It looks like you're new here. If you want to get involved, click one of these buttons!
I'm not talking about the soundtrack. I'm talking about EverQuest II's /music folder directory.
If you look in EQ2's music directory, you will see each and every zone & combat track in .mp3 format. If you wanted to add in your own song to a certain zone, you simply take your personal favorite track and swap it out with the original.
This is FAR superior than playing Winamp or iTunes in the background. EQ2's /music system allowed you to edit every single zone and combat song. It was instant.
When something attacked me, I didn't hear just mere combat drums; I heard the Van Damme Vs. Bolo Yeung Bloodsport soundtrack.
When I zoned into Freeport, I didn't hear a Sad Symphony; I heard the Symphony of Destruction.
This system should be in every MMORPG.
Comments
If you say so.
If it's not broken, you are not innovating.
I thought it was clunky myself... I preferred Eve's playlist system... only thing was you had to have everything in MP3 format so if your collection is through WMP you're screwed
EVE's in game soundtrack > navigating through folders to find mp3s.
I'll stick with Spotify/Pandora/Winamp on the second monitor (and a keyboard with next/prev/play/pause buttons) for instant control over my music at all times.
As amazing as any one track is, I definitely don't want to hear that track every time I enter combat. (Although based on cali's post below it sounds like GW2 will directly solve this one-track issue. I'll still probably prefer total personal control, but it's a tempting system to dabble with.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
It looks like ArenaNet is using that ability from EQ2 as a stepping stone and adding some innovation of their own.
http://www.arena.net/blog/james-boer-talks-gw2-audio-design
One of the key features is the ability to tie any audio cue (including music) to our game’s dynamic event system. For example, if a fort comes under attack by centaurs, you might hear the music change to increase the tension of the situation. Even beyond this, the music system will work intelligently whenever you’re out in the world. By analyzing nearby friends and enemies and keeping track of what everyone is doing, it tries to gauge what’s happening in the world, and will switch up soundtracks accordingly, while still trying not to make the transitions too frequent or jarring
Finally, no matter how fantastic a game’s music is, when you hear the same music for the thousandth time, you start wanting to change things up a bit. Many players will simply turn the game music off and play their own collections. The problem is that an external music player has no context as to what’s going on in-game. Guild Wars 2 will offer a solution for this as well. We’re giving players the option of choosing external music playlists that the game’s audio engine will use as a replacement for the default in-game music. Players can choose different playlists for background ambience and battle music, for instance. Additionally, when appropriate, such as during cinematics, the game can revert back to in-game music temporarily to give the best possible cinematic experience, then resume the custom playlist when it’s done.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Eve has 2-3 good tracks.
I've found that MMORPG's have bad soundtracks compared to single player games like Civilization 2. Civ2 in my opinion has best soundtracks.
APB let you freely import your music library from within the game as well as sharing out music broadcast through Last.FM.
Now if only they got the rest of the game right.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
It's not really a "music system," rather it's just a really easy way to add a custom soundtrack into the game where the custom tunes just replace the default ones. I had a custom soundtrack going when I played back in 2004-2005, but I never bothered when I came back in 2008-2009.
It seems like custom soundtracks are lost on most new games, so it is a neat feature.
i like that.... the only issue i see is that if i have to go from one area to another ill have to wait untill the song ends and then continue.... im not the kind of person that let great songs be interrupted...... much less if the songs legth is over 10 minutes lol.... too much waiting before moving on....
I agree with OP. EQ2 has the best system when it comes to soundtrack and in game music. There is so much choice and i never get tired of customizing the sounds .
Not even close, L2 blows it away and I don't even play that game but I know good music when I hear it....don't believe me? Google it.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
If you waited while in group for a song to end, I can imagine what people would be saying in your group. "Dude, he is waiting for song he is listening to end." "This sucks, I am going to go make some food." "yea, I gotta go take a smoke break." "he's got 3 zones between us and him, how long he going to take getting here?"
==========================
The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.
"With the Rise of Kunark expansion came a major update to the combat music. A new system was added with 14 contextual combat themes. The strength of the enemy or enemies and tide of the battle determine the tone of the combat music. The previous combat music consisted of just a few linear pieces"
Source
I wonder if you can swap your own music for the "combat themes"? Could make for some entertaining combat.
I've played a lot of games with a good set of headphones and I love not only the pieces of music for EQ2 but also the effects when moving or being enclosed. Incredible.