Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

a few nagging things and a few questions

ScarisScaris Member UncommonPosts: 5,332

ok, first off let me be clear on something. In no way is anything I am saying here means "EQ II Sucks". I love the game and look forward to playing it daily. These are just some small annoying things I have noticed since I started. I come here for these becasue I honestly don't want to use spoiler sites for EQ II. I am TRYING to keep my adventuring to self discovery as much as possible.

A few grievances

Why in the world did a player eating their food while in merchant mode get out of beta? EQ 1 fixed this issue long ago, why am I playing part II of a game where they don't even have the simplest things that were fixed in the last version in it. Food gets alittle pricey in EQ II, I sure as heck don't want to be eating it while I am sitting for 24 hours selling goods. I found this out the hard way. If I am missing something here, please let me know.

Why did I have to find out from a player that at level 9 in crafting you have to go see an NPC and it will actually stop you from leveling to 10, queueing your experience and resetting back the last bubble. I thought my character was broke and petitioned a GM whole told me to bug report it. What happenned to those highly trained individuals that were GM'ing in EQ II?? I have had 4 petitions since I started playing, response time has been about 24 hours and honestly I can't say the GM's have been helpful at all. Unless your stuck in the terrain I think these guys are fairly useless.

Horses, what did the designers have against legs?? Horses have none!

A few questions

I got into a good group when I was level 17 and we finished the dwarven sword of cleansing quest in Firemyst Gully. Unfortunately I died before the last goal was completed, but didn't revive so I still got credit. However I need to go back and talk to the dwarf to get credit. I have formed a 3 person group and it still won't let me in, this was well beyond the 8 hour timer, I have tried it as late as 30 hours after my death, still can't get in with said group. Is there a level restriction as well in the zone? The group I tried it with was 13, 15, and me (18 now). It doesn't give me any error message or warning like it did for trying to go in ungrouped. Is there a minimum level for the group for me to get in?

Next question, there are apprentice and adept level skills and spells. Whats the difference and what do I want to be looking for? I presume from pricing that adept is better? Due to the fact that this is my first character and the 1.5 gold I currently have is almost the most money I have ever seen in the game I haven't been able to keep up with all my skills, but that hasn't bothered me. I figured thats the way the game should be, buy the ones you use the most and let the others be less effective. Can someone explain the difference in the levels though so I know what I should be getting since money is critical to me.

Next question, the talurian pets, where can you buy upgrades to those? I am trying to find the creeper one and I can't anywhere. I don't see where it can be crafted unless I am missing something and I have torn through Qeynos searching as well. Can anyone point me in the right direction?

Lastly, I am coming up on level 20 in 1.5 levels. I have a few gray items on me and some green as well. Should I bother spending money on new armor now when I am hitting 20 soon? Can someone give me a scope as to how long it takes you to get your full set? The monk armor in EQ II looks friggin awesome. I have seen a few (very few) post level 20 monks in it and it was sweet.

- Scaris

"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

Comments

  • kb4blukb4blu Member UncommonPosts: 717

    As for eating when not in combat there are two commands..

    /stopeat

    /stopdrink

    That will stop all eating and drinking.

  • ScarisScaris Member UncommonPosts: 5,332

    I had a feeling that had to be something, I don't know why they didnt make it a toggle in the right click instead of just turning it on, even if it was already on. Thanx for that.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Fadeus

    A few grievances
    Why in the world did a player eating their food while in merchant mode get out of beta? EQ 1 fixed this issue long ago, why am I playing part II of a game where they don't even have the simplest things that were fixed in the last version in it. Food gets alittle pricey in EQ II, I sure as heck don't want to be eating it while I am sitting for 24 hours selling goods. I found this out the hard way. If I am missing something here, please let me know.
    Like already mentioned use the /stopeat and /stopdrink. I don't bother with the Drink when thirsty or eat when thirsty anymore. I have food that lasts about an hour and a half so I only use it when I go out to hunt.
    Why did I have to find out from a player that at level 9 in crafting you have to go see an NPC and it will actually stop you from leveling to 10, queueing your experience and resetting back the last bubble. I thought my character was broke and petitioned a GM whole told me to bug report it. What happenned to those highly trained individuals that were GM'ing in EQ II?? I have had 4 petitions since I started playing, response time has been about 24 hours and honestly I can't say the GM's have been helpful at all. Unless your stuck in the terrain I think these guys are fairly useless.
    Because you didn't read the book :) It tells you all about this in the instruction book. Even tells you who you need to talk to.
    Horses, what did the designers have against legs?? Horses have none!
    Hmm I've always see horses run by with legs?
    A few questions
    I got into a good group when I was level 17 and we finished the dwarven sword of cleansing quest in Firemyst Gully. Unfortunately I died before the last goal was completed, but didn't revive so I still got credit. However I need to go back and talk to the dwarf to get credit. I have formed a 3 person group and it still won't let me in, this was well beyond the 8 hour timer, I have tried it as late as 30 hours after my death, still can't get in with said group. Is there a level restriction as well in the zone? The group I tried it with was 13, 15, and me (18 now). It doesn't give me any error message or warning like it did for trying to go in ungrouped. Is there a minimum level for the group for me to get in?
    I don't think there is a level limit. Some people from my guild did it last weekend and I'm pretty sure a couple of them where higher level than 18. You might need to go in with someone that hasn't done any part of the quest
    Next question, there are apprentice and adept level skills and spells. Whats the difference and what do I want to be looking for? I presume from pricing that adept is better? Due to the fact that this is my first character and the 1.5 gold I currently have is almost the most money I have ever seen in the game I haven't been able to keep up with all my skills, but that hasn't bothered me. I figured thats the way the game should be, buy the ones you use the most and let the others be less effective. Can someone explain the difference in the levels though so I know what I should be getting since money is critical to me.
    There is Apprentice I-IV, Adept I-III (maybe IV but I've never seen an Adept IV), and Master I-III (again maybe IV). That's the order of power also. So an Adept I is more powerful than an App IV. The way it was explained to me (I don't know if it's accurate or not) was that App I was a spell cast by someone one level below you're level. Since you're 18th level, I use that as an example: If you use App I you're casting level will be 17. If you use appII it will be 18 App III will be 19 etc all the way to master. Again I'm not sure how accurate that is, and I know that sometimes you can upgrade and not see a difference.
    Next question, the talurian pets, where can you buy upgrades to those? I am trying to find the creeper one and I can't anywhere. I don't see where it can be crafted unless I am missing something and I have torn through Qeynos searching as well. Can anyone point me in the right direction?
    I've never been a summoner, but I think when you upgrade your summon power, you get better pets.
    Lastly, I am coming up on level 20 in 1.5 levels. I have a few gray items on me and some green as well. Should I bother spending money on new armor now when I am hitting 20 soon? Can someone give me a scope as to how long it takes you to get your full set? The monk armor in EQ II looks friggin awesome. I have seen a few (very few) post level 20 monks in it and it was sweet.
    I was in the same position. I found a great deal on the broker so I went for it. From what I'm hearing though, the Armor Quests are pretty tough, so if you see something that isn't too expensive go for it.



    Hope that helps you out.
  • ScarisScaris Member UncommonPosts: 5,332

    sorry, I said limit for firemyst, I meant minimum level requirement to get in.

    I did read the manual but I read it from start to end before gameplay, I probably completely forgot about the crafting information it gave, that really doesn't address why a gm told me to bugreport what he should have known.

    And horses look completely cut off at the knees! Hehe, its the one graphic in the game I can't handle is horses, they look way to short.

    What your saying about the skills is what I kinda thought, but it didnt make since since I went from appr 1 thrust kick to adept 1 thrust kick and I see marginal difference in damage on it after watching it over a period of time. Thats why I asked, cause they don't really make sense, unless its an issue of how effective the hit is, such as not as easily blocked or resisted.

    Thanks for all the answers, I may get a few new pieces of armor to give me alittle boost.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • WickesWickes Member UncommonPosts: 749

    Just a couple thoughts.

    I wouldn't worry too much about the spell levels.  And yes, although each level improves performance it doesn't go up dramatically from one level to the next, but since there are so many levels of a spell, I guess you wouldn't expect it to.  At 23 I only have mostly App IIIs and one worthwhile Adept I, and my templar can still solo yellows quite effectively and such so I figure he's just fine as is for now ... I just deal with the upgrades when possible and convenient.

    On the cash front, are you doing any tradeskills?  If not, unless you're one who just can't stand them, I would just say there's a lot of cash to be made easily there.  I was too lazy and neglected selling things for a long time but I finally got my butt in gear this week and brought a vendor toon in and made around 6g in just a few short selling sessions on tanned backpacks alone - It's tough to even keep them in stock.  If only I'd gotten on the stick earlier =)

    I agree the AQs take most people a while.  So I would probably upgrade the grey stuff, at least.  The prices on crafted stuff seem to be dropping fast ... which, as a crafter, doesn't please me all that much =)  But before the AQs I kept myself pretty well equipped strictly from quests.  With all due respect for self discovery =), sometimes it's also nice if, say, you need a pair of boots, to pop into Allakhazam and see where to get a nice boots quest =)

    I've never sought assistance, so I can't comment there.  If I need an answer fast and can't get it from friends or OOC or the book, I generally find it on Allakhazam or one of those.

    My pet peeve is all the damn doors in the tradeskill instances, lol.  Drives me insane image

    I really do think they could ease off on this restricted instance business too, e.g., Firemyst.  I mean, if I have access, just let me in.  Just like most of PoP was if I can't do anything alone I'll either figure that out and leave or just die  image

     

  • ScarisScaris Member UncommonPosts: 5,332

    Ya, thats what I kinda figured on spells. I didn't really notice much of a different when I went from App. I to Adept I.

    I am tradeskilling but I am mostly just doing backpacks at the moment, I just hit level 10 with it. I am not trying to sell what I make purely because of a lack of space to store the stuff. Even if I don't make packs, keeping up with all the components I use and trying to hunt without going into combat with stuffed full packs so I can't hold loot is abit hard. So I have been dumping off or using myself most everything I make. How do you sell backpacks though and still maintain enough storage space since you can't put a pack in a pack to sell it? That must suck badly. They fixed that problem in EQ I but seemed to have gone back to a lesser way of handling it in EQ II.

    I REALLY have to agree with you on the doors. I understand why they did it though, I think. If you only had 1 door anytime someone opened the door you would suffer some hard load latency for a about 5 seconds. I have a hunch thats why they did it, so I tolerate it.

    Anyone got some level 18 plus toons on lavastorm? I want my sword!

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • WickesWickes Member UncommonPosts: 749

    Same way I did it in EQ1 ... I use one toon almost exclusively for a vendor (among other things, I hate moving packs around when I want to go into selling mode).  His inventory is currently three 8 slots full of items to sell, and I use his other three inventory slots to hold backpacks for sale. However, three packs sell fast, which is why I said it's tough keeping them in stock.  But since I don't use his bank space for much else, he can also hold extra inventory packs.

    It all gets easier when you can make bigger packs.  Having all 8-slots helps a lot, and, of course, it gets better.  My Outfitter is at 19 and I am currently agonizing whether to make him an armorer, which I would prefer, or just make him a tailor to clean up cashwise on the big backpacks.  Can't wait to have all 12-14 slots =)

  • ScarisScaris Member UncommonPosts: 5,332

    ya, but it would be a shuffle everytime I wanna get packs to a trader toon, simply for the fact that everything, including my shared slots is full of stuff right now til I get make 6 slots more reliably. Dang, that would be a major shuffle, I will have to tinker with that and see if I can make a system work though.

    I am leaning to tailor myself, since my main atm is a monk.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • WickesWickes Member UncommonPosts: 749
    LOL, you just gotta get organized ... think of it as your desk image
  • ScarisScaris Member UncommonPosts: 5,332

    actually my desk is rather neat! Its just my bank I can't seem to get a hold on, hehe.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332

    By the way, here is my main if anyone has any suggestions for him.

    Chainey Stormhand of the Lavastorm server

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • JodokaiJodokai Member Posts: 1,621

    Yes get a bow (Grogor's is an easy quest for Elddar Grove) and get a helmet. The bow even if you don't use it will allow you to get the stat benefits and resists. I

    The helmet, even if you don't like the looks of it, get one and type in /showhood. This will allow you to wear a helmet but not have it visible on your character.

  • Larry2298Larry2298 Member Posts: 865

    Drinks and food are big story in EQ2. The game use them for generation purpose because EQ2 is not a opening game means that the game server cannot provide everyone's health and stamina regeneration in realtime. This will increase heavy burden to the server and this is one other reason why the combat is locked because this game cannot handle the other person join the combat without group lock. The player cannot join the other player's combat but the other mobs can join the combat.

    Normally, either other player may join the combat or cast spell to assist the fighter or the other mobs can join the combat but EQ2 is only able to allow mobs to join in due to the combat design are very old technology. Only the graphics are the latest technology in EQ2.

    The class quest is meaningless. The quest at LV9 to LV10 just makes you spend longer time to stay on the server, the NPC ask you going here from there, moslt are running around.

    Can you imagine how the designer design this quest deliberately? It's their uber job. I play as a fighter.

    The North Qeynos is an inland zone, you have no other way to go in but just from South Qeynos.

    The place NPC asking are all farthest point likely from west to the east. The last part of the quest they designed is shorter distance.

    What I am trying to say is this game precisely hold your time for one hour to complete the quest. No other way you can do it faster, you need least 55 minutes.

    Japanese game loves this kind of time pressure design very much. I recall Onimusha 1 also have this kind of time pressure scene and you have to be skillful and without any mistake to run. 

    In Commando, there were this kind of time presuure design, I guess most players hate this. People don't feel it is so much fun to play such design. 

    But the class quest is same problem like the food and drinks because the game is not able to keep everyone updated. They must use this quest to update your ability.

    When I was LV20, I completed the Beserker quest already, just after the scene teleport me outside the valley, I did not see the new Beserker icon for new skill, but the title displayed Beserker as soon as I completed the class quest.

    So I thought I am a Beserker at the time. I met a Winstalker Hulking Wolf LV20, I supposed to be able to kill the wolf but the wolf got the kill. Why I cannot kill the wolf? Because I do not have the Beserker class ability update.

    You see, EQ2 divided everything in this game, armors, weapons, mobs, player's ability ...etc.

    After I saw a green icon on the screen I click on it then I have new beserker skills. I went to the wolf again and I kill it easily.

    So, the class is a stealth ability the game reserve to nerf or modify on player's side.

    This is another same design like drinks and food because the game cannot update your ability automatically. The class is to inform the mobs that you are different level. The bobs must have a way to recognize you and that's why they use color coding to tell the differences.

    EQ2 game core is basically a PS2 TV game engine similar to FFXI but more advanced than FFXI. Comparing with PC game technology, it was 10 years ago technology.  

     

  • jayheld90jayheld90 Member UncommonPosts: 1,726

    the regeneration in real time and the locked combat have have nothing to do with server load... they do the food thing to make it more realistic, not because it would make the server lag, and the locked combat is so people cannot killsteal from you or power level you (aka high level healing you while you kill stuff). you have some very deluded ideas there larry, if you did a bit of research you would know the correct answers.

  • Larry2298Larry2298 Member Posts: 865

    I am not certain about the game design, however, that's my own logic presumption. The game is not realistic from any side of view so there is no reason to make one thing just o be "realistic". The realistic turn out to be unrealistic to the reality of the game.

    What would be the realistic to the furnitures, house?

    Everyone stay in the Inn and pay monthly fee just like we pay to SOE monthly. It is realistic to them but not realistic to us. Even though you purchase a house still need to pay the upkeep cost for 61 gold.

    Those furnitures are not weapons or armors and you acnt use them at all. It takes so long time and hell a lot of efforts to make furnitures. This making the game like playing a Barbie game.

    You know how long it akes to make a stack of chairs? Just prepare the whole material and ready to craft. 20 hours. And I craft 60 chairs none of them are pristine. 60 chairs took me 60 hours. If you play 5 hours a day then it will take you 5 days doing nothing but just prepare for the crafting.

    Why the game cannot provide player with their own house without paying upkeep fee? The same thing, the game server is not able to focus on each player's database and update the data in realtime.

    You can see Antonica, Blackburrow, Oakmyst Forest, Peat Bog ...etc, they all have different partitions from 1-4 and the server shurdown everyday.

    Because EQ2 is produced in very high specs heavily based on the server performance and the server is insufficiently provided by SOE. It was a little surpise SOE sold so many copies but that was what they expected to have by taking the advantages at the time when WOW release to the market. 

    The releasing date of EQ2 is locked on WOW release date and EQ2 has been changed this date few times.

    Now SOE trying to rob money from poors to sale their adventure pack. After playing EQ2, I found out SOE is not really game designer but a game marketer. I heard SOE get the sales right from Acheron's Call. So I believe SOE do not have their own designing team maybe more on OEM basis but they have a maintaining team (nerf team) to mess around the game.

     

     

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Jodokai
    Yes get a bow (Grogor's is an easy quest for Elddar Grove) and get a helmet. The bow even if you don't use it will allow you to get the stat benefits and resists. IThe helmet, even if you don't like the looks of it, get one and type in /showhood. This will allow you to wear a helmet but not have it visible on your character.

    Hey, cool command on showhood, thank you. Thats why I wasn't wearing a hat too. A bow huh? Ok, will get that quest and give it a shot.

    Question though, is this bow different then others that I can actually eqip it? I remember them all being red when I went to check them out before, didn't have the skill needed or not enough of it.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • JodokaiJodokai Member Posts: 1,621

    You may not be able to use the bow either, but you might be able to you thrown weapons. The point is to try to fill that slot with something that will give you bonuses even if you don't plan on using it as a weapon.

    Larry,

    Your complete lack of knowledge of the game is showing through again: Furniture reduces the prestige cost. The better your furniture the more it reduces it.

    Please dude, if you're going to make statements that you have no clue about, make sure people know you're just guessing. Better yet, try READING a little bit before you open your "mouth". Go to the official forums and see why thinks are done, or how they really work. You come here and pop off and everyone things you're a complete moron.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Jodokai
    You may not be able to use the bow either, but you might be able to you thrown weapons. The point is to try to fill that slot with something that will give you bonuses even if you don't plan on using it as a weapon.

    I got the point already, gonna work on that. I just thought there was something I was missing with bows.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

Sign In or Register to comment.