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MMMCRUNCH First Impression

http://www.mmocrunch.com/2011/09/05/mortal-online-review-first-impressions/

Interesting read. Comments are likely to be interesting.

Comments

  • pockets666pockets666 Member Posts: 198

    Another review that shows MO in a less than favorable light.  So many bad reviews why can't it be the game is bad and not the person reviewing it.

    I do agree with the reviewer.  I never understood when you start the game at 32 years of age, why can't you run and jump??  Makes no sence at all.

    [Mod Edit]

  • ange10ange10 Member Posts: 307

    its the way the game is designed. you start with no skills and very low stats. your walking speed is determined by your dex, the higher your dex the faster you move.

    Dex is one of the most easy skills to get up, within a hour you can walk quite well. i don't really see how starting the game with a new character that doesn't have any skill points and stats doesn't make any sense? he has low dex and no skill points....thats pretty much the reason why they are slow pokes? what don't you understand?

  • pockets666pockets666 Member Posts: 198

    Originally posted by ange10

    its the way the game is designed. you start with no skills and very low stats. your walking speed is determined by your dex, the higher your dex the faster you move.

    Dex is one of the most easy skills to get up, within a hour you can walk quite well. i don't really see how starting the game with a new character that doesn't have any skill points and stats doesn't make any sense? he has low dex and no skill points....thats pretty much the reason why they are slow pokes? what don't you understand?

    Angel it is not that one thing I mentioned that makes the game bad.  That is just one out of 100 things.  Look at Billy's list and the stuff you have been writing lately in the forums that is why the game is bad.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717

    Originally posted by ange10

    its the way the game is designed. you start with no skills and very low stats. your walking speed is determined by your dex, the higher your dex the faster you move.

    Dex is one of the most easy skills to get up, within a hour you can walk quite well. i don't really see how starting the game with a new character that doesn't have any skill points and stats doesn't make any sense? he has low dex and no skill points....thats pretty much the reason why they are slow pokes? what don't you understand?

     So you are saying it makes sense for a 30 year old man to not have the "Dex" to jog for 5 seconds at a time?  Or leap over a pebble?   To me, it makes NO sense and serves NO purpose in game, as you said.. in an hour you can raise your dex to a point where you can jog for a bit and jump 6 inches... why make a new player spend their first hour as a total invalid?  This is EXACTLY the point that the reviewer was attempting to make.   It's poor game design and drives potential players away.   It's simply an impediment to play which adds nothing to the experience.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ange10ange10 Member Posts: 307

    Originally posted by Slapshot1188

    Originally posted by ange10

    its the way the game is designed. you start with no skills and very low stats. your walking speed is determined by your dex, the higher your dex the faster you move.

    Dex is one of the most easy skills to get up, within a hour you can walk quite well. i don't really see how starting the game with a new character that doesn't have any skill points and stats doesn't make any sense? he has low dex and no skill points....thats pretty much the reason why they are slow pokes? what don't you understand?

     So you are saying it makes sense for a 30 year old man to not have the "Dex" to jog for 5 seconds at a time?  Or leap over a pebble?   To me, it makes NO sense and serves NO purpose in game, as you said.. in an hour you can raise your dex to a point where you can jog for a bit and jump 6 inches... why make a new player spend their first hour as a total invalid?  This is EXACTLY the point that the reviewer was attempting to make.   It's poor game design and drives potential players away.   It's simply an impediment to play which adds nothing to the experience.

    It doesn't bother me, and I was a newbie once. and your arguement can be said for anything, why can't a new character be maxed out? if the newbie doesn't want to put points into dex, thats his issue, if he doesn't want to spend 30mins power leveling his dex, thats his issue, if he doesn't want to play a game like that, thats his choice.

    I never knew there was a 101 to making a game. and personally i was a newbie and it never bothered me one bit. I don't see how you can't flame a game because you start as a slowpoke.

    the 30 year old got low dex, he a slow poke, he needs to burn off some fat, he needs to improve his muscles to run faster, he needs to do some jogging :)

    I PERSONLY LOVE HOW IT DESIGNED :) because its so quick to get up, its not even a issue :) and while your new most of your time spend ingame is skilling up, which is pretty much the same as any other game, but the difference is in mortal online the skiling up doesn't make the game, while in other games its the end of the road, for mo thats the start of the road.

    Mortal online is different and thats really it,  i guess only other players like me, enjoy this. I love mortal online, its the best game I played and even with all its bugs and issues, it still outshines other games for me personally.

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Slapshot1188

    Originally posted by ange10

    its the way the game is designed. you start with no skills and very low stats. your walking speed is determined by your dex, the higher your dex the faster you move.

    Dex is one of the most easy skills to get up, within a hour you can walk quite well. i don't really see how starting the game with a new character that doesn't have any skill points and stats doesn't make any sense? he has low dex and no skill points....thats pretty much the reason why they are slow pokes? what don't you understand?

     So you are saying it makes sense for a 30 year old man to not have the "Dex" to jog for 5 seconds at a time?  Or leap over a pebble?   To me, it makes NO sense and serves NO purpose in game, as you said.. in an hour you can raise your dex to a point where you can jog for a bit and jump 6 inches... why make a new player spend their first hour as a total invalid?  This is EXACTLY the point that the reviewer was attempting to make.   It's poor game design and drives potential players away.   It's simply an impediment to play which adds nothing to the experience.

     

    The easy answer is that each character starts at a baseline, and the player decides how that characters is built from that baseline.  Not every character's concept is to be able to run and jump like Legolas.  If you choose to do so, you can build your character to do that, but if you're going for something else, like a weaponsmith or cook, where you don't care to invest in agility skills, they likely won't ever run fast or jump high.

    MO is still an RPG, which usually means there should be a pretty strong emphasis on character development.  This is one way of developing a character.

    As a side note, I've seen a depressingly high number of 30 year old people in real life that severely lack the physical strength and stamina they could or should have at their age.  As an example, if such a sedentary person should decide at age 30 to become a Policeman, Firefighter, Soldier, Marine, or the like, surprisingly enough, their level of physical fitness almost always skyrockets as they go through their academy or boot camp.

    Rationally, couldn't a 30 year old also start with a maxed riding or sword skill?  Why not just start them off with max skills in everything?  It would certainly be possible, but then again, building a character is normally a large part of the fun of playing an RPG.

    Hell hath no fury like an MMORPG player scorned.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717

    Originally posted by Rohn

    Originally posted by Slapshot1188

    Originally posted by ange10

    its the way the game is designed. you start with no skills and very low stats. your walking speed is determined by your dex, the higher your dex the faster you move.

    Dex is one of the most easy skills to get up, within a hour you can walk quite well. i don't really see how starting the game with a new character that doesn't have any skill points and stats doesn't make any sense? he has low dex and no skill points....thats pretty much the reason why they are slow pokes? what don't you understand?

     So you are saying it makes sense for a 30 year old man to not have the "Dex" to jog for 5 seconds at a time?  Or leap over a pebble?   To me, it makes NO sense and serves NO purpose in game, as you said.. in an hour you can raise your dex to a point where you can jog for a bit and jump 6 inches... why make a new player spend their first hour as a total invalid?  This is EXACTLY the point that the reviewer was attempting to make.   It's poor game design and drives potential players away.   It's simply an impediment to play which adds nothing to the experience.

     

    The easy answer is that each character starts at a baseline, and the player decides how that characters is built from that baseline.  Not every character's concept is to be able to run and jump like Legolas.  If you choose to do so, you can build your character to do that, but if you're going for something else, like a weaponsmith or cook, where you don't care to invest in agility skills, they likely won't ever run fast or jump high.

    MO is still an RPG, which usually means there should be a pretty strong emphasis on character development.  This is one way of developing a character.

    As a side note, I've seen a depressingly high number of 30 year old people in real life that severely lack the physical strength and stamina they could or should have at their age.  As an example, if such a sedentary person should decide at age 30 to become a Policeman, Firefighter, Soldier, Marine, or the like, surprisingly enough, their level of physical fitness almost always skyrockets as they go through their academy or boot camp.

    Rationally, couldn't a 30 year old also start with a maxed riding or sword skill?  Why not just start them off with max skills in everything?  It would certainly be possible, but then again, building a character is normally a large part of the fun of playing an RPG.

     The reason this argument fails is quite simple.  You are comparing a starting character to a someone "maxed".. as in.. the best you can be.  I (and the author of the review) am simply pointing out the poor game design that causes ALL characters to start out as the equivalent of invalids.   The difference is quite clear to even the most casual reader.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by ange10

    its the way the game is designed.

    You mean it is designed poorly on purpose? I think it is rather obvious that anyone would want to have some decent jumping and dex as baseline, no matter what skills he chose to develop further on. Starting as a cripple is just bad design no matter what you say.

  • ange10ange10 Member Posts: 307

    Originally posted by Slapshot1188

    Originally posted by Rohn


    Originally posted by Slapshot1188


    Originally posted by ange10

    its the way the game is designed. you start with no skills and very low stats. your walking speed is determined by your dex, the higher your dex the faster you move.

    Dex is one of the most easy skills to get up, within a hour you can walk quite well. i don't really see how starting the game with a new character that doesn't have any skill points and stats doesn't make any sense? he has low dex and no skill points....thats pretty much the reason why they are slow pokes? what don't you understand?

     So you are saying it makes sense for a 30 year old man to not have the "Dex" to jog for 5 seconds at a time?  Or leap over a pebble?   To me, it makes NO sense and serves NO purpose in game, as you said.. in an hour you can raise your dex to a point where you can jog for a bit and jump 6 inches... why make a new player spend their first hour as a total invalid?  This is EXACTLY the point that the reviewer was attempting to make.   It's poor game design and drives potential players away.   It's simply an impediment to play which adds nothing to the experience.

     

    The easy answer is that each character starts at a baseline, and the player decides how that characters is built from that baseline.  Not every character's concept is to be able to run and jump like Legolas.  If you choose to do so, you can build your character to do that, but if you're going for something else, like a weaponsmith or cook, where you don't care to invest in agility skills, they likely won't ever run fast or jump high.

    MO is still an RPG, which usually means there should be a pretty strong emphasis on character development.  This is one way of developing a character.

    As a side note, I've seen a depressingly high number of 30 year old people in real life that severely lack the physical strength and stamina they could or should have at their age.  As an example, if such a sedentary person should decide at age 30 to become a Policeman, Firefighter, Soldier, Marine, or the like, surprisingly enough, their level of physical fitness almost always skyrockets as they go through their academy or boot camp.

    Rationally, couldn't a 30 year old also start with a maxed riding or sword skill?  Why not just start them off with max skills in everything?  It would certainly be possible, but then again, building a character is normally a large part of the fun of playing an RPG.

     The reason this argument fails is quite simple.  You are comparing a starting character to a someone "maxed".. as in.. the best you can be.  I (and the author of the review) am simply pointing out the poor game design that causes ALL characters to start out as the equivalent of invalids.   The difference is quite clear to even the most casual reader.

    yeah i think its this way with pretty much every game, even world of warcraft, you don't see your level 80 being killed by a level 10 character......

     

  • pockets666pockets666 Member Posts: 198

    @Angel..  You do not start WoW not being able to run and jump.  Infact I do not remember any sandbox that I have played, where I walked like an old man or could not jump more than 2 inches.

    Shadowbane was very speed intesive but everyone started off with a good speed and being able to jump.  With a good stamina pool as well. 

    The way MO starts you off does not make sense.  I never started any game that a basic mob (rabbit) can out run me when I am trying to kill it with a noob.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,717

    Originally posted by ange10

     

    yeah i think its this way with pretty much every game, even world of warcraft, you don't see your level 80 being killed by a level 10 character......

     

     I don't really like the WoW analogy but if we must...

     

    OK.. in WoW.. would it make sense for all new characters to move 1/20th the speed of a normal human (not maxed.. not Usain Bolt).   Then after jumping in place for an hour finally be able to walk around like a normal person?  

    That is the equivalent game mechanic that the reviewer is complaining about, and I for one totally agree with the reviewer's point.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Picklebeast

    http://www.mmocrunch.com/2011/09/05/mortal-online-review-first-impressions/

    Interesting read. Comments are likely to be interesting.

     

    Thanks for the post!  I'm sure we'll see the same "interesting" comments more than once.

    I win!!! LOL@U

  • PeckusPeckus Member Posts: 138

    Originally posted by Picklebeast

    http://www.mmocrunch.com/2011/09/05/mortal-online-review-first-impressions/

    Interesting read. Comments are likely to be interesting.

     

    It would be lovely to keep the discussion focused on the review and not the reviewer.

     

    "While there have been some improvements since open beta and some noticeable new content, it’s still not what I was expecting from a game that’s over a year old and released their first expansion almost 3 months ago."

     

    Dawn was a major disappointment and the games development seems at a standstill now. Im sure the staff reductions and money issues arent helping. 

     

    Spamming "Post Report" Tool
    ...but if you spam or abuse the report tool, penalties will apply.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Peckus

    Originally posted by Picklebeast

    http://www.mmocrunch.com/2011/09/05/mortal-online-review-first-impressions/

    Interesting read. Comments are likely to be interesting.

     

    It would be lovely to keep the discussion focused on the review and not the reviewer.

     

    "While there have been some improvements since open beta and some noticeable new content, it’s still not what I was expecting from a game that’s over a year old and released their first expansion almost 3 months ago."

     

    Dawn was a major disappointment and the games development seems at a standstill now. Im sure the staff reductions and money issues arent helping. 

     

     

    I think many people feel the same after being drawn back by hyped "patches/expansion", yet see little has really changed.

    I win!!! LOL@U

  • PicklebeastPicklebeast Member Posts: 273

    Nothing has really changed. Even the excuses are the same.

    There is such a wealth of information on this web site- You can go back to threads from the begining of MO's existance and see the very same excuses, tactics and debate that is going on today. how many times is "the next patch" going to fix the problems (many of the same problems we are dealing with today) how many times have we been told to expect big things.

    Yes, we no longer have Rocket Pigs (or do we?) but after over a year the state of this game is debatably worse than in Beta. Almost a year of excuses and promise and hype and what has been added content wise? I am not going to necro old threads but anyone can go back and see how little has changed.

    The biggest change has been in staff reductions and at the rate the work is progressing, less staff cannot be good.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Picklebeast

    Nothing has really changed. Even the excuses are the same.

    I think people confidence in the project has changed. 

    I win!!! LOL@U

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by Picklebeast

    http://www.mmocrunch.com/2011/09/05/mortal-online-review-first-impressions/

    Interesting read. Comments are likely to be interesting.

     

    While some of the posts are rather funny its the same old story. Posters attacking the reviewer, posters attacking posters and little discussion on the actual game or review.

    I win!!! LOL@U

  • BenthonBenthon Member Posts: 2,069

    Good review on the friendliness to new players in the game and first impressions.

    He who keeps his cool best wins.

  • RyukanRyukan Member UncommonPosts: 858

    I had a good laugh at the part where he ran from the person in armor in order to protect his pig meat. I just found it an absurd illustration of the nature of a game like this.

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