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http://dulfycleric.wordpress.com/2011/10/11/essential-addons-for-a-healer/
So I found this blog and thought it might be useful for some other Rift players
Edit: Took out the word essential since that is the blog posters title and not mine.
Hello everyone, I thought I would post some of the addons I found on riftui.com that I find are super helpful
NEW: This guide is updated on Oct 14 to reflect the new, much anticipated update from MinUI and another really wonderful addon called Karuul Alert
How to install addons in Rift
a. Go to www.riftui.com
b. Pick the addons you want (if you want the ones I have, just click the links below)
c. Download it.
d. You need to unzip the file, desktop here will do fine.
e. Next start Rift, go to the Char select screen, you will see a button below called Addons.
1. Click on the addons button
2. Click open addon directory, Rift will minimize and opens up the folder for addon for you. Drag the addon you just downloaded (along with its folder) into that addon folder.
3. Click on refresh to see if the addon shows, if it shows, then you have installed correctly! (Yay!)
4. Make sure the addon is checked and then click apply and then Ok.
5. Just log onto your game.
1. Target casting bar (click on the link to go to riftui.com to download)
This casting bar is awesome! It allows you to target a mob and watch its casting bar for AoEs, big hits etc..
Once you get the addon installed, you need to do /tcb unlock and move it to somewhere on your screen. Once you done that do /tcb lock and it should lock it in place.
When you want to watch the casting bar of a mob, you target the mob and hit /tcb this (make a macro)
You can also do /tcb scale #.## – applies a scaling to the window to change its size, either larger (scale >1) or smaller (scale <1) (replace # with numbers). I have my set as /tcb scale 1.5
This UI is awesome for keeping track of things like HoTs, cooldown timers etc. I would say it is a must have for any healer! Basically, it display the health bar/mana bar/energy bar etc of yourself, your target, and your target’s target without showing their portraits.
Configuration:
/mui unlock to move the bars around
/mui lock once you have everything in place (player, player.target, player.target.target, and focus bars). Note that I don’t use the focus bar here so if you need to config it, just folllow the instruction below and instead of using player put in focus. (i.e. /mui buffLocation focus above)
What I like to do is have buffs (from me only) on top and debuffs on bottom of the health bar.
So here are a series of configuration commands I did
/mui buffLocation player above
/mui buffLocation player.target above
/mui buffLocation player.target.target above
/mui debuffLocation player below
/mui debuffLocation player.target below
/mui debuffLocation player.target.target below
Next, you need to change the max buff duration it displays. I changed my to 1 hr (3600 secs). I think the default is 30 seconds. (I did not need to change the default debuff durations but if you want to modify it, it is just /mui debuffThreshold [frame] [number] (i.e. /mui debuffThreshold player 3600)
/mui buffThreshold player 3600
/mui buffThreshold player.target 3600
/mui buffThreshold player.target.target 3600
MinUI 1.3 new update
1. Open configuration (/karuulalert)2. Check the Enable Ability Scanner check box at the lower left of configuration the screen
At this point you will have a good amount of items to choose from but to get the full list of what you can do play around a little. Switch roles, buff up, click on random players (load their buffs too). Once done disable the ability scanner to save resources.
Now you should have all you need to get going. First stop Name, what do you want to call this alert you are making? After that it’s just a matter of checking off what you want to track, typing in the ability or buff and choosing what your alert will look like.
1. Open configuration (/karuulalert)
2. Enter a Name for your alert
3. Select Buff, Ability, or Resource
4. Select when you want to be notified
5. Select the who the alert will look at
6. Enter the name of the buff/ ability or select the resource.
7. Customize the alert
8. Click Save
This is the addon for a raiding cleric, you no longer need to watch the white text on your screen to see if your name is on it so you need to do something. If you need to do something, your screen will flash, and you can react quickly. (The eye detect movements quicker than anything else !) This addon also will give out timers (I am not sure how it works lol).
What it works for:
Comments
Bleh. I was pretty happy without addons when I played Rift. I understand why they exist but still, I was happy without them. I liked actually watching the screen and not the UI, even while healing.
I can not remember winning or losing a single debate on the internet.
I sense a nasty trend coming in the next few months in Rift. Glad the industry as a whole is moving away from all of this nonsense.
When it (addon-mania) is finally dead in this industry, I doubt you'll have 100 mourners show up to the funeral.
"TO MICHAEL!"
People will want them in ToR just like they wanted them in Rift unless you think that arcade game UI they have will make WoW folks happy when they transition over.
Add ons are just a way to do what the devs could not do. Every person is different and everyone wants something different on their screen. No chance any dev can ever keep up, so they put it in the hands of the add on devs.
Having them in a game and saying they are "essential" to playing it is quite different.
I'm just saying, after seeing the list you posted, all the hoops people have to jump through now and you saying it's "essential" and "must have" after just seven months of release is pretty unnerving.
Just waiting for the Rift equivalent of GearScore to come in.
All I could think while reading your list was:
"What rough beast slouches toward Bethlehem to be born?
"TO MICHAEL!"
first i want to say, if you are into addons, cool. this thread isn't knockin you if you use them.
i raid HK and don't use addons. i don't ever plan to use addons. the game gives out emotes for debuffs, adds, totems, etc, so there's no need to deal with the DBM type addons if you don't want them. you just have to watch for the emotes, and to me it's more fun then watchin a DBM type addon add ease to a game. this is just me though, if you're into DBM, more power to you.
The UI in rift can be moved around and sized however you want. i don't plan on messing with the UI options anymore then the game allows w/o an addon. i just haven't had a reason for it, minus wanting something a little different then i'm use to. the UI in Rift isn't bad at all.
you can already focus target so the molinar addon isn't needed imo, emotes are obvious and in game, procs are in your face, ability CDs are on a clock lookin timer, you can move your buffs/debuffs to stick them in your face if needed, cast bars are fairly obvious. the only addon i would use is a personal/raid dps meter just so i know if someone in raid is slacking. ACT and raidrifts.com is in game so i'm fairly happy, but there are a few dps meter addons out right now if people wanted. someone in guild is always running a parser anyways, and posts dps/hps in raid chat after kills, so no biggy there.
i run as a dps mage though so take that into account please. but i am able to pull off the current SC/Ele with building storms wtihout standing in fire/etc. i don't use the "rotations" off the forums, but use a priority system as it amounts for higher dps. i don't macro or anything either. the game isn't "easy" by any means, but it doesn't have that many things going that i need to set up a seperate server helping me play. this is a great game though (had to add it lol)
i think the OP was just making this thread a "if you want a little help.." type of thread, but titled it "Essential".
You will see gear score more then likely in ToR before you see it in Rift. Trion has not assigned gear level to their gear like Bioware has.
There is a image from a comic con that clearly shows iLevel gearing in ToR. If you know much about gear score it was started by a guild as a joke and got turned into a add on that Blizzard did literally nothing to control.
The Rift community does not seem all that keen on the idea of gear score and iLevel gear, so I doubt it would happen.
Having them in a game and saying they are "essential" to playing it is quite different.
I'm just saying, after seeing the list you posted, all the hoops people have to jump through now and you saying it's "essential" and "must have" after just seven months of release is pretty unnerving.
Just waiting for the Rift equivalent of GearScore to come in.
All I could think while reading your list was:
"What rough beast slouches toward Bethlehem to be born?
You will see gear score more then likely in ToR before you see it in Rift. Trion has not assigned gear level to their gear like Bioware has.
There is a image from a comic con that clearly shows iLevel gearing in ToR. If you know much about gear score it was started by a guild as a joke and got turned into a add on that Blizzard did literally nothing to control.
The Rift community does not seem all that keen on the idea of gear score and iLevel gear, so I doubt it would happen.
That's twice you mentioned TOR. Just so we know later I don't be the one accused of slipping it into the thread and derailing. I'd be just as happy to continue to discuss Rift and the addons you listed in the thread.
If you want to talk about "comics" and such, that's fine. But I'll try and stay on topic.
You have presented a case that says addons in Rift are now "essential" and that's disturbing because in my six months there, I could do all of my healing and raid healing WITHOUT any use of addons and had no problem. In fact, when I ran dungeons and the tank would automatically switch it to "raid" style healing, I'd ask them to put it back because I don't heal that way. They'd get pissed because you had to disband the group because the tank never knew how to put it back into "group" mode.
The Rift community wasn't keen on micros, but then it came and surprise!.. they accepted it with open arms and bought quite a few. I think that's great if they like it as well as they say now "We don't want GearScore" and then a few guilds start using it for their raids and then everyone starts.
By saying certain mods are essential as you are saying and "must have", you are already setting up the environment that will get other people as well to say "GearScore" or "DBM" is the must-have addon later on down the line.
You've just crossed that slippery slope whether you realized it or not by proclaiming it yourself.
"TO MICHAEL!"
"Essential" is pretty subjective.
Addons as a whole are a good idea though. I've never played an MMO were the UI itself ever suited me, except for perhaps EQ2, but you could do so much to the UI that you didn't really need an addon. Although, even EQ2 had addons for modifying the UI.
Addons also allow developers to see what kind of stuff people are doing to the UI and gives them a good idea of how they can improve it. Just ask Blizzard how benefitial addons have been. Every change since vanilla that Blizzard made to the UI has been entirely influenced by the the addons that players were running in the game.
I personally hate any round element in a UI, they take up more room then they need to. I also don't like all the fancy art around an element, they sometimes become distracting. The first thing I did in Rift's was remove the primary hotbar. I just need a hotbar, not a bunch of junk around the hotbar. The problem though, I don't have any way of seeing how much xp I've earned on the way to my next level; not that I care, but other may.
I haven't figured out how to remove the health and mana bar that pops up over my head every time I engage a mob. I don't need it, and I can't stand looking at it, and I don't see a single optioin in the game to stop it from appearing.
The enemy cast bar is hardly visible. I didn't even realize the UI had one until after a couple of days.
The OP's addon looks nice. I'm not a healer, but I see some stuff in there that would be handy for a DPS mage. The only thing I don't like is that you have to make all the modifcations through / commands, not a big fan of that. I haven't looked at any addons yet. Hopefully people are building UI's for them so that you can adjust the setting without having to do / commands.
PS: Addons will never go away, it's one those things that a lot of people ask developers to allow. It falls in line with the popularity of mods for single player games. People just like to create things that can go into the games.
Those are his statements. He made it pretty clear several times how he feels about it and it's a little more than "if you just want help". He said "essential", "must have", "THE", "you will want this for raiding". All that pretty much denotes an urgency and in the future (especially regarding the raiding one), a mandatory attitude that will come into the game.
That's how it started in WoW. It was "hey, this is a cool mod. You should try it."
Then later it went to "Man, this mod makes it easy to heal/dps/tank. I wouldn't play without it in dungeons/raids".
Then to "Okay, do you have DBM, Decursive, Omen, Recount? Dang. Okay we'll get by I guess."
Then finally "If you don't have X mods, leave the dungeon/raid group now."
If you don't see this coming in Rift with "essentials", dunno what to tell you but just wait a bit.
"TO MICHAEL!"
Two points: I bring up ToR because you yourself said you hope they are not in future upcoming mmo's. ToR is about the only one in the next few months where add ons would even make sense.
Also if you noticed I quoted a source at the very top of this thread. I am not a healer and have no idea where to start, but someone who reads these boards might be and might find some of the stuff this blog writer put together very useful.
"TO MICHAEL!"
If you had said that in the beginning, I wouldn't have stated YOU said those things as you represented them as your own ideas. You didn't mention someone else blogged all that earlier.
Regardless of WHO said it, it's still a sad commentary of things to come imo. Saying it's indispensable and such just starts the latest "hey, do you have this mod yet?" which later will turn into "You've got to get this mod if you want to do X with us" attitudes.
"TO MICHAEL!"
No sir. Subjective has nothing to do with the word itself, but is instead aplied to the individual who made the statement.
I feel that it is "essential" to cook steak no more then medium rare, to have a truelly enjoyable steak. It's "essential" to me, but not to someone else; therefore, it's a subjective opinion, and the word "essential" is there to provide emphasis in that regard.
In otherwords, it's his opinion that the addon is essential for healers. You may not agree, and that's your right since it is an opinion.
One individuals opinion doesn't mean anything more then how he feels. You're tryig to imply that his opinion means more then it does, and that it will lead to an ultimate outcome that can neither be predicted, nor assured. Many other MMO's allow you to use custom addons; and not one have I played were I couldn't do something with other people because I wasn't using a specific addon. Except nevewinter nights.
I also ran one of the largest guilds on a WoW PvE server. We oriented people on raiding. We NEVER required an addon. We did suggest people use the calender addon until Blizz put one in themselves. We did, however, disallow the posting of damage meater numbers during the raid. If you wanted to post damage meter numbers, you were asked to do it after the raid, or in a PM to someone that wanted the numbers. We did not require anything for raiding, except that you be logged into Ventrillo; even if you didn't have a mic.
Not even when we ran joint raids with other guilds, and we had about a half dozen we did this with, was any addon ever required to participate in the raid.
Not one MMO that I'm aware of has ever been ruined because of addons. However, addons have been benefitial to games. Again, everything Blizz did to the UI after WoW was released, was entirely due to the addons that people made for the game. Addons allow the developers to see what kind of things people do to IMPROVE on their UI. It has the same effect as mods for single player games. I've played several were the players found bugs and imbalances that the developers didn't find, and the community was able to correct with a mod. This then lead to the developers making changes based on mods that people were using, and even adding things to the game to improve it because of work the community did.
The statement said clearly "it's essential". Another said "It's a must have". Yet another said it was "the" addon for healing raids.
The only "subjective" part about the word essential should be the context in the way the word is used. The content implied is that it's necessary and absolutely needed when you read the whole post.
How it pertains to an 'individual' isn't even part of this.
"TO MICHAEL!"
Because it's his OPINION!!!
His opinion is subjective.
His opinion is that it's an essential addon for healers!
He's PTICHING the addon. It's no diffierent then when the car salesement tells you that the undercoating is essential for your new car. It's not, he's just trying to get you to buy it.
Essential in this case is not fact, it's therefore an opinion, and thus subjective.
Essential is an ADJECTIVE. An ADJECTIVE is a DESCRIBING word. It can be used to imply importance to something, but may not be important at all, and therefore it's subjective because IT'S NOT FACT.
It is a FACT that his use of the word is subject to a difference of opinion, and therefore is subjective in, and of itself. You yourself prove the FACT because you have a difference of opinion.
Just becuase the word essential has a literal deffinition does not mean its USE can't be subjective.
Subjective:
a (1): peculiar to a particular individual : personal <subjective judgments> (2): modified or affected by personal views, experience, or background <a subjective account of the incident>
I'm not sure how twisting this into something else to argue makes it cogent. Of course it's about the word, lol.
The statement said clearly "it's essential". Another said "It's a must have". Yet another said it was "the" addon for healing raids.
The only "subjective" part about the word essential should be the context in the way the word is used. The content implied is that it's necessary and absolutely needed when you read the whole post.
How it pertains to an 'individual' isn't even part of this.
Because it's his OPINION!!!
People's opinion in WoW about addons were just that too. I remember it well.
That progressed from opinion to fact. It WAS necessary to use them in raids. There were addons to detect whether you had the required addons or not.
Opinion means nothing by itself. The collective opinion of the group making it necessary is what counts.
Again, you are blind if you don't see this coming. The slippery slope has been started down already. In six months time, this game will be a huge requirement of this, that and the other mod to run 1.8 or some new dungeon.
"TO MICHAEL!"
If I never required any of my guild members to use any specific addon, and none of the guild leaders that I worked with required addons, then no, addons were not a requirement to raid in WoW.
Your experience does not constitute a whole, or make an assumed outcome definite. Just because you experienced guilds that required you to use addons, and I'm not desputing that this didn't happend because I know for fact that it did, it does not mean that every guild required you to use specific addons to raid.
I ran two guilds during the course of my time in WoW, and I never required a single person to install an addon in order to do anything; even though I ran multiple addons myself.
However, I do respect that it's your opinion that they will be requiredl; I disagree and I know for a fact that it won't be a requirement of every guild. I also know for a fact that it wasn't a requirement of every guild in WoW, past or present. If a guild tells me I have to bog down my game, running something I don't want to run, I'll find a new guild or start one of my own.
In every MMO, you have guild leaders that will have requirements to be a part of that guild, addons or not; it happens. It's their prerogative to do this; just like you have the prerogative to leave that guild and find one that doesn't put requirements on their memebers that you disagree with.
Addons have never made a game worse. Most people I played WoW with used some sort of an addon, this doesn't mean that the magority of people use addons; it's only my experience, but I'd be willing to bet that more people used an addon then didn't. Nor have I ever seen a game lose subs becuase of an addon.
I have NEVER seen someone post that they quit an MMO beause of an addons, nor have I ever seen someone site addons as one of the reasons for quitting an MMO. In the nearly 5 years that I played WoW, I have never seen people posting complaints that addons are harming the game, or making it so that people can't experience certian content. I'm not saying they aren't out there, only that I've never seen it.
I'm not sure how twisting this into something else to argue makes it cogent. Of course it's about the word, lol.
The statement said clearly "it's essential". Another said "It's a must have". Yet another said it was "the" addon for healing raids.
The only "subjective" part about the word essential should be the context in the way the word is used. The content implied is that it's necessary and absolutely needed when you read the whole post.
How it pertains to an 'individual' isn't even part of this.
Because it's his OPINION!!!
People's opinion in WoW about addons were just that too. I remember it well.
That progressed from opinion to fact. It WAS necessary to use them in raids. There were addons to detect whether you had the required addons or not.
Opinion means nothing by itself. The collective opinion of the group making it necessary is what counts.
Again, you are blind if you don't see this coming. The slippery slope has been started down already. In six months time, this game will be a huge requirement of this, that and the other mod to run 1.8 or some new dungeon.
If I never required any of my guild members to use any specific addon, and none of the guild leaders that I worked with required addons, then no, addons were not a requirement to raid in WoW.
So all the WoW refugees that claimed addons were required in WoW and made them sick are just part of some minority.
Interesting take.
"TO MICHAEL!"
Yes.
Link me some posts were people made this complaint please.
If you claim that you can only buy white paper, and I then tell you that I sell red paper, that means you can buy something other then white paper. I keep saying that I ran a guild that never required addons, and work with many other guilds that never required addons. Now I'll state that I've also been in other guilds that never required addons. I keep saying this, and you keep ignoring it.
I know that some guilds did require addons, I stated this already. That doesn't mean that all guilds did, it doesn't mean that most did, it doesn't make addons bad, it doesn't mean that Rift will require addons. It sure doesn't mean that people quit because of addons. NO ONE QUIT WOW BECAUSE OF ADDONS.
If you'd like to pretend otherwise, please don't let me interrupt that.
There wasn't a claim all guilds did this, although you're pushing that angle. The topic is there are/were even people in WoW requiring addons as 'standard' and 'essential' that it was a big enough problem. Eventually the vast majority of people just submit to the prevailing wisdom that "you're eventually going to have to use addons in WoW", so they just do it early.
This will happen in Rift. By 2.0 there will be no way someone will be playing Rift in dungeon or raid form without addons as either elective or as a mandatory measure to ensure the run's "success". That's my prediction.
Saying now that brand new addons are 'essential' is just the start.
"TO MICHAEL!"
Edit: nevermind. I enjoy the game, and have a difference of opinion about addons.
You dislike the game and are willing to say whatever to bring negativety to it.
You've baited me into derailing the thread enough. I'll just start using the block feature from now.
I think Rift will be fine as a game. I think they will continue to add things to it that it's base likes. I think mandatory addons and a cash shop will inevitably come as well but it won't kill the game as there are people who like it regardless.
I'm glad they will continue to allow addons so that a year from now, you will see exactly what I mean about how far it came regarding where WoW is now with addons being a requirement to play it.
Personally, I think it's a good thing the industry is moving away from this though. It's an antiquated system that really isn't necessary with today's advances in gameplay and story development.
"TO MICHAEL!"
No.. Not "could not do". Did not do. To presume that the people who developed a game couldn't implement an interface feature, meanwhile they could do everything else in the game is the height of arrogance. Developers leave certain things up to the players to track and figure out for themselves. They're not included because they're not necessary to play the game.
I see this rationalization come up a lot for add-ons... "Oh we create these add-ons because they're things that should have been in the game at launch, but the devs failed to do so"
Question: Could you play the game, complete content and accomplish any kind of goal in the game without those addons, prior to their existence? The answer is Yes. Hence, addons are not, ever, necessary to play the game.
Raid boss add-ons are never necessary to defeat the raid boss. They only serve to make it easier and more predictable for the players. They make completing raids earlier. They are not necessary. They are not "missing" from the interface.
Healing add-ons are never necessary for a healer to do their job, they merely provide information that the healer would otherwise be tracking on their own... All they do is make the healer's job easier. They are not necessary. They are not "missing" from the interface.
Rinse and repeat with any other add-on ever created by a player.
They exist to remove the player's need to track and pay attention to things they'd normally have to. They're intended to make the game easier to play. That's the only purpose they serve. They're a convenience and a crutch, not a necessity.
Trying to sell them as something "mandatory" or "necessary" is just plain dishonest.
People choose to use add-ons. They never have to. And over time, players become so dependent on their use that they can't function without them. They're essentially gimping themselves, while quite ironically calling themselves "pro gamers"
If people require add-ons to complete content, especially when others have done so without them - then the handicap lies with the player and/or the group they're with... not the game's interface.
To put it another way... Name one aspect of a MMORPG - any MMORPG - that is literally and verifiably impossible to complete (not merely "really difficult") without the use of a user-made add-on.
You will not be able to name one.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
+1.
Exactly, if a game needs addons then the game is broken.
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