I can t see ANET being stupid and charging crazy amounts for their DLC. Expansions, well thats a common $30-$50. I ll pay for it all, and maybe even cosmetic crap, if the price is right. As I said I don t think they ll be stupid about it. I used to hate, item shops etc in games, now I have no problem with them, if it doesn t effect my game play. DLC if it s not needed to enjoy the game, np there either.
That said and x pacs and DLC i ll definately get them all.
I'd pay for any new content they release no matter how big or small it is as long as I can enjoy it. People have to understand that because the devs are spending their time and money on creating new content for us, we do have to pay for it, because in the end, they have to make a profit too. However, what makes GW so great is that it offers the choice for those who just wont to buy the game and never spend another dime on it to do so.
I don't know about you, but I'd rather spend $10-15 every couple months or so on content that I feel I'd enjoy instead of paying $15 a month for a chance of getting new content, and even then, I might not even be able to access it.
"I may not agree with what you say, but I'll defend to the death your right to say it"-Voltaire
I'd pay for any new content they release no matter how big or small it is as long as I can enjoy it. People have to understand that because the devs are spending their time and money on creating new content for us, we do have to pay for it, because in the end, they have to make a profit too. However, what makes GW so great is that it offers the choice for those who just wont to buy the game and never spend another dime on it to do so.
I don't know about you, but I'd rather spend $10-15 every couple months or so on content that I feel I'd enjoy instead of paying $15 a month for a chance of getting new content, and even then, I might not even be able to access it.
The only people who will complain and disagree with this, are people who think you just buy the original box and will say they siad it s a sub less game. Even though they have explained how they ll be charging for DLC etc.
Anet has already stated that the only content you will pay for is in expansions. The content updates patched in will ALL be free. The cash shop is to remain much as it has been for years for visual change purchases.
Anet has already stated that the only content you will pay for is in expansions. The content updates patched in will ALL be free. The cash shop is to remain much as it has been for years for visual change purchases.
Well that just pretty much answers the question. =D Good to hear. I vaguely remember Colin talking about this in some interview. You don't happen to have a link do you?
Anet has already stated that the only content you will pay for is in expansions. The content updates patched in will ALL be free. The cash shop is to remain much as it has been for years for visual change purchases.
Not true. Aside from selling cosmetic items and convenience, Anet has also said that if there is a demand for other content, such as dungeons, being sold in the online store then they will look into that.
I would pay only retail box and w/e expansion pack come out, and nothing more than that. lack of monthly fees is one of the main reasons why im interested in this game so much. I refuse to be charged for other extra dungeons, zones, etc. only because it would be an excuse for no paying monthly fees. If something similar like that appear, i will simply ignore it and thats all. Only real problem i see about that, is being discriminated by community if i cant go to a specific zone because i havent bought it.
There is a slim chance, however, that i maybe buy some cosmetic stuff for my sister's character (then again, its her money and not mine :P).
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
Imo any content that is communal should be free. Why? Because such content's quality depends on the number of players participating.. Say you open a new structured PvP map and offer it in the cash shop. You're restricting access to the map and therefore making it less likely to pop and therefore bad value for money.
THis is not a F2P game... This is a game with a huge development team, that needs to be payed... Its either paying for DLC, or no extra content at all between expansion packs... as we have seen with the orriginal GW..
They said they see the fact that people need to pay for extra content works like the perfect reason to make a lot and good high quallity content , ... compared to subscription games that arent pushed to invest in their content patches...., the current model will allow GW2 to push more content then any subscription based game... and we all know that the slow pace of extra quallity content in games like WoW is the main reason people get bored
Do you guys that refuse to pay for extra content also refuse to pay subscriptions?
If you think that a major investment like GW2 can survive without a good buiseness plan you're death wrong, they can not survive between expansion packs without a major source of income. I am sorry if i wake you up rudely, but nothing in this world comes for free.
Interesting way to spin it.
The difference in sub-based MMOs, however, is that you've already paid for the initial content. The subscription fee covers the service portion of it - paying the employees, keeping the lights on, the bandwidth and so forth - the day-to-day and month-to-month expenses that any company has to account for. Funny how the anti-subscription crowd never consider those things when making their statements. Their focus always seems to end at "paying for the content".
MMORPGs are as much a service as they are games.
Also, for that subscription money, many companies will also release content updates, new dungeons, quests, gear and so forth in-between the retail expansions. This is another detail I see left out time and again... especially by the anti-subscription crowd.
Further yet, there are some MMOs that have never charged an extra dime beyond theirr subscription for any expansion they've put out. Lineage 2 and Eve Online are just two examples of this. And yep, you'll never see that mentioned by the anti-subscription crowd either.
Lineage 2, incidentally, has a huge expansion coming out - their largest to date - including 60 new raid bosses, 34 new areas/zones, 8 new classes, over 400 new armor/weapon items and an enhanced engine... as well as a bunch of other things. This will come right around the 15 month mark, after their last major expansion, which released last August and also brought some significant additions to the game. And all you'll have to pay to access it is your $14 sub fee. No extra payments required.
So why are these very significant details about sub-based MMOs so often left out by the anti-subscription crowd? Well, because not including them makes their assertions seem more "solid".
Of course, when one has to omit relevant details supporting the opposing side of an argument to make their own seem stronger... their argument likely isn't very strong to begin with.
That said...
Lord.Bachus, all of what you say about "being able to release more content than a standard sub-based MMO would..." sounds very compelling on its face. However, are you prepared to back that up with actual empirical evidence? Or are you just assuming that to be the case, especially considering GW2 hasn't even launched yet?
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Colin is down on the show floor and asked me to provide some clarifications about this interview:
Though the article presents answers as if they are quotes from Colin, none of the answers in that interview are direct quotes. They are all summaries of answers, some of which were either lost in translation, or some liberties were taken in the interpretation of the answers given. If you have ever seen or read an interview with Colin, you know he does not speak in broken sentences, and as he jokingly pointed out doesn't gives answers as brief as the one shown in this interview.
Colin wanted me to clarify that all we have decided at this point about added content to GW2 is we will have expansions just like in Gw1, and we will have a in-game store that operates just like the Gw1 shop. We will never sell goods that makes one player more powerful than enough player. At this time we are focused on getting the core Gw2 game complete and really haven't focused much on how we will present content after ship. There are currently no plans to release dungeons via the in-game store, because we do not yet know what content will be in expansions vs. the Gw2 in-game store.
Sorry for any confusion this may have caused, sometimes the language barrier can make interviews a little confusing when dealing with specific details when direct quotes are not used.
Edited to add: We do also plan to have a very large live team supporting Gw2 on release providing extremely high quality free updates to the game, including new content, just like we had in Gw1.
we will have expansions just like in Gw1, and we will have a in-game store that operates just like the Gw1 shop. We will never sell goods that makes one player more powerful than enough player.
-New zones including dynamic events and lore and story components...
-New Dungeons...
-New Mini games... (high quallity)
-Quest packs, that extend your personal story...
-More structured PvP maps...
-Adventure instances (much more like the zones of the orriginal GW)
And then, how much would you pay for new downloadable content ?
None of the above lol, and not because I'm cheap...
Imo any content that is communal should be free. Why? Because such content's quality depends on the number of players participating.. Say you open a new structured PvP map and offer it in the cash shop. You're restricting access to the map and therefore making it less likely to pop and therefore bad value for money.
One of the strong points of the F2P model is that you populate the world with F2P players which provide paying customers wiht content and companionship, not to mention create the impression that the game is popular. TF2 is a good example of this - premium players always have a gazillion servers available to play on because they're filled up with F2P folks.
What I would pay for?
- fancy and fun items and pets. I'd pay a few bucks for a pie I can throw into other people's faces, for example
- merchandising. Material stuff like t-shirts or funny toys I can carry around.
- Extra character slots even though I don't like the concept. Imo that's one of the things that go into "convenience" territory and once you start paying for convenience you give the devs a motivation to make the game itself less convenient.
- Personal story content, because it is solo/co-op so its quality is not dependent on the number of people around. Ofc, when you buy new chapters in your personal story you should be able to invite other people in even if they don't have the content pack purchased.
In any case I should never feel "forced" to buy DLC or else I'll feel I'm missing something. Imo cash shop stuff should be something I'll buy to show my appreciation of the game and never a requirement for fun.
This game is not F2 fucking P... When will people understand that? GW1 Had 3 expansions that cosed the same as the original game. These came out with 6 months to 1 year between. Factions came out one year after release then Nightfall half year later and EOTN came out around a year later. The same will happen in GW2, hopefully with 6 months between. This will make the game have a "Subscription" but it will be optional to pay. This model forces Anet to make GOOD content that the players will buy.
I'm slightly worried about adding new professions because they have to be both unique and balanced. If you want to piss off people that rolled a Thief as their main, then come up with an Assassin that can do the unique stuff a Thief can, only better. Do we want to see new professions at all? What will make them unique? Will it just be a way to introduce stronger classes with pay to win just around the corner. It won't be an easy exercise but who knows...
Adding a new contintent + race + naturally a new starter area + the extra Dynamic Events there + minigames + throw in an extra character slot etc. That seems to be the way to go. The small DLC, I don't know what to expect from that, and I don't know if I would buy a lot of it.
The point of players "having" to buy the extra DLC stuff, just because Anet developed it, is not the best of ideas. Their philosophy is that, if they make good stuff then players will buy it, if they don't then it's because they want something else. Buying everything will not hurt the game, but it won't exactly help them in obtaining player driven direction. Sometimes you'd really have to make a point and not buy something for the player's sake.
Imo any content that is communal should be free. Why? Because such content's quality depends on the number of players participating.. Say you open a new structured PvP map and offer it in the cash shop. You're restricting access to the map and therefore making it less likely to pop and therefore bad value for money.
THis is not a F2P game... This is a game with a huge development team, that needs to be payed... Its either paying for DLC, or no extra content at all between expansion packs... as we have seen with the orriginal GW..
They said they see the fact that people need to pay for extra content works like the perfect reason to make a lot and good high quallity content , ... compared to subscription games that arent pushed to invest in their content patches...., the current model will allow GW2 to push more content then any subscription based game... and we all know that the slow pace of extra quallity content in games like WoW is the main reason people get bored
Do you guys that refuse to pay for extra content also refuse to pay subscriptions?
If you think that a major investment like GW2 can survive without a good buiseness plan you're death wrong, they can not survive between expansion packs without a major source of income. I am sorry if i wake you up rudely, but nothing in this world comes for free.
Interesting way to spin it.
The difference in sub-based MMOs, however, is that you've already paid for the initial content. The subscription fee covers the service portion of it - paying the employees, keeping the lights on, the bandwidth and so forth - the day-to-day and month-to-month expenses that any company has to account for. Funny how the anti-subscription crowd never consider those things when making their statements. Their focus always seems to end at "paying for the content".
MMORPGs are as much a service as they are games.
Also, for that subscription money, many companies will also release content updates, new dungeons, quests, gear and so forth in-between the retail expansions. This is another detail I see left out time and again... especially by the anti-subscription crowd.
Further yet, there are some MMOs that have never charged an extra dime beyond theirr subscription for any expansion they've put out. Lineage 2 and Eve Online are just two examples of this. And yep, you'll never see that mentioned by the anti-subscription crowd either.
Lineage 2, incidentally, has a huge expansion coming out - their largest to date - including 60 new raid bosses, 34 new areas/zones, 8 new classes, over 400 new armor/weapon items and an enhanced engine... as well as a bunch of other things. This will come right around the 15 month mark, after their last major expansion, which released last August and also brought some significant additions to the game. And all you'll have to pay to access it is your $14 sub fee. No extra payments required.
So why are these very significant details about sub-based MMOs so often left out by the anti-subscription crowd? Well, because not including them makes their assertions seem more "solid".
Of course, when one has to omit relevant details supporting the opposing side of an argument to make their own seem stronger... their argument likely isn't very strong to begin with.
That said...
Lord.Bachus, all of what you say about "being able to release more content than a standard sub-based MMO would..." sounds very compelling on its face. However, are you prepared to back that up with actual empirical evidence? Or are you just assuming that to be the case, especially considering GW2 hasn't even launched yet?
^ This. Was going to post but this guy pretty much summed up everything i would have wanted to say anyway. Agree completely
I'm slightly worried about adding new professions because they have to be both unique and balanced. If you want to piss off people that rolled a Thief as their main, then come up with an Assassin that can do the unique stuff a Thief can, only better. Do we want to see new professions at all?
all the added classes were unique in guild wars -- I dont see it as an issue
Guild Wars started with 6 classes and added 4 more classes for a total of 10
hmm i thought that the only thing that a player would need to pay would be to buy the game, and then eventually pay for expansions (which would take few months, and up to one year for new expansion) - and with that to have full access to the gameplay.
But if i buy the game, and after one week there would be some new event and that if i would like to participate in that event i would have to buy the content first.. then it doesnt seem good to me..
They have comercial like "the best thing about this game is that there is no subscription fee, all you need is only to buy the game to enjoy the full game content". but now i am confused, there will be content that you would have to pay if you'd like to play?
I thought that their money income is gonna be firstly from retail, then expansions, and + game shop with which you can Only buy accesories..
So i dont know if this questions actually are just like some kind of "fan thingy", or they have actually anounced (or thinking to implement) that you will have to buy your "personal quests" or whatever...?
Edit: oh sorry, i just saw that earlier has been answered this XD (i just hope its ture)
Originally posted by Spalliero
Anet has already stated that the only content you will pay for is in expansions. The content updates patched in will ALL be free. The cash shop is to remain much as it has been for years for visual change purchases.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
I'm slightly worried about adding new professions because they have to be both unique and balanced. If you want to piss off people that rolled a Thief as their main, then come up with an Assassin that can do the unique stuff a Thief can, only better. Do we want to see new professions at all?
all the added classes were unique in guild wars -- I dont see it as an issue
Guild Wars started with 6 classes and added 4 more classes for a total of 10
And the new professions were no problem in GW1? Outside of a few gimmick builds and overpowered skills they were not common as primary professions in high end PvE and were almost completely ignored as primary professions in high end PvP. Further more the introduction of new professions made them as secondary professions almost completely unmanagable because of the enormous amount of skill combinations it created.
What they should have done in GW1 was introduce the gameplay of those professions without actually adding them. Such as giving the Ranger Dagger Mastery as an attribute and a few Assassin-like skills for Expertise and Wilderness Survival, that way you could play the Ranger as an Assassin without actually adding a new profession and without adding a huge amount of new skills.
A similar approach should be used in GW2. I'm all for new skills and new races but new professions cause too much of a headache in terms of balancing them and making them unique in terms of gameplay and flavor. Why add a Druid when you can give the Ranger the ability to wield a staff which gives the Ranger Druid-like abilities?
-New zones including dynamic events and lore and story components...
-New Dungeons...
-New Mini games... (high quallity)
-Quest packs, that extend your personal story...
-More structured PvP maps...
-Adventure instances (much more like the zones of the orriginal GW)
And then, how much would you pay for new downloadable content ?
None of the above lol, and not because I'm cheap...
Imo any content that is communal should be free. Why? Because such content's quality depends on the number of players participating.. Say you open a new structured PvP map and offer it in the cash shop. You're restricting access to the map and therefore making it less likely to pop and therefore bad value for money.
One of the strong points of the F2P model is that you populate the world with F2P players which provide paying customers wiht content and companionship, not to mention create the impression that the game is popular. TF2 is a good example of this - premium players always have a gazillion servers available to play on because they're filled up with F2P folks.
What I would pay for?
- fancy and fun items and pets. I'd pay a few bucks for a pie I can throw into other people's faces, for example
- merchandising. Material stuff like t-shirts or funny toys I can carry around.
- Extra character slots even though I don't like the concept. Imo that's one of the things that go into "convenience" territory and once you start paying for convenience you give the devs a motivation to make the game itself less convenient.
- Personal story content, because it is solo/co-op so its quality is not dependent on the number of people around. Ofc, when you buy new chapters in your personal story you should be able to invite other people in even if they don't have the content pack purchased.
In any case I should never feel "forced" to buy DLC or else I'll feel I'm missing something. Imo cash shop stuff should be something I'll buy to show my appreciation of the game and never a requirement for fun.
This game is not F2 fucking P... When will people understand that? GW1 Had 3 expansions that cosed the same as the original game. These came out with 6 months to 1 year between. Factions came out one year after release then Nightfall half year later and EOTN came out around a year later. The same will happen in GW2, hopefully with 6 months between. This will make the game have a "Subscription" but it will be optional to pay. This model forces Anet to make GOOD content that the players will buy.
Calm down man. Where did I say it's F2P? But when they start talking about downloadable nickel and diming for individual dungeons and stuff I dont' like that at all. We're not talking about big nice expansions here -I'll buy em, the more often the better. The quesion is whether they'll go down the shady nickel and dime route with tiny DLCs...
Short version: If they do it like in GW1 I'll be super-happy.
"There are currently no plans to release dungeons via the in-game store, because we do not yet know what content will be in expansions vs. the Gw2 in-game store."
"Edited to add: We do also plan to have a very large live team supporting Gw2 on release providing extremely high quality free updates to the game, including new content, just like we had in Gw1."
I'm happy. If there's one thing i don't like is nickel and diming in games. I'll happily pay up for expansions and even buy some nice useless shinies. But I really hate being smugly conned buck by buck for some "optional" content which is not optional at all. I just find that kind of thing dishonest and I'm really glad ANet is steering away from it.
Anet has already stated that the only content you will pay for is in expansions. The content updates patched in will ALL be free. The cash shop is to remain much as it has been for years for visual change purchases.
Not true. Aside from selling cosmetic items and convenience, Anet has also said that if there is a demand for other content, such as dungeons, being sold in the online store then they will look into that.
I have also heared an interview where devs referred to the DLC as mini expansions....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I'm slightly worried about adding new professions because they have to be both unique and balanced. If you want to piss off people that rolled a Thief as their main, then come up with an Assassin that can do the unique stuff a Thief can, only better. Do we want to see new professions at all?
all the added classes were unique in guild wars -- I dont see it as an issue
Guild Wars started with 6 classes and added 4 more classes for a total of 10
They evolved the whole combat system around their ballancing tools..... So adding new classes and keeping them ballanced will be much easier then in games where they first created classes and then started the ballancing...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
"There are currently no plans to release dungeons via the in-game store, because we do not yet know what content will be in expansions vs. the Gw2 in-game store."
"Edited to add: We do also plan to have a very large live team supporting Gw2 on release providing extremely high quality free updates to the game, including new content, just like we had in Gw1."
I'm happy. If there's one thing i don't like is nickel and diming in games. I'll happily pay up for expansions and even buy some nice useless shinies. But I really hate being smugly conned buck by buck for some "optional" content which is not optional at all. I just find that kind of thing dishonest and I'm really glad ANet is steering away from it.
Compared to subbed games... there was hardly any downloadable content patches in the orriginal GW game...
And even those payed games could never deliver the ammount of content needed to keep players sattisfied.... Its one of the reasons that most games have a raiding end game.... thats much easier to create new content for compared to keeping people occupied with normal group and solo content...
Tough i think we might be in for a surprise... they could like add a new zone for free and then only sell the 2 dungeons and the adventure and story packs that belong to that zone sepperately in the store....
Personally i just know that Arenanet exactly knows what they want to sell in their store, this is part of their buiseness plan, and without a torough buiseness plan there would not be any investors, and without investors there would not be any game...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
-New zones including dynamic events and lore and story components...
-New Dungeons...
-New Mini games... (high quallity)
-Quest packs, that extend your personal story...
-More structured PvP maps...
-Adventure instances (much more like the zones of the orriginal GW)
And then, how much would you pay for new downloadable content ?
None of the above lol, and not because I'm cheap...
Imo any content that is communal should be free. Why? Because such content's quality depends on the number of players participating.. Say you open a new structured PvP map and offer it in the cash shop. You're restricting access to the map and therefore making it less likely to pop and therefore bad value for money.
One of the strong points of the F2P model is that you populate the world with F2P players which provide paying customers wiht content and companionship, not to mention create the impression that the game is popular. TF2 is a good example of this - premium players always have a gazillion servers available to play on because they're filled up with F2P folks.
What I would pay for?
- fancy and fun items and pets. I'd pay a few bucks for a pie I can throw into other people's faces, for example
- merchandising. Material stuff like t-shirts or funny toys I can carry around.
- Extra character slots even though I don't like the concept. Imo that's one of the things that go into "convenience" territory and once you start paying for convenience you give the devs a motivation to make the game itself less convenient.
- Personal story content, because it is solo/co-op so its quality is not dependent on the number of people around. Ofc, when you buy new chapters in your personal story you should be able to invite other people in even if they don't have the content pack purchased.
In any case I should never feel "forced" to buy DLC or else I'll feel I'm missing something. Imo cash shop stuff should be something I'll buy to show my appreciation of the game and never a requirement for fun.
This game is not F2 fucking P... When will people understand that? GW1 Had 3 expansions that cosed the same as the original game. These came out with 6 months to 1 year between. Factions came out one year after release then Nightfall half year later and EOTN came out around a year later. The same will happen in GW2, hopefully with 6 months between. This will make the game have a "Subscription" but it will be optional to pay. This model forces Anet to make GOOD content that the players will buy.
Calm down man. Where did I say it's F2P? But when they start talking about downloadable nickel and diming for individual dungeons and stuff I dont' like that at all. We're not talking about big nice expansions here -I'll buy em, the more often the better. The quesion is whether they'll go down the shady nickel and dime route with tiny DLCs...
Short version: If they do it like in GW1 I'll be super-happy.
Colin has already said in multiple interviews that the item shop will be done like in GW1. Why all the panic in this thread?
Comments
I can t see ANET being stupid and charging crazy amounts for their DLC. Expansions, well thats a common $30-$50. I ll pay for it all, and maybe even cosmetic crap, if the price is right. As I said I don t think they ll be stupid about it. I used to hate, item shops etc in games, now I have no problem with them, if it doesn t effect my game play. DLC if it s not needed to enjoy the game, np there either.
That said and x pacs and DLC i ll definately get them all.
I'd pay for any new content they release no matter how big or small it is as long as I can enjoy it. People have to understand that because the devs are spending their time and money on creating new content for us, we do have to pay for it, because in the end, they have to make a profit too. However, what makes GW so great is that it offers the choice for those who just wont to buy the game and never spend another dime on it to do so.
I don't know about you, but I'd rather spend $10-15 every couple months or so on content that I feel I'd enjoy instead of paying $15 a month for a chance of getting new content, and even then, I might not even be able to access it.
"I may not agree with what you say, but I'll defend to the death your right to say it"-Voltaire
The only people who will complain and disagree with this, are people who think you just buy the original box and will say they siad it s a sub less game. Even though they have explained how they ll be charging for DLC etc.
Sic Luceat Lux
Well that just pretty much answers the question. =D Good to hear. I vaguely remember Colin talking about this in some interview. You don't happen to have a link do you?
President of The Marvelously Meowhead Fan Club
Not true. Aside from selling cosmetic items and convenience, Anet has also said that if there is a demand for other content, such as dungeons, being sold in the online store then they will look into that.
I would pay only retail box and w/e expansion pack come out, and nothing more than that. lack of monthly fees is one of the main reasons why im interested in this game so much. I refuse to be charged for other extra dungeons, zones, etc. only because it would be an excuse for no paying monthly fees. If something similar like that appear, i will simply ignore it and thats all. Only real problem i see about that, is being discriminated by community if i cant go to a specific zone because i havent bought it.
There is a slim chance, however, that i maybe buy some cosmetic stuff for my sister's character (then again, its her money and not mine :P).
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
Interesting way to spin it.
The difference in sub-based MMOs, however, is that you've already paid for the initial content. The subscription fee covers the service portion of it - paying the employees, keeping the lights on, the bandwidth and so forth - the day-to-day and month-to-month expenses that any company has to account for. Funny how the anti-subscription crowd never consider those things when making their statements. Their focus always seems to end at "paying for the content".
MMORPGs are as much a service as they are games.
Also, for that subscription money, many companies will also release content updates, new dungeons, quests, gear and so forth in-between the retail expansions. This is another detail I see left out time and again... especially by the anti-subscription crowd.
Further yet, there are some MMOs that have never charged an extra dime beyond theirr subscription for any expansion they've put out. Lineage 2 and Eve Online are just two examples of this. And yep, you'll never see that mentioned by the anti-subscription crowd either.
Lineage 2, incidentally, has a huge expansion coming out - their largest to date - including 60 new raid bosses, 34 new areas/zones, 8 new classes, over 400 new armor/weapon items and an enhanced engine... as well as a bunch of other things. This will come right around the 15 month mark, after their last major expansion, which released last August and also brought some significant additions to the game. And all you'll have to pay to access it is your $14 sub fee. No extra payments required.
So why are these very significant details about sub-based MMOs so often left out by the anti-subscription crowd? Well, because not including them makes their assertions seem more "solid".
Of course, when one has to omit relevant details supporting the opposing side of an argument to make their own seem stronger... their argument likely isn't very strong to begin with.
That said...
Lord.Bachus, all of what you say about "being able to release more content than a standard sub-based MMO would..." sounds very compelling on its face. However, are you prepared to back that up with actual empirical evidence? Or are you just assuming that to be the case, especially considering GW2 hasn't even launched yet?
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Hello everyone,
Colin is down on the show floor and asked me to provide some clarifications about this interview:
Though the article presents answers as if they are quotes from Colin, none of the answers in that interview are direct quotes. They are all summaries of answers, some of which were either lost in translation, or some liberties were taken in the interpretation of the answers given. If you have ever seen or read an interview with Colin, you know he does not speak in broken sentences, and as he jokingly pointed out doesn't gives answers as brief as the one shown in this interview.
Colin wanted me to clarify that all we have decided at this point about added content to GW2 is we will have expansions just like in Gw1, and we will have a in-game store that operates just like the Gw1 shop. We will never sell goods that makes one player more powerful than enough player. At this time we are focused on getting the core Gw2 game complete and really haven't focused much on how we will present content after ship. There are currently no plans to release dungeons via the in-game store, because we do not yet know what content will be in expansions vs. the Gw2 in-game store.
Sorry for any confusion this may have caused, sometimes the language barrier can make interviews a little confusing when dealing with specific details when direct quotes are not used.
Edited to add: We do also plan to have a very large live team supporting Gw2 on release providing extremely high quality free updates to the game, including new content, just like we had in Gw1.
http://www.guildwars2guru.com/forum/showpost.php?p=872589&postcount=197
Thank you Solstice! This thread is baloney.
Sic Luceat Lux
ouch - wall of text
but heres what you meant
link
http://www.guildwars2guru.com/forum/showpost.php?p=872589&postcount=197
EQ2 fan sites
Thanks!
Sic Luceat Lux
This game is not F2 fucking P... When will people understand that? GW1 Had 3 expansions that cosed the same as the original game. These came out with 6 months to 1 year between. Factions came out one year after release then Nightfall half year later and EOTN came out around a year later. The same will happen in GW2, hopefully with 6 months between. This will make the game have a "Subscription" but it will be optional to pay. This model forces Anet to make GOOD content that the players will buy.
I'm slightly worried about adding new professions because they have to be both unique and balanced. If you want to piss off people that rolled a Thief as their main, then come up with an Assassin that can do the unique stuff a Thief can, only better. Do we want to see new professions at all? What will make them unique? Will it just be a way to introduce stronger classes with pay to win just around the corner. It won't be an easy exercise but who knows...
Adding a new contintent + race + naturally a new starter area + the extra Dynamic Events there + minigames + throw in an extra character slot etc. That seems to be the way to go. The small DLC, I don't know what to expect from that, and I don't know if I would buy a lot of it.
The point of players "having" to buy the extra DLC stuff, just because Anet developed it, is not the best of ideas. Their philosophy is that, if they make good stuff then players will buy it, if they don't then it's because they want something else. Buying everything will not hurt the game, but it won't exactly help them in obtaining player driven direction. Sometimes you'd really have to make a point and not buy something for the player's sake.
^ This. Was going to post but this guy pretty much summed up everything i would have wanted to say anyway. Agree completely
all the added classes were unique in guild wars -- I dont see it as an issue
Guild Wars started with 6 classes and added 4 more classes for a total of 10
http://wiki.guildwars.com/wiki/Profession
bring on the new classes !
EQ2 fan sites
hmm i thought that the only thing that a player would need to pay would be to buy the game, and then eventually pay for expansions (which would take few months, and up to one year for new expansion) - and with that to have full access to the gameplay.
But if i buy the game, and after one week there would be some new event and that if i would like to participate in that event i would have to buy the content first.. then it doesnt seem good to me..
They have comercial like "the best thing about this game is that there is no subscription fee, all you need is only to buy the game to enjoy the full game content". but now i am confused, there will be content that you would have to pay if you'd like to play?
I thought that their money income is gonna be firstly from retail, then expansions, and + game shop with which you can Only buy accesories..
So i dont know if this questions actually are just like some kind of "fan thingy", or they have actually anounced (or thinking to implement) that you will have to buy your "personal quests" or whatever...?
Edit: oh sorry, i just saw that earlier has been answered this XD (i just hope its ture)
I guess a sparkle pony is out of the question?
And the new professions were no problem in GW1? Outside of a few gimmick builds and overpowered skills they were not common as primary professions in high end PvE and were almost completely ignored as primary professions in high end PvP. Further more the introduction of new professions made them as secondary professions almost completely unmanagable because of the enormous amount of skill combinations it created.
What they should have done in GW1 was introduce the gameplay of those professions without actually adding them. Such as giving the Ranger Dagger Mastery as an attribute and a few Assassin-like skills for Expertise and Wilderness Survival, that way you could play the Ranger as an Assassin without actually adding a new profession and without adding a huge amount of new skills.
A similar approach should be used in GW2. I'm all for new skills and new races but new professions cause too much of a headache in terms of balancing them and making them unique in terms of gameplay and flavor. Why add a Druid when you can give the Ranger the ability to wield a staff which gives the Ranger Druid-like abilities?
i'd pay for open pvp, that is pretty much it.
Calm down man. Where did I say it's F2P? But when they start talking about downloadable nickel and diming for individual dungeons and stuff I dont' like that at all. We're not talking about big nice expansions here -I'll buy em, the more often the better. The quesion is whether they'll go down the shady nickel and dime route with tiny DLCs...
Short version: If they do it like in GW1 I'll be super-happy.
I'm happy. If there's one thing i don't like is nickel and diming in games. I'll happily pay up for expansions and even buy some nice useless shinies. But I really hate being smugly conned buck by buck for some "optional" content which is not optional at all. I just find that kind of thing dishonest and I'm really glad ANet is steering away from it.
I have also heared an interview where devs referred to the DLC as mini expansions....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
They evolved the whole combat system around their ballancing tools..... So adding new classes and keeping them ballanced will be much easier then in games where they first created classes and then started the ballancing...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Compared to subbed games... there was hardly any downloadable content patches in the orriginal GW game...
And even those payed games could never deliver the ammount of content needed to keep players sattisfied.... Its one of the reasons that most games have a raiding end game.... thats much easier to create new content for compared to keeping people occupied with normal group and solo content...
Tough i think we might be in for a surprise... they could like add a new zone for free and then only sell the 2 dungeons and the adventure and story packs that belong to that zone sepperately in the store....
Personally i just know that Arenanet exactly knows what they want to sell in their store, this is part of their buiseness plan, and without a torough buiseness plan there would not be any investors, and without investors there would not be any game...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Colin has already said in multiple interviews that the item shop will be done like in GW1. Why all the panic in this thread?
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