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Mortal Online Bugfix Patch, Less Bugs, Less Sand

username509username509 Member CommonPosts: 635

As ripped from http://sandboxer.org/?p=141

 

 

Today Mortal Online released a bugfix patch that was mainly supposed to address security of houses. Ultimately while the patch did make houses more secure it also made Mortal slightly less sandy.

First of all StarVault made it a little bit to easy to secure your house. “If you lock one door, all doors will become closed and locked; you will no longer need lock every door. If you lock one chest, all chests will become locked; you will no longer need to lock each chest on it’s own.” So now you can’t keep one chest open for your friends but lock the other chests, and you can’t lock your side door but keep the other doors open.

If you never played Mortal Online before you’d probably think “so what’s the big deal”? Well the big deal is this little bug fix is not based on reality. In real life when you lock your front door that doesn’t mean your backdoor is automatically locked, and in a game that prides itself on realistic medieval combat that really means something.

What’s probably the biggest downside to this patch is now “If you have the key to a house and open the door using ‘R’ the door will open but remain locked. When the door is closed it will also still be locked. ” so if your being chased by a group of bad guys into your house, you no longer have to open the door turn around and lock it. You can just open the door and close it and your all set. The baddies either have to destroy the house to get to you or just turn around and give up. Yes, these situations were fairly uncommon but when they did happen it was a thrilling experience to say the least.

There is an up side to all this. Many bugs were fixed in this patch besides just house security fixes and Henrik the main developer and CEO of Starvault stated “Now without exploitable situations on the house security, we can get back to the individual options in houses after our TC patch which is our current focus.” so the whole house security fix is just a place holder until after the territory control TC patch is implemented. Chests and doors should open independently from one another in a later patch after TC is implemented.

Seems like a typical patch from starvault.  2 steps forward one step back, but all in all becoming a better game.

 

Never trust a screenshot or a youtube video without a version stamp!

Comments

  • MordragMOMordragMO Member Posts: 136

    How can they fix many bugs? I thought there aren't many and that everyone who says the opposite is hired by the CIA to slander Hendick?

  • deathshrouddeathshroud Member Posts: 1,366

    i bleeive the poster from this sandboxer website is infact wrong on the main issue he is raising. Now if i have gotten this wrong please dont shoot me bt from what every person is telling me it works like this...

    There is an initial check upon entry to house and a check upon entering the world (each time you login to a house its like entering the house) if the door is unlocked or open when you initially enter then you arent removed from the house until logout, if the door was locked when yo enter and closed (obviously exploiting) then you are instantly teleported out. Running in whilst the door is open will not kick you out of the house, that is what some testers told me after the patch went live.

    there are 2 types of mmo, imitators and innovaters.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,716

    Originally posted by username509

    Seems like a typical patch from starvault.  2 steps forward one step back, but all in all becoming a better game.

     

    Of course that's not what the article you quoted said at all.   If you actually read it... it is all about problems with the patch.. and the only "positive" is a promise from Henrick to fix the issues at some undefined time in the future.   Gee... never heard THAT line before...

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

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  • MONEWSMONEWS Member Posts: 66

    In reality they did not fix any housing issue bugs.  They just put in workarounds.  I am surprised the guy that did the article did not mention the pure stupidity about the palisade walls now.  You can not open the walls from either side unless you have a key.  Say your army gets in legally.  Now they can not open the door and get out unless they have the key.  Just like Pshycobilly says what will stop anyone from exploiting in now.

    None of these new housing features have stoped any of the ways to exploit into a house.  I did not see a fix for pushing someone through the door.

    What bugs did this patch really fix?

    It broke the mailing system, and made mounted archery more OP. 

     

    The like from Henrick saying everything will be better in the future is getting kind of old.

     

    I do agree with the tag line "less sandy".  It is easier now for a person to get away from people chaaing them into the house.  And it is easier not to forget to locka door or a chest which people did frequently.  I am amazed games 15 years old have better housing functions then MO does. 

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by MONEWS

    In reality they did not fix any housing issue bugs.  They just put in workarounds.  I am surprised the guy that did the article did not mention the pure stupidity about the palisade walls now.  You can not open the walls from either side unless you have a key.  Say your army gets in legally.  Now they can not open the door and get out unless they have the key.  Just like Pshycobilly says what will stop anyone from exploiting in now.

    You can exit via jumping over the pallisade wall, or you could knock down the gate like your suppsoed to.

    None of these new housing features have stoped any of the ways to exploit into a house.  I did not see a fix for pushing someone through the door.

    then they are instantly teleported back out of the house when they do so preventing them from achieving anything in the process, sounds like a fix to me.

    What bugs did this patch really fix?

    It broke the mailing system, and made mounted archery more OP. 

    Mailing system did stop working, but im sure the community as awhole will survive a couple of weeks without it. No idea how monuted archery suddenly became more OP please explain? But with the task system i can see why the testers missed it, to catch bugs like that they obviously need more testers, the mroe the better.

     

    The like from Henrick saying everything will be better in the future is getting kind of old.

     

    I do agree with the tag line "less sandy".  It is easier now for a person to get away from people chaaing them into the house.  And it is easier not to forget to locka door or a chest which people did frequently.  I am amazed games 15 years old have better housing functions then MO does. 

     

    How is it easier now please explain? if he runs in and you run in after him it wont kick you out the house.

     posted some info on the new patch for ya MONEWS, think its important a reporter like yourself gets reliable information.

    there are 2 types of mmo, imitators and innovaters.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    What part of Mortal Online is based on reality? If I go out marauding I can't build 16 camp fires and cause the people I'm marauding against to glitch out of the world. I can't go invisible and untouchable to them either. I can't pass through walls, fly or shoot anyone with invisible arrows.

    I can not remember winning or losing a single debate on the internet.

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by lizardbones

    What part of Mortal Online is based on reality? If I go out marauding I can't build 16 camp fires and cause the people I'm marauding against to glitch out of the world. I can't go invisible and untouchable to them either. I can't pass through walls, fly or shoot anyone with invisible arrows.

     yeal lizardbones, its just a game you wouldnt also get a temp ban for doing so either in rl if it was possible, althoguh you might go to prison or be experimented on hmm.

    there are 2 types of mmo, imitators and innovaters.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by deathshroud


    Originally posted by lizardbones
    What part of Mortal Online is based on reality? If I go out marauding I can't build 16 camp fires and cause the people I'm marauding against to glitch out of the world. I can't go invisible and untouchable to them either. I can't pass through walls, fly or shoot anyone with invisible arrows.

     yeal lizardbones, its just a game you wouldnt also get a temp ban for doing so either in rl if it was possible, althoguh you might go to prison or be experimented on hmm.


    The point is that sometimes you have to sacrifice some realism for the sake of game play. They probably have their reasons for allowing you to lock your house as opposed to individually locking all the doors. One is the game play, the other is needless drudgery.

    ** edit **
    Also, if you could walk around invisible and pass through walls, there would be much better and profitable things to do than try and kill people (in the real world).

    I can not remember winning or losing a single debate on the internet.

  • deathshrouddeathshroud Member Posts: 1,366

    i beleive the locking all dorrs at once thing is just a stepping stone at the moment, later it will be expanded to per door. But sicne all houses have only 1 door to enter in most cases anyway, its not so much of a big deal.

    there are 2 types of mmo, imitators and innovaters.

  • MONEWSMONEWS Member Posts: 66

    Originally posted by deathshroud

    Originally posted by MONEWS

    In reality they did not fix any housing issue bugs.  They just put in workarounds.  I am surprised the guy that did the article did not mention the pure stupidity about the palisade walls now.  You can not open the walls from either side unless you have a key.  Say your army gets in legally.  Now they can not open the door and get out unless they have the key.  Just like Pshycobilly says what will stop anyone from exploiting in now.

    You can exit via jumping over the pallisade wall, or you could knock down the gate like your suppsoed to.

    Spoken like a person working around bugs forever.  If you get in legally you should be able to open the door from the inside to let the rest of your guys in.

    None of these new housing features have stoped any of the ways to exploit into a house.  I did not see a fix for pushing someone through the door.

    then they are instantly teleported back out of the house when they do so preventing them from achieving anything in the process, sounds like a fix to me.

    Teleporting is not a fix.  That is a work around.  How about they make it so people can not exploit in or is that not possible?

    What bugs did this patch really fix?

    It broke the mailing system, and made mounted archery more OP. 

    Mailing system did stop working, but im sure the community as awhole will survive a couple of weeks without it. No idea how monuted archery suddenly became more OP please explain? But with the task system i can see why the testers missed it, to catch bugs like that they obviously need more testers, the mroe the better.

     That is so funny "the community can do without" a working feature for a couple weeks.  If they missed the something like that in a small patch what will they miss in a huge patch like TC??

    The like from Henrick saying everything will be better in the future is getting kind of old.

     

    I do agree with the tag line "less sandy".  It is easier now for a person to get away from people chaaing them into the house.  And it is easier not to forget to locka door or a chest which people did frequently.  I am amazed games 15 years old have better housing functions then MO does. 

     

    How is it easier now please explain? if he runs in and you run in after him it wont kick you out the house.

    The door closes behing you, you do not need to close it yourself like before.   Before you needed to umnlock it then lock it.  And it is far easier not to forget to lock things up in the house.  I used to get into people's houses when they built it next to objects you can jump from to get into.

     

    How is this right and or sandbox???

    http://www.youtube.com/watch?v=QbnYSAzuc3E

     posted some info on the new patch for ya MONEWS, think its important a reporter like yourself gets reliable information.

     

  • MONEWSMONEWS Member Posts: 66

    Originally posted by Slapshot1188

    Originally posted by username509

    Seems like a typical patch from starvault.  2 steps forward one step back, but all in all becoming a better game.

     

    Of course that's not what the article you quoted said at all.   If you actually read it... it is all about problems with the patch.. and the only "positive" is a promise from Henrick to fix the issues at some undefined time in the future.   Gee... never heard THAT line before...

     

    I guess a sandbox getting less sandy and all the new housing security being a place holder until further notice is 2 steps forward??  How is that when they will have to redo it all at some point per henrick.

  • PeckusPeckus Member Posts: 138

    Originally posted by username509

    Seems like a typical patch from starvault.  2 steps forward one step back, but all in all becoming a better game.

     

    Think you have it backwards, its 2 steps back and 1 step forward.  If MO were getting better, wouldn't overall subs be increasing rather than declining?

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  • loradoveloradove Member UncommonPosts: 62

    Locking thread. There is an existing thread discussing the same topic, please continue your discussion here: http://www.mmorpg.com/discussion2.cfm/thread/329885/MO-Patch-Incoming-Some-News-on-TC.html 

     

     

This discussion has been closed.