All I can add really is that we know the charr airships play a role.
ArenaNet pretty much outright admitted this, and there's concept art of those airships flying toward Orr. What shape will their involvement take? I won't speculate, I'll leave that to you.
From the wiki: Airships cannot be piloted or used for transportation; however, they will have a role in certain encounters and in the personal storyline.[1]
Originally posted by Diovidius Originally posted by Dream_Chaser All I can add really is that we know the charr airships play a role. ArenaNet pretty much outright admitted this, and there's concept art of those airships flying toward Orr. What shape will their involvement take? I won't speculate, I'll leave that to you.
From the wiki: Airships cannot be piloted or used for transportation; however, they will have a role in certain encounters and in the personal storyline.[1]
And we don't know they are charr. I imagine they were developed by one of the three dragon-killing factions, with work done by people in multiple races, accentuating the benefits of interspecies cooperation.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
All I can add really is that we know the charr airships play a role.
ArenaNet pretty much outright admitted this, and there's concept art of those airships flying toward Orr. What shape will their involvement take? I won't speculate, I'll leave that to you.
From the wiki: Airships cannot be piloted or used for transportation; however, they will have a role in certain encounters and in the personal storyline.[1]
And we don't know they are charr. I imagine they were developed by one of the three dragon-killing factions, with work done by people in multiple races, accentuating the benefits of interspecies cooperation.
True but they do look more Charr-ish than Asura-ish.
If it's true what Diovidius sayd to you think it is fare for the players? To have a game based on the Elder Dragons awakening to reak havoc on the planet but just have one Elder Dragon you can "fight"? I may be that they might do it in a Dynamic Event type of way. Have you encounter him in a dungeon when X amount of player has encountered him he will appear as a dynamic event for all players to fight. What are your thoughts?
If it's true what Diovidius sayd to you think it is fare for the players? To have a game based on the Elder Dragons awakening to reak havoc on the planet but just have one Elder Dragon you can "fight"?
The presence of all five dragons will affect the world, you just only fight one in the initial game.
If it's true what Diovidius sayd to you think it is fare for the players? To have a game based on the Elder Dragons awakening to reak havoc on the planet but just have one Elder Dragon you can "fight"? I may be that they might do it in a Dynamic Event type of way. Have you encounter him in a dungeon when X amount of player has encountered him he will appear as a dynamic event for all players to fight. What are your thoughts?
It is a MMO and one that will need new expansions at least once a year to work.
Adding 100% of the game in from launch would mean that all expansions must be set in other continents, or that they would have to start with a completely new plot for the first expansion.
I think the other dragons will be added later and it shouldn't be an issue, the game wil be large enough at launch.
Originally posted by Diovidius Originally posted by Dubhlaith
Originally posted by Diovidius
Originally posted by Dream_Chaser All I can add really is that we know the charr airships play a role. ArenaNet pretty much outright admitted this, and there's concept art of those airships flying toward Orr. What shape will their involvement take? I won't speculate, I'll leave that to you.
From the wiki: Airships cannot be piloted or used for transportation; however, they will have a role in certain encounters and in the personal storyline.[1]
And we don't know they are charr. I imagine they were developed by one of the three dragon-killing factions, with work done by people in multiple races, accentuating the benefits of interspecies cooperation. True but they do look more Charr-ish than Asura-ish.
My personal guess is they are probably a mode of transportation for the Vigil, which is of course founded by a charr. I think they use them to get to places where the dragons are as quickly as possible, as they are the ones trying to intercept and stop them all. They are sure to be more heavily influenced by the charr, and the charr are sort of at the top of the tech food chain.
I just think Anet really wants to play up the cooperation. There is bound to be some racism in a world like what we have now, and they are clearly trying to help stave that off among the players with a big emphasis on cooperation.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
I just hope the ending isnt putting Zaihtan to sleep. I want a finale and permenant victory, something we never got in Guild Wars 1.
The theme is to find a way to put the dragons back to sleep. So if you were anticipating doing some dragonslaying you'll be disappointed.
That's what the Order of Whispers thinks but not the Vigil or the Durmond Priory. And if thats how the game actually ends its just plain stupid.
I actually think that would be a perfectly appropriate way to deal with the dragons.
I have a theory that they are inextricably linked to Tyria, the entropic opposites of the six gods. All are parts of Tyria and can't be destroyed. But they are also part of a cycle, where when one groups waxes, the other wanes. That would explain why the gods starting pulling back just as the dragons began to awaken. But of course, that would be contingent on there being one more dragon still to awaken.
So the dragons can be put back to sleep because it would be part of the cycle, but destroying them would be like destroying half of the pillars supporting the world, which would cause the whole thing to crash down.
Just a theory. I don't know enough about the dragons or the gods to prove it.
I actually think that would be a perfectly appropriate way to deal with the dragons.
I have a theory that they are inextricably linked to Tyria, the entropic opposites of the six gods. All are parts of Tyria and can't be destroyed. But they are also part of a cycle, where when one groups waxes, the other wanes. That would explain why the gods starting pulling back just as the dragons began to awaken. But of course, that would be contingent on there being one more dragon still to awaken.
So the dragons can be put back to sleep because it would be part of the cycle, but destroying them would be like destroying half of the pillars supporting the world, which would cause the whole thing to crash down.
Just a theory. I don't know enough about the dragons or the gods to prove it.
Your theory is wrong. The gods are not native to Tyria, in fact there are mortal races that have been on Tyria longer than the gods.
It's probably going to be one elder dragon per expansion. But one thing I dislike is that it is in the personal story and not a DE...
Pretty stupid how a small group will kill it alone..
Defeat it, not kill it. Besides, it's not just a small group, Destiny's Edge and the three orders are there too, and maybe even more npcs. I understand why Anet does it, it's a difficult choice between telling a good story (and thus use instances) and epicness.
I actually think that would be a perfectly appropriate way to deal with the dragons.
I have a theory that they are inextricably linked to Tyria, the entropic opposites of the six gods. All are parts of Tyria and can't be destroyed. But they are also part of a cycle, where when one groups waxes, the other wanes. That would explain why the gods starting pulling back just as the dragons began to awaken. But of course, that would be contingent on there being one more dragon still to awaken.
So the dragons can be put back to sleep because it would be part of the cycle, but destroying them would be like destroying half of the pillars supporting the world, which would cause the whole thing to crash down.
Just a theory. I don't know enough about the dragons or the gods to prove it.
Your theory is wrong. The gods are not native to Tyria, in fact there are mortal races that have been on Tyria longer than the gods.
Like who? The forgotten? And we don't know that the gods aren't native to Tyria, only that the six that are known today are not the *original* pantheon of gods. While the new gods may have come about after creation of Tyria, there's nothing definitive that says they aren't just distillations, aspects or fragments of a much older group who was here from the very beginning. Given how pre-history is pretty much all speculation, there could even have been a monotheistic origin.
The only fact is that there is no such thing as an iron-bound creation myth. It's all subject to misinterpretation and cultural and scholarly bias because much of it is based on the accounts and musings of fallible individuals.
I prefer to go by what Decimus the Historian has to say:
"Never trust the past. There has been too much forgotten, too many things hidden beneath the sand of ages. Even your own memory can lie to you..."
I actually think that would be a perfectly appropriate way to deal with the dragons.
I have a theory that they are inextricably linked to Tyria, the entropic opposites of the six gods. All are parts of Tyria and can't be destroyed. But they are also part of a cycle, where when one groups waxes, the other wanes. That would explain why the gods starting pulling back just as the dragons began to awaken. But of course, that would be contingent on there being one more dragon still to awaken.
So the dragons can be put back to sleep because it would be part of the cycle, but destroying them would be like destroying half of the pillars supporting the world, which would cause the whole thing to crash down.
Just a theory. I don't know enough about the dragons or the gods to prove it.
Your theory is wrong. The gods are not native to Tyria, in fact there are mortal races that have been on Tyria longer than the gods.
Like who? The forgotten? And we don't know that the gods aren't native to Tyria, only that the six that are known today are not the *original* pantheon of gods. While the new gods may have come about after creation of Tyria, there's nothing definitive that says they aren't just distillations, aspects or fragments of a much older group who was here from the very beginning. Given how pre-history is pretty much all speculation, there could even have been a monotheistic origin.
The only fact is that there is no such thing as an iron-bound creation myth. It's all subject to misinterpretation and cultural and scholarly bias because much of it is based on the accounts and musings of fallible individuals.
I prefer to go by what Decimus the Historian has to say:
"Never trust the past. There has been too much forgotten, too many things hidden beneath the sand of ages. Even your own memory can lie to you..."
Not the Forgotten, both the forgotten and the humans have been brought from another planet or from the mists to Tyria by the gods. The gods themselves are also from the mists or another planet, not just the current pantheon. The oldest known mortal races on Tyria are the dwarves, the mursaat and the seers (besides the elder dragons and the true giants that is). The gw1 and gw2 wiki's as well as the lore sections of gwguru and gw2guru should provide some insight.
I actually think that would be a perfectly appropriate way to deal with the dragons.
I have a theory that they are inextricably linked to Tyria, the entropic opposites of the six gods. All are parts of Tyria and can't be destroyed. But they are also part of a cycle, where when one groups waxes, the other wanes. That would explain why the gods starting pulling back just as the dragons began to awaken. But of course, that would be contingent on there being one more dragon still to awaken.
So the dragons can be put back to sleep because it would be part of the cycle, but destroying them would be like destroying half of the pillars supporting the world, which would cause the whole thing to crash down.
Just a theory. I don't know enough about the dragons or the gods to prove it.
Your theory is wrong. The gods are not native to Tyria, in fact there are mortal races that have been on Tyria longer than the gods.
Like who? The forgotten? And we don't know that the gods aren't native to Tyria, only that the six that are known today are not the *original* pantheon of gods. While the new gods may have come about after creation of Tyria, there's nothing definitive that says they aren't just distillations, aspects or fragments of a much older group who was here from the very beginning. Given how pre-history is pretty much all speculation, there could even have been a monotheistic origin.
The only fact is that there is no such thing as an iron-bound creation myth. It's all subject to misinterpretation and cultural and scholarly bias because much of it is based on the accounts and musings of fallible individuals.
I prefer to go by what Decimus the Historian has to say:
"Never trust the past. There has been too much forgotten, too many things hidden beneath the sand of ages. Even your own memory can lie to you..."
Not the Forgotten, both the forgotten and the humans have been brought from another planet or from the mists to Tyria by the gods. The gods themselves are also from the mists or another planet, not just the current pantheon. The oldest known mortal races on Tyria are the dwarves, the mursaat and the seers (besides the elder dragons and the true giants that is). The gw1 and gw2 wiki's as well as the lore sections of gwguru and gw2guru should provide some insight.
Yep, been reading them. And whenever I follow the citations and links far enough, I end up with something like this:
Ree Soesbee: There have been a lot of questions about the Seers and their ancient war with the mursaat. Sadly, these aren’t questions we can answer at great length without giving away some very deep secrets of the Guild Wars world. I can say that they are one of the oldest races of Tyria, dating back long before the Gods brought the humans to the world; to the time of the writing of the Tome of Rubicon. In those ancient days, the Seers fought against the mursaat, but they were in turn defeated by their enemies, and their civilization lost to the ravages of time.
It seems that many are interpreting passages like this as meaning the seers predate the gods and the human race, and also that gods brought the humans to Tyria from some foreign world. I take it as meaning they do not predate the gods, only humans, and that humans 'being brought to the world' is just a euphemism for their creation.
Even looking up the Tome of Rubicon yields some strange "truths", in that the dwarves claim it was written by their patron god, the Great Dwarf. However, reading further into the Great Dwarf, one discovers that the figure may never have existed and is just the dwarves' group consciousness given form. Since that would mean the Tome was written by dwarves, it's also subject to their own bias and a natural tendency to increase their importance to the story of the world, the same way every other culture might be prone to do.
So where would the actual truth be found? By cross-referencing the different myths of Tyria and looking for commonality. Just trusting the individual texts as they stand alone is not enough for me. Hell, there was one article I read that claimed the gods created Tyria, then in the next paragraph claimed they didn't, but provided little to support either opinion.
As far as I'm concerned, the official information that's been released by ANet is intentionally incorrect because it's the face value version that every commoner would know. Only later will the real truths start being revealed as players start sticking their nose into the secrets. I think we'll find that much of what we've taken for granted has been misdirection on ANet's part. That's what good writer's would do, and they've got a couple of gems on their staff.
Comments
Imo killing elder dragons will be easy , just using pain inverter mk2 and they will go down :P.
From the wiki: Airships cannot be piloted or used for transportation; however, they will have a role in certain encounters and in the personal storyline.[1]
And we don't know they are charr. I imagine they were developed by one of the three dragon-killing factions, with work done by people in multiple races, accentuating the benefits of interspecies cooperation.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
True but they do look more Charr-ish than Asura-ish.
If it's true what Diovidius sayd to you think it is fare for the players? To have a game based on the Elder Dragons awakening to reak havoc on the planet but just have one Elder Dragon you can "fight"? I may be that they might do it in a Dynamic Event type of way. Have you encounter him in a dungeon when X amount of player has encountered him he will appear as a dynamic event for all players to fight. What are your thoughts?
The presence of all five dragons will affect the world, you just only fight one in the initial game.
It is a MMO and one that will need new expansions at least once a year to work.
Adding 100% of the game in from launch would mean that all expansions must be set in other continents, or that they would have to start with a completely new plot for the first expansion.
I think the other dragons will be added later and it shouldn't be an issue, the game wil be large enough at launch.
From the wiki: Airships cannot be piloted or used for transportation; however, they will have a role in certain encounters and in the personal storyline.[1]
And we don't know they are charr. I imagine they were developed by one of the three dragon-killing factions, with work done by people in multiple races, accentuating the benefits of interspecies cooperation.
True but they do look more Charr-ish than Asura-ish.
My personal guess is they are probably a mode of transportation for the Vigil, which is of course founded by a charr. I think they use them to get to places where the dragons are as quickly as possible, as they are the ones trying to intercept and stop them all. They are sure to be more heavily influenced by the charr, and the charr are sort of at the top of the tech food chain.
I just think Anet really wants to play up the cooperation. There is bound to be some racism in a world like what we have now, and they are clearly trying to help stave that off among the players with a big emphasis on cooperation.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
That's what the Order of Whispers thinks but not the Vigil or the Durmond Priory. And if thats how the game actually ends its just plain stupid.
I actually think that would be a perfectly appropriate way to deal with the dragons.
I have a theory that they are inextricably linked to Tyria, the entropic opposites of the six gods. All are parts of Tyria and can't be destroyed. But they are also part of a cycle, where when one groups waxes, the other wanes. That would explain why the gods starting pulling back just as the dragons began to awaken. But of course, that would be contingent on there being one more dragon still to awaken.
So the dragons can be put back to sleep because it would be part of the cycle, but destroying them would be like destroying half of the pillars supporting the world, which would cause the whole thing to crash down.
Just a theory. I don't know enough about the dragons or the gods to prove it.
Your theory is wrong. The gods are not native to Tyria, in fact there are mortal races that have been on Tyria longer than the gods.
It's probably going to be one elder dragon per expansion. But one thing I dislike is that it is in the personal story and not a DE...
Pretty stupid how a small group will kill it alone..
IMO it should scale from 100 to 300 players.
Defeat it, not kill it. Besides, it's not just a small group, Destiny's Edge and the three orders are there too, and maybe even more npcs. I understand why Anet does it, it's a difficult choice between telling a good story (and thus use instances) and epicness.
Like who? The forgotten? And we don't know that the gods aren't native to Tyria, only that the six that are known today are not the *original* pantheon of gods. While the new gods may have come about after creation of Tyria, there's nothing definitive that says they aren't just distillations, aspects or fragments of a much older group who was here from the very beginning. Given how pre-history is pretty much all speculation, there could even have been a monotheistic origin.
The only fact is that there is no such thing as an iron-bound creation myth. It's all subject to misinterpretation and cultural and scholarly bias because much of it is based on the accounts and musings of fallible individuals.
I prefer to go by what Decimus the Historian has to say:
"Never trust the past. There has been too much forgotten, too many things hidden beneath the sand of ages. Even your own memory can lie to you..."
Not the Forgotten, both the forgotten and the humans have been brought from another planet or from the mists to Tyria by the gods. The gods themselves are also from the mists or another planet, not just the current pantheon. The oldest known mortal races on Tyria are the dwarves, the mursaat and the seers (besides the elder dragons and the true giants that is). The gw1 and gw2 wiki's as well as the lore sections of gwguru and gw2guru should provide some insight.
Yep, been reading them. And whenever I follow the citations and links far enough, I end up with something like this:
Ree Soesbee: There have been a lot of questions about the Seers and their ancient war with the mursaat. Sadly, these aren’t questions we can answer at great length without giving away some very deep secrets of the Guild Wars world. I can say that they are one of the oldest races of Tyria, dating back long before the Gods brought the humans to the world; to the time of the writing of the Tome of Rubicon. In those ancient days, the Seers fought against the mursaat, but they were in turn defeated by their enemies, and their civilization lost to the ravages of time.
It seems that many are interpreting passages like this as meaning the seers predate the gods and the human race, and also that gods brought the humans to Tyria from some foreign world. I take it as meaning they do not predate the gods, only humans, and that humans 'being brought to the world' is just a euphemism for their creation.
Even looking up the Tome of Rubicon yields some strange "truths", in that the dwarves claim it was written by their patron god, the Great Dwarf. However, reading further into the Great Dwarf, one discovers that the figure may never have existed and is just the dwarves' group consciousness given form. Since that would mean the Tome was written by dwarves, it's also subject to their own bias and a natural tendency to increase their importance to the story of the world, the same way every other culture might be prone to do.
So where would the actual truth be found? By cross-referencing the different myths of Tyria and looking for commonality. Just trusting the individual texts as they stand alone is not enough for me. Hell, there was one article I read that claimed the gods created Tyria, then in the next paragraph claimed they didn't, but provided little to support either opinion.
As far as I'm concerned, the official information that's been released by ANet is intentionally incorrect because it's the face value version that every commoner would know. Only later will the real truths start being revealed as players start sticking their nose into the secrets. I think we'll find that much of what we've taken for granted has been misdirection on ANet's part. That's what good writer's would do, and they've got a couple of gems on their staff.