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Why is Rift so quiet?

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  • Professor78Professor78 Member UncommonPosts: 611

    Well the way I see it...

    In RL when you go out shopping or whatever, do you stand in the middle of the street and shout "Where can I buy some bread!"

    Or "I am going to buy a table, i can't carry it alone, does anybody want to help me!"

     

    The sane ones would do/ask this with friends or family - Hence, Guild or Friends list.

     

    But 50 chat is very active (blightweald at least) and imguessing 90%+ of the server population doesnt even have any channel lower that 50 on.

     

     

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  • waynejr2waynejr2 Member EpicPosts: 7,771

    OP, sounds like a great situation to me.  Most games have inane conversations by people who can stand to be alone.  I am not playing games to replace having a social life. 

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by popinjay

     




    Originally posted by Aquazen





    Originally posted by Biggus99






    Originally posted by popinjay



     








    Originally posted by Icewhite

    WoW syndrome.  Majority of the active population piled up at the cap.

    Makes nearly any game relatively quiet in the lowbie zones after the first few months.












    Problem is it took years for Blizzard to develop this. It took RIFT all of less than half a year to do the same, because replayability (alts) in this game aren't needed and rerolling them bores you because you've been in the same two starting zones.

     

     

    Two starting zones in this day and age for a "AAA mmo" is simply unnacceptable and even FTP games have more than that nowadays.

     

     






     

    This is the correct answer.  




     

        I agree with this also but my server is far from quiet and have no problem getting in dungeons at lower levels with the cross server finder tool.





    I'm thinking the important thing is how all servers are overall, not just "my server", which is usually the rebuttal given when people talk about low pops.

     

     

    If I had a dollar for everytime someone in Warhammer online used to say "Yadda yadda.. server pop, schmerver pop.. all I know is MY server is good so WAR looks like it's doing great."

     

    I remember that was the Dark Crag mantra.. "WAR is fine.. Dark Crag is great!". It's not how one or two servers do.. it's how most of them do.

        Just saying, switch servers before posting then, jeez.  It's a valid response when other dont experience it.  Switching servers in Rift is free anyhoo.

     

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by Elidien

    I think Rift is suffering from TOR-potential. A lot of Rift players are looking forward to TOR and now that a release Window has been given and beta has started on a much larger scale, they are leaving Rift. Add to that, Rift, to me, was a game that never connected with me - it never had the hook were it grabbed me and sucked me in. So its easier to leave and if you are not gungho about playing, it doesn't offer you much reason to stay. Combine that with waiting for TOR and I think a lot of players have left. I know a lot of people in our guild left WOW to play Rift and most of them are now playing single player games while waiting on TOR.

        I agree, it's very generic and hard to get imersied in, but.....      

        It gives you the most options in terms of character progression (unqiue class combos, story quests, pvp, instances, etc) so you can constantly switch it up when one aspect becomes a bore.  It needs a boat load of new content to compete with the future mmo's (level cap 80 at least, double the dungeons, warfronts and land masses)

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by waynejr2

    OP, sounds like a great situation to me.  Most games have inane conversations by people who can stand to be alone.  I am not playing games to replace having a social life. 

    Rift conversations get strange because oddly enough the game attracts a more adult audience. Anyone care to post what a conversation in WoW trade chat looks like or Barrens in Vanilla? It was fun to read, but companies are way more sensitive now and ban way faster because they can get sued.

     

    We talk all the time, but in guild chat and mumble. Aion had a chat channel that was active, but that was because the population was so small you knew every person on the server.

     


    Originally posted by Aquazen

    Originally posted by Elidien

    I think Rift is suffering from TOR-potential. A lot of Rift players are looking forward to TOR and now that a release Window has been given and beta has started on a much larger scale, they are leaving Rift. Add to that, Rift, to me, was a game that never connected with me - it never had the hook were it grabbed me and sucked me in. So its easier to leave and if you are not gungho about playing, it doesn't offer you much reason to stay. Combine that with waiting for TOR and I think a lot of players have left. I know a lot of people in our guild left WOW to play Rift and most of them are now playing single player games while waiting on TOR.

        I agree, it's very generic and hard to get imersied in, but.....      

        It gives you the most options in terms of character progression (unqiue class combos, story quests, pvp, instances, etc) so you can constantly switch it up when one aspect becomes a bore.  It needs a boat load more of new content to compete with the future mmo's (level cap 80 at least, double the dungeons, warfronts and land masses)

     

    I'll say it again. The best thing that can happen to Rift is if SW:ToR releases. After that no more of this hiding behind the NDA crap or insane expectations. You ToR fans realize how many DAoC fans are on the ToR website thinking ToR = DAoC 2.0?

     

    How mmorpg.com does not have ToR's hype level at like a 11 is just beyond me right now.

     

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    rift talking?not gona happen!one of the quietest game i ever player!no player?hell no ,it is just quiet!

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by Elidien

    Originally posted by Aquazen


    Originally posted by Elidien

    I think Rift is suffering from TOR-potential. A lot of Rift players are looking forward to TOR and now that a release Window has been given and beta has started on a much larger scale, they are leaving Rift. Add to that, Rift, to me, was a game that never connected with me - it never had the hook were it grabbed me and sucked me in. So its easier to leave and if you are not gungho about playing, it doesn't offer you much reason to stay. Combine that with waiting for TOR and I think a lot of players have left. I know a lot of people in our guild left WOW to play Rift and most of them are now playing single player games while waiting on TOR.

        I agree, it's very generic and hard to get imersied in, but.....      

        It gives you the most options in terms of character progression (unqiue class combos, story quests, pvp, instances, etc) so you can constantly switch it up when one aspect becomes a bore.  It needs a boat load more of new content to compete with the future mmo's (level cap 80 at least, double the dungeons, warfronts and land masses)

    Oh I agree. I think its a great game, just uninspired.

    Let me give you an example. A relative of mine, who is far up in the auto industry, was helping me buy a new car. My wife and I had a baby and we need to upgrade from our two door sporty car to a small SUV type. Well he went with us as we test drove all the major crossover SUV's. On the first day, we test drove mainly foreign makes - german (Audi, VW, etc...) and Asian (Honda, Nissan, etc...). Afterwards, I told him I like the German made cars a lot more. And he said something that stuck with me - He said cars made from Honda and the like are great cars. They are very competent cars and do a great job getting you where you need to go and being reliable. But they lack the pizazz, that "WOW" factor...that thing that makes you want to drive the car and enjoy it. German cars on the other hand have that. They are more inspired and super fun to drive. And I agree with him.

    The same to me with Rift. its a great game, a well made game, and solid but it just lacks the pizazz - that feeling that makes me want to rush home and login. I hope that make sense.

       Nice way to look at it, but i dont believe you need an suv type for a family car.  I just got an 2012 Passat 2.0T diesel and loving it, its huge inside( can fit 3 kids comfortably ) and I am getting 44 (49 on highway) mpg average, plus the thing tears of the line.  Have fun shopping.  Oops, derailed the thread ;)

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Elidien

    The same to me with Rift. its a great game, a well made game, and solid but it just lacks the pizazz - that feeling that makes me want to rush home and login. I hope that make sense.

    Here is what 2011 WAS SUPPOSED to look like according to a EPIC crap ton of people playing MMO's:

    1. WoW

    2. SWToR: Spring 2011

    3. Guild wars 2: Fall 2011 release

     

    Here is what happened literally in December of 2010:

    Guy A: 'Holy crap dud did you see that game Rift?"

    Guy B: huh what is it about?

    Guy A: no idea, but the damn thing is great and the dev is fast as shit and it plays like WoW, but without all Blizzards crap

    Guy B: I am on it..where do I sign up?

    Guy A: Well they are in Beta 2 and about to release?

    Guy B: Seriously where has this game been hiding this thing is nuts and has literally no bugs and they fix stuff in like a day after you report it. The dev pace is crazy

     

    This is not Guild Wars, WoW, LOTR, or WAR that had books or some ridiculous amount of time for lore before it became a MMO. It popped out of nowhere and released 2 months later and has wrecked WoW's sub numbers and is still not close to dying.

     

    SWToR there has been this 5 year build up to it. Guild Wars 2 has a massiveeeeeee build up with Lore weekends and cinmatics and rp dev interviews. LOTR was based on the movies and the books and who has not seen LOTR seriously? WoW was based on some of the best pc games of the 90's.

     

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by Puremallace

    Originally posted by Elidien

    The same to me with Rift. its a great game, a well made game, and solid but it just lacks the pizazz - that feeling that makes me want to rush home and login. I hope that make sense.

    Here is what 2011 WAS SUPPOSED to look like according to a EPIC crap ton of people playing MMO's:

    1. WoW

    2. SWToR: Spring 2011

    3. Guild wars 2: Fall 2011 release

     

    Here is what happened literally in December of 2010:

    Guy A: 'Holy crap dud did you see that game Rift?"

    Guy B: huh what is it about?

    Guy A: no idea, but the damn thing is great and the dev is fast as shit and it plays like WoW, but without all Blizzards crap

    Guy B: I am on it..where do I sign up?

    Guy A: Well they are in Beta 2 and about to release?

    Guy B: Seriously where has this game been hiding this thing is nuts and has literally no bugs and they fix stuff in like a day after you report it. The dev pace is crazy

     

    This is not Guild Wars, WoW, LOTR, or WAR that had books or some ridiculous amount of time for lore before it became a MMO. It popped out of nowhere and released 2 months later and has wrecked WoW's sub numbers and is still not close to dying.

     

    SWToR there has been this 5 year build up to it. Guild Wars 2 has a massiveeeeeee build up with Lore weekends and cinmatics and rp dev interviews. LOTR was based on the movies and the books and who has not seen LOTR seriously? WoW was based on some of the best pc games of the 90's.

     

        I agree with this too, they probably just need to merge some servers to get that low level population back.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by Aquazen

        I agree with this too, they probably just need to merge some servers to get that low level population back.

    Lowbies have LFG the same as everyone else. I am not sure what they could do. If 50's re roll alts that screws your 50 population. I am pretty we all remember all the high levels vanishing after Blizzard introduced Blood Elfs and DK's.

     

    I remembered I leveled by myself in WoW. The lowbie zones were just not as packed as they once were. It does not mean WoW was dying it just means everyone was high level.

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by Elidien

    Originally posted by Aquazen


     

       Nice way to look at it, but i dont believe you need an suv type for a family car.  I just got an 2012 Passat 2.0T diesel and loving it, its huge inside( can fit 3 kids comfortably ) and I am getting 44 (49 on highway) mpg average, plus the thing tears of the line.  Have fun shopping.  Oops, derailed the thread ;)

    Hello, fellow VW person. We have a Tiguan! :) We get good but not great mileage...actually its better than my old car so no complaints.

       Oh, nice one.  Had a 2008 passat with that gas 2.0T, that thing moves well too not to mention the tiptronic, good choice :)

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Aquazen


    Originally posted by popinjay
     



    Originally posted by Aquazen




    Originally posted by Biggus99




    Originally posted by popinjay

     





    Originally posted by Icewhite
    WoW syndrome.  Majority of the active population piled up at the cap.
    Makes nearly any game relatively quiet in the lowbie zones after the first few months.







    Problem is it took years for Blizzard to develop this. It took RIFT all of less than half a year to do the same, because replayability (alts) in this game aren't needed and rerolling them bores you because you've been in the same two starting zones.
     
     
    Two starting zones in this day and age for a "AAA mmo" is simply unnacceptable and even FTP games have more than that nowadays.
     
     




     
    This is the correct answer.  


     
        I agree with this also but my server is far from quiet and have no problem getting in dungeons at lower levels with the cross server finder tool.



    I'm thinking the important thing is how all servers are overall, not just "my server", which is usually the rebuttal given when people talk about low pops.
     
     
    If I had a dollar for everytime someone in Warhammer online used to say "Yadda yadda.. server pop, schmerver pop.. all I know is MY server is good so WAR looks like it's doing great."
     
    I remember that was the Dark Crag mantra.. "WAR is fine.. Dark Crag is great!". It's not how one or two servers do.. it's how most of them do.

        Just saying, switch servers before posting then, jeez.  It's a valid response when other dont experience it.  Switching servers in Rift is free anyhoo.
     

    Switching servers once a week. Doesn't sound too effective, especially when there are servers that people aren't even allowed to switch to (the fully packed ones). You say others don't experience it, but I can only assume you don't read forums if that's that case.


    Unlimited server switching is part of the problem in RIFT actually. It's an option but it's certainly not the solution. Chat in a game comes from lots of activities, lots of new people or an established community that's friendly. How you think this fits in with switching servers doesn't make much sense at all.


    Switching servers inhibits those things automatically because you end up with a game of nomads traveling around like Plains indians.

  • ZzadZzad Member UncommonPosts: 1,401

    Originally posted by Thunderballs

    No chat costhe game is dead.

     

    Not any more complicated than that despite all these other replies trying to justify it.

     

     

    That is not true.

    Rift is alive and there are lots of servers with healthy population.

    I play in Blightweald EU and there are a LOT of ppl playing everyday.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by popinjay

    Switching servers inhibits those things automatically because you end up with a game of nomads traveling around like Plains indians.

    I am sure Trion would argue that is the exact opposite is true. Everyone who plays mmo's now-a-days knows that charging cash for transfers is probably one of the biggest rip offs currently going on and most people have your line of thinking that it is a nessecary evil for population control.

     

    There are other ways to control population that are free, but coorparations will do what they do and only care about the bottom line. Trion is different. My guess is they broke even months ago and have been banking it since then, so they seem to have nothing better to do then re invest in the game.

     

    You guys can go play ToR or GW2, but I am done dealing with greedy companies running great games into the ground and looking at them as a way to turn a profit on a quarterly report. Take my word I am sure without a DOUBT Activision is beyond pissed that they could not introduce x-server Real ID as a premium service.

     

    I guarantee that million sub loss they took forced them into making it free.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Puremallace

    Originally posted by popinjay
    Switching servers inhibits those things automatically because you end up with a game of nomads traveling around like Plains indians.
    I am sure Trion would argue that is the exact opposite is true. Everyone who plays mmo's now-a-days knows that charging cash for transfers is probably one of the biggest rip offs currently going on and most people have your line of thinking that it is a nessecary evil for population control.
     
    There are other ways to control population that are free, but coorparations will do what they do and only care about the bottom line. Trion is different. My guess is they broke even months ago and have been banking it since then, so they seem to have nothing better to do then re invest in the game.
     
    You guys can go play ToR or GW2, but I am done dealing with greedy companies running great games into the ground and looking at them as a way to turn a profit on a quarterly report. Take my word I am sure without a DOUBT Activision is beyond pissed that they could not introduce x-server Real ID as a premium service.
     
    I guarantee that million sub loss they took forced them into making it free.


    No one is talking about monetary issues. The issue is the actual switching of servers every week. That is the problem, not how much someone charges for doing it.


    The problem with the game right now has whole guilds moving weekly to collect "server first" tags. One week they go to one server to get it, then they switch servers the next week and get it again. That is not fair to people who have been with the same server working towards those firsts already.


    Switching servers also destabilizes communities in games as well. Let's say you have a Guardian controlled server who dominate the PvP aspect. It's such a complete faceroll that more and more Defiants get disheartened and don't show up for PvP. Guardians from other servers looking for quick PvP gear due to the victories start flooding in and add to the facerolling. Pretty soon the server is a mockery and PvP is non-existent. This is what is happening now because people can switch WEEKLY. How do you not see this is a problem?

    Charging isn't the issue but if you want to make it one, at least other companies make it so that if a person REALLY wants to move they will have to make a commitment when they do. No one will keep paying $50 a pop to keep jumping servers until they find the side that is winning. But when you make it unlimited and free there is nothing to make anything competitive.


    You say "there are other ways to control population". The only way I know of is to shut servers off from new transfers so what other ways are there that work? Just saying it doesn't make it so.. list something.

    If you want to change the subject by talking about Tor and GW2 which you are doing.. hey, it's a public forum but if you want to have a proper conversation please try and stay with RIFT.

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