It looks like you're new here. If you want to get involved, click one of these buttons!
The main concern for me is the fact that once I "consume" the content and reach endgame all I will be doing is Operations (Raids) since that's the focus of this MMORPG as it seems. I will skip the warzones (battlegrounds) cuz I am battlemaster in WOW and after having the best PvP gear and all achivements, doing endless warzones/battlegrounds without a point is simply not fun at all.
So back to Operations. The biggest problem with a themepark designed MMORPG's is they cannot be played whenever you want to play them at endgame. When I kill the bosses and let's say I wanna play the game during the day when my guild is not raiding I can't do crap with my character.
And at the end when I get my full "tier" PvE gear I will have to repeat the bosses without purpose until the next content comes and of course my "tier" gear might give some slight edge, but developers will ensure all that tier gear gets easily accessable within few weeks, where I've spent months getting. And then of course after 1-2 years the expansion comes and forcing me again to dump $ or quit the game basically. All they will release is extra class/race with more of the same content with level gap increased. REALLY??
Like I said I don't wanna be a stereotype, but why would Bioware invest so much $ in endgame formula that fails to hype me?
Tell me there will be more in this MMORPG than what I stated above. Tell me that my journey and expeirence in it won't be meaningless and unimportant.
I like to play a MMORPG that matters. Where my choices impact the world, the playerbase, the world. Where my actions are risky and rewarding. Where there is strong conflict and some war if that's the theme. WOW failed to make this happen since Horde vs Alliance doesn't exist, yet you got 2 opposite factions.
Comments
It's about the journey, not the destination. Thats why each class has its own storylines. Perhaps you shouldn't rush to endgame?
Single player RPG's are for that. Not MMORPG's.
I'm gonna come right out and say it.
This game isn't for you, it wasn't designed with you in mind, it won't cater to you and it certainly won't turn into this sandbox-esque game that you seem to desire.
This game is gonna be about the story, the journey and for those who desire more, a themepark endgame.
That being said I can just watch that journey from other players perspective in places like youtube and save myself the $ and the grind that comes with it.
Those people that usually rush to the endgame within record time, skip all videos and voice-overs, don't read, click more or less randomly in dialogues because they really don't care about the story anyway will have a hard time liking this game indeed. If you are of the kind that is endgame-focused and shove the exploring the story solely to the singleplayer RPG then I'd suggest giving this game a miss.
Personally I have often wished to explore the story in singleplayer RPGs together with friends. Not to mention that I am a huge socializer and Roleplayer anyway. So yeah, no wonder that with the attitude you seem to have you don't see much to get hyped about SW:TOR
every MMORPG shouldnt be about endgame.. thats the mistake that alot of companys make.. SWTOR is more about the journey and replayability, not to mention the general war between the two factions.. If your all about getting the best gear and being ubar then you are missing most of the game in the first place.. From everything i have noticed you can have multiple toons of the same race and class and still have a new experiance with how you respond to the NPC's..
Its all about having fun, and spending time with ya friends and enjoying the game... MMORPG's were never ment to be all about the endgame..
Impacting the world for your own personal story will be in TOR...impacting the world by fighting over PvP planets will be in TOR...not much information on this topic atm.
This may be more dependent on how you approach a game..Helping the playerbase can be done by any higher level quite easily. So saying you can't do crap with your character and also being concerned about impacting the playerbase - may need talked about further on your part (or you don't care to go out of your way to help lowers?). Crafting in TOR will be much more involved and rewarding then WoW and should lead to community development/playerbase impacts.
Since I'm not in beta and haven't played yet, I can't answer much else on how the conflict actually feels in TOR.
So after you get all that phat gear, and beat all the content.. what else would you like to do?
Pvp is the ultimate endgame for all MMORPGS because content is finite, you have to wait for devs to update to get more, stop being silly.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Yea but thats what they're doing and thats how its being made. Bioware is putting a lot of former single player RPG mechanics into their mmo. Storylines, as well as the dialogue options from their past single player games like Mass Effect specifically.
Its almost a sort of single player RPG / mmorpg hybrid. But....a full mmo. Hey Im not sold on it either. I love single player RPGs quite a bit more than their mmo counterparts. But Im not sold on Swtor.
But as some have said, yea, if you cant appreciate the journey then you're definitely not going to like this game. Im not sure single player RPG mechanics should be pushed as hard as they're pushing it in an mmo setting. We'll just have to see how well it works exactly.
OP: Please read the above:
And just to add ... End Game is something bad/lazy designers implement.... Anyone who truly designs for a true MMO experience and longevity should have more in the game than just kill NPCs. So as you reach elevated levels , land ownership politics and general outside of the box thinking should be included.
Maximum level should be acheivable with ease , but skills should be developed over time real Heroes are not born in a day.....
Level differentiation should not be the big deal the developed charachter should be which needs clever in game systems.
________________________________________________________
Sorcery must persist, the future is the Citadel
You really haven't been reading what BioWare is trying to do here then. They want to put the RPG into a MMO.
Yea okay. Which you wont see in Swtor so Im not sure what you're saying here. End game in Swtor as far as I know, consists of PvP, raids I guess, and crafting. The same EXACT stuff you've been doing before in other games once you hit cap. The most rewarding thing you can do when you reach end game, as far as I can tell, is to roll an alt and start over.
Outside the box thinking has nothing to do with Swtor. But thats just my opinion so far.
PvP is the ultimate endgame. I agree, but not in a themepark designed PvE/raiding focused endgame. Owning you and killing you over and over is meaningless. I can mindlessly shoot and kill players in FPS for that matter. Being #1 on some website/ladder means nothing cuz that doesn't changes anything in the MMORPG world.
You will have to try it... Just to kill your curiosity.
You know you will
"Be water my friend" - Bruce Lee
Really? Sure. I guess there are some people in the world that use 50 dollar bills to blow their nose in but not me. Probably not the OP either.
Its an investment of a sort. But spending 50 or 60 bucks on a game you might just throw on a shelf a month later to never play again is not statisfactory to most. And there are very easy ways of checking out a game once the NDA is lifted. Playing it may or not be an option for awhile, but there will be plenty of videos and reviews to get a taste of whats in store. Doesnt mean you have to "try" it.
Definitely if the price is right. I bought DCUO with 30 days of free time for $35. I had a blast through the 1st 2 months then game died of course.
I think this is the funny thing, everyone is saying - but SWTOR is not about the endgame it is about the journey, but from what I can tell they still have a cap, they still have an endgame. Rolling an alt is not a game mechanic. I'm not saying people are not going to do it, but eventually that's not going to cut it for players.
The thing that I find most interesting is that if SWTOR is about the journey why are they not talking about - oh yeah we plan to update that whole journey part of the game as more and more people hit level cap so they can still have something to do instead of the traditional endgame. Instead they are pimping raids and PvP for endgame, so for a game that is not about endgame there seems to be a lot of time and design put into endgame.
I did too. Quit before my 30 days were up and you know... I still got my money's worth. With SWTOR I might get 1,2 maybe 6 months... maybe a year or more worth of enjoyment.
I'm not worried at all about getting $50 worth of enjoyment from it.
Were not talking Duke Nukem Forever
"Be water my friend" - Bruce Lee
Actually in an mmo you should never be able to lvl cap i think. Then again if the game is fun I dont cry about the grind. To me mmos would be better if there was no end game for all the babies.
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
I've got 3 things to say, one to the two people I quote - and another to the OP.
"Thekandy" - Then why is it that I can play any other game aside from SW:TOR and feel like what I am doing is FOR ME. In SW:TOR I am just another Trooper, or Agent or whatever your flavor is. My story will be god awfully similar to EVERYONE elses that plays my class. We will all have the same followers, the same ship, the same armor progression and the same skills.
In EVERY other MMORPG game, my path was unclear from the start. In SW:TOR it's absolutely clear as day.
The only thing that saves SW:TOR for ME. Is that it will be a generally good game, and at least immerse you in the project.
"Isane" - I agree and disagree. End Game is fabulous, it's the most fun I've had. Whether the game is Everquest, WoW, or even Planetside where "End Game" only means having commander powers and mechs, End game was the fun part - not leveling up, a few points go to Everquest because of the general risk you took just by trying to travel somewhere. No other game except EVE has done that since.
WTB an MMORPG where if a Griffon bum-rushes me in the mid part of a game, I can duck under logs and stuff to try and avoid it, or at least some kind of "zone line" that isn't a "zone line". The feeling that you are being hunted and have to overcome it is something that has been lost.
However the most fun I've ever had were games where the level curve was small, and the political influence from other players was large. IE - Shadowbane and the like. So again, I agree that what you do throughout your MMO life in a particlar game should be a constant journey with no "peak" kind of like EVE... but you can't translate that feeling into games like SW:TOR or WoW without removing the largest part of what people play them for.
"Kopogero" - For me, the entire reason I want to play this game is so I can fight my friend in PvP. I figure, I'll also enjoy the story but even then... all I am going to do is get to max level/story completion and I plan on being bored until more interesting games for me come out.
You'll have to make personal missions for yourself during the game. I for example only care about 1 story, and only care about it enough to play it once. That is going to be the life of SW:TOR for me, and I assume a lot of people won't even make it that far because they have no attention span, and didn't even like the KOTOR or Mass Effect or DA games.
So what do I see in it? Not much at all.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
Many other games werent sposed to fail either but yet they are gone. Wouldnt surprise me at all if after 2 months the subs dropped like lead in water.
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
FIrst of all, a question that the OP and others likeminded in this thread should ask themselves: am I still able to enjoy themepark MMO's, and have I really enjoyed themepark MMO gameplay the last year or 2 when I played them?
OP, if that question is no, then why are you interested and following a themepark MMORPG like SWTOR if that kind of game doesn't really hold your interest or is fun for you?
If that question is yes, then here's a number of things that SWTOR has:
- your quest leveling is more entertaining and immersive than leveling usually is in MMORPG's.
- leveling alts is more fun than in most other MMO's, altoholics will have a great time in SWTOR due to the nature of the Class Quest system and choices and decisionmaking in questing
- there was talk about a Legacy system that encourages leveling alts when you've reached level cap, but there's nothing further known about it
- besides raid dungeons, SWTOR will have Warzones, World Arcs (extensive quest campaigns), Flashpoints (dungeons) and open world PvP
- open world PvP will have strategic warfare PvP with bases and turrets to conquer or destroy and objective based PvP in persistent open world areas
Interesting, but good question, as I've often found your posts, there's usually a lot of sound and objective reasoning in them even if I don't always agree with the arguments.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Well, technically SWTOR does have politics and home ownership though I would imagine much of the decision making politics happen through story aspects, but aside from that..... "outside the box thinking" well, simply put, developers these days have a hard enough time putting together "inside the box" features- to get things like Balance, Economy, and Population in order amongst all the other things games tout to "have" that never truly work properly.
We can sit here and quote "facts" about which games did something right, or say that WoW did everything right so now we don't need others with similar gameplay styles, but truthfully the genre could do with an MMORPG that does everything "right" in its subgenre for a change.
Everything in SWTOR is a push forward from the traditional themepark model, everywhere from the crafting and mod system, to the class structure combined with the companion system.
While you will never have to roll an alt if you decide that their "end game" is your bag, not many games have much of an incentive to play other classes at all apart from getting to play a different role at end game.
No reason to try and force hype on anyone who can't see it for themselves. Forget hype. When did playing a fun game have to be associated with "hype" beforehand. If you can't get "hyped" for it, then wait for a trial or just come to your senses and realize, no matter how "unhyped" you are, you'll end up buying it eventually anyways.
Guild..guild..guild and some more guild. When the guild moves on I move on, I don't really care about anything else at "endgame".
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Hehe. I dont want to ask here you've been for the last several years, but that is the "hidden" or "disguised" game-play mechanics of every themepark mmorpg; single-player rpg.
So, the journey will be enjoyable, over 3-months post-launch. However, once at end-game, once the "journey" is over, you'll get that sinking feeling that you've just completed that heavily instanced, heavily sharded, pve-centric, lobby-system single-player rpg known as SWTOR.
You could try re-rolling for a different "Story", but the content will be about the same. However, if one grows to like mind-numbingly static and redundant content, you could always grind the same Operations and Warzones over and over, ad nauseum at max level.