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1) Low class count - With only 4 classes in the game, and the LFG queue system taking almost an HOUR some nights to find you a group. It really ruins the experience when you get dumped into a 3 or 4 (insert class here) group with 1 random other class. It's not fun having to wait a long time for a queue to pop, and be then forced to roll against upwards of 3 others of the same class.
2) Lower Tier raiding isn't pugged as best I can tell. I've been 50 (again) for a while now and I almost never see any pug raids formed. I'm on a highly populated PvE server and the best I can hope for is a random DDR (not sure what it stands for but its the daily or weekly raid rift. Daily Death Rift? That doesn't make sense as i'd expect the daily or weekly rift to be more than just death.
3) Guildes seem like a 100% requirement at 50. And most gulids who are active have the standard heavy requirements of attending each and every night (or at least several nights a week) for X number of hours. With a job, and other life tasks I just don't have a reliable schedule.
Rift, along with most other MMO's is not enjoyable at max level if you aren't raiding. You cannot progress your character or experience new content w/o it. I've just about burned up all solo questing and even group questing that can be done. Most of the new sagas (Death and Water) require raid groups to complete.
I'd really like to play rift, and mix up the solo queue/grinding with some raid content. But w/o having pug raids being formed (ever as best I can tell) it seems that just isn't possible in this game.
And RIFT farming seems almost useless. The T2 dungeon gear is better than the rift gear. So farming rifts with the public groups (those are easy to find) is pretty much a downgrade for a character.
Comments
your complaint really seems to be about end game and raiding ..pretty much the same as this thread
http://www.mmorpg.com/discussion2.cfm/thread/330037/Raids-ruined-RIFT-for-me.html
Because Rifts end game is pretty much based on WoW's but the game has a much smaller population those things are going to be a problem.
Hmm, almost 6 months since I left Rift, but looks like the same reasons I left it back then are still the case.
Just the nature of the game, if you don't have time to support the traditional raiding model getting decent gear probably isn't going to happen. (you could go the PVP route though I think)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's strange. I *really* want to get into Rift. The game is sexy and polished, but the one BIG thing missing for me is 'why do I care about this". In a few minutes I'm going to write a post in the general forums about this subject, so I won't go into detail, but this is a problem in many MMO's. The lore sucks, and the factions suck and the gameplay is far too easy. Tack on lackluster community features, and solo-player focused content, and you end up with a recipe for boredom, in my opinion.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
1) Higher class count wont reduce queue times, that and you dont have to sit in the capital city waiting for the queue, there are tons of daily quests , achievements and rifts to do while waiting.
2) you are right there arent too many pug raids, this is parcially related to the population, this also varies betwine servers and time zones. You just might be on at the wrong times for your server's pugs.
3) Leveling on rift is rediculas easy and fast, 2 sneezed and a 5 farts to the north and you are lvl 50. Money isnt hard to get either, infact.. gearing up is fairly easy and fast. The high gear requirement is mostly the hard core raiding guilds, regardless it makes perfect sense for any guild that wants to raid on occasion to want some form of certainty for people to show up or to commit.
But dont get me wrong I understand your pain.. but this is pretty much the standard in most mmo's. And francly other then checking a different server , I dont know what game I could recomment to you, ..hate to say it.. WoW maybe.. their huge playerbase does offer far more leveling and cassual guilds.
1. This point literally makes zero sense. Are you getting class and archeatype confused? Warrior, Mage, Cleric, Rogue
There are like 8 souls per class. The entire idea behind the game is so that you do not have to reroll to fill a certain roll unless you want to switch your playstyle completely.
2. What server? If you say Wolfsbane then I know you are lying. Also it is pug'd about as much as WoW stuff was pug'd. Why pug raid if you kill one boss get loked for a week and are stuck now. I still get confused why Blizard thinks cross shard raid finder will ever work.
3. Rift gear is actually above T2. Not sure if you have played since 1.5 Hell 1.6 will have Rift gear be better then some of the raid gear. Also there is master mode DD that I see pug'd alot and that gives raid gear and it is just a 5man.
Water Saga can be solo'd up to the very last quest and rewards raid level shoulders and a helm. GW2 seriously needs to release sooner then later to give people with these wierd schedules somewhere to go. I am not sure how the game gets blamed for requiring some time invested to get the best gear in the game.
It is the time of MMOGLs and gear progression instead of MMORPGs and character progression.
I remember during the betas, wondering if the leveling speed had been increased for the betas and if it would be slowed down for release. I remember after release watching the leveling speed increased a number of times.
It is obvious that RIFT is a MMOGL and not a MMORPG. For those that are interested in raiding, many have found a home with the game. Others, not so much.
Raiding or not raiding was not my issue (I did not raid). My issue was Trion's desire to squeeze seven years of WoW FotM nonsense into seven months. One would have thought that after what they did with Mages, that what happened with Warriors never would. One most definitely would have thought that after what they did with Mages and Warriors, that what happened with Rogues never would. One would have been wrong...
Raids. Dungeons. Dungeons to help you get ready for other Dungeons. Expert Dungeons. Master Dungeons. All of it basically coming back to Raids.
RIFT is what it is... a MMOGL - whether you're running Dungeons, Raids, or instanced PvP.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
That point would make sense if Rift had not implemented a Planar Attunement system. Your definition of MMOGL fits more under WoW then anythin where gear is the end all be all goal of the game.
WoW has no AA system. The pvp gear is useless in raiding scenario. Both of those do not apply to Rift. People have themselves so convinced that this light and dark side thing in ToR will not be anything , but fluff. Could you IMAGINE the rage that would happen 3 years into a MMORPG if it turns out a decision you made at level 20 affected gear you could wear now?
These single player rpg character developement stuff is NEVER going to work in mmorpgs where you can not change the outcome.
It makes 100% sense. There are 4 classes. I did not once say "I get into groups and the group has no use for me. I said I get into groups with up to 3 of the same class. Which means 4 of us will be rolling on the same gear. It is not fun to waste up to an hour in queue, another hour running the instance or longer, only to have a 1/4 chance to win a rare drop.
I won't get into the huge exploit currently availble in the system that involves queue with a friend or two and kicking people till you get the class you want. I've actually been kicked from the same group 5x in a row (the queue system groups you with that same group over and over) because they were looking for a different class so I didn't roll on their loot.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
I've never had this happen to me atleast. I am a warrior and I can roll on Plate or Leather. You keep keeping pricks it seems in the LFG thing because there are guild members who will queue together.
If they created more classes that require more then leather, plate, cloth, and chain now say they add something else for another class. Well that reduces the chance that your item will drop. So instead of a 1/4 chance to drop it is a 1/5 chance it will drop.
First of all, I never had that happen to me.
Second, you should maybe try to change why you are playing the game or running the dungeon. It sounds like the only reason you run it is for a gear drop. Why not run it for fun, or for expirence and if you get the gear drop then great! And if you dont then oh well, now your better at the instance and had a little fun at the same time.
When I played I really enjoyed rifts intsances (except for the fay one, that one was terrible).
See, this is the issue with the modern gear grinder MMO, you're not really there to enjoy the content, or group with your friends, you're there to get the loot, and anything that might make the process inefficient is to be avoided.
It's why I don't enjoy MMORPG's so much these days, when I played DAOC it just isn't why we were out there.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The Planar Attunement system is a f*cking joke. It has two (2) useful benefits to a player.
1) You can open rift of your choice anywhere
2) You get more buff shard thingies to use to buff yourself to kill rifts.
+1 int for a day's worth of grinding? +2% out of combat walk speed for another days worth of farming. I'm pretty sure a fully attuned person (thats probably 6 months worth of grinding) would have what equals another level higher of equipment in bonuses.
The system adds nothing new but another grind. IF they had added new spells or abilities from these attunements I would say otherwise.
[Mod Edit]
People are just not like that. If they were then everyone would be touting how awesome Rifts are. It has gotten to the point with the way this community is that they are offering raid gear for doing Rifts.
There has got to be a carrot. Something to keep the hampsters on the wheel. Some type of achievement or shiny to go after. It is just how we are wired.
@Painlezz say they add a AA system that gives great rewards. What about new people who are getting owned by vets who you never stand a chance to catch up with? That was always the flaw in the EQ system and even the designers knew it. There is a very specific reason why the Rift AA system is the way it is.
There is also a specific reason why Blizzard never tried it because they never thought it could be done and Trion proved it could be.
Rift's Planar Attunement system is poorly implemented. All it did was introduce more grind into the game for min/maxxers, all for boring stat increases.
It was a good idea in theory, but once again...poorly executed by Trion. EQ2, AoC, and Lotro all have far superior AA systems than Rift.
I think its less of how we are wired and more of how the games present themselves. But thats a discussion for another time.
Also, now that Rift has proved it, WoW will have an easier to complete version in a few patches.
He is right, it doesnt make sense at all. Nearly every mmo out there has 4 types of armor. Cloth, leahter, mail and plate.
No matter how many classes they make, they always will be using 1 of those types or armor. More classes wont increase the queue speed either, you investing time and efford in offspecs does.
Rift could have taken a different approach on classes, instead of naking 4 arch types they could hace called them all a class, then they would have had what? 36 (not counting pvp classes) classes.
This.
Queue times depend on what roles you can play, and the need of those roles. Obviously if your a mage and the only spec you have (or want to play) is dps, then you queue is going to be a bit longer than if your okay playing a healing spec as well. No matter how many classes a game has will change that. When I played my cleric I would always queue up for DPS and Heals. My queue always popped in 5 minutes requesting me to heal. So, maybe instead of more classes they should make healing / tanking a more desirable thing to do.
I remember during Beta why I didn't give this game a second thought past a week of play...
The game engine.
WAR's game engine was horrible. So why take a bad engine, touch it up, and drop it on another game in hopes that people wouldn't notice? Oh. I know why. Because most people are oblivious to such things and will play anything that's labeled "flavor of the month" and not think twice about it.
Rift had a bad game engine from the get go. And when you're engine isn't that great, you can only imagine how the rest of the car is going to function. Add to that fact that Rift was just more of the same thing we've seen since 2003, only with the elements of "Rifts" to make it appear different, there wasn't much to get into with this game.
Now I'm being hard, yeah, but let's face it ... Rift is not really a great MMORPG. It was quite simply the first majorly published MMORPG since Aion (another game stealing a bad and dated game engine) in a time period with nothing else around as well as a declining WoW playerbase desperate for a taste of something new.
Once GW2, Tera, SWTOR, Secret World, etc. are released, Rift will fall into Oblivion and go F2P just like WAR - if it hasn't already. I don't know because I don't keep up with it.
So to the OP, don't worry that you couldn't get into Rift. You have your reasons and we all understand and identiy with them. But there are also more underlying reasons you might/might not have noticed that helped push you away. And that's all for the best.
You realize the version of Gamebryo used by WAR was not the same version as used in RIFT? You realize that many game developers across a multitude of platforms have used different versions of the Gamebryo engine...?
You realize that GW2 is using a touched up version of GW's game engine, right? An ArenaNet proprietary engine.
Tera's using UE3...UE4 will be out next year.
SWTOR's HeroEngine began development back in the late '90s. The engine won some awards back at E-3 in 2006...
TSW is using a touched up version of FunCom's Dreamworld Engine... development starting around 2000...
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
My theory stands. I'll re-explain it.
4 Classes DOES matter. It has nothing to do with Plate/cloth/mail/leather...
There are 5 characters spots in a standard group, if 3-4 of those are taken up by the SAME class... you now have 3-4 people going after the same loot. EVERY mage spec requires the same gear.
My mage queue's as 3 of the 4 roles available in rift... Healer, DPS, Support. Queue times are still very long.
In a game with cross server queue system. A single character, available for 3 of the 4 roles, and available for ANY random instance should be grouped with a variety of other classes. If there are so few players they cannot mix and match classes for a more enjoyable experience then rift truly is dying.
Thing is... some of us grew up playing D&D/AD&D back in the late '70s/early '80s and beyond.
We had Fighter, Cleric, Mage, and Thief.
Four "Classes" tends to work well. You can basically place most "heroes" into one of those four base "Classes" and then subclass/subspec them out from there.
If you were able to get everything you needed in the first trip through a dungeon, what would you do then? The next one? Okay, then what? There are only so many. They are designed to be run more than once. It is "endgame" - doing the same thing over and over and over and over again...and calling it fun.
Somebody asked earlier in the thread - when do you play? What shard do you play on? Etc, etc, etc. Depending on when you play, you may experience long queues. I forgot if you mentioned what you considered a long queue. Are you talking hours? Are you talking ten minutes?
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
I notice a lot of guilds in games seem to require your attendance and/or activity level to be super high and active because a lot of people come into these games, as a "well im bored of WoW for right now" type deal. So they want to make sure you aren't just there because you paid for that month they want you to be there for a while.
just my 2 cents
What killed Rift for me was Forced Raiding. If anyone says it isnt forced then tell me: Can I get the best gear through crafting or through solo play with random drops? No you cant, therefore its forced.
The other thing is Instanced PvP, Lack of support for their Rift model (lol this makes the least sense to me, lol lets implement some decent new idea and not support it), The world about the size of a medium sized ant hill.
Edit: Rifts character system is the only reason why I stayed for the 2 months I did.
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