I have to ask, how exactly does voice acting kill a MMO?
I've heard multiple times how voice acting is supposed to be bad but I've yet to hear about an actual reason why this is the case. Thus far it seems more like complaining that adding colour killed good movies.....
You can't turn it off...it's forced on for every single...thing...quest...reward...the whole bit.
I don't know but I'd get tired of someone yapping in my ear.
You might want to buy a new keyboard that does have a spacebar in that case.....
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
Originally posted by gobla I have to ask, how exactly does voice acting kill a MMO? I've heard multiple times how voice acting is supposed to be bad but I've yet to hear about an actual reason why this is the case. Thus far it seems more like complaining that adding colour killed good movies.....
You can't turn it off...it's forced on for every single...thing...quest...reward...the whole bit. I don't know but I'd get tired of someone yapping in my ear.
You might want to buy a new keyboard that does have a spacebar in that case.....
Just watch the gameplay videos on youtube and you'll understand wee-one. There's no replay option for quest talk nothing. You get what you get. The only type of journal it appears (lol) is you get an icon on minimap.
Since there's absolutely NO text-based info on the quest you taking other then a minimap icon and and on the right side what you need to do w/ said icon. What if you have to move some rock or something inside that minimap icon? Are you seriously going to remember that after travelling across a desert or something?
Or what if you activate an instance in the middle of a quest to break up the questing....you better get pen and paper to write down what you got to do lol. Also, they have already said there will be no quest journal, only the holodeck for quest lore.
Member of Talon | www.lakexeno.com RIFT: Redcameo, Warrior, Faemist Server RIFT: Bluecameo, Mage, Faemist Server
When Everquest 2 came out, there was a crap load of voice acting and I thought it really helped the game set itself apart in certain aspects from other MMOs at that time. So, I'm actually looking forward to seeing what TOR does with voice acting. Just two months to go. Looking forward to it.
1) Chain Quest- THIS ISSUE IS NEVER EVER DISCUSSED. This issue kills mmo grouping to the max. Take part one to do part two. I'm now playing Rift. For now I like the game. It's ALL ABOUT CHAIN QUEST. Both my friend and I are playing together and we realized we have to match every quest one for one to play together. No one can play with us because of chain quest. We tried to play with others, and it most always fails. Many people don't like Rift, they find it boring. BUT no one ever thinks deeply as to why they don't like it......I know why !.....It's a solo game, unless you max level !
Joe is on quest 146 and Bob is on quest 151. Joe can't play with Bob. As time goes on, ten days in Bob quits because the game is boring. Never realizing why !
I hate to use Vanilla WoW as an example. It was popular because Joe and Bob can take quest a,b,c,d,e,f,g and they can play together Or take a day off and continue playing. Joe and Bob can have a meaningful Guild, and a healthy friends list.
Making a dungeon finder, Rift invasions, or PvP battle grounds DOES NOT CUT IT....They are mini games, simple as that !
2) Voice acting- This was my concern with SWTOR from the start. Yes, it makes the game personal. Many will love it. Many will not !......At first I would think, maybe it's just me, its still in pre-release. But reviews and leaks are confirming my concern.
Voice acting and personal instancing can kill an mmo. The real Star Wars fans will love it, the others will find it boring and quit. Just like Star Trek.
Your chain quest argument is simply this.. People need to stop caring only about themselves.. If people really want to play an MMO they have to be willing to take a step backwards in their quest line and help others progress.. Too many people have developed the mindset that they need to 1. race to endgame and 2. only concern themselves with their own chars progression.. If people would stop and help someone move through the quest line even if it means taking a step or two backwards to get someone else up to where you are there would be far more groups going, far more social interaction and far less boredom.. IMO
This
" People need to stop caring only about themselves "
Will never happen. You could put florescent orange stickers on each and every box sold stating as a reminder " stop caring about your self "......This will never happen.
This is the real world :
An old man drops something in an airport with many strangers around. He's having a hard time picking it up. Forty people walk buy until one person helps him.
The same old man is at a party, everyone is talking and getting to know each other. The old man drops something, everyone is willing to help him !
I didn't think I had to spell it out. So lets use some real world thinking OK !
Im pretty sure i play in a make believe world with fairys and elves. ...*cough*cough* sith and twi'lek
The following statement is false The previous statement is true
Just watch the gameplay videos on youtube and you'll understand wee-one. There's no replay option for quest talk nothing. You get what you get. The only type of journal it appears (lol) is you get an icon on minimap.
Since there's absolutely NO text-based info on the quest you taking other then a minimap icon and and on the right side what you need to do w/ said icon. What if you have to move some rock or something inside that minimap icon? Are you seriously going to remember that after travelling across a desert or something?
There are subtitles?
There's likely to be a dialogue sound slider that you can put to 0 as there has been in just about every Bioware game?
There's a spacebar button to go to the next piece of text as soon as you've read it?
It's not hard wee-one.....
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
Your chain quest argument is simply this.. People need to stop caring only about themselves.. If people really want to play an MMO they have to be willing to take a step backwards in their quest line and help others progress.. Too many people have developed the mindset that they need to 1. race to endgame and 2. only concern themselves with their own chars progression.. If people would stop and help someone move through the quest line even if it means taking a step or two backwards to get someone else up to where you are there would be far more groups going, far more social interaction and far less boredom.. IMO
This isn't how it works. LOTRO was very heavy on chain quests that were group dependent when it first released. You would gather a party and do the previous quests to catch people up, only to have them log off or the party break up and make zero headway and large amounts of your time wasted. The game would have done much much better if it hadn't had this issue. This has been mostly removed from the game now.
Just watch the gameplay videos on youtube and you'll understand wee-one. There's no replay option for quest talk nothing. You get what you get. The only type of journal it appears (lol) is you get an icon on minimap.
Since there's absolutely NO text-based info on the quest you taking other then a minimap icon and and on the right side what you need to do w/ said icon. What if you have to move some rock or something inside that minimap icon? Are you seriously going to remember that after travelling across a desert or something?
There are subtitles?
There's likely to be a dialogue sound slider that you can put to 0 as there has been in just about every Bioware game?
There's a spacebar button to go to the next piece of text as soon as you've read it?
It's not hard wee-one.....
So while you are backtracking because you [mod edit] don't remember the quest from last night I'll be playing some GW2 or GoW. ;-)
Member of Talon | www.lakexeno.com RIFT: Redcameo, Warrior, Faemist Server RIFT: Bluecameo, Mage, Faemist Server
Just watch the gameplay videos on youtube and you'll understand wee-one. There's no replay option for quest talk nothing. You get what you get. The only type of journal it appears (lol) is you get an icon on minimap.
Since there's absolutely NO text-based info on the quest you taking other then a minimap icon and and on the right side what you need to do w/ said icon. What if you have to move some rock or something inside that minimap icon? Are you seriously going to remember that after travelling across a desert or something?
There are subtitles?
There's likely to be a dialogue sound slider that you can put to 0 as there has been in just about every Bioware game?
There's a spacebar button to go to the next piece of text as soon as you've read it?
It's not hard wee-one.....
So while you are backtracking because you {mod edit} don't remember the quest from last night I'll be playing some GW2 or GoW. ;-)
Why would I backtrack when there's an in-game map showing exactly which missions I'm on and what their objectives are?
{mod edit - resized image}
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
I have to ask, how exactly does voice acting kill a MMO?
I've heard multiple times how voice acting is supposed to be bad but I've yet to hear about an actual reason why this is the case. Thus far it seems more like complaining that adding colour killed good movies.....
As far as I'm concerned, the moment gaming went off text-based games, gaming has died.
All those new fancy games with 256 colors and 320x200 fancy graphics never caught my interest in the same way as text-based games. Why, THOSE games were real! They were proper games, which did not neet that useless midi-music from fancy Sound-Blaster 16 to keep you submerged in a gameworld for weeks!
its def a group game, you cant solo, you need at least an npc companion with you to kill anything.
So grouping with your pet is considered not soloing?
Let me go group up with my pet boar right now.. Gotta socialize with it. brb.
To be brutally frank, there's not much difference between the social interaction you get with 95% of MMO players you group with and your pet boar. The main difference is that your pet boar will stick with you for more than one quest.
Let me go group up with my pet boar right now.. Gotta socialize with it. brb.
To be brutally frank, there's not much difference between the social interaction you get with 95% of MMO players you group with and your pet boar. The main difference is that your pet boar will stick with you for more than one quest.
Which is perfectly okay for me. I have an actual real life social network to socialize with. What I'm looking from games is actually playing, not friends.
Some people look for friends - well, why don't those people look for guilds? Guilds with obligatory daily presence, etc give more chances for socializing. The stricter and more determined the guild, the better your chances.
I just had to say something about the questing side of SWTOR, there is definitely no reason for anyone to get lost or completely forget what it is they are doing in the game despite what one of the previous posters had said. The game has quest waypoints on the map, and it also has a mission log so you can check on your missions. That has all been shown in footage that I've found on the web, so frankly, if you didn't want to listen to the npc chit-chat, you could easily skip every single piece of dialogue and still know exactly what to do.
Now about the social side of SWTOR, sure you can play the game alone, its something thats more than do-able (minus the flashpoints, and operations). However, the game really does promote questing in groups especially in HEROICS (a type of quest). The most obvious way of promoting social interaction is through social points, you get these every single time you participate in dialogue with other players during a quest. These are great points to have if you want to get some specific aesthetic look. The other obvious reason to group is that some of the quests (HEROICS) are actually really tough to complete alone, you pretty much want to have a group to do those quests.
I have to ask, how exactly does voice acting kill a MMO?
I've heard multiple times how voice acting is supposed to be bad but I've yet to hear about an actual reason why this is the case. Thus far it seems more like complaining that adding colour killed good movies.....
Voice acting for EVERY quest got old real quick in AoC. I'd prefer they save the voice acting for the main story quests, but will reserve judgement until I see it for myself.
Chain quests are not the culprit for bad grouping ,the game design is that fault.If you make your game ALWAYS or at least MOST of the time to need grouping,then things get done in a group,the way FFXI was designed.If you design your game to solo then it doesn't matter quest lines or any quest,players will solo therefore the mmo design is lost and just a title to attach to the game.
There's a reason FFXI failed in the US. It's because we don't want to wait around to form a group just to level. I want to log in and be able to level on my own.
The whole "Social Points" system in SW:TOR is really mind boggling when you think about it.
Seriously, think about it for a few minutes.
A MMORPG has a built-in feature to encourage group play.
Let me repeat that again:
A MMORPG has a built-in feature to encourage group play.
One more time?
A MMORPG has a built-in feature to encourage group play.
The system is completely arbitrary; it's useless; it's pointless. It's nothing more than another carrot-on-a-stick grind with yet another progress bar to watch.
The more I think about it, the more insulted I am.
Bioware is basically saying: "Hey guys, we made this really awesome single player RPG with some multiplayer options sprinkled throughout the experience, but to be honest, it's not enough if we're going to be charging people $15 a month to play. So instead of actually designing a game that would make group play fluid and natural, we're giving you the 'Social Points' system. Every time you group up with other players and do, you know, group-y things, you'll earn social points that you can spend on vanity items."
Is this really where we are with MMOs in 2012?
Developers throwing shiny loot at players to try and encourage them to group up in a multiplayer game!?
Developers throwing shiny loot at players to try and encourage them to group up in a multiplayer game!?
Yep and here's why, people with your attitude. MMO's aren't multiplayer because they REQUIRE by your own personal standards they they be group only, they are multiplayer because people connect this way not because they ABSOLUTELY MUST RAID OR PVP because Gosh no one's EVER come out with a game that had ANYTHING other then these two dynamics to do EVER in all of creations history.
See how you sound. Now run along and pvp, gotta get that new shiny armor piece because we all know that's also the only thing EVER any game dev has made a game for, working for that next shiny right? Couldn't possibly be oh i dunno about the enjoooooyment of the experience? hmm? nothing...didn't think so. Some people can be so black or white.
I have to ask, how exactly does voice acting kill a MMO?
I've heard multiple times how voice acting is supposed to be bad but I've yet to hear about an actual reason why this is the case. Thus far it seems more like complaining that adding colour killed good movies.....
Voice acting isn't "bad" but it makes it harder to change content. If they want to add a choice where if you pick a good option your character says something different. They need to bring the voice actor in to read those new lines. Any added content from seasonal patches to full blown expansions needs those people back to do the voices.
Bioware could skip the voices and simply alter the text, but then that would be strange. Voiceworks fine for singleplayer games because they don't need a constant flow of updates to keep the game fresh. MMO's need constant updating. And not all of it has to have new voices, but they will need it. And I think that the fully voiced aspect is going to be a negative in the long run. It doesn't allow for last minute changes because there is editing and lip syncing to be done after the voice is recorded. Where with text, you could change what a character says the day before the patch comes out.
The whole "Social Points" system in SW:TOR is really mind boggling when you think about it.
*snip*
The more I think about it, the more insulted I am.
Bioware is basically saying: "Hey guys, we made this really awesome single player RPG with some multiplayer options sprinkled throughout the experience, but to be honest, it's not enough if we're going to be charging people $15 a month to play. So instead of actually designing a game that would make group play fluid and natural, we're giving you the 'Social Points' system. Every time you group up with other players and do, you know, group-y things, you'll earn social points that you can spend on vanity items."
Is this really where we are with MMOs in 2012?
Developers throwing shiny loot at players to try and encourage them to group up in a multiplayer game!?
Wow, a game feature that some people find insulting, gotta check that out for sure!
Developers throwing shiny loot at players to try and encourage them to group up in a multiplayer game!?
Yep and here's why, people with your attitude. MMO's aren't multiplayer because they REQUIRE by your own personal standards they they be group only, they are multiplayer because people connect this way not because they ABSOLUTELY MUST RAID OR PVP because Gosh no one's EVER come out with a game that had ANYTHING other then these two dynamics to do EVER in all of creations history.
See how you sound. Now run along and pvp, gotta get that new shiny armor piece because we all know that's also the only thing EVER any game dev has made a game for, working for that next shiny right? Couldn't possibly be oh i dunno about the enjoooooyment of the experience? hmm? nothing...didn't think so. Some people can be so black or white.
Never once did I say MMOs should be group only. And while we're on the subject, let me add that MMOs shouldn't be solo only either.
If my post was too hard for you to understand, here it is in lamens terms:
It's kind of silly for any developer of a multiplayer game to implement a built-in feature that's supposed to encourage group play. Shouldn't a well designed (multiplayer) game do all that work for you naturally?
Moaning on a forum about a game that is trying to roll the clock back a bit and support group/social play is a bit daft. What would you prefer - rewards for being anti-social?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Moaning on a forum about a game that is trying to roll the clock back a bit and support group/social play is a bit daft. What would you prefer - rewards for being anti-social?
Roll the clock back?
Er, you mean that most games are not simply game lobbies where the best rewards are from group activities?
As far as the anti-social rewards... it would be interesting to receive rewards for killing the guy in the party that just won't shut up.
I miss the MMORPG genre. Will a developer ever make one again?
The whole "Social Points" system in SW:TOR is really mind boggling when you think about it.
*snip*
The more I think about it, the more insulted I am.
Bioware is basically saying: "Hey guys, we made this really awesome single player RPG with some multiplayer options sprinkled throughout the experience, but to be honest, it's not enough if we're going to be charging people $15 a month to play. So instead of actually designing a game that would make group play fluid and natural, we're giving you the 'Social Points' system. Every time you group up with other players and do, you know, group-y things, you'll earn social points that you can spend on vanity items."
Is this really where we are with MMOs in 2012?
Developers throwing shiny loot at players to try and encourage them to group up in a multiplayer game!?
Wow, a game feature that some people find insulting, gotta check that out for sure!
Yes, it's insulting.
Why?
Because BW thinks players all of a sudden need another progress bar to watch (and trust me, it is) where they earn "Social Points" (experience points) based on how often they group (and what they do in that group).
Are you freaking kidding me?!
Have we, as players, become so anti-social or lazy, that we need a system like this in our MMOs?
Now we get experience points and loot just for grouping up?! Because we're now incapable of doing it on our own, and naturally when the game calls for it?
Put it this way it is like saying 'why are they putting in a new feature to promote social play, it's a mmorg it should have features to support social play.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Comments
You might want to buy a new keyboard that does have a spacebar in that case.....
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
Just watch the gameplay videos on youtube and you'll understand wee-one. There's no replay option for quest talk nothing. You get what you get. The only type of journal it appears (lol) is you get an icon on minimap.
Since there's absolutely NO text-based info on the quest you taking other then a minimap icon and and on the right side what you need to do w/ said icon. What if you have to move some rock or something inside that minimap icon? Are you seriously going to remember that after travelling across a desert or something?
Or what if you activate an instance in the middle of a quest to break up the questing....you better get pen and paper to write down what you got to do lol. Also, they have already said there will be no quest journal, only the holodeck for quest lore.
Member of Talon | www.lakexeno.com
RIFT: Redcameo, Warrior, Faemist Server
RIFT: Bluecameo, Mage, Faemist Server
When Everquest 2 came out, there was a crap load of voice acting and I thought it really helped the game set itself apart in certain aspects from other MMOs at that time. So, I'm actually looking forward to seeing what TOR does with voice acting. Just two months to go. Looking forward to it.
Im pretty sure i play in a make believe world with fairys and elves. ...*cough*cough* sith and twi'lek
The following statement is false
The previous statement is true
There are subtitles?
There's likely to be a dialogue sound slider that you can put to 0 as there has been in just about every Bioware game?
There's a spacebar button to go to the next piece of text as soon as you've read it?
It's not hard wee-one.....
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
This isn't how it works. LOTRO was very heavy on chain quests that were group dependent when it first released. You would gather a party and do the previous quests to catch people up, only to have them log off or the party break up and make zero headway and large amounts of your time wasted. The game would have done much much better if it hadn't had this issue. This has been mostly removed from the game now.
So while you are backtracking because you [mod edit] don't remember the quest from last night I'll be playing some GW2 or GoW. ;-)
Member of Talon | www.lakexeno.com
RIFT: Redcameo, Warrior, Faemist Server
RIFT: Bluecameo, Mage, Faemist Server
Why would I backtrack when there's an in-game map showing exactly which missions I'm on and what their objectives are?
{mod edit - resized image}
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
So grouping with your pet is considered not soloing?
Let me go group up with my pet boar right now.. Gotta socialize with it. brb.
And get off my lawn!
To be brutally frank, there's not much difference between the social interaction you get with 95% of MMO players you group with and your pet boar. The main difference is that your pet boar will stick with you for more than one quest.
Which is perfectly okay for me. I have an actual real life social network to socialize with. What I'm looking from games is actually playing, not friends.
Some people look for friends - well, why don't those people look for guilds? Guilds with obligatory daily presence, etc give more chances for socializing. The stricter and more determined the guild, the better your chances.
First time poster, long time listener!
I just had to say something about the questing side of SWTOR, there is definitely no reason for anyone to get lost or completely forget what it is they are doing in the game despite what one of the previous posters had said. The game has quest waypoints on the map, and it also has a mission log so you can check on your missions. That has all been shown in footage that I've found on the web, so frankly, if you didn't want to listen to the npc chit-chat, you could easily skip every single piece of dialogue and still know exactly what to do.
Now about the social side of SWTOR, sure you can play the game alone, its something thats more than do-able (minus the flashpoints, and operations). However, the game really does promote questing in groups especially in HEROICS (a type of quest). The most obvious way of promoting social interaction is through social points, you get these every single time you participate in dialogue with other players during a quest. These are great points to have if you want to get some specific aesthetic look. The other obvious reason to group is that some of the quests (HEROICS) are actually really tough to complete alone, you pretty much want to have a group to do those quests.
Voice acting for EVERY quest got old real quick in AoC. I'd prefer they save the voice acting for the main story quests, but will reserve judgement until I see it for myself.
There's a reason FFXI failed in the US. It's because we don't want to wait around to form a group just to level. I want to log in and be able to level on my own.
The whole "Social Points" system in SW:TOR is really mind boggling when you think about it.
Seriously, think about it for a few minutes.
A MMORPG has a built-in feature to encourage group play.
Let me repeat that again:
A MMORPG has a built-in feature to encourage group play.
One more time?
A MMORPG has a built-in feature to encourage group play.
The system is completely arbitrary; it's useless; it's pointless. It's nothing more than another carrot-on-a-stick grind with yet another progress bar to watch.
The more I think about it, the more insulted I am.
Bioware is basically saying: "Hey guys, we made this really awesome single player RPG with some multiplayer options sprinkled throughout the experience, but to be honest, it's not enough if we're going to be charging people $15 a month to play. So instead of actually designing a game that would make group play fluid and natural, we're giving you the 'Social Points' system. Every time you group up with other players and do, you know, group-y things, you'll earn social points that you can spend on vanity items."
Is this really where we are with MMOs in 2012?
Developers throwing shiny loot at players to try and encourage them to group up in a multiplayer game!?
Yep and here's why, people with your attitude. MMO's aren't multiplayer because they REQUIRE by your own personal standards they they be group only, they are multiplayer because people connect this way not because they ABSOLUTELY MUST RAID OR PVP because Gosh no one's EVER come out with a game that had ANYTHING other then these two dynamics to do EVER in all of creations history.
See how you sound. Now run along and pvp, gotta get that new shiny armor piece because we all know that's also the only thing EVER any game dev has made a game for, working for that next shiny right? Couldn't possibly be oh i dunno about the enjoooooyment of the experience? hmm? nothing...didn't think so. Some people can be so black or white.
Voice acting isn't "bad" but it makes it harder to change content. If they want to add a choice where if you pick a good option your character says something different. They need to bring the voice actor in to read those new lines. Any added content from seasonal patches to full blown expansions needs those people back to do the voices.
Bioware could skip the voices and simply alter the text, but then that would be strange. Voiceworks fine for singleplayer games because they don't need a constant flow of updates to keep the game fresh. MMO's need constant updating. And not all of it has to have new voices, but they will need it. And I think that the fully voiced aspect is going to be a negative in the long run. It doesn't allow for last minute changes because there is editing and lip syncing to be done after the voice is recorded. Where with text, you could change what a character says the day before the patch comes out.
Wow, a game feature that some people find insulting, gotta check that out for sure!
Never once did I say MMOs should be group only. And while we're on the subject, let me add that MMOs shouldn't be solo only either.
If my post was too hard for you to understand, here it is in lamens terms:
It's kind of silly for any developer of a multiplayer game to implement a built-in feature that's supposed to encourage group play. Shouldn't a well designed (multiplayer) game do all that work for you naturally?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Roll the clock back?
Er, you mean that most games are not simply game lobbies where the best rewards are from group activities?
As far as the anti-social rewards... it would be interesting to receive rewards for killing the guy in the party that just won't shut up.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Yes, it's insulting.
Why?
Because BW thinks players all of a sudden need another progress bar to watch (and trust me, it is) where they earn "Social Points" (experience points) based on how often they group (and what they do in that group).
Are you freaking kidding me?!
Have we, as players, become so anti-social or lazy, that we need a system like this in our MMOs?
Now we get experience points and loot just for grouping up?! Because we're now incapable of doing it on our own, and naturally when the game calls for it?
Pure fluff. Pure BS fluff. That's all it is.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D