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World of Warcraft devs have penned a new blog post about the Raid Finder that will arrive with patch v4.3. Similar to the Dungeon Finder, the Raid Finder seems to have stirred something in the community with over 1,200 posts made so far in response to the post.
According to the dev team, the Raid Finder has been designed to "help players quickly and easily form a pick-up raid for a specially tuned version of the current tier of raid content: the Dragon Soul raid. It’s not intended to replace organized raiding though. You’ll still need friends and guild members to help you conquer the toughest raiding challenges that patch 4.3 has to offer."
Level 85 players will be able to utilize the Raid Finder to access the Dragon Soul 25-player raid which culminates in a battle against Deathwing himself.
In addition to the article describing the Raid Finder, devs have also published a handy FAQ. Check it all out on the World of Warcraft blog.
Comments
Any PUG experiance can be good or bad.
I think it's great seeing how it will expand how you can meet new people in the game and not just from folks on your own server.
I dont see a problem with this, and i veiw it as more of a pre-raid warm up or training raid if you will. That helps to learn the fights before moving to the normal more organized stuff, and it gets you some gear to be able to go into the normal raid. The problem with this however is the community itself, the first sign of difficulty or the first wipe the raid will fall apart, because people will start to drop group just as they do now with the RDF. I would rather go with a more organized group any day of the week myself, had this system been implemented a few years ago along with the RDF it might have worked since WoTLK raids were pretty easy to pug. Hopefully this works and maybe we can see some changes to the whole raiding system in the MMO space as a whole.
*lol* the easiest game ever gets even more easy. Whatever if this crap doesn't make it into other games I couldn't care less how Blizzard is planning to make their own game into CoD online.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
I see horrible abuse of the sytem by DPS and maybe healers, the same as we see in BGs. out of 25 people you'll see a few who are afk from the very start, and simply leech off the system. I see tons of ninjas as LFR will be the only way for non-raiders to get tier gear, but I see all 3 roles doing that as tanks really have nothing to lose with rolling need on anything that drops.
And of course at the very start of the system, I see a wave of griefers just running around pulling groups of trash at random to piss off 25 people, because they can.
Too bad communities tend to destroy decent tools.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
Some treadmill korean forever grind game called, they lost a player. Did you un-subscribe?
You just know this is going to happen, alot.
Then ofc you will get those that fight to the boss they want then "Quit" leaving you perhaps without your MT or Healer.
ugh .. downhill just received a new meaning for me.
at what point does a game that is easy for anyone to get into become less desireable than a game than anyone actually wants to play?
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
lol glad I quit. I guess risk vs reward and challenge no longer means anything in WOW.
Pretty soon there will be WOW on Facebook and it will be just as easy as Farmville.
Hmm, a WoW feature thats meant to help players see the available content gets trolled?!
Will wonders never cease.
People complain that they dont have the time to commit to a set schedule to raid so Blizzard adds a tool that will allow people to raid when it is convenient to them and it still gets trolled.
Its going to be an easier version of the raid with lower level loot but if you wanted a real challenge then you'd be doing the heroic version with a guild not a random PUG.
Unfortunately, Blizzard has acknowledged that grief pulls and ninja looting is a concern and has said that plans to prevent or even alleviate such problems will not be in update 4.3. I think this is a huge mistake as it could permanently damage people's opinion of the Raid Finder tool.
I guess any new feature that is added to WoW will either be decried as another way for Blizzard to ruin the MMO genre or something they stole from a different game. Classic "damned if you do, damned if you dont" situation.
I think I'm okay with this. As much as I opposed the LFG tool in the beginning I realised I hated yelling in chat for groups, or trying to get organized with guilds on days I have off when it was always random. It works for dungeons, so I think I'll enjoy the raid aspect of this too.
Your games have been made and are still around. Well, we don't want count SWG.
And that's why millions of people still continue to play it.
Hehehe, seems that a lot of the people who are in "The Club" are pissed that it might no longer be quite as exclusive. You couldn't pay me to raid, but anything that makes a raider cry is a good thing in my book.
Some people need to actually read what's being implemented. The LFR system is not the main raiding mechanic. Its a PuG friendly system (i.e. in difficulty and formation), offering a new tier below that of formal raids.
"Loot acquired through the Raid Finder, including tier set pieces, will be of a lower item level than items acquired from normal or heroic mode versions of the Dragon Soul raid, and its appearance may differ. Also, there are certain items, as well as components for legendary weapons, which will not drop in Raid Finder raids. While individual bosses will not yield Valor Points as they would in other versions of the raid, you can still earn 250 Valor Points for beating the final boss in each wing of the instance."
It will give those that can't get into a raid group something to do, than simply repeating HCs. Doing formal raids, which are harder, will still be more benefical and desirable.
While not a WoW fan, going to have to disagree with your comment still. This feature has zero impant on the difficulty of the game. Just allows people to get together for raid content easier.
Just an easier grouping ability man, that's all.
PuG raids. Would love to see the percentage of failures on this.
I agree with you. Anything that inflicts harm on the hardcore raiders is always a good thing. That being said I will not be using this tool as I can not get myself to log in anymore. I was gone for about 7 months and felt an urge to play after about 3 days I remembered why I quit.
PuG raids can be quit successful. I use to run them on Archimonde. PuG raids sudject to failure? Of course they are, they're just not held to the highest standards as most raiding guilds.
I don't want 40 man raids back that require 3 days of farming to do, but this is a little rediculous. Maybe it's just the terminology, but raiding used to be epic. It was exciting and something challenging.
Catering to pugs like this just makes me sad. Content should be accesible, but basically making relatively current raid contnet /faceroll to appease the masses is silly.
The funny thing, my favorite memories of WoW were doing heroic TK back in the day when many people complained it was too hard. It really wasn't very difficult, just challening enough to provide some excitement without becoming a brick wall for those who didn't gear, enchant or pot perfectly. LK just never compared because the level cap was basically free gear, which doesn't bother me. I just reference it that way in order to describe how disgustinging easy and boring the content was.
I also thought Rift 1.0 was fairly good too and basically quit 2 months in when the first patch came out and nerfed everything. Paying a subscription for mind numbing content is silly. Being challenged is fun and many MMOs aren't interested in making good games anymore as much as they are in basically catering to the farmville crowd.
If you don't worry about it, it's not a problem.
These finder tools are what killed world pvp. I think they would have been fine on pve servers but should never have been implimented on pvp ones . This is what led me to leave WoW .
I guess if you still can get enjoyment from it good for you . I'm glad I left when I did . I know lots of people that stayed on and still stay on in the hope it'll return to form .
I think its dawning on them that it never will .
It seems that WoW had lost a lot of raiders that they added this tool just so their new raid area will be somewhat populated. To me, it's worst than merging servers...because that's what it is, they are technically merging servers only unofficially.
Seriously though, people still play this game other than the 5mil+ farmer accounts?
Ready for GW2!!!
Why not just give everyone all the the loot. Seriously, this is beyond ridiculous. I remember when you had to actually EARN your gear while playing nice with others because if you were a moron then people wouldn't raid with you. No raids = no phats therefore you had to be on at least semi good behavior. Now? Doesn't mater, still got phat lewtz. LAME!
Just how is this going to "inflict harm" to hardcore raiders? I am really quite curious as to the answer.
I dont know what to say if you think PUGers in their welfare gear is going to have any impact at all on raiders in heroic gear?
Fully agreed never had high expectations for Rift but 1.0 was quite good. Not many raids were able competing dare I say killing greenscales lair but after 1.0 it was clear, the game would go the easymode route fast. They basically made ALL expert dungeons into faceroll mode and still some people couldn't finish them, cause they didn't enchant their gear the right way.
World of Warcraft was the most fun in TBC for me, challenging raids we didn't care if others complete them sooner we just had fun, facing a challenge and working on our netherwings but 2.4 and the badge introduction was the beginning of the end. Glad I've quit before all these LF faceroll crap has been introduced. Never had any fun in LK, everyone knew after Tigole left raiding would go downhill with Street at the helm and so it did.
They have what 3 difficulty modes for one instance *lol* talk about wasting your time. For me its always the same it has to be a challenge from the get go, so you have a real progression instead of doing mode A in order to complete mode B which is needed for mode C - talk about lazy design.
Raids for a farmville crowd unbelievable.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Hardmodes no matter which game aren't content, they are more of the same with minor tweaks thats not new, thats not challenging just dumb.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."