I played 13 hours a day. My mom brought my meals to my room, and I showered at most once a week. As I 0wned and pwnzd n00bs who only played a few hours a day, I became more and more aware of my incredible talent and ability to sit in front of a screen and press buttons on my mouse and keyboard. As much as others were in awe of me, I was even more in awe of myself. I was so amazing.
On ventrilo, I barked out orders to those idiots and losers who didn't play as much as myself: in truth they were mostly just in my way, but I allowed them to tag along because my awesomeness needed witnesses. History needed to record the events that came from my sitting in front a computer screen pressing buttons on my mouse and keyboard. My talent, ability, and skill had to be known.
I still look back on those days with pride and awe at myself.
Pretty much this, we all know its an attempt at being sarcastic and a little over the top, but he/she isnt far of the mark.
Pretty much this, we all know its an attempt at being sarcastic and a little over the top, but he/she isnt far of the mark.
The game isn't about killing noobs. Nobody actually does that except a few oddballs, and they are usually always terrible at pvp, that is why they pick on the weak.
This is a group pvp game, you fight groups and battles are always imbalanced in one way or another. People who have played longer are naturally better, mostly in player skill but also in character. Isn't that just realistic and natural? 1v1 is a rare occasion.
Character differences between vet and noob are not more than 100% in any area and in only one area in particular, melee.
Many people like long term progrsesion with minimal benefits, it keeps things interesting. Why must every game be made for the instant gratification crowd? Can't we just have one hard-mode game?
Again, since you missed it. 60 str, 60 vit = 375 HP. 110 str, 110 vit = 435 HP.
Pretty much this, we all know its an attempt at being sarcastic and a little over the top, but he/she isnt far of the mark.
The game isn't about killing noobs. Nobody actually does that except a few oddballs, and they are usually always terrible at pvp, that is why they pick on the weak.
This is a group pvp game, you fight groups and battles are always imbalanced in one way or another. People who have played longer are naturally better, mostly in player skill but also in character. Isn't that just realistic and natural? 1v1 is a rare occasion and it would be smart to run with a group before trying to go out alone.
Character differences between vet and noob are not more than 100% in any area and in only one area in particular, melee.
Many people like long term progrsesion with minimal benefits, it keeps things interesting. Why must every game be made for the instant gratification crowd? Can't we just have one hard-mode game?
Again, since you missed it. 60 str, 60 vit = 375 HP. 110 str, 110 vit = 435 HP.
{mod edit}
I did, I dont play it anymore, because of the reasons Blackbox has given, it isnt a skillful game, its a game based on more time available to play makes your character bigger and better (time = stat numbers go up with actions) I dont have that time you have, I need to make a living and give time to my family aswel.
And as to killing newbs, the starting areas were always under siege by groups ploughing in and player killing newbies. So much so that I believe the devs had to make some changes. And what do you consider being ignorant? as another thread you have replied to says you cant wait to kill the ignorant. in reference to DF2.
Pretty much this, we all know its an attempt at being sarcastic and a little over the top, but he/she isnt far of the mark.
The game isn't about killing noobs. Nobody actually does that except a few oddballs, and they are usually always terrible at pvp, that is why they pick on the weak.
This is a group pvp game, you fight groups and battles are always imbalanced in one way or another. People who have played longer are naturally better, mostly in player skill but also in character. Isn't that just realistic and natural? 1v1 is a rare occasion and it would be smart to run with a group before trying to go out alone.
Character differences between vet and noob are not more than 100% in any area and in only one area in particular, melee.
Many people like long term progrsesion with minimal benefits, it keeps things interesting. Why must every game be made for the instant gratification crowd? Can't we just have one hard-mode game?
Again, since you missed it. 60 str, 60 vit = 375 HP. 110 str, 110 vit = 435 HP.
{mod edit}
I did, I dont play it anymore, because of the reasons Blackbox has given, it isnt a skillful game, its a game based on more time available to play makes your character bigger and better (time = stat numbers go up with actions) I dont have that time you have, I need to make a living and give time to my family aswel.
And as to killing newbs, the starting areas were always under siege by groups ploughing in and player killing newbies. So much so that I believe the devs had to make some changes. And what do you consider being ignorant? as another thread you have replied to says you cant wait to kill the ignorant. in reference to DF2.
I think the reference to ignorance is because you keep saying that you need high stats to do well in pvp and therefore player skill doesnt matter, when in fact, DF is quite to opposite.
Now if your in a 1vs1 melee only stand and swing DPS race then stats will determine the outcome (granted equal gear and the same weapon). However such fights do not exist.
I can see where the reference to ignorance would be used, however perhaps a better way to put it could have been found.
There are a whole lot of good pvpers taking down max stat/skill players while under matched in skills and stats themselves.
Stats and skill gains increase damage/resistece/effect FRACTIONALLY and one missed shot can easily render your superior stats useless against a lesser character.
Truth is, below 75 you need to be VERY skilled as a player to do well in pvp, it can be done. However it is very quick and easy to get what you need up to 75. 75-100 offers frational gains that are overshadowed by the need to know what you are doing to succeed.
And yes...most vets would be more likely to give you a loot bag rather than gank you unless your in an enemy clan, known and hated, or deemd a competator. Seems blackbox's veiw on DF is both wrong and outdated.
This game is the greatest game I've ever played, period. All the nitpicking you see on forums is by people who are so picky nothing would ever please them.
I saw this on the DF forums and thought it had some decent information that people might not be aware of. I hear some people complaining that newer players don't stand a chance in pvp or that you have to grind for 6 months before you can pvp and it simply isn't true. I've been pvping from day 1 and it isn't hard to find newer players to pvp against if you know where to look. I've never felt like any other player was so impossible to beat that I couldn't take him down with a little help from a friend. Darkfall character progression is meant to be long term but with minimal benefits. It is nowhere near the gap that you find in other mmorpgs with pvp.
a new player asks a question about viability, someone informs him incorrectly earlier in the thread and is corrected by a vet.
"You are wrong. Rays and buffs to 75 and 50+ intensifies are not basic requirements pvp, it takes an extremely long time to raise rays and buffs from 50-75. I doubt you even have all your rays at 75. I know I don't and I've been playing since launch. I do have most of my intensifies at 100 however and 110 int since before meditation.
The difference between 50 and 75, 75-100 ect., in self-buffs is .2 more protections with the exception of stoneskin, which is like .4 If i remember right. Also not something to be concerned about as a new player. Duration is the main benefit but yet haven't bothered to raise my self-buffs past 50 because I consider it to be negligible and not worth the cost, fights usually don't last longer than 10 mins unless it is a siege or you are facing 50 ping bunnyhoppers. It is nice to have some skills that you just want to raise naturally.
Unfortunately, a lot of players find it all to easy to blame not having those skills as the reason that they lost in pvp. I used to hear it all the time at the beginning of the game. "Ohh, those guys have maxed out rigor, otherwise we would have won!". "ohh, that guy had banded armor on and I just had studded leather".
The difference between 50 and 75 and 75-100 in a spell or weapon mastery is about +1-2 damage at most. I have two accounts and I have actually tested it. Nakeds take extra damage and that has to be factored into testing.
Intesifies are like 5% with archmage being another 5% and int is like +1 every 15 points or something like that. There is a little bit of RNG leeway with damage range but it is very small. Also, not many people are aware that there are crits in Darkfall, but the crits are very small crits, like 5%. Also defensive "crits" where you take less damage, probably due to skills like reflex and defense, again very small and infrequent.
It isn't like you can't pk people even if you are doing 10 less damage with a spell. This isn't rockem sockem robots and you can make up differences by catching people off guard and having better aim.
60 str and 60 vit = 375 HP, 110 str, 110 vit = 435 HP. Not that big of a difference.
I was beating people that had magic with bows up untill everyone started getting 100 in multiple magic schools, and that was pre-magic nerf, pre-mage killer specializations.
If you treat combat like a textbook, like it is rockem sockem robots and like you and your opponent are going to land every hit, yea those little stats do matter, but any good player knows he can usually make up the difference with skill.
Everything in the game is like that. Rigor and Ignore pain are two of the main defensive skills that give you .5 protection each, so when you have them both at 100, you take a whopping 1 point less damage from attacks.
Bad players, like TK123 likely is, tend to think you need to have a near finished character before you can pvp because they are so terrible at the game, they think it is the only way they can beat anyone at all. It is pretty obvious that is what is going on here, sadly.
Bad players should not give advice."
No matter what you try explain people these days wanne be uber in few weeks and kick ass with there super loot they easly get if they need to work for it they keep whining or quit, untill eather devs capitulate or games comepletely died.
People want fast skilling up safezones and toggle pvp on/off instance hold hands and pve with phat lewtz be left alone while pve'ing and with joucy flavor called EZMODE and lots of FLUFF thats what they get in all these disgusting themeparks so they want this also in hardcore sandbox darkfall.
And brag on forums how tough they are in mean while macro/afkmacro/exploit/buy gold/and hack thats the gamers of today, and most vetrans(few exceptions) have played like this thats sad story:(
Darkfall was doomed from beginning, there are just to many carebears from themeparks these days.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
Comments
Pretty much this, we all know its an attempt at being sarcastic and a little over the top, but he/she isnt far of the mark.
The game isn't about killing noobs. Nobody actually does that except a few oddballs, and they are usually always terrible at pvp, that is why they pick on the weak.
This is a group pvp game, you fight groups and battles are always imbalanced in one way or another. People who have played longer are naturally better, mostly in player skill but also in character. Isn't that just realistic and natural? 1v1 is a rare occasion.
Character differences between vet and noob are not more than 100% in any area and in only one area in particular, melee.
Many people like long term progrsesion with minimal benefits, it keeps things interesting. Why must every game be made for the instant gratification crowd? Can't we just have one hard-mode game?
Again, since you missed it. 60 str, 60 vit = 375 HP. 110 str, 110 vit = 435 HP.
{mod edit}
I did, I dont play it anymore, because of the reasons Blackbox has given, it isnt a skillful game, its a game based on more time available to play makes your character bigger and better (time = stat numbers go up with actions) I dont have that time you have, I need to make a living and give time to my family aswel.
And as to killing newbs, the starting areas were always under siege by groups ploughing in and player killing newbies. So much so that I believe the devs had to make some changes. And what do you consider being ignorant? as another thread you have replied to says you cant wait to kill the ignorant. in reference to DF2.
I think the reference to ignorance is because you keep saying that you need high stats to do well in pvp and therefore player skill doesnt matter, when in fact, DF is quite to opposite.
Now if your in a 1vs1 melee only stand and swing DPS race then stats will determine the outcome (granted equal gear and the same weapon). However such fights do not exist.
I can see where the reference to ignorance would be used, however perhaps a better way to put it could have been found.
There are a whole lot of good pvpers taking down max stat/skill players while under matched in skills and stats themselves.
Stats and skill gains increase damage/resistece/effect FRACTIONALLY and one missed shot can easily render your superior stats useless against a lesser character.
Truth is, below 75 you need to be VERY skilled as a player to do well in pvp, it can be done. However it is very quick and easy to get what you need up to 75. 75-100 offers frational gains that are overshadowed by the need to know what you are doing to succeed.
And yes...most vets would be more likely to give you a loot bag rather than gank you unless your in an enemy clan, known and hated, or deemd a competator. Seems blackbox's veiw on DF is both wrong and outdated.
Surging & fizzle mechanics are the major flaws in this game, get rid of those and u can compete vs a vet.
This game is the greatest game I've ever played, period. All the nitpicking you see on forums is by people who are so picky nothing would ever please them.
Look What I Did - melodic mathcore band from Nashville, TN, see music videos from new record Atlas Drugged
No matter what you try explain people these days wanne be uber in few weeks and kick ass with there super loot they easly get if they need to work for it they keep whining or quit, untill eather devs capitulate or games comepletely died.
People want fast skilling up safezones and toggle pvp on/off instance hold hands and pve with phat lewtz be left alone while pve'ing and with joucy flavor called EZMODE and lots of FLUFF thats what they get in all these disgusting themeparks so they want this also in hardcore sandbox darkfall.
And brag on forums how tough they are in mean while macro/afkmacro/exploit/buy gold/and hack thats the gamers of today, and most vetrans(few exceptions) have played like this thats sad story:(
Darkfall was doomed from beginning, there are just to many carebears from themeparks these days.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
Darkfall is far from doomed and these nay-sayer trolls make me laugh. Get better skill and you can play someday, until then keep crying.