Anyways, I am still unsure about using the levelsystem in 40K, and reading this didn't exactly help either.I think they should have used mechanics closer to the original GW mechanics instead.
On the plus side do a crash Space hulk sounds like a really cool zone.
That's probably just your bias talking. I had to grudgingly push mine away to try seeing it from an illogical perspective, which is the norm nowadays for MMOGs.
The leveling system actually works well with the way they've done it. I'm mostly concerned about auto-target for melee. Space Marine's auto-target would be just awful in an MMO setting.
My biggest concern in that thread is the mention of Hero Classes and Grey Knights.... That simply has to be a mistake of some sort.
How does a Black Templar become a Grey Knight :S? This part really didnt make sense. I appreciate that Grey Knights are recruited via the following:
The recruits are drawn from across the galaxy and brought to Titan for testing. The most advanced bio-engineering and psycho-surgery available is utilised to condition the Neophytes, and each recruit must pass the six hundred and sixty-six Rituals of Detestation, to prove that he is capable of withstanding horrors that would break even the greatest of normal Space Marines.
So really, its not like you can just 'become' a Grey Knight! Unless Vigil want to make 666 rituals to prove you are a Grey Knight. . Anyways I wont speculate further on it, since this seems to clearly be a mistake.
Can't wait for an official press release though... dying for new media/info here .
Currently waiting for the MMO industry to put out something good.
4 classes per race: melee DPS, ranged DPS, healer, tank
race-specific classes, mirrored
2 factions: order and "disorder"
the dreadful leveling system which leaves everybody and their dog playing god-heroes eventually (Archmage anyone?) ... well at least not everyone is running around waving glowsticks.. sorry, lightsabers
3 skill trees to specialize in
they even mention combat skill mechanic is the same as in WAR
I was really hoping they would want to step away from the WAR approach...but they seem to be mimic'ing it to an extent.
To be fair, those are the races I would guess the fanbase really want to play. I really hope this game shines in its gameplay/systems because if everyone sees this as a WAR re-skin then its really not going to do well. Even with the huge WH40K fanbase.
While I wasn't expecting the next big thing with this game, meh at least they wont have a lot of the 'vices' of MMOs and it won't exactly follow the 'standard model'. I'm going to hold the Vigil Rep in the interview in 2010 to his word. Lets hope there aren't that many quests in the traditional sense of "Kill 10 Rats".
Currently waiting for the MMO industry to put out something good.
Its not official. There has been no press release.
In general, all dates are falsified or guesses until there is an official press release. Thats how it works in all MMOs. Nothing new here.
What is known is that the game is expected to launch in Vigil's fiscal year starting Spring 2012 - some time in 2013. So we just have a time box.
Everyone knows that it wont come out mid 2012 since Darksiders 2 is coming. March 2013 while being a completely random estimate does seem to make sense. We'll so what happens.
Currently waiting for the MMO industry to put out something good.
4 classes per race: melee DPS, ranged DPS, healer, tank
race-specific classes, mirrored
2 factions: order and "disorder"
the dreadful leveling system which leaves everybody and their dog playing god-heroes eventually (Archmage anyone?) ... well at least not everyone is running around waving glowsticks.. sorry, lightsabers
3 skill trees to specialize in
they even mention combat skill mechanic is the same as in WAR
what is wrong with these guys?
Did Mythic show up at your house one night and murder your dog or something? Was WAR really a game that could do no right by you? Half of those things you listed are more or less staples to RPGs, and the other half are just means of IP adherance. I mean for Christ sake, you have a problem with LEVELING? In an MMORPG!?
You've got to be trolling. There's no other possible explanation.
People with no info about the game have been vocally whining about this game being just another WoW clone, at least we dont have to hear that crap again if even half of this info is anywhere near correct.
I dont like much the "Order vs. Chaos" setting, but if the game is fun and fresh in other ways then it's not a problem, for majority it's propably not a problem since majority of the players who will try the game is unlikely very/deeply familiar with the setting. Order vs. Chaos is possible in the 40K world but I can see Imperials and Eldar standing next to eachother in front of some booth in this game, which is very unlikely to happen on a large scale in 40K world, especially with the Black Templars SM's since they are a chapter formed out of Imperial Fists, very close to Emperor, thus very hostile towards the enemies of Man by any logic.
Anyways, looking good, if it drops somewhere in between typical themepark + shooter, I will personally love this game to no end if it's well made. Who knows, maybe there's even such a background story that it justifies the alliances more than just "C'mon it's Order vs. Chaos wut the prublem guys!?" ...
Saying that all that stuff was just made up only to reverse yourself and confirm it later is generally bad mojo. If it were true, they'd just let it keep going on as a rumor while people try discrediting it due to the lack of source. There might be a few things that are just incidentally true (or true because they've already been confirmed) but I doubt they're plugging a leak.
Saying that all that stuff was just made up only to reverse yourself and confirm it later is generally bad mojo. If it were true, they'd just let it keep going on as a rumor while people try discrediting it due to the lack of source. There might be a few things that are just incidentally true (or true because they've already been confirmed) but I doubt they're plugging a leak.
You'd be correct if it hadn't been posted on several major news sites as fact. They even said THQ gave out the info themselves.
Please please do not let it be order vs chaos, and the orks somehow align with chaos. Its just dumb, just look at War. Not saying that made or breaked the game, but its just so silly for us fans. Besides 3 factions would be cool, and about someone tries it again.
I do hate when they screw the lore of a game just because of gameplay reasons. I know sometimes you must, but no chaos with orks please.
Care to give any kind of supporting evidence, or even a coherent opinion, as to why Orks and Chaos shouldn't team up? It happens quite a lot both in written lore and in relic games. Chaos loves having more meat shields to throw at the Imperium while they do chaosy things, and Orks love being meat shields if it means lots of fighting. It's a match made in the warp!
While they haven't yet confirmed that it will be imperium teaming up with eldar, I'm of the firm belief that it's inevitable as they're one of the few races the imperium could conceivably negotiate an agreement with. And while the Black Templars aren't exactly the most agreeable space marines (usually because they have the numbers to just get whatever they want done without any help) they're almost certainly not the ones calling the shots here. The Inquisition is. And where there's inquisitors, there's suspicion of heresy to go around and the Templars don't need more reasons to be investigated.
In terms of interactions, I think it will actually be better that we have the Black Templars forcibly allied with the Eldar. Tension and conflict drive story, so if we had Ultramarines or whoever else that just rolls with it, there would be no significant interaction beyond "Ok, we're working with the Eldar for now. Let's get this over with." We'll get to feel just what it's like to be a Black Templar itching to skull-fuck the nearest alien with your power sword.
Originally posted by StMichael Care to give any kind of supporting evidence, or even a coherent opinion, as to why Orks and Chaos shouldn't team up? It happens quite a lot both in written lore and in relic games. Chaos loves having more meat shields to throw at the Imperium while they do chaosy things, and Orks love being meat shields if it means lots of fighting. It's a match made in the warp!
I'm reminded of playing Space Marine few weeks ago.
Going through the missions and fighting orcs the whole time until that part when the Chaos forces show up and want to steal the item.
Then from that point onward in the game, whenever you saw Orcs and Chaos in the same space they were fighting each other tooth and nail, and not trying to join forces to kill the humans. Half the time you didn't have to do anything because they were so eager to kill one another so you could almost sneak by the whole battles.
I think he probably is thinking more along the lines of that happening than them actually working together in any realistic sense. At least that did seem more of a realistic image of what would actually happen in a mmo, especially given a mmo is a LONG TERM type of thing with lore that would continue to progress as expansions and patches come out.. perpetual world and all.
Not sure why orcs and chaos would make a longterm arrangement like this lorewise.
Sure, if chaos just showed up randomly and nothing had been aranged, then the Orks just have more things to kill. But chaos isn't stupid. They know how to manipulate Orks. The Ork invasion of Graia was already in full swing without any chaos help, so what do they do instead? Go find a large enough Ork without a Waaaagh to lead, promise him ships, guns, boyz, and space marines to fight, and tell him that the space marines will keep on coming until they defeat Chaos.
It might be putting an awful lot of trust in an Ork to put 2 and 2 together, but stranger things have happened.
Care to give any kind of supporting evidence, or even a coherent opinion, as to why Orks and Chaos shouldn't team up? It happens quite a lot both in written lore and in relic games. Chaos loves having more meat shields to throw at the Imperium while they do chaosy things, and Orks love being meat shields if it means lots of fighting. It's a match made in the warp!
team up? not really, but chaos will gladly use an ork horde as pawns, as will IG theyll pay ork mercenaries to kill people for them. only things youll never see trying to direct an ork horde are marines and tau, they killem on site period. hell in dow2 even the eldar were directing an ork invasion to slow a tyranid hive down.
all you need to do to manipulate an ork wagh, is control 1 ork, the warboss, if you pay him or have some other influence over him, his massive psyker wagh field will manipulate the entire horde to your goal. wagh is awesome like that, its why red goez fasta, its why da biggest boyz is da bosses, and its why the green tide is dangerous yet controllable.
Care to give any kind of supporting evidence, or even a coherent opinion, as to why Orks and Chaos shouldn't team up? It happens quite a lot both in written lore and in relic games. Chaos loves having more meat shields to throw at the Imperium while they do chaosy things, and Orks love being meat shields if it means lots of fighting. It's a match made in the warp!
team up? not really, but chaos will gladly use an ork horde as pawns
I use the term "team up" very loosely as the exact relationship between them is difficult to pin down precisely. Sure, the Orks are being used, but even if they could fully grasp the situation and understood that they were being manipulated, they may not really care. And in fact, considering the Orks get stronger as they fight, might even come out of the exchange ahead of chaos.
But yes, you described bribing Orks pretty thouroughly.
Care to give any kind of supporting evidence, or even a coherent opinion, as to why Orks and Chaos shouldn't team up? It happens quite a lot both in written lore and in relic games. Chaos loves having more meat shields to throw at the Imperium while they do chaosy things, and Orks love being meat shields if it means lots of fighting. It's a match made in the warp!
Simple, Orks live to destroy and plunder, or for the challenge of beating toughter foes. Orks simply don't ally themselves with others ( except orks and trough brute force )its written all over the books and game rules.
Orks are certainly no fodder for the hummie cannons, the do present a real threat to their foes and to do that ingame.... / gets memories from WAR: Online.... shiver.
THQ has stayed , more or less, true to the original story, so lets hope that no "alliances" of the sort are forged.
I wish they had just bit the bullet and tried to do the right thing by the IP and make each faction... its own faction. Generally speaking any alliances there are very loose or temporary. It would have been a bold move for sure but i just wish for once a dev would stick their heads above the parapet and try something radical. Not that it even is radical...
The notes all sound fine and well but then most games do on paper, they are just a let down when it comes to play them. At least they mention a cover system - thats something of a necessity. It also sounds as if its going to be very much more action orientated, what with the left and right buttons firing different guns, mentions of Darksiders engine and the recent Space Marine game, hopefully it will pan out well.
After the disaster of Warhammer Online im crossing my fingers but not holding my breath on this one.
4 classes per race: melee DPS, ranged DPS, healer, tank
race-specific classes, mirrored
2 factions: order and "disorder"
the dreadful leveling system which leaves everybody and their dog playing god-heroes eventually (Archmage anyone?) ... well at least not everyone is running around waving glowsticks.. sorry, lightsabers
3 skill trees to specialize in
they even mention combat skill mechanic is the same as in WAR
what is wrong with these guys?
Agree with you they are not filling a niche with this clone that only the fanboys and hardcore will want to play, but they will soon get bored, said it before and i will say it again they should have gone a more Planetside route with this game all can fight against each other or they work together in some flimsy unwritten alliance
throw the player into a first person character of their choosing whether they want to sit infront of their pc shouting blood for the blood god or warrrg, leveling up their char for new weapon access and pvp action
OP agreed very uninspiring a great lack of originality and clones all die in droves to the vault of what sounded great but what ruined by lack of creativity and foresight
still popping back in to see if they have seen sense, but nooooo still just a few people on forum shouting you are a troll, or you are trolling, how they forget the worst i or they could do is Caps lock me to death.
to --> St michael shut up you horrifc fan monkey let people say their piece without you mucking in
4 classes per race: melee DPS, ranged DPS, healer, tank
race-specific classes, mirrored
2 factions: order and "disorder"
the dreadful leveling system which leaves everybody and their dog playing god-heroes eventually (Archmage anyone?) ... well at least not everyone is running around waving glowsticks.. sorry, lightsabers
3 skill trees to specialize in
they even mention combat skill mechanic is the same as in WAR
what is wrong with these guys?
Agree with you they are not filling a niche with this clone that only the fanboys and hardcore will want to play, but they will soon get bored, said it before and i will say it again they should have gone a more Planetside route with this game all can fight against each other or they work together in some flimsy unwritten alliance
throw the player into a first person character of their choosing whether they want to sit infront of their pc shouting blood for the blood god or warrrg, leveling up their char for new weapon access and pvp action
OP agreed very uninspiring a great lack of originality and clones all die in droves to the vault of what sounded great but what ruined by lack of creativity and foresight
still popping back in to see if they have seen sense, but nooooo still just a few people on forum shouting you are a troll, or you are trolling, how they forget the worst i or they could do is Caps lock me to death.
to --> St michael shut up you horrifc fan monkey let people say their piece without you mucking in
Well you're response seems a bit vitriolic. St. Michael's repsonses on the other hand seem to fairly non-combative (for the most part).
Yes, the game is following the traditional mmo route.
No, the concept of having greenskins working with (manipulated by) other races is not unheard of.
No, having only 2 factions(sides) with 3 or more races is also not unheard of.
Yes, we'd all (for the most part) prefer there was a faction for each individual race.
Honestly, I subscribe to the wait and see menality. Basically we know almost nothing of the game so we don't acutally KNOW how much it will suck (if at all).
To date I've enjoyed THQ doing 40K so I'll give them the benefit of the doubt for now. When they have a working demo for E3 (and hopefully PAX Prime) we'll all get a much betting idea of what the game will be like.
Until then, we're all just speculating. To be fair there is nothing wrong with speculating. But, there is no reason to get into a flame war about who's speculation is right or wrong.
Comments
Dual wielding chain swords?
Anyways, I am still unsure about using the levelsystem in 40K, and reading this didn't exactly help either.I think they should have used mechanics closer to the original GW mechanics instead.
On the plus side do a crash Space hulk sounds like a really cool zone.
That's probably just your bias talking. I had to grudgingly push mine away to try seeing it from an illogical perspective, which is the norm nowadays for MMOGs.
The leveling system actually works well with the way they've done it. I'm mostly concerned about auto-target for melee. Space Marine's auto-target would be just awful in an MMO setting.
Sarcasm is not a crime!
My biggest concern in that thread is the mention of Hero Classes and Grey Knights.... That simply has to be a mistake of some sort.
How does a Black Templar become a Grey Knight :S? This part really didnt make sense. I appreciate that Grey Knights are recruited via the following:
The recruits are drawn from across the galaxy and brought to Titan for testing. The most advanced bio-engineering and psycho-surgery available is utilised to condition the Neophytes, and each recruit must pass the six hundred and sixty-six Rituals of Detestation, to prove that he is capable of withstanding horrors that would break even the greatest of normal Space Marines.
So really, its not like you can just 'become' a Grey Knight! Unless Vigil want to make 666 rituals to prove you are a Grey Knight. . Anyways I wont speculate further on it, since this seems to clearly be a mistake.
Can't wait for an official press release though... dying for new media/info here .
God...
This looks like WAR reskinned, I'm sorry to say.
4 classes per race: melee DPS, ranged DPS, healer, tank
race-specific classes, mirrored
2 factions: order and "disorder"
the dreadful leveling system which leaves everybody and their dog playing god-heroes eventually (Archmage anyone?) ... well at least not everyone is running around waving glowsticks.. sorry, lightsabers
3 skill trees to specialize in
they even mention combat skill mechanic is the same as in WAR
what is wrong with these guys?
Don't forget the release date.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
I was really hoping they would want to step away from the WAR approach...but they seem to be mimic'ing it to an extent.
To be fair, those are the races I would guess the fanbase really want to play. I really hope this game shines in its gameplay/systems because if everyone sees this as a WAR re-skin then its really not going to do well. Even with the huge WH40K fanbase.
While I wasn't expecting the next big thing with this game, meh at least they wont have a lot of the 'vices' of MMOs and it won't exactly follow the 'standard model'. I'm going to hold the Vigil Rep in the interview in 2010 to his word. Lets hope there aren't that many quests in the traditional sense of "Kill 10 Rats".
Its not official. There has been no press release.
In general, all dates are falsified or guesses until there is an official press release. Thats how it works in all MMOs. Nothing new here.
What is known is that the game is expected to launch in Vigil's fiscal year starting Spring 2012 - some time in 2013. So we just have a time box.
Everyone knows that it wont come out mid 2012 since Darksiders 2 is coming. March 2013 while being a completely random estimate does seem to make sense. We'll so what happens.
Frankly I'm just glad to have some new information to discuss, lol.
Warhammer fanatic since '85.
Did Mythic show up at your house one night and murder your dog or something? Was WAR really a game that could do no right by you? Half of those things you listed are more or less staples to RPGs, and the other half are just means of IP adherance. I mean for Christ sake, you have a problem with LEVELING? In an MMORPG!?
You've got to be trolling. There's no other possible explanation.
People with no info about the game have been vocally whining about this game being just another WoW clone, at least we dont have to hear that crap again if even half of this info is anywhere near correct.
I dont like much the "Order vs. Chaos" setting, but if the game is fun and fresh in other ways then it's not a problem, for majority it's propably not a problem since majority of the players who will try the game is unlikely very/deeply familiar with the setting. Order vs. Chaos is possible in the 40K world but I can see Imperials and Eldar standing next to eachother in front of some booth in this game, which is very unlikely to happen on a large scale in 40K world, especially with the Black Templars SM's since they are a chapter formed out of Imperial Fists, very close to Emperor, thus very hostile towards the enemies of Man by any logic.
Anyways, looking good, if it drops somewhere in between typical themepark + shooter, I will personally love this game to no end if it's well made. Who knows, maybe there's even such a background story that it justifies the alliances more than just "C'mon it's Order vs. Chaos wut the prublem guys!?" ...
"It has come to THQ's attention that some media are reporting that we've announced game details and a release date for our upcoming massively multiplayer online project, Warhammer 40,000: Dark Millennium Online. At this time THQ has not officially announced a release date and any reported features are pure speculation. THQ will announce confirmed game features and an official release date at a later time."
Suuuurrrre. :P
Sarcasm is not a crime!
Saying that all that stuff was just made up only to reverse yourself and confirm it later is generally bad mojo. If it were true, they'd just let it keep going on as a rumor while people try discrediting it due to the lack of source. There might be a few things that are just incidentally true (or true because they've already been confirmed) but I doubt they're plugging a leak.
You'd be correct if it hadn't been posted on several major news sites as fact. They even said THQ gave out the info themselves.
It could go either way.
Sarcasm is not a crime!
Please please do not let it be order vs chaos, and the orks somehow align with chaos. Its just dumb, just look at War. Not saying that made or breaked the game, but its just so silly for us fans. Besides 3 factions would be cool, and about someone tries it again.
I do hate when they screw the lore of a game just because of gameplay reasons. I know sometimes you must, but no chaos with orks please.
Care to give any kind of supporting evidence, or even a coherent opinion, as to why Orks and Chaos shouldn't team up? It happens quite a lot both in written lore and in relic games. Chaos loves having more meat shields to throw at the Imperium while they do chaosy things, and Orks love being meat shields if it means lots of fighting. It's a match made in the warp!
While they haven't yet confirmed that it will be imperium teaming up with eldar, I'm of the firm belief that it's inevitable as they're one of the few races the imperium could conceivably negotiate an agreement with. And while the Black Templars aren't exactly the most agreeable space marines (usually because they have the numbers to just get whatever they want done without any help) they're almost certainly not the ones calling the shots here. The Inquisition is. And where there's inquisitors, there's suspicion of heresy to go around and the Templars don't need more reasons to be investigated.
In terms of interactions, I think it will actually be better that we have the Black Templars forcibly allied with the Eldar. Tension and conflict drive story, so if we had Ultramarines or whoever else that just rolls with it, there would be no significant interaction beyond "Ok, we're working with the Eldar for now. Let's get this over with." We'll get to feel just what it's like to be a Black Templar itching to skull-fuck the nearest alien with your power sword.
Going through the missions and fighting orcs the whole time until that part when the Chaos forces show up and want to steal the item.
Then from that point onward in the game, whenever you saw Orcs and Chaos in the same space they were fighting each other tooth and nail, and not trying to join forces to kill the humans. Half the time you didn't have to do anything because they were so eager to kill one another so you could almost sneak by the whole battles.
I think he probably is thinking more along the lines of that happening than them actually working together in any realistic sense. At least that did seem more of a realistic image of what would actually happen in a mmo, especially given a mmo is a LONG TERM type of thing with lore that would continue to progress as expansions and patches come out.. perpetual world and all.
Not sure why orcs and chaos would make a longterm arrangement like this lorewise.
"TO MICHAEL!"
Sure, if chaos just showed up randomly and nothing had been aranged, then the Orks just have more things to kill. But chaos isn't stupid. They know how to manipulate Orks. The Ork invasion of Graia was already in full swing without any chaos help, so what do they do instead? Go find a large enough Ork without a Waaaagh to lead, promise him ships, guns, boyz, and space marines to fight, and tell him that the space marines will keep on coming until they defeat Chaos.
It might be putting an awful lot of trust in an Ork to put 2 and 2 together, but stranger things have happened.
team up? not really, but chaos will gladly use an ork horde as pawns, as will IG theyll pay ork mercenaries to kill people for them. only things youll never see trying to direct an ork horde are marines and tau, they killem on site period. hell in dow2 even the eldar were directing an ork invasion to slow a tyranid hive down.
all you need to do to manipulate an ork wagh, is control 1 ork, the warboss, if you pay him or have some other influence over him, his massive psyker wagh field will manipulate the entire horde to your goal. wagh is awesome like that, its why red goez fasta, its why da biggest boyz is da bosses, and its why the green tide is dangerous yet controllable.
I use the term "team up" very loosely as the exact relationship between them is difficult to pin down precisely. Sure, the Orks are being used, but even if they could fully grasp the situation and understood that they were being manipulated, they may not really care. And in fact, considering the Orks get stronger as they fight, might even come out of the exchange ahead of chaos.
But yes, you described bribing Orks pretty thouroughly.
Orks are certainly no fodder for the hummie cannons, the do present a real threat to their foes and to do that ingame.... / gets memories from WAR: Online.... shiver.
THQ has stayed , more or less, true to the original story, so lets hope that no "alliances" of the sort are forged.
I knew it would be Imperium and Eldar vs Orks and Chaos
And so we go to warhammer online factions 2.0 (only if the squats still were alive xD)
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
I wish they had just bit the bullet and tried to do the right thing by the IP and make each faction... its own faction. Generally speaking any alliances there are very loose or temporary. It would have been a bold move for sure but i just wish for once a dev would stick their heads above the parapet and try something radical. Not that it even is radical...
The notes all sound fine and well but then most games do on paper, they are just a let down when it comes to play them. At least they mention a cover system - thats something of a necessity. It also sounds as if its going to be very much more action orientated, what with the left and right buttons firing different guns, mentions of Darksiders engine and the recent Space Marine game, hopefully it will pan out well.
After the disaster of Warhammer Online im crossing my fingers but not holding my breath on this one.
r.i.p. c!
Agree with you they are not filling a niche with this clone that only the fanboys and hardcore will want to play, but they will soon get bored, said it before and i will say it again they should have gone a more Planetside route with this game all can fight against each other or they work together in some flimsy unwritten alliance
throw the player into a first person character of their choosing whether they want to sit infront of their pc shouting blood for the blood god or warrrg, leveling up their char for new weapon access and pvp action
OP agreed very uninspiring a great lack of originality and clones all die in droves to the vault of what sounded great but what ruined by lack of creativity and foresight
still popping back in to see if they have seen sense, but nooooo still just a few people on forum shouting you are a troll, or you are trolling, how they forget the worst i or they could do is Caps lock me to death.
to --> St michael shut up you horrifc fan monkey let people say their piece without you mucking in
nerf scissors! rock is fine...
yours paper
Well you're response seems a bit vitriolic. St. Michael's repsonses on the other hand seem to fairly non-combative (for the most part).
Yes, the game is following the traditional mmo route.
No, the concept of having greenskins working with (manipulated by) other races is not unheard of.
No, having only 2 factions(sides) with 3 or more races is also not unheard of.
Yes, we'd all (for the most part) prefer there was a faction for each individual race.
Honestly, I subscribe to the wait and see menality. Basically we know almost nothing of the game so we don't acutally KNOW how much it will suck (if at all).
To date I've enjoyed THQ doing 40K so I'll give them the benefit of the doubt for now. When they have a working demo for E3 (and hopefully PAX Prime) we'll all get a much betting idea of what the game will be like.
Until then, we're all just speculating. To be fair there is nothing wrong with speculating. But, there is no reason to get into a flame war about who's speculation is right or wrong.
We're all mad here. I'm mad. You're mad.