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As ripped from http://sandboxer.org/?p=141
Today Mortal Online released a bugfix patch that was mainly supposed to address security of houses. Ultimately while the patch did make houses more secure it also made Mortal slightly less sandy.
First of all StarVault made it a little bit to easy to secure your house. “If you lock one door, all doors will become closed and locked; you will no longer need lock every door. If you lock one chest, all chests will become locked; you will no longer need to lock each chest on it’s own.” So now you can’t keep one chest open for your friends but lock the other chests, and you can’t lock your side door but keep the other doors open.
If you never played Mortal Online before you’d probably think “so what’s the big deal”? Well the big deal is this little bug fix is not based on reality. In real life when you lock your front door that doesn’t mean your backdoor is automatically locked, and in a game that prides itself on realistic medieval combat that really means something.
What’s probably the biggest downside to this patch is now “If you have the key to a house and open the door using ‘R’ the door will open but remain locked. When the door is closed it will also still be locked. ” so if your being chased by a group of bad guys into your house, you no longer have to open the door turn around and lock it. You can just open the door and close it and your all set. The baddies either have to destroy the house to get to you or just turn around and give up. Yes, these situations were fairly uncommon but when they did happen it was a thrilling experience to say the least.
There is an up side to all this. Many bugs were fixed in this patch besides just house security fixes and Henrik the main developer and CEO of Starvault stated “Now without exploitable situations on the house security, we can get back to the individual options in houses after our TC patch which is our current focus.” so the whole house security fix is just a place holder until after the territory control TC patch is implemented. Chests and doors should open independently from one another in a later patch after TC is implemented.
Seems like a typical patch from starvault. 2 steps forward one step back, but all in all becoming a better game.
Never trust a screenshot or a youtube video without a version stamp!
Comments
How can they fix many bugs? I thought there aren't many and that everyone who says the opposite is hired by the CIA to slander Hendick?
i bleeive the poster from this sandboxer website is infact wrong on the main issue he is raising. Now if i have gotten this wrong please dont shoot me bt from what every person is telling me it works like this...
There is an initial check upon entry to house and a check upon entering the world (each time you login to a house its like entering the house) if the door is unlocked or open when you initially enter then you arent removed from the house until logout, if the door was locked when yo enter and closed (obviously exploiting) then you are instantly teleported out. Running in whilst the door is open will not kick you out of the house, that is what some testers told me after the patch went live.
there are 2 types of mmo, imitators and innovaters.
Of course that's not what the article you quoted said at all. If you actually read it... it is all about problems with the patch.. and the only "positive" is a promise from Henrick to fix the issues at some undefined time in the future. Gee... never heard THAT line before...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In reality they did not fix any housing issue bugs. They just put in workarounds. I am surprised the guy that did the article did not mention the pure stupidity about the palisade walls now. You can not open the walls from either side unless you have a key. Say your army gets in legally. Now they can not open the door and get out unless they have the key. Just like Pshycobilly says what will stop anyone from exploiting in now.
None of these new housing features have stoped any of the ways to exploit into a house. I did not see a fix for pushing someone through the door.
What bugs did this patch really fix?
It broke the mailing system, and made mounted archery more OP.
The like from Henrick saying everything will be better in the future is getting kind of old.
I do agree with the tag line "less sandy". It is easier now for a person to get away from people chaaing them into the house. And it is easier not to forget to locka door or a chest which people did frequently. I am amazed games 15 years old have better housing functions then MO does.
posted some info on the new patch for ya MONEWS, think its important a reporter like yourself gets reliable information.
there are 2 types of mmo, imitators and innovaters.
What part of Mortal Online is based on reality? If I go out marauding I can't build 16 camp fires and cause the people I'm marauding against to glitch out of the world. I can't go invisible and untouchable to them either. I can't pass through walls, fly or shoot anyone with invisible arrows.
I can not remember winning or losing a single debate on the internet.
yeal lizardbones, its just a game you wouldnt also get a temp ban for doing so either in rl if it was possible, althoguh you might go to prison or be experimented on hmm.
there are 2 types of mmo, imitators and innovaters.
The point is that sometimes you have to sacrifice some realism for the sake of game play. They probably have their reasons for allowing you to lock your house as opposed to individually locking all the doors. One is the game play, the other is needless drudgery.
** edit **
Also, if you could walk around invisible and pass through walls, there would be much better and profitable things to do than try and kill people (in the real world).
I can not remember winning or losing a single debate on the internet.
i beleive the locking all dorrs at once thing is just a stepping stone at the moment, later it will be expanded to per door. But sicne all houses have only 1 door to enter in most cases anyway, its not so much of a big deal.
there are 2 types of mmo, imitators and innovaters.
I guess a sandbox getting less sandy and all the new housing security being a place holder until further notice is 2 steps forward?? How is that when they will have to redo it all at some point per henrick.
Think you have it backwards, its 2 steps back and 1 step forward. If MO were getting better, wouldn't overall subs be increasing rather than declining?
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Locking thread. There is an existing thread discussing the same topic, please continue your discussion here: http://www.mmorpg.com/discussion2.cfm/thread/329885/MO-Patch-Incoming-Some-News-on-TC.html