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Neverwinter: Game Shifting to Action MMO

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Comments

  • TheCrow2kTheCrow2k Member Posts: 953

    Originally posted by Cpt_Picard

    I don't really see how D&D and action mmo really fit together. Dear Cryptic, please stop messing up good IP's. Seriously. 

     

    D&D Online is actually quite action based..... from combat, right down to being able to dodge through traps using your own reactions & timing, skills just help and obviously rogue is the hands down best at this but even a high level rogue can go down fast if the player is bad.

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

    Do keep in mind, everyone, that while the article states that the game is moving to the action MMO side, there's NO confirmation that it will be session based at all. This is purely speculation on the part of the article's author.

    Carry on!


    ¯\_(ツ)_/¯ 


  • DerWotanDerWotan Member Posts: 1,012

    two crappy companies are merging and soon they'll develop super crapticlike non perfect titles.

    Its a shame someone gave CRAPTIC the opportunity to ruin another IP. Please for the sake of god pull back your license and don't let CRAPTIC ruin another IP.

    DDO & action based seriously at least get a clue about the IP you're dealing with.

    I hate the word action ins terms of MMOGs.

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • etlaretlar Member UncommonPosts: 863

    No NW this way...so much for an EPIC made by blackisle/bioware now an action mmo..shrugs..

    edit: i know bioware aint making this game btw, thats not my reference, i only made this edit for the young audience.


  • Agnostic42Agnostic42 Member UncommonPosts: 405

    Cryptic going action based with the D&D IP just means they are being lazy about how much effort they put into the final product. They have a chance to actually create a game with substance and a life of it's own.

    Too bad, I was really looking forward to playing Neverwinter. Having played D&D since the original AD&D days.

    Looks like Turbines Eberron version is the best we will get for the IP /sigh

    Forgotten Realms has so much potential, why would Cryptic ruin their chance at actually doing something right?

  • SovrathSovrath Member LegendaryPosts: 32,963

    I strongly suspect that the move to "action rpg" was not Cryptic's doing".

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  • TerminatusTerminatus Member Posts: 104

    Cryptic is like an Avalanche... when it starts rolloing downhill, it's darn hard to stop and drags alot of stuff down under :p

     

    About the engine, they created it back in the day, so no reason not to try going for the Guinness World Records as the "Most Re-used MMO Engine" (this will be the 4th i think), either that or they are trying to specialize in "Re-skinning games" ;)

     

    PS: I totally can see this engine on a Zombi MMO (afteral, there isn't anything that it cannot do...  it just does it not very well)

  • UnshraUnshra Member UncommonPosts: 381

    Translation "We wanted NWN to be an MMO... so we added a lobby, enjoy!"

    image
    Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  • etlaretlar Member UncommonPosts: 863

    Originally posted by Sovrath

    I strongly suspect that the move to "action rpg" was not Cryptic's doing".

    No. you are right, its the moveof the genre........ Rpg as we know them are..dying. sadly. imagine your average teenage

    kid seeing an rpg, now imagine his reaction....hence the need for "action rpg"  which i hate seeing in my games, put action back to the console, and le me worry about action and tactics in a ...im ranting now..:)

  • wildtalentwildtalent Member UncommonPosts: 380

    Come on people.  First of all, DDO is an action MMO and is widely successful after its free to play conversion.  Regarding Cryptic's engine, I don't see that as a bad thing.  Whether you enjoy their other titles, if you have played them any length of time, you'll know that the games play smoothely and offer a great amount of character customization.  For a D&D game those two elements are kind of key I think. 

    You also need to keep in mind that PWI stopped them from releasing the game too early and now they are revamping it.  I have to believe that decision was made for a reason.  Knowing Cryptics history the game probably wasn't complete and now it will be (at least I hope). 

    Last but not least, we need to remember, we don't know ANYTHING really about this game so far.  I guess what I am saying is we need to wait and see before we all start saying things like " well here Cryptic goes again," or "wow this game is going to suck now."

    image
  • sassoonsssassoonss Member UncommonPosts: 1,132

    damn fed up up these free from the start so called mmos

     

    can we have quality monthly subs game

  • etlaretlar Member UncommonPosts: 863

    Originally posted by wildtalent

    Come on people.  First of all, DDO is an action MMO and is widely successful .

    DnD was never an action game, nor was DD-Online. it was also, never widely succesfull. hence the change to f2p, the first mmo to make that change acually, which in turn made it succesfull,. by its own standards.

  • eye_meye_m Member UncommonPosts: 3,317

    I really enjoyed Neverwinter nights way back when but unfortunately I am having a hard time concentrating on the article as someone said "doesn't SBFord remind you of Velma from Scooby Doo" and now I can't think about anything else.

     

    I'm not against Neverwinter becoming an MMO, but I have little faith left in Cryptic, and even less in Perfect World Entertainment

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • grawssgrawss Member Posts: 419

    I've never played D&D, and the only exposure I've had to it is through a friend of mine who has played weekly since the dawn of time.

    With that in mind, what does "action mmo" actually mean? I've seen it applied to twitch-based games, but that wasn't much of a stretch. In this case, it looks to me like their starting point is turn-based, which means "action" is anywhere between there and the generic MMOG style combat.

    Here is a quote from the article:

    "The developer says Neverwinter will be closer to a game like Nexon's Vindictus, where combat is controlled by mouse clicks, and where pattern recognition and reflexes are the keys to successfully murdering hordes of monsters."

    That describes almost every MMOG in existence, and can be applied to anything from dynamic-turn-based games to full-on twitch-based combat.

     

    Eh, maybe I'm just looking at it from the perspective of someone who hasn't expressed an interest in the IP, but it doesn't seem like much of a stretch from the pen and paper games, nor the games that already exist. It might help if people were to first explain what they wanted out of the game so people like me could put it into context easier.

     

    Sarcasm is not a crime!

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by sassoonss

    damn fed up up these free from the start so called mmos

     

    can we have quality monthly subs game

    Amen!

    This genre is going to have to pick up it's skirt sooner or later. Stagnating in the shitter year after year and offering more and more "F2P" garbage ain't gonna cut it.

    I'm not surprised that the East embraced the model, but you'd think the West would have applied a tad more foresight into it's collective reasoning. One would think, anyhow.

     

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • etlaretlar Member UncommonPosts: 863

    Originally posted by grawss

    Eh, maybe I'm just looking at it from the perspective of someone who hasn't expressed an interest in the IP, but it doesn't seem like much of a stretch from the pen and paper games, nor the games that already exist. It might help if people were to first explain what they wanted out of the game so people like me could put it into context easier.

     

     

    "Holocaust Never happened"  - Ahmadinejad - Iran

    now you can go play your action  mmo in peace, since DnD never happened :)

  • WhySoShortWhySoShort Member Posts: 315

    Originally posted by sassoonss

    damn fed up up these free from the start so called mmos

     

    can we have quality monthly subs game

    I find it difficult to believe that the payment model of a game defines whether or not it is a quality MMO or even an MMO at all. 

    image

  • UnshraUnshra Member UncommonPosts: 381

    Originally posted by etlar

    Originally posted by wildtalent

    Come on people.  First of all, DDO is an action MMO and is widely successful .

    DnD was never an action game, nor was DD-Online. it was also, never widely succesfull. hence the change to f2p, the first mmo to make that change acually, which in turn made it succesfull,. by its own standards.

    Anarchy Online was the first MMO to make the switch followed by DDO, DDO just received more coverage by the news sites.

    image
    Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  • etlaretlar Member UncommonPosts: 863

    Originally posted by Unshra

    Originally posted by etlar


    Originally posted by wildtalent

    Come on people.  First of all, DDO is an action MMO and is widely successful .

    DnD was never an action game, nor was DD-Online. it was also, never widely succesfull. hence the change to f2p, the first mmo to make that change acually, which in turn made it succesfull,. by its own standards.

    Anarchy Online was the first MMO to make the switch followed by DDO, DDO just received more coverage by the news sites.

    well thats true enough, forgot about AO ! but my point still stands :)

  • SimsuSimsu Member UncommonPosts: 386

    To be honest the description makes me think it will be like every other Asian based F2P "MMO". Vindictus specifically comes to mind. Which is a fine game if that is what you like but it's certainly not what I had hoped from DnD: Neverwinter.

    In addtion I'm not at all surprised that it's being developed on the same engine they used for CO/STO. I can understand how much easier it is to reuse an engine but this seems more like an effort to have a super quick development time to get the game out the doors ASAP than it is to have the best engine possible for a DnD game.

    I'd like to say how disapointed I am but honestly when I heard Cryptic was making the game I wasn't expecting much (after all the CO/STO crap). And after PWE picked up Cryptic I'm not at all surprised that it's going to be "action based".

    Hopefully the people who this is geared towards will enjoy it but I wont be one of those people.

  • Mondo80Mondo80 Member UncommonPosts: 194

    Using the same game engine has a ton of pluses to it:

    1. they know what its capible of

    2. easier to program with, many game companies develop new engines for each game and that costs more in both money and time, in addition improvements to one game can be brought back to improve another via coding, STO season 4 patch has a texture improvement that uses less memory for graphics.

    3. (really 2.5) their main product is the engine itself, they just build the games aroung them, if the owner of an IP (iron kingdoms or discworld would be great) wanted an MMO made, they see how many and quikly Cryptic Studios has made and think lets use them.

    4.  DnD had to be turn based in pen and paper form when it was made, but in reality you don't wait your turn to attack a 65 foot long dragon that breaths acid fog on to you, so an action based one that uses a computer that does all the rulework is a much better fit.

    5. For the most part Atari is to blame for Cryptics past troubles, look it up.   Cryptic was bought from Atari for 45 milllion, 35 million was used to pay for Atari's debts.

  • UnshraUnshra Member UncommonPosts: 381

    Originally posted by etlar

    Originally posted by Unshra


    Originally posted by etlar


    Originally posted by wildtalent

    Come on people.  First of all, DDO is an action MMO and is widely successful .

    DnD was never an action game, nor was DD-Online. it was also, never widely succesfull. hence the change to f2p, the first mmo to make that change acually, which in turn made it succesfull,. by its own standards.

    Anarchy Online was the first MMO to make the switch followed by DDO, DDO just received more coverage by the news sites.

    well thats true enough, forgot about AO ! but my point still stands :)

    Oh I agree with your point fully, just didn't want little oh AO forgotten poor little thing is under everyones shadow and no one seems to remember that if it wasn't for AO we would still be waiting in line for raids or as mention above that they were the first to show that our MMO's didn't have to die (If only shadowbane stuck around long enough). ^^

    image
    Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.

  • BeyornBeyorn Member UncommonPosts: 372

    Session Play?

    So there will be an offical lobby zone and you will form groups there, then head out to missions?

    I'm sorry if that is a stupid question.  I have never heard it described that way before.

  • etlaretlar Member UncommonPosts: 863

    Originally posted by Unshra

    Originally posted by etlar


    Originally posted by Unshra


    Originally posted by etlar


    Originally posted by wildtalent

    Come on people.  First of all, DDO is an action MMO and is widely successful .

    DnD was never an action game, nor was DD-Online. it was also, never widely succesfull. hence the change to f2p, the first mmo to make that change acually, which in turn made it succesfull,. by its own standards.

    Anarchy Online was the first MMO to make the switch followed by DDO, DDO just received more coverage by the news sites.

    well thats true enough, forgot about AO ! but my point still stands :)

    Oh I agree with your point fully, just didn't want little oh AO forgotten poor little thing is under everyones shadow and no one seems to remember that if it wasn't for AO we would still be waiting in line for raids. ^^

    oh the irony :) :)

    but i still remember fondly Ao when i tried the f2p version...actually i cant forget.. the movie commerials, or rather THE movive commercial was this; (or something like it)  " think we can make it, no, i KNOW we can make it outta here" from poseidon or something, never saw it though it haunted me in years :))

  • wildtalentwildtalent Member UncommonPosts: 380

    Originally posted by etlar

    Originally posted by wildtalent

    Come on people.  First of all, DDO is an action MMO and is widely successful .

    DnD was never an action game, nor was DD-Online. it was also, never widely succesfull. hence the change to f2p, the first mmo to make that change acually, which in turn made it succesfull,. by its own standards.

    First if you are going to quote me, put the whole quote up there. Don't clip it to fit your arguement.  I said it became widely successful after its free to play conversion. 

    Secondly D&D has always been a game that was what you make it.  I've played in and ran many a DnD game that was fairly fast paced and combat oriented.  I've also played in several that had no combat at all. 

    D&D online very much IS an action mmo.  Each attack happens instantly with the click of a mouse button.  Sure spells have cooldowns but they are spells.  All physical combat is twtich based. 

    image
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