Creatures
- New creature AI system with an improved creature behavior system.
-Creature pathfinding improved.
-Creatures age, grow and breed.
- Increase creature power growth over time.
-Creatures hide when threatened and hibernate depending on the season.
- All wild creatures in game.
-Increase base stats of all creatures.
- Adjust creature aggression and wildness to stress differences between creatures.
- Improve creature combat AI to use new combat revisions.
- Fix problems with creature movement over terrain.
Crafting
-Object decay and tool tips turned back on.
- Female only armor sets.
-Crafted object decay.
-Crafted object additional properties and bonuses.
-Resource redistribution including new and rare resources.
-Resource properties affecting stats on crafted items.
- Visible and functional stat increases for items.
- Resource and crafted object bonus properties display.
- Containers can be renamed.
-Improved scheme limits and progression.
- Artisan and Master tool schemes for advanced level crafters.
- Artisan and Master tools give bonuses to crafted items.
-Revised schemes for a more consistent system.
- Revised distribution and scavenging difficulty.
Interface
-Stat bonus displays.
-Weather effects diplayed as 'buff' icons.
-Tribe buffs displayed.
-Tabbed chat, with separate combat and local (includes tribe and announcements) chat.
- 10 Row action bar.
- More opaque chat panel.
- Scroll bars on crafting, construction and social lists.
- Sorting of craft and construction recipes.
-Multiple containers can now be opened at the same time.
Architecture
- Full themed architecture sets, including floors, roofs and stairs for multiple story construction.
- Functioning gates.
-Buildings as a home location.
- Buildings protect from weather effects.
- Buildings can be dismantled.
Enviroment
- Trees spawn and grow.
-Minimap! Includes temperature, date, time, season and location displays.
-Camera collision versus buildings and trees implemented.
- Ambient sounds system.
Town
- Currency selection. This will have several uses soon.
-Bonuses for tribal leaders and for members in tribal territory.
Combat
-Revised combat (more damage done, greater effect of armor, swing and parry improvements.
-Synchronization of movement and attacks completely revised and improved.
- Ranges adjusted.
- Combat messages revised.
Character
- Buff system display. Displays weather effects and bonuses.
- Effects of stat bonuses revised.
- Stat bonuses display in character stat panel.
- Looting, opening and hunting works while swimming.
- Holding both mouse buttons will move your character forwards.
Bug Fixes:
- Zone crossing lag eliminated.
- Zone loading times reduced.
- Packets compressed and optimized for reduced bandwidth usage and overal better performance.
- 512 zone size. This improves loading times and reduces memory usage.
- Disconnection issues fixed.
- Desynch improved.
and balanced.
-Problems with the green mist map corrected.
- Problems when setting your windowed resolution to match your screen resolution fixed.
- Several potential crash causes fixed.
- Several exploits with trade and construction panels fixed.
- Bugs with fires fixed.
- Minor collision bugs fixed.
Comments
What's new in Xsyon from April?
Not alot !
Seriously I started beta testing this game back in Early 2010. It is almost 2012 now and hardly anything major has been done about the lack of things to do in the game.
Yes it is a sandbox but there is just nothing to actualy play with once you have built your settlement and then got your tools crafted. You then realise that trade is pointless as you make everything yourself, there are no enemies and if there are you just go into your safe zone.
Boring basicaly.
This game could still turn it around though. Remove the safe zones, add in lots of rare materials that are unevenly spread out across the map. Add in nightly zombie attacks so that walls of settlements are important and there is constantly something to do in game. Add in missile weapon attack (bows to start with). Add in mounts.
You know the pace of development in most indi MMOs is slow but this is just mindnumbingly slow.
I do not think anyone plays this anymore apart from the ones you see actively trolling each other on the Xyson forums - ie MR DDT of Roma Victor fame.
Come on Notorious games - take a loan out or something to fund some actual development!
Ummm, there's like carts now aaaannnnddd more animals!
No but there has been some changes, but there is still nothing to fight for, noting to do once you've built your little city. You can craft all day, but there is still no reason to, other than doing it for the sake of doing it. Still no animal taming, no husbrandry or agriculture, no 'magic', no ranged. Many things that were said to be introduced not long after release.
I keep watch on the game, but there isn't much reason to look often at the moment.
Thank you for trying to favorably spin your favorite game. I am glad you like it and, yes, it is a matter of opinion. But you have to admit that rated inj terms of: subscriber numbers, active players and player retention, this game is hardly a success. Many of the complaints listed here are the same endless debate that is had in the Xsyon forums by the same 4 or 5 individuals. Heck, before the new "update" even the forums were a ghost town. So sorry, spin all you want but the game is seriously lacking in a lot of fronts...
Hey, I can also play the Xsyon cherry pick post game:
MrDDT: "Look at the forums, they are dead. Where did all the support go that it had? Oh wait it was changed. Thus they left. The handful of players left playing are the ones left because of that change while the 1000s already left.
Maybe its time to stop listening to the handful left and go back to the first plan, instead of listening to the few crying emails. While others were debating it on the forums a few people were crying in emails flooding the devs with emails until they listened and stopped reading the forums."
NorCalGooey: "This is really basic stuff that actually causes a lot of players who don't like wasting time to quit. Right now, the current storage system is EXTREMELY TEDIOUS"
KeithStone: "What I mean by broken is the scroll button doesn't work when you have to many quests on your totem and if someone takes your quest and never completes you can't cancel it to get your stuff back."
zoidberg_dr:
"Anybody???
I just started playing and am surprised at the lack of other players. I know this sounds stupid, and I'm a brand new player, but I've been wandering for a while and have come across nobody. Am I doing something wrong?
Thanks!"
But I guess to each his own version of reality...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
-MrDDT
I never said the game is perfect.I just pointed out what has been added since April.
Many new players enjoy the game as it is. I agree with the lack of players but comments like yours don't help at all to bring new players into the game. Anyways I don't like to discuss so much
Sorry if I came to harsh but I thought you were expressing an overly rosy picture of the game and was just giving my counter argument. However, for those like you that enjoy the game in its present form, good for you. I am happy you are enjoying the game and hope the devs can turn the game so more players subscribe.
As far as my comments not helping bring players to the game: Sorry, but bringing players into the game is not my job, that's the devs responsability by making a game people want to play...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
I would have to agree (strongly agree) with one of your points. Anytime I hear the community or devs encouraging their player base to "spread the word" about their game the game has some major short comings and only a couple of "charming" elements that some people can cling too to justify the play time. Good games grow on their own merits.
You were trying to knock down a guy that doesnt play anymore and pushing your 1/2 or straight out lies onto them.
Lack of players is a major concern for ANYONE looking to play an MMO. They are playing an MMO because they want to play a game with other players in it. Else they would play a single player game.
Ive helped many new players learn the game. You say "Many new players enjoy the game as it is". I would agree because "many" is a very lose term, but think about this MOST new players DONT enjoy the game as it is.
So you can try to paint a rosie picture, but the problem isnt the players or the lack of word out there its that its still not working correctly.
-MrDDT
Given the limited resources of the developer, it will probably take years before Xsyon becomes a game with general appeal.
I check on it every 3 to 4 months, but I see nothing that makes me want to resub. Still a game with no idea what it wants to be...
New updates since 10/20/2011
Interface and Rendering:
- HDR(High Dynamic Range) improved.
- Sun ray effect with HDR turned on.
Crafting and Construction:
- New architecture parts: Ramps, Platforms, Corner Walls, Corner Floors.
- Revised bonuses for Artisan and Master Tools.
World:
-Collision improvements to fix some placement and collision bugs with ramps and floors, in particular near zone boundaries.
- Rain and snow improved in general including blocking rain and snow from passing through roofs and buildings.
- Shadows optimized.
- Water container functionality set up. Actual containers will be patched out with the next update and current buckets will also serve as water containers.
- Tribe ranks now have a separate permission for Dismantle.World:
- Water container functionality set up.
1) Buckets
Buckets can be filled at rivers or lakes. One action will fill the bucket.
Buckets can be emptied. One action will empty the bucket.
Buckets can be used to fill Barrels.
Buckets can be filled at Barrels.
Artisan and Master Buckets have more capacity.
Buckets will be used primarily for filling up barrels.
2) Barrels
Barrels are built in place, like buildings.
Currently there are only Pioneer's Barrels as a scheme in Woodcraft.
Barrels can be Moved, like building ghosts.
Barrels can be filled from waterskins or buckets.
Barrels can be used to fill waterskins or buckets.
Barrels contain many 'charges'.
Barrels display their contents and count under the name display when selected.
To use a barrel:
Select the barrel
Right click a waterskin or bucket in your inventory, it will show Empty To and Fill From. These can be used to interact with a barrel.
Barrels will be used primarily for in town water storage.
3) Waterskins
Waterskins are crafted as part of Toolcraft.
Waterskins can be filled at rivers or barrels.
Waterskins can be used to drink from.
Waterskins contain less 'charges' than buckets and barrels.
Waterskins will be used primarily for portable drinking.
Artisan and Master Waterskins hold more 'charges'.
Incoming very soon Mutant critters,carts and zombies...
You can see how the game looks from this thread too:
http://www.xsyon.com/forum/showthread.php/7682-Tribe-Architecture-Event-Winners!
New patch has been released this weekend:
Trees and Resources
- You can now gather sap, needles, cones and seeds from nearby trees.
- Seeds can be extracted from cones.
- Seeds can be used to plant new trees. New trees can be planted anywhere in dirt, grass or forest.
- Growing trees create forest floor surface in Spring.
- Trees now have quality based on its parent tree or the player that planted the tree.
- Harvested lumber has quality based on the tree itself and the player harvesting it.
- Quality of ground resources now is dependent on your Resource skill.
Character
- Forestry skill for planting trees and gather resources from trees.
- Resource skill for gathering basic resources.
Creatures
- Increased creature stats.
- Creatures can be gutted.
- Creatures are skinned to collect hides. Hides can be separated into leather and fur.
- Creatures significantly increase hit points, attack and defense with age and times in combat.
- Creatures become legendary after many victorious fights with players.
- Mutants! Creatures that enter and return from the green mist can now become mutants. Mutants will also be created in 'toxic zones' within the new expansion lands that are coming soon. Mutants are more powerful than normal creatures and their parts provide better craft bonuses.
- AI revisions.
Bug Fixes
- Fixed placement of campfires on floors.
- Fixed placement bug that caused server crashes.
- Fixed issue with creature arrays on the client causing random errors.
- Fixed looting permission issues. Players should be able to loot correctly from all containers now.
Interface
- Cleaner base control panel.
- Separate gauge panel that can be set to 4 directions.
- New icons for basic controls.
- New Xsyon logo in background.
Feature list for this game is almost unbelievable lol. Question is, is it worth the $40 to buy the game and $15 sub to play it. I havent played Xsyon but it looks to be one of the most original and unique MMOs on the market.
"I play Tera for the gameplay"
I have no regrets
Its a great game, unique and a breath of fresh air.