I'm probably reading way to much into it being it's only gaming and all but to me the way so many MMO's are now "everyone wins" kind of games mirrors what people want now. Everyone gets great stuff just for showing up. It's the way things are now in sports for kids growing up. Score not being kept in early leagues, everyone gets trophies for participating. When I was playing sports as a kid score was kept and......gasp......some teams lost. we didn't get rewarded for just showing up. Sometimes we won it all and got trophies sometimes we sucked, and sometimes we were in the middle somewhere. We all survived though without being rewarded for showing up. There needs to be challenge in games and sometimes eveyone doesn't get everything in a game for just showing up. Anyway my two cents, sorry for rambling.
That goes for all computer games. The old C-64 games were usually rather simple but they could be really hard. The last 15 years have made games easier and easier.
I agree, games needs to become more of a challenge again, but we have to remember that grinding thousand orcs is not the least challenging, that is rewarding you for patience, not competence.
"Everybody wins" is a kindergarden mentally I can't stand, I see it more like "Everybody loses".
I'm probably reading way to much into it being it's only gaming and all but to me the way so many MMO's are now "everyone wins" kind of games mirrors what people want now. Everyone gets great stuff just for showing up. It's the way things are now in sports for kids growing up. Score not being kept in early leagues, everyone gets trophies for participating. When I was playing sports as a kid score was kept and......gasp......some teams lost. we didn't get rewarded for just showing up. Sometimes we won it all and got trophies sometimes we sucked, and sometimes we were in the middle somewhere. We all survived though without being rewarded for showing up. There needs to be challenge in games and sometimes eveyone doesn't get everything in a game for just showing up. Anyway my two cents, sorry for rambling.
That goes for all computer games. The old C-64 games were usually rather simple but they could be really hard. The last 15 years have made games easier and easier.
I agree, games needs to become more of a challenge again, but we have to remember that grinding thousand orcs is not the least challenging, that is rewarding you for patience, not competence.
"Everybody wins" is a kindergarden mentally I can't stand, I see it more like "Everybody loses".
I could not agree more that timesink does not equal challenge.
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That goes for all computer games. The old C-64 games were usually rather simple but they could be really hard. The last 15 years have made games easier and easier.
I agree, games needs to become more of a challenge again, but we have to remember that grinding thousand orcs is not the least challenging, that is rewarding you for patience, not competence.
"Everybody wins" is a kindergarden mentally I can't stand, I see it more like "Everybody loses".
That goes for all computer games. The old C-64 games were usually rather simple but they could be really hard. The last 15 years have made games easier and easier.
I agree, games needs to become more of a challenge again, but we have to remember that grinding thousand orcs is not the least challenging, that is rewarding you for patience, not competence.
"Everybody wins" is a kindergarden mentally I can't stand, I see it more like "Everybody loses".