP.
_________ Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
THe most likely reason the population is dwindling now is because people know DF 2.0 is comming and they are uncertain how that will affect current characters etc. Since most people spend their time in the game grinding away on something there is not much point in doing that right now.
I would expect that the population would be minimal given the "new" game coming out "soon".
This is it for me. I have limited time to "invest" in a game and I don't want it all to be wiped. I don't mind a wipe, however, since I don't have much to lose with a 6-month-old casually developed toon. But I'm not going to put more of my precious, limited gaming time into it under present circumstances. It just wouldn't be fun for me.
On the whole, I think a wipe would be good for the population. I also think DF veterans with skill will come back to dominance in a fairly short time. There will also be room for new skilled players to join them. (I'm not considering myself a skilled pvper, but I hope there is a niche for me in this sandbox where I can still have fun as an average player who likes to contribute to my clan's overall goals, explore and craft).
The problem is, for me, that we don't know when 2.0 is coming out (it doesn't look like soon) and STILL the question about THE WIPE has not been answered. I don't like this and I feel the communication from AV has not been as forthright as it could or should be.
I want to play DF, but I just can't bring myself to re-sub under the current circumstances. I do want to play DF 2.0 and I will try it once it ever becomes a reality - if ever.
January 24th 2012 character wipe. Can't provide proof but when it happens I'm going to quote this post.
AV doesn't ever do anything on Tuesdays. Tuesdays are their day of recovery from the exhausting day of Monday, where they do nothing. Tuesdays also require them to rest up, as Wednesday will require a lot of energy when they're doing nothing.
While I don't particurly care for this game, I would not want to see it shut down. It has a dedicated player base that is passionate about it. I hope Tasos sees this. At least at this point there is no current evidence that tbis would happen soon.
***dances with christina scabbia of lacuna coil***
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. Playing: ESO, WOT, Smite, and Marvel Heroes
DF was the most hyped and failed game ever. It was fun the first 10 days of release before we known that more you grind more you are stronger
So you found out a MMORPG is working as intended.
just had to bite on this.
Yeah, I bet you had to.
The G in mmorpg does not stand for grind even if you Koreans think it does. It stands for game. Say it out loud darthraiden and repeat it a hundred times.
DF was the most hyped and failed game ever. It was fun the first 10 days of release before we known that more you grind more you are stronger
So you found out a MMORPG is working as intended.
just had to bite on this.
Yeah, I bet you had to.
The G in mmorpg does not stand for grind even if you Koreans think it does. It stands for game. Say it out loud darthraiden and repeat it a hundred times.
DF was the most hyped and failed game ever. It was fun the first 10 days of release before we known that more you grind more you are stronger
So you found out a MMORPG is working as intended.
just had to bite on this.
Yeah, I bet you had to.
The G in mmorpg does not stand for grind even if you Koreans think it does. It stands for game. Say it out loud darthraiden and repeat it a hundred times.
"The G in mmorpg stands for game not grind"
It is a grind because there is nothing else in the game, an empty box void of sand.
DF was the most hyped and failed game ever. It was fun the first 10 days of release before we known that more you grind more you are stronger
So you found out a MMORPG is working as intended.
just had to bite on this.
Yeah, I bet you had to.
The G in mmorpg does not stand for grind even if you Koreans think it does. It stands for game. Say it out loud darthraiden and repeat it a hundred times.
"The G in mmorpg stands for game not grind"
It is a grind because there is nothing else in the game, an empty box void of sand.
All sandboxes are like this you realize.
Abscent the hand held linear quest spam, instanced battle grounds, and raids/5man's that many, many players like yourself find them selves unable to create their own need to character progression...then lable it endless grind. The endless part comes fromt he fact this isnt a game where you reach endgame in a month.
Sad to say this game is about the journey part, not the end game instances. Its why its unique in a world of games that focus on an instant endgame full in instanced themepark attractions. Those games tailor made for individuals like yourself who lack the imagination or self motivation to play a game and enjoy it, while at the same time providing the near instant gratification you seem to want.
Sad fact is, there is a ton of stuff to do in darkfall if you have a reason to play OTHER than maxing all stats then griefind new players. Most wont have the attention span to fully enjoy it unfortunately.
Sad fact is, there is a ton of stuff to do in darkfall if you have a reason to play OTHER than maxing all stats then griefind new players. Most wont have the attention span to fully enjoy it unfortunately.
Maybe so, but that's not how most of the remaining players got to where they are.
I didn't get griefed too badly, but I did get farmed from time to time and I didn't much care for it. I saw (heard) a lot of players macroing, swimming into walls, etc., trying to max key stats (quickness). If you just want to play the game as it was meant to be played, your experience will be not so good because you will be ganked or farmed by min/maxers. That's who plays pvp titles. That's the sad truth I found for people who want to "just play the game" as if they were playing Morrowind or Oblivion or something with other players, or trying to find a niche in an open-ended sandbox world.
I'm not crying about it or complaining about the community that was there at the time. I met a lot of decent people including those that ganked me and took some of my stuff. Often they wound up giving me other stuff, which was very decent. There are so-called d-bags in that game like any other, but I would say the precentage is way below that I've found in other more popular games.
All I'm saying is that's how the game seemed to be played. You had to macro, auto-swim, etc. if you wanted to be in a clan or to pvp successfully, or even just survive in the world. And new players did get griefed and farmed.
Abscent the hand held linear quest spam, instanced battle grounds, and raids/5man's that many, many players like yourself find them selves unable to create their own need to character progression...then lable it endless grind. The endless part comes fromt he fact this isnt a game where you reach endgame in a month.
Sad to say this game is about the journey part, not the end game instances. Its why its unique in a world of games that focus on an instant endgame full in instanced themepark attractions. Those games tailor made for individuals like yourself who lack the imagination or self motivation to play a game and enjoy it, while at the same time providing the near instant gratification you seem to want.
Sad fact is, there is a ton of stuff to do in darkfall if you have a reason to play OTHER than maxing all stats then griefind new players. Most wont have the attention span to fully enjoy it unfortunately.
That is simply untrue.
Ultime Online being one of the more obvious exemple. You could max out fairly quickly (1 week to 1-2 month for casuals) and the game was filled with Sand. You wouldn't be grinding anymore, it was all about the actions you took that would define who you (your character) are in the world. In UO you could craft, you could steal, you could write books, tame, kill players, defend players, etc and your actions had more impact in the world.
Or EVE. Has incredible amount of depth, and is clearly about the journey. Wether you decide to resisde in 0.0 and become part of a larger alliance or become more of a lone wolf/small group raiders, discover hidden locations in search of rare minerals and materials. Or stick to 1.0 and learn the ways of the market and whatnot. It's amazing all the options available to you in EVE.
DarkFall, on the other hand, is a RvR FFA PvP Themepark without most restrictions, A box without sand. There are no classes, but there are no specializations or soft/hard caps either, which forces players to acquire everything to compete. There are no limits to crafting either which strongly encourages all players to acquire them, which deters dedicated crafters. Despite actually being intended for Races to have meanings, they have none because of the lack of restrictions which had made what was intended to be mostly RAC, into a game purely of ARAC beating on each other for no purpose. DarkFall was suppose to be great for crafters, have trade routes and whatnot along with Localized Banking, but there is none and Fast Travel has made this even more pointless. There is no Economy, there is no Meaning, Consequences, Incentives, nothing.
What DarkFall has is simply this: Bumper Cars and King Of The Hill. Strip a PvP Themepark of most of it's restrictions (Class, Levels/Level Requirements, Player Killing Restrictions, etc), remove instancing and add Full Loot and you get DarkFall. The only thing to do in Darkfall is Grind and kill Players, and that's nothing remotely close to a Sandbox, as fun as the PvP might be.
Topics like this get instantly deleted on the DF forums, understandably. Indeed, mods there have been deleting a lot of posts lately even when they are well written on not on outright taboo topics.
Darkfall is pretty much in free fall right now. We'll never know what the subscription rates are, but given how dead chat channels are and how few people you see, it's got to be at an all time low and plunging. Even with all the drama and rancor on forumfall, the few remaining players have had their hopes up only to be dashed again.
The siege patch (now "expansion") has been delayed for months. The code base is probably such a crappy piece of spaghetti that implementing major changes due the dependencies is hopeless. How does this bode for DF 2.0? All we ever see are a few alpha stage things, mostly reskinned models. DF 2.0's crafting is was shown merely as a conceptual update with hand drawn items last week. This in a game we were told in July would be code complete in August. Lots of promises but no concrete specifics. No new UI screen shots.
References keep getting made to "business partners" wrt release of more information. Who is going to keep funding this disaster? Certainly not the players.
There's no nice way to say it: Tasos is a flat out liar.
People resort to lying when things are desperate. How well does this kind of behavior ever end in the real world?
It's unfortunate, but I think Darkfall is on its last legs.
If you've got reason to think differently, I'd like to be encouraged, because there isn't any other live game worth playing these days.
Well, this is the same guy who said the game was complete and "could launch today" months before they actually pushed it out the door, is it not?
Sounds like more of the same to me.
I admire their dilligence and really think they have the makings of a fun game on their hands.. I still stop way short of ever putting faith in anything Tasos says, however.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Everyone know 2.0 will come in, but no one know when. We are just tired of 1.0 and after some info's from 2.0, we just cant wait to play it since 2.0 will probably be the best mmorpg ever. 1.0 already is, but the grind and the unlimited ways to exploit the game is insane.
What did killed 1.0 was the mention of a possible wipe.
Everyone know 2.0 will come in, but no one know when. We are just tired of 1.0 and after some info's from 2.0, we just cant wait to play it since 2.0 will probably be the best mmorpg ever. 1.0 already is, but the grind and the unlimited ways to exploit the game is insane.
What did killed 1.0 was the mention of a possible wipe.
This may kill DF if Aventurine doesn't make it extremely clear what their intentions are.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Everyone know 2.0 will come in, but no one know when. We are just tired of 1.0 and after some info's from 2.0, we just cant wait to play it since 2.0 will probably be the best mmorpg ever. 1.0 already is, but the grind and the unlimited ways to exploit the game is insane.
What did killed 1.0 was the mention of a possible wipe.
This may kill DF if Aventurine doesn't make it extremely clear what their intentions are.
Everyone know 2.0 will come in, but no one know when. We are just tired of 1.0 and after some info's from 2.0, we just cant wait to play it since 2.0 will probably be the best mmorpg ever. 1.0 already is, but the grind and the unlimited ways to exploit the game is insane.
What did killed 1.0 was the mention of a possible wipe.
This may kill DF if Aventurine doesn't make it extremely clear what their intentions are.
No, cuz DF is one of a kind.
Kyleran is right. If Aventurine indeed decides to wipe over 2.5 years of character progression, this will create doubts in the players. Doubt as to wether or not this means that Aventurine might wipe again the server in an uncertain future, so that all the progress that players have made will go down the drain once again. Players don't want that, and this would seriously make players think twice about subscribing to DarkFall. Not only that, but Aventurine already has....quite the bad reputation and it is unsure wether or not DarkFall 2.0 will indeed deliver. As pointed out by this thread on ForumFall which only compiles some of the promises made since the beginning of 2010, Aventurine has a clear history of broken promises, and lies, and an impressive amount of delays.
DF may be one of a kind, but players are only willing to handle so much. Aventurine will eventually hit the limit, and the future of Aventurine depends entirely on DarkFall 2.0.....which we won't even see until 2012 minimum.
Madness, i can tell you that im sure i wont play mortal online, earth rise or xyzon for the rest of my life. I think i speak for the rest of DF community when i say that. When DF players are not playing DF, what do you think they play instead? Competitive games. None of us are going to wow or will try rift.
If you did get some info from DF 2.0, you should know that you will probably be able to max a character in some weeks or 2 months compared to a year, so no form of reset will only make it worst since you will be maxed already be maxed. You should know that the left overs are those who macroed their way up anyway.
BTW, we got more info for the wipe. Read the rest below.
As far as the wipe or no wipe debate within the community, we are looking at ways to satisfy both sides. We respect our playerbase and our long-time active players and our relaunch is not meant to destroy the current game, but extend it. In the meanwhile, if it’s any indication, we’ve been investing heavily in the current game with the siege expansion.
I can't speak for anyone else, but as a hardcore Shadowbane guy who loves PvP and seige sandbox games, I quit DF early on when I realized they really weren't going to include skill degeneration. It's a retatded system that really doesn't allow for diverse character building, but rather rewards grinding and macroing every skill in the game.
having to grind for skills and collect gear certainly doesn't doom a game.
but having a full loot game with griefers who can prevent new players from grinding their skills and gathering gear can certainly doom a game...
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Madness, i can tell you that im sure i wont play mortal online, earth rise or xyzon for the rest of my life. I think i speak for the rest of DF community when i say that. When DF players are not playing DF, what do you think they play instead? Competitive games. None of us are going to wow or will try rift.
If you did get some info from DF 2.0, you should know that you will probably be able to max a character in some weeks or 2 months compared to a year, so no form of reset will only make it worst since you will be maxed already be maxed. You should know that the left overs are those who macroed their way up anyway.
BTW, we got more info for the wipe. Read the rest below.
As far as the wipe or no wipe debate within the community, we are looking at ways to satisfy both sides. We respect our playerbase and our long-time active players and our relaunch is not meant to destroy the current game, but extend it. In the meanwhile, if it’s any indication, we’ve been investing heavily in the current game with the siege expansion.
Just because DF players stopped playing DarkFall, doesn't mean they won't play anything else, or that there isn't anything else they like. Gamers aren't as shallow as you may think. In fact, a large majority of us are simply waiting for a better game to come out and leave DarkFall in the dust the moment this happens. Lots of games that have caught the interest of many players and ex-players alike (from ArcheAge to Guild Wars 2 or The Secret World).
Regarding the time it takes to grind a character to max, the discussion is pointless. DarkFall 2.0 is years away from releasing, and considering AV's terrible reputation, I do not plan to take anything they say seriously until I view actual proofs. I've learned this from Launch already, I don't plan to make the same mistake again. As they say: "Fool me once, shame on you; fool me twice, shame on me. "
As for the wipe thing, we didn't get more info. It's the same thing they've said in previous updates but with a different wording. They're playing safe without answering anything.
Comments
agreed 100%
It won't be shut down soon.
Darkfall (well, the company Aventurine SA) is one of the top 5 technological developments in Greece and have recieved multiple grants from their government. With the current state of the economy in Greece, Aventurine are (well they were, not sure about now I'm inactive and now they're not confirming what's going on with the wipe) recieving a few thousand monthly subscriptions internationally.
I don't think it'll go anywhere anytime soon, because by current Greek standards, they're a good company. If Darkfall 2.0 is a success (which bloody hell I hope it is) they'll be laughing.
The engine Darkfall has been made on was also created in-house and will apparently take only a couple of years for an entirely new game to be created on it.
Also if you look on http://www.aventurine.gr , you will notice some quite interesting things, and Darkfall isn't the only project this little company are working on. Click about, and then Projects at the side of that page.
They've created programs for the Greek government and military.
If you read the Future Projects part, it also says they've got an undisclosed online game project in the planning stages, and are looking to lisence their engine to other MMO companies.
Look on the Sports section, they've even got sponsored fucking cars!
Not to mention since Darkfall's release Aventurine have re-located to a different (better) office building twice. So yeah, Aventurine is a pretty damn successful Greek company, so this post is complete speculatory nonsense.
The problem with Aventurine is that they're too fucking small, and are working on multiple projects with what? 60 people at most? But if you look on their jobs section, they're looking to hire people in practically every sector of the technology/v.games industry, which is great. Maybe their just aren't many in Greece, who knows?
But yeah, Aventurine aren't going anywhere, nor is Darkfall. And if they do run into financial difficulties, they're nutcupping the Greek government anyway.
Nice try OP.
_________
Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
This is it for me. I have limited time to "invest" in a game and I don't want it all to be wiped. I don't mind a wipe, however, since I don't have much to lose with a 6-month-old casually developed toon. But I'm not going to put more of my precious, limited gaming time into it under present circumstances. It just wouldn't be fun for me.
On the whole, I think a wipe would be good for the population. I also think DF veterans with skill will come back to dominance in a fairly short time. There will also be room for new skilled players to join them. (I'm not considering myself a skilled pvper, but I hope there is a niche for me in this sandbox where I can still have fun as an average player who likes to contribute to my clan's overall goals, explore and craft).
The problem is, for me, that we don't know when 2.0 is coming out (it doesn't look like soon) and STILL the question about THE WIPE has not been answered. I don't like this and I feel the communication from AV has not been as forthright as it could or should be.
I want to play DF, but I just can't bring myself to re-sub under the current circumstances. I do want to play DF 2.0 and I will try it once it ever becomes a reality - if ever.
January 24th 2012 character wipe. Can't provide proof but when it happens I'm going to quote this post.
This isn't a signature, you just think it is.
What lol, don't belive the trolls.
AV doesn't ever do anything on Tuesdays. Tuesdays are their day of recovery from the exhausting day of Monday, where they do nothing. Tuesdays also require them to rest up, as Wednesday will require a lot of energy when they're doing nothing.
***dances with christina scabbia of lacuna coil***
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
Yeah, I bet you had to.
The G in mmorpg does not stand for grind even if you Koreans think it does. It stands for game. Say it out loud darthraiden and repeat it a hundred times.
"The G in mmorpg stands for game not grind"
Darkfall PVE kills: 30700
It is a grind because there is nothing else in the game, an empty box void of sand.
All sandboxes are like this you realize.
Abscent the hand held linear quest spam, instanced battle grounds, and raids/5man's that many, many players like yourself find them selves unable to create their own need to character progression...then lable it endless grind. The endless part comes fromt he fact this isnt a game where you reach endgame in a month.
Sad to say this game is about the journey part, not the end game instances. Its why its unique in a world of games that focus on an instant endgame full in instanced themepark attractions. Those games tailor made for individuals like yourself who lack the imagination or self motivation to play a game and enjoy it, while at the same time providing the near instant gratification you seem to want.
Sad fact is, there is a ton of stuff to do in darkfall if you have a reason to play OTHER than maxing all stats then griefind new players. Most wont have the attention span to fully enjoy it unfortunately.
Maybe so, but that's not how most of the remaining players got to where they are.
I didn't get griefed too badly, but I did get farmed from time to time and I didn't much care for it. I saw (heard) a lot of players macroing, swimming into walls, etc., trying to max key stats (quickness). If you just want to play the game as it was meant to be played, your experience will be not so good because you will be ganked or farmed by min/maxers. That's who plays pvp titles. That's the sad truth I found for people who want to "just play the game" as if they were playing Morrowind or Oblivion or something with other players, or trying to find a niche in an open-ended sandbox world.
I'm not crying about it or complaining about the community that was there at the time. I met a lot of decent people including those that ganked me and took some of my stuff. Often they wound up giving me other stuff, which was very decent. There are so-called d-bags in that game like any other, but I would say the precentage is way below that I've found in other more popular games.
All I'm saying is that's how the game seemed to be played. You had to macro, auto-swim, etc. if you wanted to be in a clan or to pvp successfully, or even just survive in the world. And new players did get griefed and farmed.
I just don't play now.
That is simply untrue.
Ultime Online being one of the more obvious exemple. You could max out fairly quickly (1 week to 1-2 month for casuals) and the game was filled with Sand. You wouldn't be grinding anymore, it was all about the actions you took that would define who you (your character) are in the world. In UO you could craft, you could steal, you could write books, tame, kill players, defend players, etc and your actions had more impact in the world.
Or EVE. Has incredible amount of depth, and is clearly about the journey. Wether you decide to resisde in 0.0 and become part of a larger alliance or become more of a lone wolf/small group raiders, discover hidden locations in search of rare minerals and materials. Or stick to 1.0 and learn the ways of the market and whatnot. It's amazing all the options available to you in EVE.
DarkFall, on the other hand, is a RvR FFA PvP Themepark without most restrictions, A box without sand. There are no classes, but there are no specializations or soft/hard caps either, which forces players to acquire everything to compete. There are no limits to crafting either which strongly encourages all players to acquire them, which deters dedicated crafters. Despite actually being intended for Races to have meanings, they have none because of the lack of restrictions which had made what was intended to be mostly RAC, into a game purely of ARAC beating on each other for no purpose. DarkFall was suppose to be great for crafters, have trade routes and whatnot along with Localized Banking, but there is none and Fast Travel has made this even more pointless. There is no Economy, there is no Meaning, Consequences, Incentives, nothing.
What DarkFall has is simply this: Bumper Cars and King Of The Hill. Strip a PvP Themepark of most of it's restrictions (Class, Levels/Level Requirements, Player Killing Restrictions, etc), remove instancing and add Full Loot and you get DarkFall. The only thing to do in Darkfall is Grind and kill Players, and that's nothing remotely close to a Sandbox, as fun as the PvP might be.
Well, this is the same guy who said the game was complete and "could launch today" months before they actually pushed it out the door, is it not?
Sounds like more of the same to me.
I admire their dilligence and really think they have the makings of a fun game on their hands.. I still stop way short of ever putting faith in anything Tasos says, however.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I haven't heard or seen anything to suggest its going to shutdown anytime soon. It seems to be doing alright. Not great, but not on the ropes either.
I self identify as a monkey.
DF wont die or go free so calm down.
Everyone know 2.0 will come in, but no one know when. We are just tired of 1.0 and after some info's from 2.0, we just cant wait to play it since 2.0 will probably be the best mmorpg ever. 1.0 already is, but the grind and the unlimited ways to exploit the game is insane.
What did killed 1.0 was the mention of a possible wipe.
C:\Users\FF\Desktop\spin move.gif
This may kill DF if Aventurine doesn't make it extremely clear what their intentions are.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No, cuz DF is one of a kind.
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Kyleran is right. If Aventurine indeed decides to wipe over 2.5 years of character progression, this will create doubts in the players. Doubt as to wether or not this means that Aventurine might wipe again the server in an uncertain future, so that all the progress that players have made will go down the drain once again. Players don't want that, and this would seriously make players think twice about subscribing to DarkFall. Not only that, but Aventurine already has....quite the bad reputation and it is unsure wether or not DarkFall 2.0 will indeed deliver. As pointed out by this thread on ForumFall which only compiles some of the promises made since the beginning of 2010, Aventurine has a clear history of broken promises, and lies, and an impressive amount of delays.
DF may be one of a kind, but players are only willing to handle so much. Aventurine will eventually hit the limit, and the future of Aventurine depends entirely on DarkFall 2.0.....which we won't even see until 2012 minimum.
Madness, i can tell you that im sure i wont play mortal online, earth rise or xyzon for the rest of my life. I think i speak for the rest of DF community when i say that. When DF players are not playing DF, what do you think they play instead? Competitive games. None of us are going to wow or will try rift.
If you did get some info from DF 2.0, you should know that you will probably be able to max a character in some weeks or 2 months compared to a year, so no form of reset will only make it worst since you will be maxed already be maxed. You should know that the left overs are those who macroed their way up anyway.
BTW, we got more info for the wipe. Read the rest below.
As far as the wipe or no wipe debate within the community, we are looking at ways to satisfy both sides. We respect our playerbase and our long-time active players and our relaunch is not meant to destroy the current game, but extend it. In the meanwhile, if it’s any indication, we’ve been investing heavily in the current game with the siege expansion.
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They just need to relaunch from scratch with some sort of specialization availiable instead of everyone's a hybrid.
I can't speak for anyone else, but as a hardcore Shadowbane guy who loves PvP and seige sandbox games, I quit DF early on when I realized they really weren't going to include skill degeneration. It's a retatded system that really doesn't allow for diverse character building, but rather rewards grinding and macroing every skill in the game.
eff that noise grasshopper.
I think my biggest reason for not liking Darkfall is the full loot.
Loot everything in my bags? Sure! That ups the ante quite a bit!
Loot all my gear so I have to re-get it all before I can even compete again?? No thanks. That's a worse gear grind than WoW raiding...
Take the Magic: The Gathering 'What Color Are You?' Quiz.
having full-loot doesn't by itself doom a game.
having griefers doesn't necessarily doom a game.
having to grind for skills and collect gear certainly doesn't doom a game.
but having a full loot game with griefers who can prevent new players from grinding their skills and gathering gear can certainly doom a game...
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Just because DF players stopped playing DarkFall, doesn't mean they won't play anything else, or that there isn't anything else they like. Gamers aren't as shallow as you may think. In fact, a large majority of us are simply waiting for a better game to come out and leave DarkFall in the dust the moment this happens. Lots of games that have caught the interest of many players and ex-players alike (from ArcheAge to Guild Wars 2 or The Secret World).
Regarding the time it takes to grind a character to max, the discussion is pointless. DarkFall 2.0 is years away from releasing, and considering AV's terrible reputation, I do not plan to take anything they say seriously until I view actual proofs. I've learned this from Launch already, I don't plan to make the same mistake again. As they say: "Fool me once, shame on you; fool me twice, shame on me. "
As for the wipe thing, we didn't get more info. It's the same thing they've said in previous updates but with a different wording. They're playing safe without answering anything.