I have a difficult time believing anything that Smedly says and I have little faith in SOE producing an exceptional game in any form. The only real hit the company has ever had was at the hands of Verant Interactive and I had all sorts of issues with that game. So, I guess it would be a no, I am not excited about EverQuest Next, because SOE has yet to get or make a game that fits my playstyle.
Soe has never had an amazing product by themselves. They bought Verant so they got Everquest 1 their one and only success so far other than that they've just failed at almost every way possible.
Smedley is a money grabbing liar full of PR talk not going to support his new Ferrari by ever signing up again for a Soe game.
Look at the interview they guy already talking about not so realistic graphic so that could mean cartoony colourful crap for a serious game thats supposed to become a world again.
Unless this thing does really blow me away and Smedley isn't any longer in charge of Soe I might give it a try. Blowing away would mean, basically Everquest 1 pre Luclin.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
So that means you actually think he's saying anything ? Because - he doesnt. I've never read such an over the top collection of superlatives - without giving any actual information at all !
Sounds to me like he's trying to parodize how other games are getting hyped...
Originally posted by tank017
I'm interested to see how it turns out..
Though if it turns out to be anything like EQ2 I'll be passing.
Well, duh. Then you'll probably pass.
Originally posted by Wizardry
To have players hanging out on level cap players just raiding loot is really a sign of how badly a game is designed.I have been playing BOTH those games for many years and i have not seen SOE make ANY moves or additions to game play,it is always the same old every day and it gets boring.
I can use FFXI as an example ,that game has AT least 10 content ideas outside the normal,this gives players things to do.Also when you make a character design you DON'T copy the Eq/EQ2 design so that p;layers hit level cap and they are bascially done.You also do NOT create most of your content for end cap,you make CONTENT ideas throughout the game at ALL levels so players have FUN and are not in the constant rush to hit level cap.By content i don't mean more dungeon loot raiding,that is old school and has been way over done.
IMO ALL the developers miss the entire point of game design >>>FUN.The BEST thing that could happen to these games is to totally remove end game crap and yes it can be done i could design it myself so no reason these bigshots can't do it.
Some very interesting points. I have to state though that Vanguard raiding is something I absolutely enjoy. I also have to state, though, that Vanguard has awesome amounts of contents at lower levels (still havent seen many of the lowlevel dungeons, sadly its kinda hard to get a party for them), and awesome amounts of non-adventuring content.
Originally posted by Ubudar
Seriously you're worried about security from only SOE? I hate to break it to you but if any of the MMO's on this site get targeted by hackers for personal information they will all be in the same shoes as everyone else. If your computer is connected to the internet you are vulnerable. The best companies in the world including world governments are prone to hackers and not one of them could stop them if they have there heart in doing so. The only thing they can do is make it harder but this day in age when governments are funding hacker groups to attack one another the only way to be safe is to unplug yourself from society. Which we all know isn't going to happen so life goes on and we continue to play these games.
Actually its pretty trivial to not being attackable:
1. Install Linux (or any other free OS)
2. Use unsual products to browse the interenet, such as Opera.
With these two things, no general hack will target you. You might still be phrone to getting hacked by a dedicated attacker, but thats very unlikely for normal people.
And governments employing hackers ? Which governments ? All I heard about that is rumors. The really talented hackers seem to be all criminals, not government employees.
Smed and I founded Verant. We started our own corporation, with him as President/CEO and me as Vice President.
Same with Sigil. Jeff Butler and I founded Sigil. We started our own corporation, with him as Vice President and me as President & CEO (later as we grew, I promoted Jeff to President so we could have multiple Vice Presidents under us to begin forming an upper management team that now consists of 2 VPs and several Directors). I remain CEO and Chairman of Sigil.
Some differences:
1. Verant spun off of 989 Studios -- what happened was the online development group of 989 left that company and so when Smed and I formed Verant, we already had 60+ employees right off the bat -- the transition was pretty seamless (we didn't even move buildings for a while, renting the building we were in from 989).
2. SOE, a different Sony entity (989 was part of SCEA, the Playstation side of Sony, reporting to Sony Japan, and which was later assimilated back into SCEA and they just kept 989 Sports around as a brand) bought Verant. SOE, which is a Sony entity that is under Sony Pictures, which is under Sony America, was a different entity in one of the many companies under the larger Sony umbrella. SOE until that time had been focused on web based online games using ad revenue and using brands that Sony Pictures owned or had a license to (Wheel of Fortune, etc). SOE was looking to incorporate subscription based revenue, because ad revenue was shrinking. What finally happened was of note: Sony closed down SOE New York, which was where the company had been formally headquartered, and most of the original SOE employees left (though some stayed and moved to San Diego). All Verant employees then became SOE employees and SOE became headquartered in San Diego in the same buildings Verant was in (though they have expanded into several more buildings since then). Smed became COO of SOE, and I became VP of Premium Games and then later Chief Creative Officer. With the company growing, other VP positions were made. After I left SOE, over a year later, Smed was promoted to President of SOE, with SOE still reporting to Sony Pictures.
3. When Verant spun off, SCEA remained the owner of the EverQuest IP, so Verant was the developer of EverQuest for SCEA, receiving a royalty from the game's profits.
Actually its pretty trivial to not being attackable:
1. Install Linux (or any other free OS)
2. Use unsual products to browse the interenet, such as Opera.
With these two things, no general hack will target you. You might still be phrone to getting hacked by a dedicated attacker, but thats very unlikely for normal people.
And governments employing hackers ? Which governments ? All I heard about that is rumors. The really talented hackers seem to be all criminals, not government employees.
You may be one of the last people on planet earth to believe that.
Really? This game sucks and Im not having fun? Im going to unsub right now. Thanks for the tip.
I would be willing to bet without first googling it, that if you cornered the average SOE/Smedley hater here on MMORPG.com forums and asked them to vocalize in detail what SOE and Smedley did to them that pissed them off so much and was so bad, they couldnt do it.
The vast majority of hate for SOE and Smedley was generated by the NGE for SWG. That was an epic screwup, for sure anyone will admit that.
But, EQ1 was and sitll is the best MMO to have been released, and although EQ2 was a failure at launch, anyone who has played it knows that SOE basically wrote the book on how to properly support an MMO with a failed launch. EQ2 only got better and better as it went along and was one of the best MMO's ive played when i returned to it 2 years after release.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
My approach to EQ Next is cautious optimism while trying to spend as little time paying attention to it.
Kinda hoping it just sneaks up on me and ends up impressing me.... like a stripper inside a birthday cake. You only expect cake, but end up getting something a whole lot better.
I was not excited at all... simply because I've met John Smedley and I don't place much faith in his creativity, nor his ambition to do things right.
But then I heard eqnext will be using PlanetSide2's open world game engine... now I've tken notice & am somewhat excited to hear about the technology driving EQn.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
Hard to be excited about something we know absolutely nothing whatsoever about.
And considering sony's recent track record of console, real money trade type games? No, unless it's something amazingly mindblowing, i'm not excited about eq next one bit.
Haven't really been following it and this is the first I have heard about it. No clue when its going to come out but my guess would be in a few years. So not really going to get hyped up about a game that is coming in 2014 or 2015...
========================== The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.
Question is has soe learnt from eq2 beta.they ruined eq2 chance at launch by listening to hardcore raiders from eq who still abandoned them instead of the majority testers . Still made the same changes 1 yr later and never recovered
i'd be more interested in what angle it's taking. whether it's going to follow the same design as eq2, or try something different. if it seeks to reinvent the genre or at least push it a little, i'd be more than interested.
eq2 was an amazing game. only its graphics let it down. but the scope and general looseness of the world was exciting. even what they've been doing with it lately is interesting. it just seems to keep plodding down the road making changes that seem to be more for the positive than the negative. and you can't complain that you haven't got a race you feel you like a lot.
i'd be more interested in what angle it's taking. whether it's going to follow the same design as eq2, or try something different. if it seeks to reinvent the genre or at least push it a little, i'd be more than interested.
eq2 was an amazing game. only its graphics let it down. but the scope and general looseness of the world was exciting. even what they've been doing with it lately is interesting. it just seems to keep plodding down the road making changes that seem to be more for the positive than the negative. and you can't complain that you haven't got a race you feel you like a lot.
actually the problem of graphics was it really could go from rubbish to amazing depending on sider and back in 2005 no pc could handle it.the requirement was too steep.
the game never recovered from launch.shared exp debt,poor soloing,inter dependant crafting all were major issues we reported in beta and were brushed aside.
then month later wow launched without this problems and of course many ran there.
I was until I heard it was going to have a cash shop.
eq2 has had a cash shop for years even when it was p2p so that argument doesnt stand!say you dont like the game period ,instead and be done with!i predict lot of player will play eq2 now that it went f2p and has lot of game have shown lot of title litterally became alive because they went f2p!a lot of gamer now dont even bother with p2p if it isnt f2p they dont even see it!that is why lot of corp dont understand why f2p game make more money then p2p game all else behing =.does it mean f2p garanty success to all game?hell no plenty of f2p went under ,but if you are lucky your game might become popullar enough to put food on the table for your next big aaa title success!
It is rumored to be more like EQ was at launch, and go back to being more of a open game and such.
I left EQ, but not till much later, and disliked the LDoN+ type content, not a big instance person, didn't really play EQ2, and only did WoW beta and disliked it...WoW was like concentrated why I disliked later EQ...
I would be willing to bet without first googling it, that if you cornered the average SOE/Smedley hater here on MMORPG.com forums and asked them to vocalize in detail what SOE and Smedley did to them that pissed them off so much and was so bad, they couldnt do it.
The vast majority of hate for SOE and Smedley was generated by the NGE for SWG. That was an epic screwup, for sure anyone will admit that.
But, EQ1 was and sitll is the best MMO to have been released, and although EQ2 was a failure at launch, anyone who has played it knows that SOE basically wrote the book on how to properly support an MMO with a failed launch. EQ2 only got better and better as it went along and was one of the best MMO's ive played when i returned to it 2 years after release.
I agree with you on this,it's actually pathetic reading some of the SOE hate. Many of the so called haters have not even played EQ1-SWG-EQ2 or any SOE game,they are just jumping on the band wagon.
Then you get the others who swear they will never play another SOE game again but if the right game came along and it really was getting great reviews they would forget their over the top promise and make some psathetic excuse on why they have changed their minds.
Take Vanguard,many soe hater still think it was SOE who made Vanguard when it was SOE who actually saved the game.
EQ-Next will be a cross between EQ1 and Vanguard.
Vanguard already shares more in common with EQ1 than EQ2 does,the classes are very similar the world is vast and non instanced even though EQ1 did bring in the instances with LDON.
I am looking forward to EQNext and AA and D&L in the next couple of years.
Comments
I have a difficult time believing anything that Smedly says and I have little faith in SOE producing an exceptional game in any form. The only real hit the company has ever had was at the hands of Verant Interactive and I had all sorts of issues with that game. So, I guess it would be a no, I am not excited about EverQuest Next, because SOE has yet to get or make a game that fits my playstyle.
Soe has never had an amazing product by themselves. They bought Verant so they got Everquest 1 their one and only success so far other than that they've just failed at almost every way possible.
Smedley is a money grabbing liar full of PR talk not going to support his new Ferrari by ever signing up again for a Soe game.
Look at the interview they guy already talking about not so realistic graphic so that could mean cartoony colourful crap for a serious game thats supposed to become a world again.
Unless this thing does really blow me away and Smedley isn't any longer in charge of Soe I might give it a try. Blowing away would mean, basically Everquest 1 pre Luclin.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
So that means you actually think he's saying anything ? Because - he doesnt. I've never read such an over the top collection of superlatives - without giving any actual information at all !
Sounds to me like he's trying to parodize how other games are getting hyped...
Well, duh. Then you'll probably pass.
Some very interesting points. I have to state though that Vanguard raiding is something I absolutely enjoy. I also have to state, though, that Vanguard has awesome amounts of contents at lower levels (still havent seen many of the lowlevel dungeons, sadly its kinda hard to get a party for them), and awesome amounts of non-adventuring content.
Actually its pretty trivial to not being attackable:
1. Install Linux (or any other free OS)
2. Use unsual products to browse the interenet, such as Opera.
With these two things, no general hack will target you. You might still be phrone to getting hacked by a dedicated attacker, but thats very unlikely for normal people.
And governments employing hackers ? Which governments ? All I heard about that is rumors. The really talented hackers seem to be all criminals, not government employees.
smed and brad founded verant
-- can read it in brad's own words (dev tracker at Sigil forums)
http://www.silkyvenom.com/pages/devtracker/index.php?go=posts&get=thread&fromsite=1&id=51141
Smed and I founded Verant. We started our own corporation, with him as President/CEO and me as Vice President.
Same with Sigil. Jeff Butler and I founded Sigil. We started our own corporation, with him as Vice President and me as President & CEO (later as we grew, I promoted Jeff to President so we could have multiple Vice Presidents under us to begin forming an upper management team that now consists of 2 VPs and several Directors). I remain CEO and Chairman of Sigil.
Some differences:
1. Verant spun off of 989 Studios -- what happened was the online development group of 989 left that company and so when Smed and I formed Verant, we already had 60+ employees right off the bat -- the transition was pretty seamless (we didn't even move buildings for a while, renting the building we were in from 989).
2. SOE, a different Sony entity (989 was part of SCEA, the Playstation side of Sony, reporting to Sony Japan, and which was later assimilated back into SCEA and they just kept 989 Sports around as a brand) bought Verant. SOE, which is a Sony entity that is under Sony Pictures, which is under Sony America, was a different entity in one of the many companies under the larger Sony umbrella. SOE until that time had been focused on web based online games using ad revenue and using brands that Sony Pictures owned or had a license to (Wheel of Fortune, etc). SOE was looking to incorporate subscription based revenue, because ad revenue was shrinking. What finally happened was of note: Sony closed down SOE New York, which was where the company had been formally headquartered, and most of the original SOE employees left (though some stayed and moved to San Diego). All Verant employees then became SOE employees and SOE became headquartered in San Diego in the same buildings Verant was in (though they have expanded into several more buildings since then). Smed became COO of SOE, and I became VP of Premium Games and then later Chief Creative Officer. With the company growing, other VP positions were made. After I left SOE, over a year later, Smed was promoted to President of SOE, with SOE still reporting to Sony Pictures.
3. When Verant spun off, SCEA remained the owner of the EverQuest IP, so Verant was the developer of EverQuest for SCEA, receiving a royalty from the game's profits.
EQ2 fan sites
LOL, I didn't even know they'd put the SV site back up until you posted that link. I'm so glad the staff is communicating (sarcasm).
I hope not too many have asked hardware questions in the year or more I've been gone.
just not enough info im watching to see what happens but i cant get excited just yet
I've been burnt before so I reserve the excitement until I actually get the game and play it.
You may be one of the last people on planet earth to believe that.
Really? This game sucks and Im not having fun? Im going to unsub right now. Thanks for the tip.
I love all the SOE and Smedley hate.
I would be willing to bet without first googling it, that if you cornered the average SOE/Smedley hater here on MMORPG.com forums and asked them to vocalize in detail what SOE and Smedley did to them that pissed them off so much and was so bad, they couldnt do it.
The vast majority of hate for SOE and Smedley was generated by the NGE for SWG. That was an epic screwup, for sure anyone will admit that.
But, EQ1 was and sitll is the best MMO to have been released, and although EQ2 was a failure at launch, anyone who has played it knows that SOE basically wrote the book on how to properly support an MMO with a failed launch. EQ2 only got better and better as it went along and was one of the best MMO's ive played when i returned to it 2 years after release.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
My approach to EQ Next is cautious optimism while trying to spend as little time paying attention to it.
Kinda hoping it just sneaks up on me and ends up impressing me.... like a stripper inside a birthday cake. You only expect cake, but end up getting something a whole lot better.
But then I heard eqnext will be using PlanetSide2's open world game engine... now I've tken notice & am somewhat excited to hear about the technology driving EQn.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
Hard to be excited about something we know absolutely nothing whatsoever about.
And considering sony's recent track record of console, real money trade type games? No, unless it's something amazingly mindblowing, i'm not excited about eq next one bit.
Haven't really been following it and this is the first I have heard about it. No clue when its going to come out but my guess would be in a few years. So not really going to get hyped up about a game that is coming in 2014 or 2015...
==========================
The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.
Still made the same changes 1 yr later and never recovered
i'm curious enough to buy it if it makes it out.
i'd be more interested in what angle it's taking. whether it's going to follow the same design as eq2, or try something different. if it seeks to reinvent the genre or at least push it a little, i'd be more than interested.
eq2 was an amazing game. only its graphics let it down. but the scope and general looseness of the world was exciting. even what they've been doing with it lately is interesting. it just seems to keep plodding down the road making changes that seem to be more for the positive than the negative. and you can't complain that you haven't got a race you feel you like a lot.
actually the problem of graphics was it really could go from rubbish to amazing depending on sider and back in 2005 no pc could handle it.the requirement was too steep.
the game never recovered from launch.shared exp debt,poor soloing,inter dependant crafting all were major issues we reported in beta and were brushed aside.
then month later wow launched without this problems and of course many ran there.
eq2 has had a cash shop for years even when it was p2p so that argument doesnt stand!say you dont like the game period ,instead and be done with!i predict lot of player will play eq2 now that it went f2p and has lot of game have shown lot of title litterally became alive because they went f2p!a lot of gamer now dont even bother with p2p if it isnt f2p they dont even see it!that is why lot of corp dont understand why f2p game make more money then p2p game all else behing =.does it mean f2p garanty success to all game?hell no plenty of f2p went under ,but if you are lucky your game might become popullar enough to put food on the table for your next big aaa title success!
I dont understand how you people are so excited about this.
You hated Everquest, and QQ about it. than left.
SOE gave you EQ2, you also hated it and QQ than quit to go to WoW.
now you all constantly bash SOE,,, bah bah bah,, hacked PSN,,,, C ,,,, SOE SUCK!!!!!
but now you all looking forward to EQ3? come on? History doesnt repeat history,, people repeat history.
the same thing that happen to the early EQ2 players, is going to happen once again with EQ3.
EQ& EQ2 player - "Hey,,, this not like EQ/EQ2!!! this sucks!!! bah bah bah,,, I leaving for another MMO!! Screw you SOE!!!"
watch. History doesnt repear history, people repeat history
Philosophy of MMO Game Design
It is rumored to be more like EQ was at launch, and go back to being more of a open game and such.
I left EQ, but not till much later, and disliked the LDoN+ type content, not a big instance person, didn't really play EQ2, and only did WoW beta and disliked it...WoW was like concentrated why I disliked later EQ...
So if the rumors are true, sure I am interested.
I agree with you on this,it's actually pathetic reading some of the SOE hate. Many of the so called haters have not even played EQ1-SWG-EQ2 or any SOE game,they are just jumping on the band wagon.
Then you get the others who swear they will never play another SOE game again but if the right game came along and it really was getting great reviews they would forget their over the top promise and make some psathetic excuse on why they have changed their minds.
Take Vanguard,many soe hater still think it was SOE who made Vanguard when it was SOE who actually saved the game.
EQ-Next will be a cross between EQ1 and Vanguard.
Vanguard already shares more in common with EQ1 than EQ2 does,the classes are very similar the world is vast and non instanced even though EQ1 did bring in the instances with LDON.
I am looking forward to EQNext and AA and D&L in the next couple of years.
http://realhistoryww.com/world_history/ancient/Misc/Jesus/Jesus.htm