Definitely NOT knowing is the choice for me. Knowing just the basics is fine by me. I'm not a number cruncher and build my characters based on concepts, not stats.
I'm probably a bit closer to you.
I like to know what stat does what but prefer just building toward a concept. Slow, large damage, fast but small damage, etc.
I find all the numbers highly tedious. compairing gear, comparing gear and each stat in relation to my stats, looking at leveling curves, etc, very mind numbingly boring.
There was a rpg that recently came out called drakensang "the dark eye" or something to that effect. I think there was one before it. Anywho, after a while the character development lost me as I was presented with every single teenie little choice. I ended up putting it down for good.
I've always been more of a big picture person or a perswon who can be more laser focused with "one" thing. But many bits and more bits and lotsa bits makes me want to play with a ball.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I enjoy the numbers, yet. Not needing to know percise values as much as just having an idea of what to get. I love games where you can put stat points in personally. That type of 'progression' feels so much more meaningful to me then 'talent' systems. Unfortunately, a lot of games are so focused on end game that it does infringe and harm the earlier choice of working in many cases. Stats give a sense of 'thought' to a game. While I'm not saying it make it number crunch fest 24/7, I do like that you should have a basic know how and be able to judge without to much effort what might improve yourself, ideally without using calculators or anything but your own judgement.
When its "equipt higher level item, be better" I just feel like the games treating me like I'm an idiot. Lets not pretend MMOrpgs take that much skill, we all know its based in part by gear, so having some thought needed makes me feel better, specially when it seems MMO makers seem to like making things like DPS so easy an idiot can do it... yes I'm bitter cause I use to play WoW and all the more 'challenging' dps speccs were stupified where performance matters little! *cough* Anyways as I was saying, gear should have some thought process in. Its one way we can make our characters unique.
i think if you play eneough, regardless if you want to or not you will eventually know all your stats
while I think if you played long enough you would know your strength you wouldn't really know your stats.
I dunno, I guess all of this has stemmed from my expeience with Rift and WoW, they are so stat-orented that it drove me bananas.
I guess the main thing I didn't like, is developers cannot make everything equal, there is always going to be one sword that is the best for that level on that class, or that harpoon...or that helmet, and when you show the exact stats for those items, eventually (after a year or 2) you end up with cookie cutter classes, ever heard that term before?
my expeience with WoW, and cookie cutter classes.
I played a hutard and I loved it, I liked most of my skills I felt very cool running around with my feign death and whatnot, BUT if I wanted to raid, 80% of the time the groupe/guild would require me to have the (and I don't remember exactly) 20/80/0 skill tree, which if you havn't played wow this makes no sence, but most have. AND if I was goning to raid I had to have a lion type pet for a pet, other pets didn't do as well. and if I didn't have this setup then I couldn't go on raids (most of the time)
Now combine that with out of my 100 or so skills only about 5 of them are really powerful, so I would set those 5 up as a micro, and for hours on end just hit one button during a raid.
all of this to say, I think one of the main reasons it worked out this way is because everyone knew exactly all of there stats, they had DPS meters, overall damage for that part. aggro meters, all of this stuff. Which killed the game for me.
Don't like if game shows everything. Some stats and even more importantly some mechanics and calculation done by game imho HAVE to be a secret. Overall it is much better both for game and community.
I despise and loathe with burning passion things like gear score and dps meters.
Game-breakers for me.
I actually prefer if game have closed api and ban all add-ons and stuff like that.
Don't like if game shows everything. Some stats and even more importantly some mechanics and calculation done by game imho HAVE to be a secret. Overall it is much better both for game and community.
I despise and loathe with burning passion things like gear score and dps meters.
Game-breakers for me.
I actually prefer if game have closed api and ban all add-ons and stuff like that.
Yeah I deffinitly agree with you there.
I wen't from FFXI (which at the time had zero addons) to WoW, and my word. Sad part is, most people who play MMO's now days started with WoW, so they are expecting to have all of that crap in every game.
Originally posted by fenistil I actually prefer if game have closed api and ban all add-ons and stuff like that.
EXACTLY! People use these add-ons, "beat the game", then come back and moan and groan how easy today's games are.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Don't like if game shows everything. Some stats and even more importantly some mechanics and calculation done by game imho HAVE to be a secret. Overall it is much better both for game and community.
I despise and loathe with burning passion things like gear score and dps meters.
Game-breakers for me.
I actually prefer if game have closed api and ban all add-ons and stuff like that.
Me too, although you have to realize that there are will experiment and parse logs until they can derive all of the formulas. For a small number of people, figuring out these formulas IS the game; the dragons and treasure chests are just window dressing. In the past, these people would have become revered gurus for all their knowledge of the game. But now there's no pride in it... the info just ends up online or built into a calculator for everyone to see and benefit from.
Don't like if game shows everything. Some stats and even more importantly some mechanics and calculation done by game imho HAVE to be a secret. Overall it is much better both for game and community.
I despise and loathe with burning passion things like gear score and dps meters.
Game-breakers for me.
I actually prefer if game have closed api and ban all add-ons and stuff like that.
Me too, although you have to realize that there are will experiment and parse logs until they can derive all of the formulas. For a small number of people, figuring out these formulas IS the game; the dragons and treasure chests are just window dressing. In the past, these people would have become revered gurus for all their knowledge of the game. But now there's no pride in it... the info just ends up online or built into a calculator for everyone to see and benefit from.
True, but if the game doesn't have it to begain with maybe it would take a little more time/be a little harder.
At the time that I played FFXI sure you could find online maps and quest helpers and stuff. but since they didn't allow 3rd party addons most people didn't use them (so heavly)
Sure people would still look stuff up. But in WoW with the quest helpers. you get 4-5 addons and its like this:
Click quest >
scroll to bottom of page and hit "accept">
follow addon quest map finder (which has a dotten line to location)>
get to location kill bad guy, (and because of addons you know, his exact health, what tricky stuff he has up his sleave, how much aggro you are pulling) and most likely you have 90% of your attacks macro'd so its like 2 buttons.>
kill bad guy, warp back to HP, talk to quest giver>
Obtain loot.
So a quest that was supposed to take 1-4 hours (with travel time) now only takes 5 minutes.
And alot of people say "well walking and kiling the guy takes to much time...no skill blah blah" Well if you are playing a MMO in the first place you have time to kill? so....???
Comments
I'm probably a bit closer to you.
I like to know what stat does what but prefer just building toward a concept. Slow, large damage, fast but small damage, etc.
I find all the numbers highly tedious. compairing gear, comparing gear and each stat in relation to my stats, looking at leveling curves, etc, very mind numbingly boring.
There was a rpg that recently came out called drakensang "the dark eye" or something to that effect. I think there was one before it. Anywho, after a while the character development lost me as I was presented with every single teenie little choice. I ended up putting it down for good.
I've always been more of a big picture person or a perswon who can be more laser focused with "one" thing. But many bits and more bits and lotsa bits makes me want to play with a ball.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I enjoy the numbers, yet. Not needing to know percise values as much as just having an idea of what to get. I love games where you can put stat points in personally. That type of 'progression' feels so much more meaningful to me then 'talent' systems. Unfortunately, a lot of games are so focused on end game that it does infringe and harm the earlier choice of working in many cases. Stats give a sense of 'thought' to a game. While I'm not saying it make it number crunch fest 24/7, I do like that you should have a basic know how and be able to judge without to much effort what might improve yourself, ideally without using calculators or anything but your own judgement.
When its "equipt higher level item, be better" I just feel like the games treating me like I'm an idiot. Lets not pretend MMOrpgs take that much skill, we all know its based in part by gear, so having some thought needed makes me feel better, specially when it seems MMO makers seem to like making things like DPS so easy an idiot can do it... yes I'm bitter cause I use to play WoW and all the more 'challenging' dps speccs were stupified where performance matters little! *cough* Anyways as I was saying, gear should have some thought process in. Its one way we can make our characters unique.
i think if you play eneough, regardless if you want to or not you will eventually know all your stats
Free online MMOs
while I think if you played long enough you would know your strength you wouldn't really know your stats.
I dunno, I guess all of this has stemmed from my expeience with Rift and WoW, they are so stat-orented that it drove me bananas.
I guess the main thing I didn't like, is developers cannot make everything equal, there is always going to be one sword that is the best for that level on that class, or that harpoon...or that helmet, and when you show the exact stats for those items, eventually (after a year or 2) you end up with cookie cutter classes, ever heard that term before?
my expeience with WoW, and cookie cutter classes.
I played a hutard and I loved it, I liked most of my skills I felt very cool running around with my feign death and whatnot, BUT if I wanted to raid, 80% of the time the groupe/guild would require me to have the (and I don't remember exactly) 20/80/0 skill tree, which if you havn't played wow this makes no sence, but most have. AND if I was goning to raid I had to have a lion type pet for a pet, other pets didn't do as well. and if I didn't have this setup then I couldn't go on raids (most of the time)
Now combine that with out of my 100 or so skills only about 5 of them are really powerful, so I would set those 5 up as a micro, and for hours on end just hit one button during a raid.
all of this to say, I think one of the main reasons it worked out this way is because everyone knew exactly all of there stats, they had DPS meters, overall damage for that part. aggro meters, all of this stuff. Which killed the game for me.
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
Don't like if game shows everything. Some stats and even more importantly some mechanics and calculation done by game imho HAVE to be a secret. Overall it is much better both for game and community.
I despise and loathe with burning passion things like gear score and dps meters.
Game-breakers for me.
I actually prefer if game have closed api and ban all add-ons and stuff like that.
Yeah I deffinitly agree with you there.
I wen't from FFXI (which at the time had zero addons) to WoW, and my word. Sad part is, most people who play MMO's now days started with WoW, so they are expecting to have all of that crap in every game.
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Me too, although you have to realize that there are will experiment and parse logs until they can derive all of the formulas. For a small number of people, figuring out these formulas IS the game; the dragons and treasure chests are just window dressing. In the past, these people would have become revered gurus for all their knowledge of the game. But now there's no pride in it... the info just ends up online or built into a calculator for everyone to see and benefit from.
True, but if the game doesn't have it to begain with maybe it would take a little more time/be a little harder.
At the time that I played FFXI sure you could find online maps and quest helpers and stuff. but since they didn't allow 3rd party addons most people didn't use them (so heavly)
Sure people would still look stuff up. But in WoW with the quest helpers. you get 4-5 addons and its like this:
Click quest >
scroll to bottom of page and hit "accept">
follow addon quest map finder (which has a dotten line to location)>
get to location kill bad guy, (and because of addons you know, his exact health, what tricky stuff he has up his sleave, how much aggro you are pulling) and most likely you have 90% of your attacks macro'd so its like 2 buttons.>
kill bad guy, warp back to HP, talk to quest giver>
Obtain loot.
So a quest that was supposed to take 1-4 hours (with travel time) now only takes 5 minutes.
And alot of people say "well walking and kiling the guy takes to much time...no skill blah blah" Well if you are playing a MMO in the first place you have time to kill? so....???
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos