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New Players Opinion

MoreplexMoreplex Member Posts: 472

Very good post by a new player.  The one thing I agree with the most is being able to max skills in a day to a week.  That gives a person no ownership over their character.  The reason there is so many fotms in Mortal is because you can just learn a new weapon style in a day so who cares about changing to the new bugged weapon.  If it took 2 weeks or more to max skill a weapon you would see less people changing with each new patch to the new OP or flavor.  

http://www.mortalonline.com/forums/67370-unbalanced-game-add-your-opinion.html

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Unread Today, 17:44   #1 (permalink)



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default Unbalanced game. Add your opinion.





Hi everyone, i have been playing this game for 2 weeks and in the end decided to unsubscribe. We all know what good is there and why we started playing this game. Ok, so that's what i found annoying and frustrating in this game:



1. Classes. Why the hell there have to be limit of 1100 prime points? Its not even enough for 1 full crafter class. For example you will be able to craft but wont be able to collect any resources yourself, that makes you create another character for gathering and again, it will be so weak that you ALWAYS be a victim, because if you want to have a full gateherer you wont be able to spend any points on athletics or fighting.... There is only one full major class where is enough points, yes you're right - fighter PvP'er. That is worse than standard MMO predetermined classes, the crafters there can at least defend themself vs PvE and in MO everyone can use sword but only fighter class can enjoy PvP and PvE. And that really sucks.

Solution. Why to complicate the game so much? Why everyone is forced to create 3 characters? Increase prime points limit, decrease amount of prime points required for each class...etc Balance plz.



2. PK'ers!!!PK'ers!!!PK'ers!!! Mymain character is gatherer, and I'm getting killed 2 out of 3 times when I'm leaving town. Even in towns I'm getting PK'ed.... And what's worst when someone in a middle of town kill your horse loaded full of stones and run away. AND EVEN WORSE 7 OUT OF 10 PEOPLE OUTSIDE CITY TRY TO KILL YOU.... 95% of old players are PK'ers walking outside in red flag freely and killing everyone. Again everything coming back to paragraph 1. Great system....



3. Empty chat window.



4. Trade system sucks. Almost no economy.



5. To easy leveling system, you can max out skills in 2 days.



If you find anything else frustrating please add.


 


 


Good response from Mauzi.


 


Unread Today, 18:09   #7 (permalink)


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OP, I hear ya...



One of the main problems here is the lack of stuff to do for the players.. so the lowlife gamer types start to kill people randomly - taking the "challenge" of guards. This kind of an "excuse" surely is the lamest thing to do, since it basically hurts the game that you wish to have more combat-ready population by driving he youngings away before they even get into the game.



This is bad enough already, but the horse default setting of "defensive stance" surely is one of the most idiotic designs possible. Horses are built to run away from any danger as if a horse would turn at an archer to get killed properly. If at all it would flee - but that kinda stance/action isn't in the game at all, so... well passive would be a useful default.



Plus getting a message that your horse gets hit - I mean... wtf did they disable that message if not for better griefing ? Plus, you still get that message when you ride the horse, so what's the point of letting the horse owner lose his horse in a guarded town as fast and undefendable as this ? (Spamming follow me is no defence, the horse would just die).



Anything else is mostly said above already... so since you made a proper post about your rightful concerns I shall offer you to contact me here via PM or in IRC if you have questions or need help.



P.S.:

Your skillcap suggestion of 1500 doesn't make sense though since you don't know the effect on combat yet. More isn't really better for the game, but less would rather be nice.



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Thank you for reading, Mauzi.

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Comments

  • deathshrouddeathshroud Member Posts: 1,366

    i disagree with mauzi on this issue, i dont believe its a lack of stuff to do resulting in killing nakeds throguh bordom. I believe its a lack of discouragment. Esentially why not kill him its fun to see someones head part hteir shoulders. Not only can he not fight back but there is no punshiment whatsoever for me sicne im already over 5 murderconuts and gonig to get the maximum sentence.

     

    what the develoepr needs to understand is that there needs to be discouragement for each and every kill otherwise its flawed. an aditional 1% statloss per kill over 5 statloss and a 30minute grey flag on a blue who murders another blue would imo go a long way. The game needs to move away from mindless violence, players have darkfall for that and with the new TC update more towards pvp with a purpose.

     

     

    there are 2 types of mmo, imitators and innovaters.

  • MoreplexMoreplex Member Posts: 472

    The other problem Death is it only take 8 hours to lose a count it is too easy to kill a bunch of times and not even go red,.

  • deathshrouddeathshroud Member Posts: 1,366

    it hould be 8 hours ingame time whilst living and not as a ghost. 8 hours is pretty long the issue really isnt the 8 hour murdercount. Its the 4 hour statloss count reds who dont take statloss imo is bad. They should instead take 5% statloss for 1-4 statloss counts whilst red and that changes to 10% at 5, after 5 its an addtional 1% per kill to a maximum of 90%. However upon death the murderers statloss count resets to 5 when over 5.

     

    I also disagree on skills trianing quickly, i dont understand how that favors FOTM builds. In other games many people quit over hteir current palystyle being ruined by changes to pvp or fotm classes running riot. In mo players are always able to quickly re-skill up to choose a fotm build themselves or to counter it with other skills. Imo this is one of the main reasons MO pvp is so resiliant. FOTM builds happen in a hell of alot of mmos. The simple fact here is that no player ever feels like he cant compete when he can reskill his character in a short amonut of time if he desires. Also grind is a terrible game mechanic. I dont want to be robbed of 4 month worth of subscription to simply work or afk macro in an mmo not enjoying myself just to be viable in pvp. That isnt how it should work.

     

    there are 2 types of mmo, imitators and innovaters.

  • MoreplexMoreplex Member Posts: 472

    Originally posted by deathshroud

    it hould be 8 hours ingame time whilst living and not as a ghost. 8 hours is pretty long the issue really isnt the 8 hour murdercount. Its the 4 hour statloss count reds who dont take statloss imo is bad. They should instead take 5% statloss for 1-4 statloss counts whilst red and that changes to 10% at 5, after 5 its an addtional 1% per kill to a maximum of 90%. However upon death the murderers statloss count resets to 5 when over 5.

     

    I also disagree on skills trianing quickly, i dont understand how that favors FOTM builds. In other games many people quit over hteir current palystyle being ruined by changes to pvp or fotm classes running riot. In mo players are always able to quickly re-skill up to choose a fotm build themselves or to counter it with other skills. Imo this is one of the main reasons MO pvp is so resiliant. FOTM builds happen in a hell of alot of mmos. The simple fact here is that no player ever feels like he cant compete when he can reskill his character in a short amonut of time if he desires. Also grind is a terrible game mechanic. I dont want to be robbed of 4 month worth of subscription to simply work or afk macro in an mmo not enjoying myself just to be viable in pvp. That isnt how it should work.

     

    Fast skilling faovrs FOTM becuase you can change at the drop of a hat.  You are acting like MO changes its mechanics more than there is bugged weapons or new introduced over power builds due to crap patches.

  • BetelBetel Member Posts: 365

    Originally posted by deathshroud

     

    I also disagree on skills trianing quickly, i dont understand how that favors FOTM builds.

    Then you don't play many MMO's. Being able to change core skills to the current FOTM in a few days encourages the exploitation of SV's inablity to produce  a patch without bugs or unbalanced weapons.

    Imo this is one of the main reasons MO pvp is so resiliant.

    The main PvP guilds, including yours and you yourself, have quit due to MO's PvP being a complete bug fest. If the system and population is so good, why have you quit the game?

    The simple fact here is that no player ever feels like he cant compete when he can reskill his character in a short amonut of time if he desires.

    And you think this is a balanced approach to game development?

    Also grind is a terrible game mechanic.

    I agree, and so do MO players who have quit in droves over the grind in MO. Not the stat/skill grind, but the pointless grind to build a keep that serves no purpose, or a house that can be broken into with no consequences for the hackers. The new systems introduced in Dawn just added to this grind, and serve no purpose whatsoever.

    I dont want to be robbed of 4 month worth of subscription to simply work or afk macro in an mmo not enjoying myself just to be viable in pvp. That isnt how it should work.

    Considering your entire guild macro'd every character they have multiple times this is just lol. Have you forgotten all the video evidence of your macro'ing?

     

     

  • JakdstripperJakdstripper Member RarePosts: 2,410

    1) the limited skill points.

    they  were made that way so that no single account could be fully self reliant. the whole point of the game is to get people to interact with each others (to created an economy, but also pvp) and the skill setts were designed that way so you would be forced to have other playes help you with something. you just cannot do it all yourself (unless you have 2 or more accounts).

    wile i agree with such a system that forces you to interact with other players i dislike the whole 3 very limited characters.

     i would have ratherd they give 1 character per account only but let him have 3300 skill points. of those 3300 skill points only 1100 can be used for fighting skills.  it just makes way more sense for such a game.

     

    2) PKers.

    yes this is how a full loot, ffa pvp game feels like. there is no way arround it,(it's no different in DF) you want the trills of such a game you have to put up with the spills. it can be pretty brutal especially for solo players, but even worse for solo nube players. stop complaining we all had to endure it.  joining a guild or moving to a less PK heavy zone can make a huge difference in this game. again, this game was made to push people to band up and play in groups, not for solo play.

     

    3) get into a guild and you'll get guild chat. i actually like no general chat.

    4) trade system is very limited, this should be improved. there is no economy because there are no players.

    5) this is actually the best part of this game. this game is not about levelling your char, it's about living in the world. i personaly love the fact that you can be pvp ready in 2 weeks. it's a pvp game, i dont wanna pve for 6 months just to be able pvp without getting my ass handed by a "higher level". one of the best features of this game.

  • MoreplexMoreplex Member Posts: 472

    Originally posted by Jakdstripper

    1) the limited skill points.

    they  were made that way so that no single account could be fully self reliant. the whole point of the game is to get people to interact with each others (to created an economy, but also pvp) and the skill setts were designed that way so you would be forced to have other playes help you with something. you just cannot do it all yourself (unless you have 2 or more accounts).

    wile i agree with such a system that forces you to interact with other players i dislike the whole 3 very limited characters.

     i would have ratherd they give 1 character per account only but let him have 3300 skill points. of those 3300 skill points only 1100 can be used for fighting skills.  it just makes way more sense for such a game.

     

    2) PKers.

    yes this is how a full loot, ffa pvp game feels like. there is no way arround it,(it's no different in DF) you want the trills of such a game you have to put up with the spills. it can be pretty brutal especially for solo players, but even worse for solo nube players. stop complaining we all had to endure it.  joining a guild or moving to a less PK heavy zone can make a huge difference in this game. again, this game was made to push people to band up and play in groups, not for solo play.

     

    3) get into a guild and you'll get guild chat. i actually like no general chat.

    4) trade system is very limited, this should be improved. there is no economy because there are no players.

    5) this is actually the best part of this game. this game is not about levelling your char, it's about living in the world. i personaly love the fact that you can be pvp ready in 2 weeks. it's a pvp game, i dont wanna pve for 6 months just to be able pvp without getting my ass handed by a "higher level". one of the best features of this game.

    Whatever happened to you quitting the game and the protest you were staging?

  • psykobillypsykobilly Member Posts: 338

    Originally posted by deathshroud

    what the develoepr needs to understand is that there needs to be discouragement for each and every kill otherwise its flawed. an aditional 1% statloss per kill over 5 statloss and a 30minute grey flag on a blue who murders another blue would imo go a long way. The game needs to move away from mindless violence, players have darkfall for that and with the new TC update more towards pvp with a purpose.

     

    Hell no that's nuts and you know better.  

    How am I supposed to defend a territory that has no guardzone in it without killing people?  I should not get a statloss penalty for defending my home town, just because I'm the guard and not some bad NPC AI.

    The current penalty is fine, there just need to be territory control so people can stay blue AND defend their territory.

  • psykobillypsykobilly Member Posts: 338

    Originally posted by Moreplex

    Fast skilling faovrs FOTM becuase you can change at the drop of a hat.  You are acting like MO changes its mechanics more than there is bugged weapons or new introduced over power builds due to crap patches.

    There are two problems now that didn't used to exist.

    In beta, you could only read a skill book up to a certain point - usually to 30-40 skill.  Now you can read a book up to 70 skill (80 with stat point bonus typically).  This leaves very little leveling at all for any character.  Just annoying afk time while you read your book for days on end.  It should have stayed like it was -> read book very fast but not much gains, spend time finishing the skill by using it.

    Also in beta, weapon skill gains were much more heavily curved.  You could get to 50-60 skill fairly quickly but after that it slowed down A LOT.   Going from 80-100 was a real bitch, and the 100 skill really meant a lot of work.  Now it's easy mode afk on your buddy for 3 hours.

     

     

  • JakdstripperJakdstripper Member RarePosts: 2,410

    Originally posted by Moreplex

    Whatever happened to you quitting the game and the protest you were staging?

     what does this comment have anything to do with the thread or my repply to it? are you just trying to get a rise out of people? please stay on topic or dont bother posting Morepex.

     

    by the way, where in the thread does it say i'm currently playing the game?

  • MoreplexMoreplex Member Posts: 472

    Originally posted by psykobilly

    Originally posted by Moreplex

    Fast skilling faovrs FOTM becuase you can change at the drop of a hat.  You are acting like MO changes its mechanics more than there is bugged weapons or new introduced over power builds due to crap patches.

    There are two problems now that didn't used to exist.

    In beta, you could only read a skill book up to a certain point - usually to 30-40 skill.  Now you can read a book up to 70 skill (80 with stat point bonus typically).  This leaves very little leveling at all for any character.  Just annoying afk time while you read your book for days on end.  It should have stayed like it was -> read book very fast but not much gains, spend time finishing the skill by using it.

    Also in beta, weapon skill gains were much more heavily curved.  You could get to 50-60 skill fairly quickly but after that it slowed down A LOT.   Going from 80-100 was a real bitch, and the 100 skill really meant a lot of work.  Now it's easy mode afk on your buddy for 3 hours.

     

     

    And thats what I am trying to get at.  If say in the next patch all of a sudden axes have no handle hits and they knock a person off a horse %50 of the time and everyone knows it is broken so SV will fix it sooner or later people will still drop what they have and roll axes.  Now if it took 3-4 weeks to get 100 in a skill then a person most likely won't drop it because it most likely will be fixed before they are done skilling.

    With the current system even if a bugged weapon like the poleswords is in only for 2 weeks to a onth people will still role it it is only a day of work at the most.  

  • MoreplexMoreplex Member Posts: 472

    Originally posted by Jakdstripper

    Originally posted by Moreplex

    Whatever happened to you quitting the game and the protest you were staging?

     what does this comment have anything to do with the thread or my repply to it? are you just trying to get a rise out of people? please stay on topic or dont bother posting Morepex.

     

    by the way, where in the thread does it say i'm currently playing the game?

    Excuse me if you thought I was trying to get a rise out of you.  I was asking a serious question.  I did not want to start another thread to ask a question.

  • OnigodOnigod Member UncommonPosts: 756

    Knowing this is a sandbox game and seeing this post goes about unbalanced gameplay.

    and after reading the person that made this post played for 2 WHOLE weeks i decided to stop reading this.

     

    yes MO sucks but to OP why bother making a thread about some 2 week old noob mentioning something in the mo forum?

  • BetelBetel Member Posts: 365

     

    Because other posters such as Rohn post very little but copy/paste of SV press releases? That fact is not in dispute btw, as a cursory glance at his posting history shows.

     

    Therefore someone posting opposing views from people playing the game is an entirely acceptable response. If you want to get rid of the fluff posts from one side of the argument, please be consistent.

     

     

     

  • MoreplexMoreplex Member Posts: 472

    Originally posted by Onigod

    Knowing this is a sandbox game and seeing this post goes about unbalanced gameplay.

    and after reading the person that made this post played for 2 WHOLE weeks i decided to stop reading this.

     

    yes MO sucks but to OP why bother making a thread about some 2 week old noob mentioning something in the mo forum?

    Ok I got you one from a 6 month player then

     

    Old Today, 18:41   #15 (permalink)



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    Hijacking your Goodbye thread.



    Just canceled. Going on month 6 and I have absolutely nothing left to do. I joined MO to PvP and I'm leaving because that's ALL there is.



    Been fun, I'll be back with the AI patch. Assuming it actually adds new creatures and AI.



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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686

    Originally posted by deathshroud

    what the develoepr needs to understand is that there needs to be discouragement for each and every kill otherwise its flawed. an aditional 1% statloss per kill over 5 statloss and a 30minute grey flag on a blue who murders another blue would imo go a long way.  

     

    Sounds to me like you are describing some FPS shooter mechanic and not a sandbox.

     

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  • MoreplexMoreplex Member Posts: 472

    He is not a new player but here is his opinion.   In the same thread.

     

     



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    Quote:


    Originally Posted by MisFortuna View Post


    Actually it took much less time to find out that this game is not finished yet. But yes it is all ready fun. On the other hand I'm customer, I'm buying product and I expect it to be finished. Would you buy half raw bread?


    Sorry, but you paid for a very much in-beta unreal mod. Their excuse for releasing the game is that they needed money to continue development. It was a bad move to have a business plan without enough funding to release the game in a stable state. Some of it was lack of development resources. Some of it was a very poor choice in an MMO platform (EPIC Atlas) which was really designed for an instanced MMO, not a seamless world. And some of it is lack of vision and understanding that a crafting system, couple of AI spawns, and some resources do not make for long term content.



    Someone make a cooking system joke about the raw bread comment.



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    I think that pretty much sums it up.

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Moreplex

    Originally posted by Onigod

    Knowing this is a sandbox game and seeing this post goes about unbalanced gameplay.

    and after reading the person that made this post played for 2 WHOLE weeks i decided to stop reading this.

     

    yes MO sucks but to OP why bother making a thread about some 2 week old noob mentioning something in the mo forum?

    Ok I got you one from a 6 month player then

     

    Old Today, 18:41   #15 (permalink)



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    Hijacking your Goodbye thread.



    Just canceled. Going on month 6 and I have absolutely nothing left to do. I joined MO to PvP and I'm leaving because that's ALL there is.



    Been fun, I'll be back with the AI patch. Assuming it actually adds new creatures and AI.



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     how does that have anything to do with the original post? i mean sure its a psot about some guy quiting for completely different reasons.

     

    Also i think your only seeing one side to this FOTM thing moreplex. What i am saying might need an example to explain it to you a little better so here goes.

    Me and my friend baught AOC, we palyed the game for 2 months and reach lvl 80 and enjoyed pvping. However my friends build was a guardian and players considered it fotm. So a few weeks later the developers nerfed guardians to the ponit that they became useless. Now my friend had a useless character to pvp with and quit the game due to a lack of other ocntent. Had there been a way to retrain his character or remake a new one in 2 weeks like MO he wouldnt have quit.

     

    What im saying is in games were fotm happens that have lnog grind and take time to develop a character skill wise, players who happen to have a ftom build with new patches can go on a rampage ruining the game for others. In mo players always have the option to switch skills relatively quickly.

     

    I also agree to billy's post to an extent, For me the gmae feels like a WIP it is essentially a paid to play beta. Mainly because the game is rather unfinished and lacks certain things that msot would take for granted as working in the majority of non indie titles. However MO is still fun i cant say it has a lack of content considering i have psent more itme playing MO than any previous mmo. But it is certainly rather unfinnished and has plenty of bugs. So it really is a case of knowing what you are getting. I havent regretted my purchase at all unlike plenty of other mmos.

    there are 2 types of mmo, imitators and innovaters.

  • BetelBetel Member Posts: 365

    If the game is fun etc, why have you quit?

     

    You stated on the MO forums that all you do in-game is help newbies and wait for your subscription to run out.

     

    http://www.mortalonline.com/forums/67167-what-do-you-do-mortal.html#post1213055

     

  • HluillHluill Member UncommonPosts: 161

    The game is about PvP with crafting and gathering alts.

     

    I found the combat system awkward and unintuitive.  It's the same button-mashing as all the others, it's just several obscure buttons at once.  It's filled with cool ideas like crafting and mount training and cooking, but they are all half-assed and short-sighted.

     

    I would love to love the game and hate that I hate it.

    TSW, LotRO, EQ2, SWTOR, GW2, V:SoH, Neverwinter, ArchAge, EQ, UO, DAoC, WAR, DDO, AoC, MO, BDO, SotA, B&S, ESO, 

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Betel

    If the game is fun etc, why have you quit?

     

    You stated on the MO forums that all you do in-game is help newbies and wait for your subscription to run out.

     

    http://www.mortalonline.com/forums/67167-what-do-you-do-mortal.html#post1213055

     

     im taking a break becaue i have played continously since early beta, longer than i have ever played an mmo previously. Theres little political stuff going on and a lrage portion of my guild have taken a break. Likely i will resub for the Territory control update however that isnt guaranteed depending on if i decide to go give EVE a try once again. Most mmos im bored after 2 months but EVE UO and MO kept me playing much longer.

    there are 2 types of mmo, imitators and innovaters.

  • BetelBetel Member Posts: 365

    So you find the game dull and uninteresting with little population, as well as heavily bugged.

     

    If it wasn't you'd still be playing, yes?

     

    Strange, that's what we have been saying for months and you kept disagreeing with us. Welcome to the factual side :)

     

     

  • deathshrouddeathshroud Member Posts: 1,366

    no, im still ahving fun helping out noobs and fighting griefers with my crafter. But eventually anything starts getting boring when you play it long enough, unfortunatly im one of those gamers who tires of a game very quickly rarely completing it so if an mmo holdsmy attention for 6 months thats impressive. my average subscription time is likely 2 months to an mmo

    there are 2 types of mmo, imitators and innovaters.

  • argiropargirop Member UncommonPosts: 300

     

     


    Originally posted by deathshroud

     

     

    Also i think your only seeing one side to this FOTM thing moreplex. What i am saying might need an example to explain it to you a little better so here goes.

    Me and my friend baught AOC, we palyed the game for 2 months and reach lvl 80 and enjoyed pvping. However my friends build was a guardian and players considered it fotm. So a few weeks later the developers nerfed guardians to the ponit that they became useless. Now my friend had a useless character to pvp with and quit the game due to a lack of other ocntent. Had there been a way to retrain his character or remake a new one in 2 weeks like MO he wouldnt have quit.

     

    What im saying is in games were fotm happens that have lnog grind and take time to develop a character skill wise, players who happen to have a ftom build with new patches can go on a rampage ruining the game for others. In mo players always have the option to switch skills relatively quickly.

     

    I also agree to billy's post to an extent, For me the gmae feels like a WIP it is essentially a paid to play beta. Mainly because the game is rather unfinished and lacks certain things that msot would take for granted as working in the majority of non indie titles. However MO is still fun i cant say it has a lack of content considering i have psent more itme playing MO than any previous mmo. But it is certainly rather unfinnished and has plenty of bugs. So it really is a case of knowing what you are getting. I havent regretted my purchase at all unlike plenty of other mmos.

     

    Just for the record since i played AoC from day one and for more than 2 and half years after. Leveled 12 chars to 80 and the most difficult to lvl up was guardian and took me 7 days. I will agree that it wasnt casual playing since was a very hardcore player but for a casual player that knew allready what to do its not difficult to hit 80 in 10 day top (8 days for heave dps-aoe classes like demo,necro). 

    Will also stand in your refference in pvp and will have to note that guardian from day one till the last day i played was insanely OP and even though Funcom tried several times to nerf the class but misserably failed, i ll take it either that it was a bad choice of yours to put AoC and guardian as example to your point either that you disagree just for the sake of disagreement cause you simply dont have any valid points.

    I m Ioudas from MO forums and have to tell to you personally that among all MO's fanboys i had some certain respect for you till now, cause till now you where expressing your opinion with a nice way -thing which is totaly acceptable- and you where using your common sense to see and admit whats wrong and whats right with MO and SV. BUT now i simply see you asking from people to prove that they are not "elephants".

    Let me tell you my experience with MO -i m sure we had some similar conversation in MO forums- but since is the first time i felt the need to post in MMORPG forums (my account here is older but never used it cause didnt had anything to say). Preordered the game shortly after went out in the market and actually overpaid for 90+ Euro's for a boxed version cause i preffer to install my games through a disc rather than have to download to game from scratch. Was entitled to be a beta tester in beta Block B (dont feel nice saying so but i actualy paid to be a tester). When Beta Block B was up tried to log in after a painful and time consuming download via Torrent was unable to. Tried several times for several different hours during night and day with no luck and when i made my account on MO forums noticed that the reason i couldnt log was SV's hunger for money. And by that i mean that they didnt sell 2000 copies per beta block as they where supposed to be but many many more. Result? server crash after crash untill they came up with the bright plan to lock the servers accepting 2000 (on block A)+2000 more on block B etc etc. When i complained with my turn via email and in the forums result was to get attacked from blatant fanboys -because i simply was asking for a service that i paid for- and after several weeks got a mail responce from SV with last words "we are a small company after all"... pathetic responce to my opinion and especialy from someone that was charging for his game double the amount of the money that other games costs. Anyway decided to give it a rest and especialy after i managed to log for 5 mins and realize that the game was on early Beta stage.

    Time passed and totaly forgot about MO untill i received SV's mail informing me that game was about to go live. So i went to download the game and realized that torrent was the only option to do so - exactly same deal with beta. After 3 days of downloading was unable to launch game because some files where corrupted and after several days trying to follow every possible troubleshooting guide that was going up on MO forums with no possitive result decided to w8 for my boxed version to arrive and install my game through my installation disc. How terribly wrong i was: my tin can boxed version came approximately 2 months after release. I cannot calculate how many months passed untill that cause i dont have access to older details of my credit card but trust me it was LONG. VERY LONG. But ok i had the installation disc in my hands and i had also 1 month free time to test MO-tbh i was a little bit disapointed since my former contact with Beta and SV in general but still i had access to a new MO and was exited cause i was about to play smt different than AoC. Guess what? I didnt had neither. Installation disc was useless at first and when i decided to download the game again (have to admit that it was much sooner this time and with no problems) tried to find a clue about my free month. After contacting SV they informed me that my free month started running since release WITHOUT ME ACTIVATING IT. Seriously i m 31 years old and playing games since i can remember myself. It was the first and only time i had so terrible experience wit a game and a company. After that not much to say i did paid them to test the game, found it in an awfull state, took some months break, came back when i was totaly borred with AoC, joined a guild with awesome people and stayed there cause i m simply enjoying their company and we have tones of fun and not in any case because Mortal is an awesome game. On the contrary its a very frustrating experience -at least to me- and a lot of times i felt that i m getting fooled in the face from Henrik and CO.

    Dont get me wrong i m not a hater and i would preffer for things to make a 180 degrees turn and MO to be the game it should be. But since i m 31 and i have the common sense to see hows things going i simply dont believe in miracles. As a customer everytime i m posting on MO forums regarding a concern of mine (i m not posting often and i m not a forum dude even though i enjoy reading them on my free time) about the game or i m asking for specific things and expecting certain answers from cerain people that are obligated as proffessionals to pay the minimum attention towards the customers i feel 2 different things: 1)sad cause same and same fanboys that prolly have half my age, flaming, being rude, telling me to stfu or leave the game and i dont have any intention at all to drag my self into an argument with someone that simply argues with no specific reason or arguments and 2)angry like hell cause appart from the fact that i m totaly being ignored from those who do have the obligation to answer specific questions and plus as a mature person i dont have the minimumprotection from those who are entitled tom offer protection by driving away the ones who are insulting, being rude and generaly provoking others into uggly and unecesairy conflicts.

    Now as it is about one general idea allow me to add to the conversation one simple thought. Even if i m not happy with MO and SV, i can totaly understant the fact that you or anybody else do get tones of fun and in any case when you trying to express that joy i will not ask you to stop doing it. I will be around to discuss it and will put my arguments and my points to the table but in any case i will not try to put my sock in your mouth just because i disagree or i have different opinion that yours. So allow me and everyone else to post my thoughts wherever i feel like and even in the case of MO allow me to try and push SV in any way i cant just to do their job cause clearly they arent doing it with their own will. Its a shame for a company like SV to act like the way they are, selling seaweed in place of silk ribbons and open the road for other companies to do the same with the convenience that they re getting away with it.

    Not because i wanna see SV destroyed and MO closing down but simply because i despite lazyness, cunning, bad will and the rest of Henrik's "virtues" i wouldnt mind at all if someone was about to organize a group legal action like law sue from all the unsatisfied customers against SV with simply claiming our money back from the outdated DVD's they did send us and even giving the money to a good cause like "Medecins san frontiers" or "UNICEF". Not to do harm i m telling you again but simply cause they re holding the money we paid for a specific service that we didnt get back. I m used to work for my money and i m really happy and proud for that. But that also implies that i dont feel like throwing my hard earned money to someone that doesnt show the minimum respect to me and on top of all he is so lame that he thinks he can outsmart me and put in his pockets my money without me knowing that i m not getting anything back in return.

    And to those that will feel the urge to run and speak about EULA and non refunding SV's policy: seriously guys if you dont know that EULA is a simple agreement that is made to protect a companys interrests but beyond that is not above the Law. And personally i dont believe that there are countries on plannet earth which protecting and encuraging merchants to receive fee's without delivering products/services in return.

    P.S. Sorry for the wall of text.

    Best regards

     Ioudas 


     


     


     


     


  • PicklebeastPicklebeast Member Posts: 273

    WOW- Well said man. well said.

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