It looks like you're new here. If you want to get involved, click one of these buttons!
Okay, so I just started playing DDO yesterday. I like it a lot, it just seems a little too complex maybe. For example, when I complete a quest and I'm told I can pick ONE item, I never know which one I should choose (I read the descriptions of all of them and still have no idea what they do). So, I guess what I want to know is will the game get easier for me to understand? Will I start to get the hang of things? Or is it just set to a level that I won't be able to comprehend?
Don't get me wrong, I like the game... a lot. I like both the graphics and fighting. I really like how the game has some speech in it too (pretty nifty).
So, if you don't think I'll be able to get the hang of DDO, could you recommend another game to me?
Thank you so much!
Comments
except for the leveling DDO is based on the 3.5 Dungeons and Dragons tabletop game. if you have played tabletop games it should get easier for you. if you haven't it might be worth your while to just spend some time in their forums reading up on your favorite class so far.
from what ive seen the DDO community is still pretty helpful too, so dont be afraid to ask questions.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
Yeah, I think that DDO actually has a somewhat high learning curve. That's especially true if you've never played DnD, not sure if you have or not, but it uses the DnD stat system which is more complex than the stat systems in other MMOs. I could give you more specific advice (although I'm kinda a noob in DDO too), but it depends on what class you're playing. Generally, you're going to want your character completely thought out from the minute you make it. Since new people obviously don't know how to do this, it's best to follow a guide religiously. This post contains a bunch of builds made specifically for noobs. Or you can just mess around with your first char to figure things out for yourself.
I think that DDO is pretty unique, but Vindictus and Dragon's Nest are similar to it. LOTRO is also somewhat like it, and it's by the same publisher.
Well if you did like Dungeons & Dragons Online then I would suggest a single player game that uses the Dungeons & Dragons ruleset. For example Neverwinter Nights or maybe even Dragon Age: Origins. These games have a quite complex class/skill system but what makes them easier to learn is the possibility to pause the game and decide what you want each of your characters to do in peace. If you're a fan of roleplaying games then soon enough you will probably learn which class requires which stats and which class is the best for a certain role.
I've always loved D&D games and always will. I would recommend reading more about this type of games for example from http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_video_games.
One thing I know about single player RPGs is that their fans will go through a lot of trouble to keep the games alive. I mean good roleplaying games are rarely released. Many of the single player RPGs have an amazing community that keeps on making new content for these games even years after the official developers have stopped supporting them.
As an example The Elder Scrolls series has an amazing community and the developers have provided them with the tools and knowledge to create new content. Same with Neverwinter Nights, Knights of the Old Republic etc.
Guildwars maybe? It and DDO have a lot in common but GW is faster to learn (not to master though).
Both games are instanced CORPGs. GW do cost some money to buy but on the other hand do they not sell useful stuff in the itemshop like in DDO and you can get Guildwars: Trillogy for 30 bucks and it have a free trial so you can check it out.
In DDO, you always have new things to learn. As yuo gain in levels it actually becomes more complex, but you shouldn't have too much trouble keeping up with a little research. For melee, need the right feats to support your class and build type, plus various weapon sets to fight different types of mobs (some have immunities to effects or damage reductions too certain waepons). For casters, need to learn different ways to use the spells in certain situations and have a lot of items (clickies-potions, wands, etc.) Also, for all characters need to have situational gear-deathblock, featherfall, resist poison, etc. items). You learn it as you go, through trial and error, asking community, reading forums.
I would reccomend making a few begenning characters to find the style you like (can level quickly to 5ish) and then find some good advice/buils on forum and make new with correct stats, racial, etc for the style you want to play (as you can make a lot of mistakes at conception). Also, get in an active guild as grouping is better for learning all the little things and gaining xp. They will be more willing to teach and guide than pick up groups. I used to play DnD and still had some work in learning the DDO version, but have found it worth the time, as I enjoy the game a lot-very satisfying reward for the extra time put in.